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** Enterprise is the subject of a number of rumors about having an UpToElevan top speed due to her large number of reactors with 50 knots being a typical top speed. These are generally untrue with Enterprise achieving a 35 knot maximum speed like most other carriers, however the 8 reactors allows Enterprise to generate steam more quickly than her successors allowing for faster acceleration and less competition for steam between the catapults, electrical generators and engines.

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** Enterprise is the subject of a number of rumors about having an UpToElevan top speed due to her large number of reactors with 50 knots the figure typically being a typical top speed. cited. These are generally untrue with Enterprise achieving a 35 knot maximum speed like most other carriers, however the 8 reactors reactor plant allows Enterprise to generate steam more quickly than her successors allowing for faster acceleration and less competition for steam between the catapults, electrical generators and engines.
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** Enterprise is the subject of a number of rumors about having an UpToElevan top speed due to her large number of reactors with 50 knots being a typical top speed. These are generally untrue with Enterprise achieving a 35 knot maximum speed like most other carriers, however the 8 reactors allows Enterprise to generate steam more quickly than her successors allowing for faster acceleration and less competition for steam between the catapults, electrical generators and engines.
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* The world's first Nuclear Powered Aircraft Carrier, [[http://en.wikipedia.org/wiki/CVN-65 USS Enterprise (CVN-65)]] was a one of a kind super prototype of the later Nimitz Class carriers. Equipped with '''8(!)''' nuclear reactors and advanced electronic systems on a unique square island structure the "Big E" was later surpassed in displacement by the Nimitz carriers, but remained the longest military vessel in the world until her retirement in 2013. The excessive cost of the Enterprise and its 8 reactor layout resulted in the Navy shelving the nuclear carrier concept with proposed sister ship USS America being re-ordered as a conventionally powered Kitty Hawk class carrier and the USS John F. Kennedy also being converted to conventional propulsion during construction. The US Navy would not commission another nuclear carrier until 13 years later in 1975.
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[[folder:Real Life]]
* The Pennsylvania Railroad was known to have built more than a few super prototype locomotives which were then never duplicated or scaled back for production. One of these was the [[http://en.wikipedia.org/wiki/PRR_FF1 class FF1 electric locomotive]] which was built in 1917 to test concepts related to electrifying steep mountain grades. Equipped with 4 1150hp synchronous AC motors the unit, nicknamed "Big Liz", developed a then astonishing 140,000 pounds of tractive effort. Unfortunately Big Liz turned out to be an example of TimTaylorTechnology. When pulling trains her power would pull out the couplers. When reassigned to pusher service Big Liz pushed with so much force that on one test train cars began to pop out of the middle. Big Liz was simply too much power in one locomotive for 1917 rolling stock.
** The other PRR example was the [[http://en.wikipedia.org/wiki/PRR_S1 class S1 duplex steam locomotive]] with its distinctive design became TropeCodifier for 1930's art deco streamlined locomotives even though only one was ever built. The longest steam locomotive ever built, the S1 [[TooAwesomeToUse spent its first two years of life on display at the 1939/40 New York World's Fair]] before being released to service. Designed to haul 1000 tones at 100 mph it frequently was capable of much more, but [[AwesomeButImpractical its great length restricted it to service on one section of main track]] between Crestline, OH and Chicago. It also had a nasty wheelslip problem that could destroy the running gear in seconds if not quickly corrected at high speed. The 52 production T1 class locomotives were much less ambitious while still providing stellar performance.
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[[folder:Other]]
* On expos showing new cars or military technology, the displayed products will almost always have superior stats or better looks than the finished versions. This however is because said prototypes, while more powerful, may have their stats so highpowered they become self-damaging from simply doing anything. Hence finished versions have to be toned down.
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* Proto Man of the ''VideoGame/MegaManClassic'' series is usually depicted as being much more capable than the later model, Mega Man.
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** This trope is prevalent in ''Magic'' on a more "meta" level: The designers are constantly trying to make more balanced versions of older, overpowered cards. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=600 Black Lotus]], the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=633 Moxen]], and the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202536 dual lands]] are among the game's many Super Prototypes.

