History Main / SuperReflexes

12th Aug '16 7:39:46 AM ChronoLegion
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* In ''Literature/SuperPowereds'', Chad has the power to [[MasterOfHisDomain control his body on a molecular level]]. One of the ways he uses it is by "overclocking" his brain to perceive everything much faster, allowing him to react with superhuman precision. At one point, he worries about overclocking it too much, as damaging his brain would be irreversible, since his HealingFactor is another side effect of his ability, but using it requires great focus, which would be lost along with his brain. There is also a [[SuperSpeed speedster]] in the class, but her superior reflexes are only active when she speeds up and only in proportion with her speed.
30th Jul '16 1:01:38 PM nombretomado
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* DavidWeber's ''Literature/PathOfTheFury'' has a combat drug cocktail (stored in the cybernetic implants of the elite Drop Commandos) which effectively provides this: the "Tick" speeds up the speed of perception by about three times - while a commando on the Tick can't move faster, she can deliberate every move and anticipate her opponent's moves effortlessly. Its very existence is top secret.

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* DavidWeber's Creator/DavidWeber's ''Literature/PathOfTheFury'' has a combat drug cocktail (stored in the cybernetic implants of the elite Drop Commandos) which effectively provides this: the "Tick" speeds up the speed of perception by about three times - while a commando on the Tick can't move faster, she can deliberate every move and anticipate her opponent's moves effortlessly. Its very existence is top secret.
23rd Jul '16 9:07:17 AM Ambaryerno
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* Both Comicbook/{{Wolverine}} and Comicbook/{{X 23}} display enhanced reflexes as part of their HealingFactor. In the case of the latter, Laura has been depicted ParryingBullets fired at her head at ''point-blank range''.
6th Jul '16 3:53:36 AM Paranoia
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* One of the Power Sets for Scrappers, Brutes, Tanks, and Stalkers in ''VideoGame/CityOfHeroes'' is explicitly called this.

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* One of the Power Sets for Scrappers, Brutes, Tanks, and Stalkers in ''VideoGame/CityOfHeroes'' is explicitly called this. In early iterations of the game at least, it was very much a FragileSpeedster: great at ''avoiding'' attacks, but doing very little if/when the character ''did'' get hit
2nd Jul '16 10:37:37 AM nombretomado
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* Some characters in ''{{Rifts}}'' have a special combat action called and auto dodge, which works like a regular dodge, except that it doesn't take up any actions. Some (like Juicers) can even auto dodge sneak attacks from behind, making the ability verge on SpiderSense.

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* Some characters in ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' have a special combat action called and auto dodge, which works like a regular dodge, except that it doesn't take up any actions. Some (like Juicers) can even auto dodge sneak attacks from behind, making the ability verge on SpiderSense.



* The Kanohi Calix, Mask of Fate in ''{{Bionicle}}''. It pushes the wearer's physical capabilities to their limits.

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* The Kanohi Calix, Mask of Fate in ''{{Bionicle}}''.''Toys/{{Bionicle}}''. It pushes the wearer's physical capabilities to their limits.
20th Jun '16 7:01:58 AM Ayoxin
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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. Ag good guess can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.

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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. Ag A good guess can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
20th Jun '16 7:01:22 AM Ayoxin
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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My guess is this is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.

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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My Ag good guess is this can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
20th Jun '16 6:59:15 AM Ayoxin
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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My guess is this is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
17th Jun '16 10:41:05 PM nombretomado
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* In ''TableTopGames/DungeonsAndDragons'' 3rd edition, the monk has a class ability that more or less makes sure that they are never really surprised by an attack.
** The TableTopGames/{{Pathfinder}} RPG (based on D&D 3.5) goes one further with the Divination specialist Wizard. Even if they didn't notice an ambush, they can act in the Surprise Round along with the attackers. And with the bonuses they get to Initiative, there's a better-than-normal chance that they'll even be able to act ''before'' the ninjas hiding in the bushes. This plays out as a quick-duration Cassandra sometimes, because the game mechanics prevent your fellow party members from gaining any benefit. Shouting a warning won't do anything.

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* In ''TableTopGames/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' 3rd edition, the monk has a class ability that more or less makes sure that they are never really surprised by an attack.
** The TableTopGames/{{Pathfinder}} TabletopGame/{{Pathfinder}} RPG (based on D&D 3.5) goes one further with the Divination specialist Wizard. Even if they didn't notice an ambush, they can act in the Surprise Round along with the attackers. And with the bonuses they get to Initiative, there's a better-than-normal chance that they'll even be able to act ''before'' the ninjas hiding in the bushes. This plays out as a quick-duration Cassandra sometimes, because the game mechanics prevent your fellow party members from gaining any benefit. Shouting a warning won't do anything.
10th Jun '16 11:09:20 PM jormis29
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* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can exhibit extra strength that they always have but can't access since using it all the time would tear the body apart - such as a mother lifting a car enough to get her child free from under it. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.

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* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can [[UninhibitedMusclePower exhibit extra strength that they always have but can't access since using it all the time would tear the body apart apart]] - such as a mother lifting a car enough to get her child free from under it. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.
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