Follow TV Tropes

Following

History Main / StrategyVersusTactics

Go To

OR

Is there an issue? Send a MessageReason:
Thought of a better example.


** In ''Series/{{Survivor}}'', Russell Hantz exemplifies the "too tactical" side. He did anything he could to backstab his tribemates and make it to the finals in two separate seasons, but once he was there he had to face juries of evicted players that ''hated'' him and would ''never'' vote for him to win. Aubry Bracco, on the other side of the coin, demonstrates the "too strategic" side. Aubry's emphasis on quietly controlling votes and letting other players take the fall for it got her into the finals, but she was unable to convince the jury of her control over the game and lost, and her reputation as a stealthy and brilliant player after the season aired caused players in future seasons to always leave her out of the loop or target her early, giving her a worse record every time she competes.

to:

** In ''Series/{{Survivor}}'', Russell Hantz exemplifies the "too tactical" side. He did anything he could to backstab his tribemates and make it to the finals in two separate seasons, but once he was there he had to face juries of evicted players that ''hated'' him and would ''never'' vote for him to win. Aubry Bracco, Cirie Fields, on the other side of the coin, demonstrates the "too strategic" side. Aubry's emphasis on quietly controlling votes and letting other Cirie is considered one of the best strategic players take ever due to her ability to constantly join the fall for it got her into the finals, but she was unable to convince the jury of her control over the game majority and lost, and her reputation as a stealthy and brilliant pick off all opposition while being beloved by every player after in the season aired caused game. However, her complete inability to account for and react quickly to game-changing twists and maverick players in future seasons to acting against her vision always leave leaves her out of blindsided at the loop or target height of her early, giving her a worse record every time she competes.power without ever making the finals.
Is there an issue? Send a MessageReason:
None


* This can often be seen in competetive {{Reality Show}}s. If you focus on tactics and try to survive each round at any cost, you might sabotage your chances in the finals. On the other hand, being strategic and focusing too much on the endgame could keep you from getting there in the first place.
** In ''Series/{{Survivor}}'', Russell Hantz exemplifies the "too tactical" side. He did anything he could to backstab his tribemates and make it to the finals in two separate seasons, but once he was there he had to face juries of evicted players that ''hated'' him and would ''never'' vote for him to win.

to:

* This can often be seen in competetive {{Reality Show}}s. If you focus on tactics and try to survive each round at any cost, you might sabotage your chances in the finals. On the other hand, being strategic and focusing too much on the endgame could keep you from getting there in the first place.
place, or even being overlooked in favor of flashier players.
** In ''Series/{{Survivor}}'', Russell Hantz exemplifies the "too tactical" side. He did anything he could to backstab his tribemates and make it to the finals in two separate seasons, but once he was there he had to face juries of evicted players that ''hated'' him and would ''never'' vote for him to win. Aubry Bracco, on the other side of the coin, demonstrates the "too strategic" side. Aubry's emphasis on quietly controlling votes and letting other players take the fall for it got her into the finals, but she was unable to convince the jury of her control over the game and lost, and her reputation as a stealthy and brilliant player after the season aired caused players in future seasons to always leave her out of the loop or target her early, giving her a worse record every time she competes.
Is there an issue? Send a MessageReason:
None