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** This trope is prevalent in ''Magic'' on a more "meta" level: The designers are constantly trying to make more balanced versions of older, overpowered cards. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=600 aspx?multiverseid=3 Black Lotus]], the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=633 aspx?multiverseid=36 Moxen]], and the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202536 aspx?multiverseid=287 dual lands]] are among the game's many Super Prototypes.
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** This trope is prevalent in ''Magic'' on a more "meta" level: The designers are constantly trying to make more balanced versions of older, overpowered cards. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=600 Black Lotus]], the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=633 Moxen]], and the original [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202536 dual lands]] are among the game's many Super Prototypes.
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* A very odd version in ''Series/PowerRangersRPM'' with the morphers. The morphers used by Gen and Genma are prototypes and thus do not carry the same energy limitations that the later versions used by the rest of the team.
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** In ''VideoGame/MetalGearRisingRevengeance'' Bladewolf, a prototype unmanned gear, is self-aware and pretty durable, while the mass-produced Fenrirs go down much faster and have less intelligence than a real dog.
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* Chi and Freya from ''Chobits'' were two of the first persocoms ever built, yet their capabilities exceed any that were built after them.
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[[folder:Role-Playing Games]]
* The Brickspider Bot v1.0 of ''Roleplay/DinoAttackRPG'' is the original prototype of the Brickster-Bot Spiders that would later be mass-produced by OGEL Robotics, Inc. In comparison with the later models, the v1.0 is far more intelligent and cunning with its own distinct personality. This was deliberately toned down for the later models by its creators when they realized that something so intelligent would not want to act as a mere {{Mook}}.
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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section: A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI. And the Capital Wasteland's sole set of T-51b power armor(not counting the indestructible Winterized version from ''Operation: Anchorage'').

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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section: A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI. And the Capital Wasteland's sole set of T-51b power armor(not counting the indestructible Winterized version from ''Operation: Anchorage''). Finally, there's Liberty Prime, a HumongousMecha built for the Anchorage Reclamation, but kept out of battle due to problems with its power supply.

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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section: A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI.

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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section: A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI. And the Capital Wasteland's sole set of T-51b power armor(not counting the indestructible Winterized version from ''Operation: Anchorage'').


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*** ''Old World Blues'' has the Stealth Suit Mark II, which like the Medic Power Armor, has an onboard AI that automatically dispenses Med-X and Stimpaks.
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* On ''{{Chuck}}'', Chuck is the first successfull Intersect and remains the only prototype due to repeated sabotage of the project. However, when they finally decide to create more Intersect agents, they turn out to be way too inflexible in their thinking and tend to overreact in combat situations.

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* On ''{{Chuck}}'', ''Series/{{Chuck}}'', Chuck is the first successfull successful Intersect and remains the only prototype due to repeated sabotage of the project. However, when they finally decide to create more Intersect agents, they turn out to be way too inflexible in their thinking and tend to overreact in combat situations.
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*** That said, this may be due to the pilot, but no direct comparison is made between the Guren's abilities and any of it's MP derivatives. Also, the Prototype Radiation Arm used by the Guren Nishiki after it's original Radiation Arm is destroyed seems to be both weaker, and not as well built, but this is also difficult to compare.
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* ''NeonGenesisEvangelion'' does strange things with this trope. Units 00, 01, and 02 are referred to as the prototype unit, test unit, and production unit, respectively, but they're functionally identical in operation. ''EndOfEvangelion'' features "mass produced Evas" that are superior in basically every way, but aren't really a refinement of the original Evas so much as the same underlying technology taken in a different direction.

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* ''NeonGenesisEvangelion'' ''Anime/NeonGenesisEvangelion'' does strange things with this trope. Units 00, 01, and 02 are referred to as the prototype unit, test unit, and production unit, respectively, but they're functionally identical in operation. ''EndOfEvangelion'' features "mass produced Evas" that are superior in basically every way, but aren't really a refinement of the original Evas so much as the same underlying technology taken in a different direction.

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First, it isn\'t amazing. Second, that belong to Superior Successor, not here.


May be the result of a BlackBox; the "super" parts of the prototype are [[NoPlansNoPrototypeNoBackup unreplicable.]] A specific instance of OlderIsBetter: the prototype came first, so it is better than all that came after it. The {{Opposite Trope|s}} is the FlawedPrototype. A closely related trope is the AceCustom. See also BiggerStick.

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May be the result of a BlackBox; the "super" parts of the prototype are [[NoPlansNoPrototypeNoBackup unreplicable.]] A specific instance of OlderIsBetter: the prototype came first, so it is better than all that came after it. The {{Opposite Trope|s}} is the FlawedPrototype.FlawedPrototype and SuperiorSuccessor. A closely related trope is the AceCustom. See also BiggerStick.



