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* ''Film/Tetris2023'': Sprinked throughout the trailer are moments when video game graphics are imposed upon the real world - Rogers describing his experience with the game as Tetrominos descend behind him and a car crash suddenly being rendered as a pixilated image - as well as moments portrayed as video game pixel art such as travel montages and car chases.
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* Episode 7 of ''LightNovel/{{Katanagatari}}'' uses this several times.

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* Episode 7 of ''LightNovel/{{Katanagatari}}'' ''Literature/{{Katanagatari}}'' uses this several times.
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* Because of its Exam Summoning Battle system, this occurs very frequently in ''LightNovel/BakaAndTestSummonTheBeasts'', which is from the same director as the aforementioned ''Anime/PaniPoniDash''.

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* Because of its Exam Summoning Battle system, this occurs very frequently in ''LightNovel/BakaAndTestSummonTheBeasts'', ''Literature/BakaAndTestSummonTheBeasts'''s anime adaptation, which is from the same director as the aforementioned ''Anime/PaniPoniDash''.
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** When Konata describes her rescuing Tsukasa from a foreigner, she is depicted as a character in ''VideoGame/StreetFighterII'', defeating an opponent who looks like Guile on Ryu's stage.

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** When Konata describes her how she first met Tsukasa by rescuing Tsukasa her from a foreigner, she is depicted as a character in ''VideoGame/StreetFighterII'', defeating an opponent who looks like Guile on Ryu's stage.
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** When Tsukasa asks Konata how she's so good at running, Konata replies that it's all about visualization. What does she visualize? Running in the style of the NES game ''VideoGame/TrackAndField'', complete with someone using increasingly effective methods of ButtonMashing (such as the coin and ruler tricks) to win the game.

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** When Tsukasa asks Konata how she's so good at running, Konata replies that it's all about visualization. What does she visualize? Running in the style of the NES game ''VideoGame/TrackAndField'', complete with someone a close-up of someone's hands using increasingly effective methods of ButtonMashing (such as the coin and ruler tricks) to win the game.
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** Another episode of the anime features Konata and Nanako having an argument that soon cuts to a ''VideoGame/SuperRobotWars'' style battle, with them piloting [[LightNovel/FullMetalPanic the Arbalest and Codarl]] respectively and arguing in the dialog boxes.

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** Another episode of the anime features Konata and Nanako having an argument that soon cuts to a ''VideoGame/SuperRobotWars'' style battle, with them piloting [[LightNovel/FullMetalPanic [[Literature/FullMetalPanic the Arbalest and Codarl]] respectively and arguing in the dialog boxes.

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* Oh, so many times in ''Anime/LuckyStar''.

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* Oh, so many times in ''Anime/LuckyStar''.''Manga/LuckyStar''.


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** Another episode of the anime features Konata and Nanako having an argument that soon cuts to a ''VideoGame/SuperRobotWars'' style battle, with them piloting [[LightNovel/FullMetalPanic the Arbalest and Codarl]] respectively and arguing in the dialog boxes.
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** Konata says that when she races, it's all about visualization in order to win. What does she visualize? ''VideoGame/TrackAndField'', complete with someone using increasingly effective methods of ButtonMashing (such as the coin and ruler tricks).
-->'''Kagami:''' That's some old-school visualization you've got there.

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** When Tsukasa asks Konata says how she's so good at running, Konata replies that when she races, it's all about visualization in order to win. visualization. What does she visualize? Running in the style of the NES game ''VideoGame/TrackAndField'', complete with someone using increasingly effective methods of ButtonMashing (such as the coin and ruler tricks).
-->'''Kagami:'''
tricks) to win the game.
--->'''Kagami:'''
That's some old-school visualization you've got there.
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** Konata says that when she races, she visualizes herself winning. What do we see? ''VideoGame/TrackAndField'', complete with someone using increasingly effective methods of pressing the buttons quickly.

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** Konata says that when she races, she visualizes herself winning. it's all about visualization in order to win. What do we see? does she visualize? ''VideoGame/TrackAndField'', complete with someone using increasingly effective methods of pressing ButtonMashing (such as the buttons quickly.coin and ruler tricks).
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** "Hot Catholic Love": A quest through the treacherous hidden passages of the Vatican is depicted as a game of ''VideoGame/{{Pitfall}}''.