** Sokka is TheStrategist, while Zuko is the tactician. Sokka is heavily organised and is able to come up with detailed and effective strategies, while Zuko's plans generally involve him infiltrating a location alone, then responding to the situation on the ground as needed until he reaches the objective. That said, Zuko has a fatal flaw as a tactician: he'll come up with a clever way to get in and achieve his immediate objective, but not [[AndThenWhat how to get out afterwards or exploit whatever gains he made]].
** [[TheDragon Princess Azula]] representing a near perfect mix of the two is one of the big reasons [[HeroKiller she's so dangerous]]. She's willing to sacrifice battles for a greater end goal (Strategist), but also able to play a mean game of XanatosSpeedChess decision-making when needed (Tactician). Her perfectly orchestrated, nearly single-handed coup of Ba Sing Se in [[WhamEpisode the Book 2 finale]] demonstrated her unparalled skill in balancing the two out in a way that would leave even Grand Admiral Thrawn impressed.
** Discussed in ''WesternAnimation/TheLegendOfKorra'' with Bolin and Asami's differing philosophies on [[VariantChess Pai Sho]]. Bolin plays "street Pai Sho", a fast paced game of actions and reaction between players (tactics); while Asami plays classical Pai Sho, slowly and carefully thinking through every move and their possible implications (strategy). She wins almost every game they play because [[SmartPeoplePlayChess she's thinking ahead]] and he's just responding to her last move.
* Speaking of Grand Admiral Thrawn, just as in his ''Franchise/StarWarsLegends'' incarnation, in ''WesternAnimation/StarWarsRebels'' he focuses on the strategic as much or more than the tactical. At the end of season 3 [[spoiler: his having to follow idiotic higher orders against his better judgement coupled with the stupidity of one of his underlings helps explain why he doesn't defeat the heroes outright.]] In season four Governor Price proves to be the opposite, so laser-focused on the current engagement that she's willing to [[spoiler: do more damage to her own facility than a major Rebel attack managed, solely to kill one man (a Jedi, but still). This ultimately ruins Thrawn's long-term plans, costs the Empire the system, and arguably hands the Rebels the entire war.]]

to:

** Sokka [[Characters/AvatarTheLastAirbenderSokka Sokka]] is TheStrategist, while Zuko [[Characters/AvatarTheLastAirbenderZuko Zuko]] is the tactician. Sokka is heavily organised and is able to come up with detailed and effective strategies, while Zuko's plans generally involve him infiltrating a location alone, then responding to the situation on the ground as needed until he reaches the objective. That said, Zuko has a fatal flaw as a tactician: he'll come up with a clever way to get in and achieve his immediate objective, but not [[AndThenWhat how to get out afterwards or exploit whatever gains he made]].
** [[TheDragon [[Characters/AvatarTheLastAirbenderPrincessAzula Princess Azula]] representing a near perfect mix of the two is one of the big reasons [[HeroKiller she's so dangerous]]. She's willing to sacrifice battles for a greater end goal (Strategist), but also able to play a mean game of XanatosSpeedChess decision-making when needed (Tactician). Her perfectly orchestrated, nearly single-handed coup of Ba Sing Se in [[WhamEpisode the Book 2 finale]] demonstrated her unparalled skill in balancing the two out in a way that would leave even Grand Admiral Thrawn impressed.
** Discussed in ''WesternAnimation/TheLegendOfKorra'' with Bolin [[Characters/TheLegendOfKorraBolin Bolin]] and Asami's [[Characters/TheLegendOfKorraAsamiSato Asami's]] differing philosophies on [[VariantChess Pai Sho]]. Bolin plays "street Pai Sho", a fast paced game of actions and reaction between players (tactics); while Asami plays classical Pai Sho, slowly and carefully thinking through every move and their possible implications (strategy). She wins almost every game they play because [[SmartPeoplePlayChess she's thinking ahead]] and he's just responding to her last move.
* Speaking of [[Characters/StarWarsThrawnCharacterSheet Grand Admiral Thrawn, Thrawn]], just as in his ''Franchise/StarWarsLegends'' incarnation, in ''WesternAnimation/StarWarsRebels'' he focuses on the strategic as much or more than the tactical. At the end of season 3 [[spoiler: his having to follow idiotic higher orders against his better judgement coupled with the stupidity of one of his underlings helps explain why he doesn't defeat the heroes outright.]] In season four Governor Price proves to be the opposite, so laser-focused on the current engagement that she's willing to [[spoiler: do more damage to her own facility than a major Rebel attack managed, solely to kill one man (a Jedi, but still). This ultimately ruins Thrawn's long-term plans, costs the Empire the system, and arguably hands the Rebels the entire war.]]