* Amazingly inverted in ''VideoGame/SonicGenerations''. When you face down Dr. Eggman's Egg Dragoon in ''VideoGame/SonicUnleashed'', he tells you that this version is the prototype version and that the finished model would be much stronger. Come ''Generations'', he's right - while the finished model doesn't use the machine cannon that the prototype did, the finished model is sleeker, faster and utilizes its ice function a lot more than its prototype did.
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* Amazingly inverted in ''VideoGame/SonicGenerations''. When you face down Dr. Eggman's Egg Dragoon in ''VideoGame/SonicUnleashed'', he tells you that this version is the prototype version and that the finished model would be much stronger. Come ''Generations'', he's right - while the finished model doesn't use the machine cannon that the prototype did, the finished model is sleeker, faster and utilizes its ice function a lot more than its prototype did.
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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI.
** ''VideoGame/FalloutNewVegas'' shows that at least one prototype model of eyebots had a TV-screen, and not just a built-in radio. ED-E, however, is ''not'' quite this trope, despite being a prototype and much more powerful than its mass-produced cousins: it was the prototype to a series of combat-adapted eyebots that were scrapped in favour of Hellfire power armor, with the common eyebot being its predecessor rather than its successor.
** There's also the Tesla-Beaton Prototype, a unique Tesla cannon, and a prototype Laser Rifle with a green laser. The Q-35 Matter Modulator is a SuperPrototype and also has some backstory to {{Retcon}} why the FO3 plasma rifle is so different from the original plasma rifle (dubbed the "Plasma Caster" in FONV): The plasma caster was too expensive, had an awkward form factor, and required too much training to be proficient in, so a military project was started to adapt it to a more familiar pistol-grip rifle form factor, and lower the cost.

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* ''VideoGame/{{Fallout 3}}'' has some really powerful prototype stuff. Example: MPLX Novasurge, a unique plasma pistol which greatly increases damage and the critical multiplier at the cost of doubled power usage and weight. It was developed by a "Section "Section: A61" shortly before the Great War broke out. The prototype survived the war by being beamed aboard Mothership Zeta approx. 200 years before the Lone Wanderer found it in the ship's cargo hold.. Or the MP-47/A power armor prototype with a built-in medical dispenser and an onboard AI.
** ''VideoGame/FalloutNewVegas'' shows that at least one prototype model of eyebots had a TV-screen, and not just a built-in radio. ED-E, however, is ''not'' quite this trope, despite being a prototype and much more powerful than its mass-produced cousins: it was the prototype to a series of combat-adapted eyebots that were scrapped in favour favor of Hellfire power armor, with the common eyebot being its predecessor rather than its successor.
** There's also the Tesla-Beaton Prototype, a unique Tesla cannon, and a prototype Laser Rifle with a green laser. The Q-35 Matter Modulator is a SuperPrototype and also has some backstory to {{Retcon}} why the FO3 plasma rifle is so different from the original plasma rifle (dubbed the "Plasma Caster" in FONV): FNV): The plasma caster was too expensive, had an awkward form factor, and required too much training to be proficient in, so a military project was started to adapt it to a more familiar pistol-grip rifle form factor, and lower the cost.
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** This is actually mentioned with the Prototype Gundam Mk-II's backstory: the machine was stupidly powerful and was made with performance over cost in mind; thus, when it was done, it was a machine that couldn't be piloted unless you were ''extremely'' skilled (or a Newtype) and it cost as much as a fleet of ''Pegasus''-class warships[[note]]That's the same class as the ''White Base''.[[/note]]
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* SonicTheComicOnline has a prototype for an advanced Guardian Robot called the Gizoid.
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In RealLife, a prototype is simply the first unit of a model to be built, usually made in order to do real-world tests of the design and correct any flaws before mass production begins. As such, you want your test unit to be as similar to your production unit as possible, so prototypes are frequently indistinguishable from standard models. [[note]]Additionally, in RealLife prototypes of armoured vehicles (and this would apply to armour-clad Gundams and such as well) are typically made from "soft" (non-armour grade) steel to simplify building and modification, so their life on the battlefield would've been rather short[[/note]] However, a real-world concept that more closely resembles the super prototype is the experimental unit, which is intended to test out new technology without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models.

Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. This distinction is rarely made in fiction, however. [[note]]As an aside, often times in electronics, companies will ship out the most powerful unit first to show what the next gen is capable of. All subsequent models are usually lesser versions of that first release (which are usually production units that failed and are either ran at lower performance or have parts chopped off), though occasionally when technology improves, they might make a revision to the design to make it even better.[[/note]]

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In RealLife, a prototype is simply the first unit of a model to be built, usually made in order to do real-world tests of the design and correct any flaws before mass production begins. As such, you want your test unit to be as similar to your production unit as possible, so prototypes are frequently indistinguishable from standard models. [[note]]Additionally, in RealLife prototypes of armoured vehicles (and this would apply to armour-clad Gundams and such as well) are typically made from "soft" (non-armour grade) steel to simplify building and modification, so their life on the battlefield would've been rather short[[/note]] short[[/note]]

However, a real-world concept that more closely resembles the super prototype is the experimental unit, which is intended to test out new technology without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models.

models. Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. This distinction is rarely made in fiction, however. [[note]]As an aside, often times in electronics, companies will ship out the most powerful unit first to show what the next gen is capable of. All subsequent models are usually lesser versions of that first release (which are usually production units that failed and are either ran at lower performance or have parts chopped off), though occasionally when technology improves, they might make a revision to the design to make it even better.[[/note]]
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* As one might expect from a ''Franchise/{{Gundam}}'' game, ''VideoGame/GihrensGreed'' has its share of [[SuperPrototype Super Prototypes]]. However, it plays the "production cost" angle brutally straight; building an army of Gundams is [[AwesomeButImpractical prohibitively expensive]], but a force of [=GMs=] will do the job at a fraction of the cost, so super mobile suits are best used as force multipliers in the hands of your aces.
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** As seen in the movies, if your will is high enough, even the mass production models can grow into galaxy sized bots, a la "Tengen Toppa Grappal/Gulaparl" and fire planet system-sized shotgun rounds.
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** This was further explained in the Expanded Universe, specifically the [[TIEFighter TIE Fighter]] game. They had designed a model of Vader's TIE Advanced X1 that was intended for mass production, known as the [[http://starwars.wikia.com/wiki/TIE_Avenger TIE Avenger]], but it and its successor, the [[http://starwars.wikia.com/wiki/TIE/D_Defender TIE Defender]], were shelved due to too many resources expended during internal civil war. Which was probably a good thing for the Rebels, seeing as how the Defender was widely considered to be the most advanced starfighter of its time.
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[[folder:Mythology and Religion]]
* Apocryphally, Lilith. The first woman created by God, made of dust (like Adam) instead of being made from part of Adam. She wanted to be treated as Adam's equal but her strong will caused a bunch of relationship troubles, so they got divorced and God settled for a more passive production-model woman in Eve who would be more supportive (and/or more subservient) to Adam.
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* In ''SidMeiersAlphaCentauri'', any prototype starts out one experience level ahead of a normal unit. This means that, with a Command Center and [[HollywoodCyborg Bioenhancement Center]], a prototype is Elite right off the rack, though this is explained as being due to the soldiers being more experienced, rather than technological superiority.

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* In ''SidMeiersAlphaCentauri'', any prototype starts out one experience level ahead of a normal unit. This means that, with a Command Center and [[HollywoodCyborg Bioenhancement Center]], a prototype is Elite right off the rack, though rack.
** However,
this is explained as being due to justified in the soldiers being more experienced, rather than technological superiority.background material: Factions entrust their newest tech to their most experienced and effective troops and crews; the actual equipment is not significantly different from that given to subsequent units. Furthermore, prototypes take longer to build (unless the base has a Skunkworks), indicating the extra resources needed to work out the kinks. The actual equipment is probably not a prototype at all, but first-generation production.
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** [[SharePhrase Roughnecks HO!]]
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I\'m not sure what information is in the Halo 4 Limited Edition, but I don\'t think we have much data on the IVs\' augmentations and armor..