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** "Hot "Red Hot Catholic Love": A quest through the treacherous hidden passages of the Vatican is depicted as a game of ''VideoGame/{{Pitfall}}''.
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* In episode 2 of ''Webcomic/MobPsycho100'''s second season, the scuffle between Shinra Banshoumaru and a flasher in a red coat is briefly represented as a 1-vs-1 fighting game, including lifebars and special moves.
* ''VideoGame/GameTengoku'' was a video game about video game characters traveling through the game world inside arcade cabinets. When TheAnimeOfTheGame (two shorts) was made, it naturally featured this trope, but in a disappointing way: there was only a brief scene imitating Jaleco's ''Field Combat'' and the rest felt like a totally generic anime, with nothing besides the characters relating to all the featured games.


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* ''WesternAnimation/TearAlongTheDottedLine'' is an adult animation series about Zero, a cartoonist, and the contrast between how he sees the world and how it actually is. One episode had a scene of Zero getting bored to tears by the ramblings of an old woman, then it cut to a 16-bit-esque fighting game based on ''VideoGame/StreetFighterII'' with Zero as not-Ryu getting pummelled by the woman as not-Dhalsim.
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** In "Homer and Ned's Hail Mary Pass", Homer gets angry at a Mario look-alike and behaves like ''VideoGame/DonkeyKong''.

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** In "Homer and Ned's Hail Mary Pass", Homer gets angry at a Mario look-alike and behaves starts acting like ''VideoGame/DonkeyKong''.''VideoGame/DonkeyKong'', including [[ThrowABarrelAtIt chucking a trash can at him]].
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* ''WesternAnimation/TheAmazingWorldOfGumball'' had an [[WeaponsGradeVocabulary insult]] [[MundaneMadeAwesome fight scene]] between Gumball and Darwin in the episode "The Words." The "fight" was styled as a ''VideoGame/StreetFighter'' match; there were [[LifeMeter life meters]] and combo tracking for both characters, as well as a continue screen at the end. There's a moment of CuttingBackToReality where the background characters are unimpressed by the two barely actually doing anything--[[RuleOfFunny yet somehow]] Gumball's harsh words ''demolished a wall.''

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* ''WesternAnimation/TheAmazingWorldOfGumball'' had an [[WeaponsGradeVocabulary insult]] [[MundaneMadeAwesome fight scene]] between Gumball and Darwin in the episode "The Words." The "fight" was styled as a ''VideoGame/StreetFighter'' ''Franchise/StreetFighter'' match; there were [[LifeMeter life meters]] and combo tracking for both characters, as well as a continue screen at the end. There's a moment of CuttingBackToReality where the background characters are unimpressed by the two barely actually doing anything--[[RuleOfFunny yet somehow]] Gumball's harsh words ''demolished a wall.''
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* Stretch this trope out over an entire movie and you have ''Film/ScottPilgrimVsTheWorld''.


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** When Strong Bad attempts to kill Pom Pom "in the name of science" and whiffs his attack because he's blindfolded, the pummeling he receives in response comes with an on-screen combo counter, finally culminating in a "1 UP" message on the final hit. All accompanied by sound effects from ''Super Mario''.
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* In Creator/CyberConnect2's [[https://www.youtube.com/watch?v=y-PudD1UrvU contribution to their "animation showdown"]] with Creator/StudioKhara, CC-Chu's fight with Kuroneko is presented in an almost identical manner to their ''VideoGame/NarutoUltimateNinjaStorm'' games, complete with a similar UI.