Is there an issue? Send a MessageReason:
None


** [[TheDragon Princess Azula]] representing a near perfect mix of the two is one of the big reasons [[HeroKiller she's so dangerous]]. She's willing to sacrifice battles for a greater end goal (Strategist), but also able to play a mean game of XanatosSpeedChess decision-making when needed (Tactician). Her perfectly orchestrated, nearly single-handed coup of Ba Sing Se in [[WhamEpisode the Book 2 finale]] showed off her skill in balancing the two out, that she puts Grand Admiral Thrawn to shame.

to:

** [[TheDragon Princess Azula]] representing a near perfect mix of the two is one of the big reasons [[HeroKiller she's so dangerous]]. She's willing to sacrifice battles for a greater end goal (Strategist), but also able to play a mean game of XanatosSpeedChess decision-making when needed (Tactician). Her perfectly orchestrated, nearly single-handed coup of Ba Sing Se in [[WhamEpisode the Book 2 finale]] showed off demonstrated her unparalled skill in balancing the two out, out in a way that she puts would leave even Grand Admiral Thrawn to shame.impressed.

Added: 573

Removed: 625

Is there an issue? Send a MessageReason:
None


* At one point in ''Manga/HoshinEngi'', Chokomei points out that this is the difference between him and Taikobo, and [[BreakingTheFourthWall breaks the fourth wall]] to tell the readers to look up the difference between the two if they don't know it. Taikobo is looking for a way to end the war with as few casualties as possible, to free the Human World from the influence of Sennin, so he favors strategy over tactic. Chokomei has little interest in the reasons or resolution of the war in itself, and is only in it [[BloodKnight for a good fight]], so he favors tactics.



* At one point in ''Manga/SoulHunter'', Choukoumei point out that this is the difference between him and Taikoubou, and [[BreakingTheFourthWall break the fourth wall]] to tell the readers to look-up the difference between the two if they don't know it. Taikobou is looking for a way to end the war with as little casualties as possible, to free the human world of the influence of sennins (the superpowered individual in this setting), so he favors strategy over tactic. Choukoumei has little interest in the reasons or resolution of the war in itself, and is only in it [[BloodKnight for a good fight]], so he favor tactics.
Is there an issue? Send a MessageReason:
making that link actually work, sorry


* In [Creator/ParadoxInteractive Paradox Development Studio's] Grand Strategy Games, the focus is on the Strategy side, as the outcome of battles and even wars are often predictable once they begin. What matters is your preexisting ability to mobilise and supply your troops, and an outnumbered or unprepared army often doesn't stand a chance.

to:

* In [Creator/ParadoxInteractive [[Creator/ParadoxInteractive Paradox Development Studio's] Studio's]] Grand Strategy Games, the focus is on the Strategy side, as the outcome of battles and even wars are often predictable once they begin. What matters is your preexisting ability to mobilise and supply your troops, and an outnumbered or unprepared army often doesn't stand a chance.
Is there an issue? Send a MessageReason:
Adding a link to Paradox Interactive in their entry.


* In Paradox Development Studio's Grand Strategy Games, the focus is on the Strategy side, as the outcome of battles and even wars are often predictable once they begin. What matters is your preexisting ability to mobilise and supply your troops, and an outnumbered or unprepared army often doesn't stand a chance.

to:

* In [Creator/ParadoxInteractive Paradox Development Studio's Studio's] Grand Strategy Games, the focus is on the Strategy side, as the outcome of battles and even wars are often predictable once they begin. What matters is your preexisting ability to mobilise and supply your troops, and an outnumbered or unprepared army often doesn't stand a chance.
Is there an issue? Send a MessageReason:
None


* In ''LightNovel/SagaOfTanyaTheEvil'', Tanya is the only Imperial officer with a firm grasp of strategic and operational concepts, due to having originally been a modern Japanese salaryman. Unfortunately, her job is leading a special aerial strike unit, and her tactical victories are often meaningless on a larger scale because the General Staff have no clue what they're doing on a strategic level, leading to her being ordered to stand down when she wanted to attack and [[spoiler: prevent the surviving soldiers of the Republic from retreating under an armistice to continue the war]]. [[spoiler: In the end, she sees that on a grand-strategic level, the Empire cannot possibly win the war, and saves the Empire through a ruthless strategy of scorched-earth tactics and kamikaze attacks on nearby countries, leading to the enemy nations winning a PyrrhicVictory over the Empire that allows the Empire to conditionally surrender and survive with its territory intact.]]

