History Main / SuperPrototype

12th Apr '18 4:41:17 AM DanteVin
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* ''VideoGame/GranblueFantasy'': The Nightcypher, the speedship the crew uses in Platinum Sky, is ancient according to Sierokarte and lacks the fancy weapons that modern speedships have, but it has a powerful speed boost and it uses lost technology from the War, making it actually superior to its modern contemporaries.
29th Mar '18 11:11:41 PM Mhazard
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*** As revealed in ''Far Harbor'', [[spoiler:Nick Valentine was one of the two prototype Synths capable of independent thinking and judgement, the other being [=DiMA=]. Rather than being junked by the Institute as he believed, he actually escaped alongside his "brother" [=DiMA=].]]
10th Mar '18 6:48:08 AM MagiMecha
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* There's also ComicBook/NormanOsborn being the super prototype for the Goblin Formula. It was meant to increase intelligence, but also added SuperStrength, insanity and a powerful HealingFactor. Most other Goblin Formula users tend ''not'' to get the Healing Factor and double down on the insanity portion.
20th Feb '18 6:55:09 PM nombretomado
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* Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.

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* Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 [=PS3=] consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.
15th Feb '18 6:38:42 AM TrevMUN
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** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Admittedly, the Orions ''were'' very effective soldiers, but just not quite good enough to prevent the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.

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** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is and the "[=1.0s=]" in ''ARG/ILoveBees'' are any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Admittedly, the Orions ''were'' very effective soldiers, but just not quite good enough to prevent the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.



* The United States Navy's first six sailing frigates after it was re-established with the Naval Act of 1794 exhibit this trope, both among themselves and in relation to the Navy's later fighting sail. The first three of the six--''United States'', ''Constellation'', and ''Constitution''--were completed first. The latter three--''Congress'', ''Chesapeake'', and ''President''--were put on hold for several years, but then completed and launched during the Quasi-War with France. ''United States'', ''Constellation'', and ''Constitution'' account for ''all'' of the victories against foreign warships during the frigates' collective service lives. To add insult to injury, ''President'' and ''Chesapeake'' were the only ships of the six to be defeated by foreign warships--and ''President'' was a "half-sister" to ''United States'' and ''Constitution'', having significant modifications to her design which made her faster than her predecessors!

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* The United States Navy's first six sailing frigates after it was re-established with the Naval Act of 1794 exhibit this trope, both among themselves and in relation to the Navy's later fighting sail. The first three of the six--''United States'', ''Constellation'', and ''Constitution''--were completed first. The latter three--''Congress'', ''Chesapeake'', and ''President''--were put on hold for several years, but then completed and launched during the Quasi-War with France. ''United States'', ''Constellation'', and ''Constitution'' account for ''all'' of the victories against foreign warships during attained by the frigates' collective service lives. six frigates. To add insult to injury, ''President'' and ''Chesapeake'' were the only ships of the six to be defeated ''defeated'' by foreign warships--and ''President'' was a "half-sister" to ''United States'' and ''Constitution'', having significant modifications to her design which made her faster than her predecessors!
28th Jan '18 5:45:15 PM Kadorhal
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* In the ''Franchise/MetalGear'' series, the prototype Metal Gear RAY is of far superior quality to the mass-produced models later encountered by Raiden as a boss battle; then again, it may have been actually designed for its supposed purpose (to defeat REX derivatives) whereas the mass-produced versions were actually tactical defense units for Arsenal Gear. In ''VideoGame/MetalGearRisingRevengeance'' Bladewolf, a prototype unmanned gear, is self-aware and pretty durable, while the mass-produced Fenrirs go down much faster and have less intelligence than a real dog.

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, the prototype Metal Gear RAY is of far superior quality to the mass-produced models later encountered by Raiden as a boss battle; then again, it may have been actually designed for its supposed purpose (to defeat REX derivatives) whereas the mass-produced versions were actually tactical defense units for Arsenal Gear. In ''VideoGame/MetalGearRisingRevengeance'' Bladewolf, a prototype unmanned gear, is self-aware and pretty durable, while the mass-produced Fenrirs go down much faster and have less intelligence than a real dog.



* The fictional planes of ''VideoGame/AceCombat'' occasionally fall under this trope, particularly the X-49 Night Raven of ''VideoGame/AceCombat3Electrosphere'' and the ADFX-01 "Morgan" of ''VideoGame/AceCombatZeroTheBelkanWar'', which is a super prototype of the latter (in the series original world timeline) and much more advanced ADF-01 "FALKEN".
** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the Su-32 is better than the later Su-47)
*** The F-15 S/MTD, (Also known in some games by it's later version, the F-15 ACTIVE), actually really did do this in [[TruthInTelevision real life]]. It's a modified F-15 Eagle that manufacturer [=McDonnell=] Douglas, the U.S. Air Force, and NASA all worked on together to test out various technology ideas. '''S/MTD''' stands for "'''S'''hort take off and landing, '''M'''aneuver '''T'''echnology '''D'''emonstrator, while '''ACTIVE''' stands for '''A'''dvanced '''C'''ontrol '''T'''echnology for '''I'''ntegrated '''Ve'''hicles.