* The Spartan-[=IIs=] of ''Franchise/{{Halo}}'' serve as this to the later Spartan-[=IIIs=]. The [=IIs=] tended to be larger, stronger, and just more naturally talented overall, due being subject to a much more stringent selection criteria. On top of all that, their [[PoweredArmor MJOLNIR armor]] was far better than the [=III=]'s SPI armor. On the other hand, the [=IIs=] were also much more costly to produce and equip, and the process of augmenting them had a much higher failure rate than with the [=IIIs=], making them much fewer in numbers and much less expendable than the [=IIIs=]. This can be most clearly seen in ''VideoGame/HaloReach'', where Jorge, the BigGuy of the team, is the only Spartan-II, towering above his squadmates and effortlessly carrying a giant machine gun that the others would be greatly slowed down by.
** Averted by the Spartan-I project, which did not have the success that the later programs did. It was not even originally called the Spartan Program, merely Project Orion. Dr. Halsey renamed it the Spartan I's because their augmentation experiments were still useful and she wanted to keep everyone optimistic that the program was leading somewhere.
** Further realized by the Spartan IV program, which consisted of adult volunteers with prior military training while both the II and III incarnation were first drafted as ''children'' and [[TheSpartanWay trained for years specifically to be the perfect soldiers]]. The Mjolnir Amor was a passable mass produced version and the augmentation procedures had less casualty rates, but due to being enacted on adults rather than children at the onset of puberty they do not have anything close to the same level of physical power. Lastly, again because they are adults some had rather flippant personalities instead of the more professional demeanor of the previous incarnations.
** There's also the [[http://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_I_Prototype_Armor_Defense_System HRUNTING/YGGDRASIL Mark I]] PoweredArmor, which was this to the [[http://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_IX_Armor_Defense_System Mark IX "Mantis"]] MiniMecha. Whereas the Mark I had flight, rockets, chainguns, mines, a bubble shield, and ''a nuclear self-destruct system'', the Mantis only has a chaingun, a rocket launcher, and standard DeflectorShields (still, it's a force to be reckoned with).

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* The Spartan-[=IIs=] of ''Franchise/{{Halo}}'' serve as this to the later Spartan-[=IIIs=]. Spartan-[=IIIs=] and [=IVs=]. The [=IIs=] tended tend to be larger, stronger, and just more naturally talented overall, due being subject to a much more stringent selection criteria. criteria than their successors. On top of all that, their [[PoweredArmor MJOLNIR armor]] was is far better than at least the [=III=]'s SPI armor. On the other hand, the [=IIs=] were also much more costly to produce and equip, and the process of augmenting them had a much higher failure rate than with the [=IIIs=], [=IIIs=] and [=IVs=], making them much fewer in numbers and much less expendable than the [=IIIs=]. This can be most clearly seen in ''VideoGame/HaloReach'', expendable. ''VideoGame/HaloReach'' gives a good example of this trope, where Jorge, the BigGuy of the team, is the Noble Team and its only Spartan-II, towering towers above his Spartan-III squadmates and effortlessly carrying carries a giant machine gun that the others would be greatly slowed down by.
** The [=IVs=] are superior in both equipment quality and numbers compared to the [=IIIs=]. However, while the former ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the latter (and the [=IIs=]) were trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the somewhat unprofessional demeanor of some of the [=IVs=].
**
Averted by the Spartan-I project, program, which did not have the success that the later programs did. It was not even originally called did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best [[BadassNormal Badass Normals]]. In fact, the Spartan Program, merely Project Orion. Dr. Halsey program as a whole had to be renamed it from "Project Orion" in order to distance the Spartan I's because S-[=IIs=] from their augmentation experiments predecessors (who themselves were still useful and she wanted retroactively renamed "Spartan-Is" to keep everyone optimistic that the program was leading somewhere.
** Further realized by the Spartan IV program, which consisted of adult volunteers with prior military training while both the II and III incarnation were first drafted as ''children'' and [[TheSpartanWay trained for years specifically to be the perfect soldiers]]. The Mjolnir Amor was a passable mass produced version and the augmentation procedures had less casualty rates, but due to being enacted on adults rather than children at the onset of puberty
acknowledge they do not have anything close to ''did'' provide the same level of physical power. Lastly, again because they are adults some had rather flippant personalities instead necessary data for the success of the more professional demeanor of the previous incarnations.later programs).
** There's also the [[http://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_I_Prototype_Armor_Defense_System HRUNTING/YGGDRASIL Mark I]] PoweredArmor, which was this to the [[http://www.halopedia.org/HRUNTING/YGGDRASIL_Mark_IX_Armor_Defense_System Mark IX "Mantis"]] MiniMecha. Whereas the Mark I had flight, rockets, chainguns, mines, a bubble shield, and ''a nuclear self-destruct system'', the Mantis only has a chaingun, a rocket launcher, and standard DeflectorShields (still, it's DeflectorShields; the latter's still a force to be reckoned with).with, though.

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