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* In Creator/CyberConnect2's [[https://www.youtube.com/watch?v=y-PudD1UrvU contribution to their "animation showdown"]] with Creator/StudioKhara, CC-Chu's fight with Kuroneko is presented in an almost identical manner to their ''VideoGame/NarutoUltimateNinjaStorm'' games, series, complete with a similar UI.
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* In Creator/CyberConnect2's [[https://www.youtube.com/watch?v=y-PudD1UrvU contribution to their "animation showdown"]] with Creator/StudioKhara, CC-Chu's fight with Kuroneko is presented in an almost identical manner to their ''VideoGame/NarutoUltimateNinjaStorm'' games, complete with a similar UI.
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** Much like the earlier example, a ''Final Fantasy VII'' styled status menu shows up in ''[[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] (2021)'', twice this time. The first time is at the start of the fight, showing Cloud's HP (9502) and MP (905), plus his Limit gauge being empty. [Which, by the way, [[ShownTheirWork are the default values of HP and MP that Cloud has at level 99]] in ''Final Fantasy VII''. The second time is during the climax, where it shows up again (with Cloud at 302 HP and 54 MP, plus a full Limit Gauge), with the second one also showing a command menu where Cloud selects [[LimitBreak Omnislash Version 5.]]

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** Much like the earlier example, a ''Final Fantasy VII'' styled status menu shows up in ''[[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] (2021)'', twice this time. The first time is at the start of the fight, showing Cloud's HP (9502) and MP (905), plus his Limit gauge being empty. [Which, by the way, [[ShownTheirWork are the default values of HP and MP that Cloud has at level 99]] in ''Final Fantasy VII''.VII'']. The second time is during the climax, where it shows up again (with Cloud at 302 HP and 54 MP, plus a full Limit Gauge), with the second one also showing a command menu where Cloud selects [[LimitBreak Omnislash Version 5.]]

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* ''WebAnimation/DeathBattle:'' In "[[Franchise/MortalKombat Goro]] vs. [[Franchise/{{Pokemon}} Machamp]]", this happens twice. The first happens when Goro's fire breath burns Machamp, activating the Pokemon's [[InfernalRetaliation Guts]] ability complete with a "ability activated" pop-up from the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. The second happens [[spoiler:after Machamp's victory, where a "Machamp's hurt by its burn!" popup from the [[VideoGame/PokemonRedAndBlue Gen I games]] appears, causing Machamp to faint.]]

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* ''WebAnimation/DeathBattle:'' ''WebAnimation/DeathBattle'':
** In ''[[VideoGame/FinalFantasyVII Sephiroth]] vs. [[VideoGame/DevilMayCry Vergil]]'', this happens in the climax of the fight, when Sephiroth unveils Super Nova, it shows a ''Final Fantasy VII''-esque status menu, showing Vergil's HP (9999) and Devil Trigger gauge (which is full).
** ''
In "[[Franchise/MortalKombat Goro]] vs. [[Franchise/{{Pokemon}} Machamp]]", this happens twice. The first happens when Goro's fire breath burns Machamp, activating the Pokemon's [[InfernalRetaliation Guts]] ability complete with a "ability activated" pop-up from the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. The second happens [[spoiler:after Machamp's victory, where a "Machamp's hurt by its burn!" popup from the [[VideoGame/PokemonRedAndBlue Gen I games]] appears, causing Machamp to faint.]]
** Much like the earlier example, a ''Final Fantasy VII'' styled status menu shows up in ''[[Franchise/TheLegendOfZelda Link]] vs. [[VideoGame/FinalFantasyVII Cloud]] (2021)'', twice this time. The first time is at the start of the fight, showing Cloud's HP (9502) and MP (905), plus his Limit gauge being empty. [Which, by the way, [[ShownTheirWork are the default values of HP and MP that Cloud has at level 99]] in ''Final Fantasy VII''. The second time is during the climax, where it shows up again (with Cloud at 302 HP and 54 MP, plus a full Limit Gauge), with the second one also showing a command menu where Cloud selects [[LimitBreak Omnislash Version 5.
]]
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* ''Anime/ZombieLandSaga Revenge'': In episode 3, Kotaro debriefs Franchouchou about Iron Frill's arrival while carrying a a water-gun rifle and acting like a soldier. Then it cuts to a POVCam where he starts shooting at the girls in a manner reminiscent of a FirstPersonShooter, complete with cross-hair on the screen and right-handed weapon view.
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* Beginning with a very Grand Theft Auto look and feel, a Coca-Cola [[https://www.youtube.com/watch?v=ieSzsh4hJWI ad]] soon becomes {{Lighter and Softer}} due to the PlayerCharacter making more positive choices within the game world environment.

