History Main / SuperReflexes

20th Jun '16 7:01:58 AM Ayoxin
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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. Ag good guess can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.

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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. Ag A good guess can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
20th Jun '16 7:01:22 AM Ayoxin
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** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My guess is this is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.

to:

** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My Ag good guess is this can be that it is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
20th Jun '16 6:59:15 AM Ayoxin
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Added DiffLines:

** Actually somewhat averted. It is still possible to hit a force user with a sniper rifle, but extremely hard to do so. If you aim at the middle section of their body, somewhere around the pelvis area you can sometimes hit them if they are unaware of your presence. Still extremely unlikely though, as personal experience has been no more than a couple of successful shots during the entire campaign. My guess is this is a weak point in the hitbox, but one so small it is nigh impossible to hit most of the time.
17th Jun '16 10:41:05 PM nombretomado
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* In ''TableTopGames/DungeonsAndDragons'' 3rd edition, the monk has a class ability that more or less makes sure that they are never really surprised by an attack.
** The TableTopGames/{{Pathfinder}} RPG (based on D&D 3.5) goes one further with the Divination specialist Wizard. Even if they didn't notice an ambush, they can act in the Surprise Round along with the attackers. And with the bonuses they get to Initiative, there's a better-than-normal chance that they'll even be able to act ''before'' the ninjas hiding in the bushes. This plays out as a quick-duration Cassandra sometimes, because the game mechanics prevent your fellow party members from gaining any benefit. Shouting a warning won't do anything.

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* In ''TableTopGames/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' 3rd edition, the monk has a class ability that more or less makes sure that they are never really surprised by an attack.
** The TableTopGames/{{Pathfinder}} TabletopGame/{{Pathfinder}} RPG (based on D&D 3.5) goes one further with the Divination specialist Wizard. Even if they didn't notice an ambush, they can act in the Surprise Round along with the attackers. And with the bonuses they get to Initiative, there's a better-than-normal chance that they'll even be able to act ''before'' the ninjas hiding in the bushes. This plays out as a quick-duration Cassandra sometimes, because the game mechanics prevent your fellow party members from gaining any benefit. Shouting a warning won't do anything.
10th Jun '16 11:09:20 PM jormis29
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* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can exhibit extra strength that they always have but can't access since using it all the time would tear the body apart - such as a mother lifting a car enough to get her child free from under it. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.

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* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can [[UninhibitedMusclePower exhibit extra strength that they always have but can't access since using it all the time would tear the body apart apart]] - such as a mother lifting a car enough to get her child free from under it. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.
9th Jun '16 5:04:13 AM Tightwire
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* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can exhibit extra strength that they always have but can't access since using it all the time would tear the body apart. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.

to:

* More recent evidence have suggested that the sensation of time slowing down in times of duress occurs because the natural built in limitations designed to prevent us from killing ourselves are overridden in the interest of long term safety. This is similar to how people under duress can exhibit extra strength that they always have but can't access since using it all the time would tear the body apart.apart - such as a mother lifting a car enough to get her child free from under it. That said, the reason trained anybodies can take advantage of it isn't because of any conscious thought - it's actually the training itself that's taking over and their conscious mind is basically along for the ride.
25th May '16 6:48:49 AM Darth_Rasputin32898
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[[folder:Live Action TV]]'

* ''[[Arrow Series/Arrow:]] Many'' people. Oliver himself, Malcolm Merlyn, Slade Wilson, Damien Darhk, Vandal Savage, etc.

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[[folder:Live Action TV]]'

TV]]

* ''[[Arrow Series/Arrow:]] ''Series/{{Arrow}}: Many'' people. Oliver himself, Malcolm Merlyn, Slade Wilson, Damien Darhk, Vandal Savage, etc.
25th May '16 6:46:21 AM Darth_Rasputin32898
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* ''Series/Arrow: Many'' people. Oliver himself, Malcolm Merlyn, Slade Wilson, Damien Darhk, Vandal Savage, etc.

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* ''Series/Arrow: ''[[Arrow Series/Arrow:]] Many'' people. Oliver himself, Malcolm Merlyn, Slade Wilson, Damien Darhk, Vandal Savage, etc.
25th May '16 6:44:36 AM Darth_Rasputin32898
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[[folder:Live Action TV]]

to:

[[folder:Live Action TV]]TV]]'

* ''Series/Arrow: Many'' people. Oliver himself, Malcolm Merlyn, Slade Wilson, Damien Darhk, Vandal Savage, etc.
19th May '16 6:24:03 PM Doug86
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** Arachne, being a CaptainErsatz of SpiderMan, can do this by way of a danger sense.

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** Arachne, being a CaptainErsatz of SpiderMan, Franchise/SpiderMan, can do this by way of a danger sense.
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