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* The fictional planes of ''VideoGame/AceCombat'' occasionally fall under this trope, particularly the X-49 Night Raven of ''VideoGame/AceCombat3Electrosphere'' and the ADFX-01 "Morgan" of ''VideoGame/AceCombatZeroTheBelkanWar'', which is a super prototype of the latter later (in the series original world timeline) and much more advanced ADF-01 "FALKEN".
"FALKEN". The Morgan zig-zags this, however, as the FinalBoss flies a Super Prototype ''of'' the Super Prototype (he gets an ADFX-0''2'' that carries all three special weapons at once while your -01 is stuck with one at a time), and then the later FALKEN is overall somewhat better (it only gets a fuel-air bomb instead of the multi-purpose burst missile the Morgan gets, but its [[FrickinLaserBeams Tactical Laser System]] carries more shots, holds the beam twice as long, and deals more damage per second).
** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the Su-32 S-32 is better than the later Su-47)
*** The F-15 S/MTD, (Also known in some games by it's later version, the F-15 ACTIVE), actually really did do this in [[TruthInTelevision real life]]. It's a modified F-15 Eagle that manufacturer [=McDonnell=] Douglas, the U.S. Air Force, and NASA all worked on together to test out various technology ideas. '''S/MTD''' stands for "'''S'''hort take off and landing, '''M'''aneuver '''T'''echnology '''D'''emonstrator, while '''ACTIVE''' stands for '''A'''dvanced '''C'''ontrol '''T'''echnology for '''I'''ntegrated '''Ve'''hicles.
Su-47).



** Ace Combat's love of Super Prototypes, reaches absolutely absurd levels, in VideoGame/AceCombatInfinity, where we're introduced to the ADFX-01 "Morgan" ''Block 1'' Variant. It's a Prototype of the Super Prototype, of another Super Prototype. Though, technically, it's a FlawedPrototype, as it's Prototype Tactical Laser System has far fewer charges than "proper" ADFX-01 Morgan. Then toss on the fact that first appearance of the Morgan, back in Ace Combat Zero, the final boss flies an AceCustom variant known as the ADFX-02 "Morgan" that was able to carry an ECM system, Regular Missiles, a 30mm Rotary Cannon, [[FantasticNuke Multi-Purpose Burst Missiles]], the Tactical Laser system, a Nuclear Ballistic Missile Launch system to remotely launch them from a base, and could tank more missiles and MG fire than even an A-10 Warthog, or hell, an actual friggin tank. Then they also added the ADFX-01 ''Pixy'', which is an upgraded stats version. For those you who lost track, that means there is 5 variants of 1 Super Prototype frame. 6 if you count it's appearance as a non-playable AceCustom back in Ace Combat 2.

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** Ace Combat's love of Super Prototypes, Prototypes reaches absolutely absurd levels, levels in VideoGame/AceCombatInfinity, where we're introduced to the ADFX-01 "Morgan" ''Block 1'' Variant. It's a Prototype ''VideoGame/AceCombatInfinity'', which brings in no less than six variants of the Super Prototype, of another Super Prototype. Though, technically, it's [=Morgan/FALKEN=] line, - starting from a FlawedPrototype, as it's Prototype Tactical Laser System has far fewer charges than "proper" ADFX-01 Morgan. Then toss on the fact that first appearance "Block 1" FlawedPrototype of the Morgan, back in Ace Combat Zero, on through the final boss flies an AceCustom variant known as regular Morgan, through to Pixy's version with higher stats, then on to the ADFX-02 "Morgan" that was able to carry an ECM system, Regular Missiles, a 30mm Rotary Cannon, [[FantasticNuke Multi-Purpose Burst Missiles]], the Tactical Laser system, a Nuclear Ballistic Missile Launch system to remotely launch them FALKEN, and from a base, and could tank more missiles and MG fire than even an A-10 Warthog, or hell, an actual friggin tank. Then they also added the ADFX-01 ''Pixy'', which is an upgraded stats version. For those you who lost track, that means there is 5 variants on to the ADA-01 ADLER, a ground-focused counterpart to the FALKEN, and the ''VideoGame/AceCombat2'' version of 1 Super Prototype frame. 6 if you count it's appearance as a non-playable AceCustom back in Ace Combat 2.the original FALKEN.
21st Dec '17 3:56:58 PM UmbrellasWereAwesome
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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors, even if .