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* Beginning with a very Grand ''Grand Theft Auto Auto'' look and feel, a Coca-Cola [[https://www.youtube.com/watch?v=ieSzsh4hJWI ad]] soon becomes {{Lighter and Softer}} LighterAndSofter due to the PlayerCharacter making more positive choices within the game world environment.



* ''Manga/MahouSenseiNegima'' had a FissionMailed sequence which looked like a "bad ending" screen from a VisualNovel, complete with a "Continue/Quit" screen drawn by Haruna as a visual aid.

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* ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' had a FissionMailed sequence which looked like a "bad ending" screen from a VisualNovel, complete with a "Continue/Quit" screen drawn by Haruna as a visual aid.



** The very first scene of the very first episode of [[Anime/{{Pokemon}} the anime]] begins with a recreation of the Nidorino vs. Gengar cutscene seen when booting up ''Red'', tinny 8-bit music and all. It quickly transitions into something befitting the show proper, though.

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** The very first scene of the very first episode of [[Anime/{{Pokemon}} [[Anime/PokemonTheOriginalSeries the anime]] begins with a recreation of the Nidorino vs. Gengar cutscene seen when booting up ''Red'', tinny 8-bit music and all. It quickly transitions into something befitting the show proper, though.



* ''Runaways'' starts with The Invisible Woman, Captain America, Daredevil and The Hulk acting wildly out of character; the next page shows they are video game avatars in a Marvel themed MMORPG. By volume two this turns out to be a PlotDeviceAllAlong.

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* ''Runaways'' ''ComicBook/{{Runaways}}'' starts with The Invisible Woman, Captain America, Daredevil and The Hulk acting wildly out of character; the next page shows they are video game avatars in a Marvel themed MMORPG. By volume two this turns out to be a PlotDeviceAllAlong.



* ''WebVideo/NarutoTheAbridgedSeries''

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* ''WebVideo/NarutoTheAbridgedSeries''''WebVideo/NarutoTheAbridgedSeries'':



* ''WebVideo/MyLittlePonyCamaraderieIsSupernatural''

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* ''WebVideo/MyLittlePonyCamaraderieIsSupernatural''''WebVideo/MyLittlePonyCamaraderieIsSupernatural'':



* [[http://ask-king-sombra.tumblr.com/post/55557229063/n-e-w-h-i-g-h-s-c-o-r-e-new This]] Blog/AskKingSombra post. One word: ''{{VideoGame/Tetris}}''.

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* [[http://ask-king-sombra.tumblr.com/post/55557229063/n-e-w-h-i-g-h-s-c-o-r-e-new This]] Blog/AskKingSombra post. One word: ''{{VideoGame/Tetris}}''.''VideoGame/{{Tetris}}''.



* A fight scene in ''Film/TheCrimsonRivers'' is overlayed with fight noises from Tekken 3, which the (Skinhead?) non-heroes were playing before the fight started.
* In ''Film/StreetFighter'', the supreme military commander and dictator of a South East Asian nation launches a technologically advanced attack on a band of insurgent rebel fighters by remotely detonating a series of explosive charges in an attempt to stop the incursion. Believing the operation was a strategic success, the commander raises his arms and declares ''GAME OVER!!!''. The viewscreen and controls for the interface launching this attack appears to come from a heavily modified ''[[{{VideoGame/StreetFighterII}} Street Fighter II]]'' arcade cabinet.

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* A fight scene in ''Film/TheCrimsonRivers'' is overlayed with fight noises from Tekken 3, ''Tekken 3'', which the (Skinhead?) non-heroes were playing before the fight started.
* In ''Film/StreetFighter'', the supreme military commander and dictator of a South East Asian nation launches a technologically advanced attack on a band of insurgent rebel fighters by remotely detonating a series of explosive charges in an attempt to stop the incursion. Believing the operation was a strategic success, the commander raises his arms and declares ''GAME OVER!!!''. The viewscreen and controls for the interface launching this attack appears to come from a heavily modified ''[[{{VideoGame/StreetFighterII}} Street Fighter II]]'' ''VideoGame/StreetFighterII'' arcade cabinet.



* Chappelle's Show had a skit that showed Dave acting like a video game character in a Grand Theft Auto clone, complete with him engaging in a car-jacking, pulling weapons out of HammerSpace, and so on.