to:

* In ''LightNovel/SagaOfTanyaTheEvil'', ''Literature/TheSagaOfTanyaTheEvil'', Tanya is the only Imperial officer with a firm grasp of strategic and operational concepts, due to having originally been a modern Japanese salaryman. Unfortunately, her job is leading a special aerial strike unit, and her tactical victories are often meaningless on a larger scale because the General Staff have no clue what they're doing on a strategic level, leading to her being ordered to stand down when she wanted to attack and [[spoiler: prevent the surviving soldiers of the Republic from retreating under an armistice to continue the war]]. [[spoiler: In the end, she sees that on a grand-strategic level, the Empire cannot possibly win the war, and saves the Empire through a ruthless strategy of scorched-earth tactics and kamikaze attacks on nearby countries, leading to the enemy nations winning a PyrrhicVictory over the Empire that allows the Empire to conditionally surrender and survive with its territory intact.]]
Is there an issue? Send a MessageReason:
None


* The Resistance plotline in ''Film/TheLastJedi'' has this as the conflict between Poe Dameron and Admiral Holdo. Poe is able to pull off short-term tactical victories against impossible odds [[spoiler:but racking up devastating losses in lives and ships that the Resistance simply can't sustain]], while Holdo's main strategic goal is to simply ensure the Resistance survives to fight another day. Neither side [[PoorCommunicationKills communicates this very well to the other]], and HilarityEnsues ([[TearJerker but not really]]).

to:

* The Resistance plotline in ''Film/TheLastJedi'' has this as the conflict between Poe Dameron and Admiral Holdo. Poe is able to pull off short-term tactical victories against impossible odds [[spoiler:but racking but racks up devastating losses in lives and ships that the Resistance simply can't sustain]], while Holdo's main sustain. Meanwhile Holdo is wary of [[PyrrhicVictory Pyrrhic Victories]], and the all too likely scenario that the Resistance wins a series of small, costly, battles but ultimately loses the war, and thus has her eyes on the strategic goal is to simply ensure of ensuring the Resistance survives to fight another day. continue the fight. Neither side completely trusts the other or [[PoorCommunicationKills communicates this very well their point of view]], leading to the other]], two sides undermining each other and HilarityEnsues ([[TearJerker but not really]]).opening a schism within the Resistance at the worst possible time.
Is there an issue? Send a MessageReason:
None


* Darrow of Lykos, The Reaper of Mars and the protagonist of ''Literature/RedRising'' representes tactics while his nemesis, Adrius au Augustus known by the epithet The Jackal. Darrow is a great soldier and commander who comes up with creative and practical maneuvers in battle but lags behind The Jackal in terms of political savvy and Grand-Strategy. The Jackal, on the other hand, is an expert manipulator who ends up as the [[BigBad Big Bad]] of the series but falls short when directly commanding or fighting. In the end, all Darrow has to do to beat him is punch him once and rip his tongue out.

to:

* Darrow of Lykos, The Reaper of Mars and the protagonist of ''Literature/RedRising'' representes tactics while his nemesis, Adrius au Augustus known by the epithet The Jackal.Jackal, is a strategist. Darrow is a great soldier and commander who comes up with creative and practical maneuvers in battle but lags behind The Jackal in terms of political savvy and Grand-Strategy. The Jackal, on the other hand, is an expert manipulator who ends up as the [[BigBad Big Bad]] of the series but falls short when directly commanding or fighting. In the end, all Darrow has to do to beat him is punch him once and rip his tongue out.