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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors, even if . predecessors.
21st Dec '17 3:55:05 PM UmbrellasWereAwesome
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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors. Spartan-[=IVs=] are put through several years of training instead of the few weeks to few months of other soldiers. Furthermore, the only difference in augmentations between them and the [=IIs=]is that an implant which further increased their strength was not added because it caused many deaths in the [=IIs=] and their bones were not coated with armor for similar reasons. They also likely lack "Spartan Time" reflexes. Which is kinda stupid since the Spartan-[=IIs=] strength and durability matches that of an Elite and their incredible reflexes were the main reason they kicked so much ass. Spartan-[=IVs=] are basically just Elite Ultras who fight pragmatically instead of charging stupidly into gunfire. Basically a pointless waste of money instead of just having everyone sign a disclaimer about the risks of augmentation and adding the Spartan Time brain and nervous system augmentations to the [=IVs=].
** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Canonically the Orions were a great success for their designed purpose; stopping the nuke-happy Insurrectionist from cleansing UEG life from planets. However, because they had a short expiration date before most of them broke down similar to an out-of-date Smart AI, it was untenable and could not manage to continue. So, the Spartan-[=IIs=] were created as a last-ditch attempt to prevent nuclear holocaust across human space. They succeeded.

to:

** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors. Spartan-[=IVs=] are put through several years of training instead of the few weeks to few months of other soldiers. Furthermore, the only difference in augmentations between them and the [=IIs=]is that an implant which further increased their strength was not added because it caused many deaths in the [=IIs=] and their bones were not coated with armor for similar reasons. They also likely lack "Spartan Time" reflexes. Which is kinda stupid since the Spartan-[=IIs=] strength and durability matches that of an Elite and their incredible reflexes were the main reason they kicked so much ass. Spartan-[=IVs=] are basically just Elite Ultras who fight pragmatically instead of charging stupidly into gunfire. Basically a pointless waste of money instead of just having everyone sign a disclaimer about the risks of augmentation and adding the Spartan Time brain and nervous system augmentations to the [=IVs=].
predecessors, even if .
** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Canonically Admittedly, the Orions were a great success for their designed purpose; stopping the nuke-happy Insurrectionist from cleansing UEG life from planets. However, because they had a short expiration date before most of them broke down similar to an out-of-date Smart AI, it was untenable and could ''were'' very effective soldiers, but just not manage to continue. So, the Spartan-[=IIs=] were created as a last-ditch attempt quite good enough to prevent nuclear holocaust across human space. They succeeded.the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.
18th Dec '17 4:01:09 PM Galphanore
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# A real-world concept that more closely resembles the super prototype is the ''experimental'' unit or "concept car," which is intended to test out new technology and its limits without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models. Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. In this instance a common flaw for the Hero to have is that because the prototype is meant for performance but not longevity, there are no proper safeguards in place to protect the user or others nearby. This can lead to a power overload or damage to the prototype. In this instance, the hero may only be able to the Prototype for so long or maybe only able to use a few of the prototypes abilities.

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# A real-world concept that more closely resembles the super prototype is the ''experimental'' unit or "concept car," which is intended to test out new technology and its limits without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models. Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. In this instance a common flaw for the Hero to have is that because the prototype is meant for performance but not longevity, there are no proper safeguards in place to protect the user or others nearby. This can lead to a power overload or damage to the prototype. In this instance, the hero may only be able to use the Prototype for so long or maybe only able to use a few of the prototypes abilities.
13th Dec '17 1:15:37 AM __Vano
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#Another common version is when the prototype is made by a genius and only they completely understand the technology behind it. Then the genius dies while the prototype goes missing. The bad guys may have the notes and schematics but the science is still not completely understood without getting back an studying the prototype. In this case, only weaker or imperfect versions of the prototype can be made. In this instance, one of the main motivations of the bad guys is to get back to prototype so they can study it and fill in the gaps to the process for perfectly recreating it. The hero must then keep it out of their hands at all costs.

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#Another common version is when the prototype is made by a genius and [[NoPlansNoPrototypeNoBackup only they completely understand the technology behind it.it]]. Then the genius dies while the prototype goes missing. The bad guys may have the notes and schematics but the science is still not completely understood without getting back an studying the prototype. In this case, only weaker or imperfect versions of the prototype can be made. In this instance, one of the main motivations of the bad guys is to get back to prototype so they can study it and fill in the gaps to the process for perfectly recreating it. The hero must then keep it out of their hands at all costs.
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