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* Chappelle's Show had a skit that showed Dave acting like a video game character in a Grand ''Grand Theft Auto Auto'' clone, complete with him engaging in a car-jacking, pulling weapons out of HammerSpace, and so on.



* Almost a meta-example: in Law's ending in ''VideoGame/{{Tekken}} 5'', the cutscene briefly switches into a round of ''Tekken''.

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* Almost a meta-example: in Law's ending in ''VideoGame/{{Tekken}} 5'', ''VideoGame/Tekken5'', the cutscene briefly switches into a round of ''Tekken''.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



* ''Webcomic/MSPaintAdventures''

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* ''Webcomic/MSPaintAdventures''''Webcomic/MSPaintAdventures'':



* Occasionally, ''[[{{Webcomic/Prequel}} Prequel]]'' will slip a flash at the end of a page. While the flashes are usually just movies, sometimes they end up being decent games. Examples include a 16-bit render of Kvatch Katia explores, the chase game against Stephane, the peg puzzle and the snowball game with Aggy.
** Kvatch easily takes the cake, since it's fully explorable and you're only required to see about a third of it. ''VideoGame/TheElderscrollsIVOblivion'''s lore is integrated into Kvatch with great detail and the Arena actually contains a ''Main/GameWithinAGame'' in the form of the dance minigame. Needless to say, Kazerad takes his games seriously.
* RedMage in ''WebComic/EightBitTheater'' jumps from one role-playing system to another, but one time his wires get crossed and [[http://www.nuklearpower.com/2002/09/18/episode-193-altered-perceptual-states/ sees the world]] as ''VideoGame/WarcraftIII''.

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* Occasionally, ''[[{{Webcomic/Prequel}} Prequel]]'' ''Webcomic/{{Prequel}}'' will slip a flash at the end of a page. While the flashes are usually just movies, sometimes they end up being decent games. Examples include a 16-bit render of Kvatch Katia explores, the chase game against Stephane, the peg puzzle and the snowball game with Aggy.
** Kvatch easily takes the cake, since it's fully explorable and you're only required to see about a third of it. ''VideoGame/TheElderscrollsIVOblivion'''s lore is integrated into Kvatch with great detail and the Arena actually contains a ''Main/GameWithinAGame'' ''GameWithinAGame'' in the form of the dance minigame. Needless to say, Kazerad takes his games seriously.
* RedMage in ''WebComic/EightBitTheater'' ''Webcomic/EightBitTheater'' jumps from one role-playing system to another, but one time his wires get crossed and [[http://www.nuklearpower.com/2002/09/18/episode-193-altered-perceptual-states/ sees the world]] as ''VideoGame/WarcraftIII''.



* ''WesternAnimation/FostersHomeForImaginaryFriends''

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* ''WesternAnimation/FostersHomeForImaginaryFriends''''WesternAnimation/FostersHomeForImaginaryFriends'':



* ''WesternAnimation/{{Futurama}}''

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* ''WesternAnimation/{{Futurama}}''''WesternAnimation/{{Futurama}}'':



* ''WesternAnimation/TheSimpsons''

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* ''WesternAnimation/TheSimpsons''''WesternAnimation/TheSimpsons'':



* ''WesternAnimation/SouthPark''

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* ''WesternAnimation/SouthPark''''WesternAnimation/SouthPark'':



* ''WesternAnimation/VivaPinata'' has this in "To Catch a Piñata" of ''{{VideoGame/Frogger}}'' with Paulie, Fergy, and Langston. [[ButtMonkey Predictably, Langston, despite being a frog, is the only one to fall into the river.]]

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* ''WesternAnimation/VivaPinata'' has this in "To Catch a Piñata" of ''{{VideoGame/Frogger}}'' ''VideoGame/{{Frogger}}'' with Paulie, Fergy, and Langston. [[ButtMonkey Predictably, Langston, despite being a frog, is the only one to fall into the river.]]



* In ''WesternAnimation/CraigOfTheCreek'', Season 2 "The Evolution of Craig", Craig rescues a tadpole and decides to raise it. Every time the tadpole evolves, a [[{{Franchise/Pokemon}} Pokémon]]-style graphic appears and announces its evolution level. Also, during Craig's ImagineSpot about turning into Bernard, the fight between him and Kelsey and JP is done as a first-generation ''Pokémon'' fight sequence.

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* In ''WesternAnimation/CraigOfTheCreek'', Season 2 "The Evolution of Craig", Craig rescues a tadpole and decides to raise it. Every time the tadpole evolves, a [[{{Franchise/Pokemon}} Pokémon]]-style ''Franchise/{{Pokemon}}''-style graphic appears and announces its evolution level. Also, during Craig's ImagineSpot about turning into Bernard, the fight between him and Kelsey and JP is done as a first-generation ''Pokémon'' fight sequence.
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* ''Anime/MeatOrDie'' depicts Yans' and Gans' scheme breakdowns as 8-bit platformer levels.
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* Kaguya's first attempt to use her routine against Shirogane in ''Manga/KaguyaSamaLoveIsWar'' is depicted as a 2D fighting game, comlete with lifebars, super meter, and a timer.
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* Chappelle's Show had a skit that showed Dave acting like a video game character in a Grand Theft Auto clone, complete with him engaging in a car-jacking, pulling weapons out of HammerSpace, and so on.
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Doesn't count if the characters are actually ''playing'' a video game: It becomes a ShowWithinAShow with the occasional DeepImmersionGaming sprinkled on. When done accidentally, it's ConspicuousCG. See also: MediumBlending.

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Doesn't count if the characters are actually ''playing'' a video game: It becomes a ShowWithinAShow with the occasional DeepImmersionGaming sprinkled on. When done accidentally, it's ConspicuousCG. See also: MediumBlending.
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* When Buster and Plucky are tunneling out of prison in one episode of ''WesternAnimation/TinyToonAdventures'', they amuse themselves by recreating ''VideoGame/{{Pong}}'' and ''WesternAnimation/PacMan'' using their [[ByTheLightsOfTheirEyes glow-in-the-dark eyes]].

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* ''WesternAnimation/TinyToonAdventures'': When Buster and Plucky are tunneling out of get stuck in "the hole" while in prison in one episode of ''WesternAnimation/TinyToonAdventures'', "Gang Busters", they amuse themselves by recreating ''VideoGame/{{Pong}}'' and ''WesternAnimation/PacMan'' using their [[ByTheLightsOfTheirEyes glow-in-the-dark eyes]].
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* In the second ''Animation/PleasantGoatAndBigBigWolf'' movie, a scene where Weslie and Wolffy traverse the temple is made to look like one of the ''Franchise/SuperMarioBros'' games.
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* ''WesternAnimation/TheAmazingWorldOfGumball'' had an [[WeaponsGradeVocabulary insult]] [[MundaneMadeAwesome fight scene]] between Gumball and Darwin in the episode "The Words." The "fight" was styled as a ''VideoGame/StreetFighter'' match; there were [[LifeMeter life meters]] and combo tracking for both characters, as well as a continue screen at the end. This is lampshaded when it suddenly cuts out of the game to the actual world showing the background characters unimpressed by the two barely actually doing anything, implying this was all just being imagined--[[RuleOfFunny yet somehow]] Gumball's harsh words ''demolished a wall.''

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* ''WesternAnimation/TheAmazingWorldOfGumball'' had an [[WeaponsGradeVocabulary insult]] [[MundaneMadeAwesome fight scene]] between Gumball and Darwin in the episode "The Words." The "fight" was styled as a ''VideoGame/StreetFighter'' match; there were [[LifeMeter life meters]] and combo tracking for both characters, as well as a continue screen at the end. This is lampshaded when it suddenly cuts out There's a moment of the game to the actual world showing CuttingBackToReality where the background characters are unimpressed by the two barely actually doing anything, implying this was all just being imagined--[[RuleOfFunny anything--[[RuleOfFunny yet somehow]] Gumball's harsh words ''demolished a wall.''
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* Uwe Boll did this in ''Film/HouseOfTheDead'', using [[SpecialEffectFailure the attract-mode footage from the original, already-decade-old arcade game]].

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* Uwe Boll Creator/UweBoll did this in ''Film/HouseOfTheDead'', using [[SpecialEffectFailure the attract-mode footage from the original, already-decade-old arcade game]].

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