Added DiffLines:

** Once again with the Ultramarines but this time compared to a Loyalist Chapter, the Imperial Fists. The Ultramarines (Strategy) have managed to not only conquer planets but have also managed to built their own subrealm of 500 planets within the Imperium of Man known as Ultramar. The Imperial Fists (Tactics) have also built up a similar subrealm based around the siolar system of the planet Inwit. However, this realm is much smaller as the Imperial Fists focus on conquering and building military installations on planets, making them experts on defensive tactics and siege warfare.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Darrow of Lykos, The Reaper of Mars and the protagonist of ''Literature/RedRising'' representes tactics while his nemesis, Adrius au Augustus known by the epithet The Jackal. Darrow is a great soldier and commander who comes up with creative and practical maneuvers in battle but lags behind The Jackal in terms of political savvy and Grand-Strategy. The Jackal, on the other hand, is an expert manipulator who ends up as the [[BigBad Big Bad]] of the series but falls short when directly commanding or fighting. In the end, all Darrow has to do to beat him is punch him once and rip his tongue out.
Is there an issue? Send a MessageReason:
Changing "World of Darkness" to "Chronicles of Darkness", since neither example comes from the Old World of Darkness; also added links to the specific gamelines in question


* In the World of Darkness, the divide is especially prevalent in matters concerning Werewolves, Mages, and Hunters.

to:

* In the World ''[[TabletopGame/ChroniclesOfDarkness Chronicles of Darkness, Darkness]]'', the divide is especially prevalent in matters concerning Werewolves, Mages, [[TabletopGame/WerewolfTheForsaken Werewolves]], [[TabletopGame/MageTheAwakening Mages]], and Hunters.[[TabletopGame/HunterTheVigil Hunters]].
Is there an issue? Send a MessageReason:
None



to:

* StrategyVersusTactics/RealLife
Is there an issue? Send a MessageReason:
None


* StrategyVersusTactics/RealLife

to:

* StrategyVersusTactics/RealLife

Added: 42

Changed: 34

Removed: 28585

Is there an issue? Send a MessageReason:
None


!!Examples:

to:

!!Examples:
!!Example subpages:
[[index]]
* StrategyVersusTactics/RealLife
[[/index]]




to:

!!Other examples:






[[folder:Real Life]]
* In The UsefulNotes/PunicWars, Hannibal was an amazing tactician who defeated Roman armies with ease and slaughtered their forces. The Romans were unable to compete with his brilliance, but they didn't give up. You see, Hannibal had sacrificed his siege equipment to avoid a large battle. Without them, Hannibal was unable to breach the thick walls of major Roman cities. The Romans simply began a war of attrition and cut off Carthage's supply lines to Hannibal using sea vessels that Hannibal could not counter (the last Punic war ended with an agreement that said Carthage had to give up its fleet). Hannibal rushed to his country's aid, but was defeated at the Battle of Zama. He is now one of the best examples when discussing the importance of strategic thinking used in conjunction with tactical thinking.
** Another factor that made the Carthaginians lose is that they counted on Rome's allies to defect after suffering so many defeats. Rome's policy of extending citizenship to (the elites of) their allies and refraining from demanding tribute made their allies very loyal and thus Hannibal didn't find many friends during his 15-year long pillaging of Italy. In general, while Rome could be very brutal, its willingness to grant outsiders political rights was a long-term strategy that made their empire possible.
** Given Rome's advantages in manpower, superior land troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battle after battle until Rome was brought to its knee before Carthage itself got exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Roman pride and morale was unbreakable. Rome's losses were ultimately not enough to even the strategical imbalance. Eventually, Carthagian losses in the Iberian Peninsula and attacks on their homeland forced Hannibal's retreat leading to Hannibal's famous loss at Zama. Interestingly, Hannibal's loss at Zama was a ''tactical'' defeat. He forced his elephants to drink wine and sent them to ravage the Roman lines. The Romans simply parted ranks and did not antagonize the elephants, allowing them to pass through unharmed then drove them off with a missile attack. The elephants then turned around [[HoistByHisOwnPetard and stampeded his own troops]] who proceeded to panic and fight back, drawing the elephants full ire. Without his heaviest assets and facing better trained and armed and armored troops, Hannibal lost unit after unit due to inexperience and, thus, couldn't surround his opponent as normal. It all ended when his forces hit from behind by Rome's cavalry fresh off their victory over the Carthagian cavalry.
* In UsefulNotes/TheAmericanRevolution the British could usually win engagements by their greater tactical skill. However the Americans figured out that they could win strategically just by continuing to exist [[WeWinBecauseYouDidnt until the British got tired of it.]]
** The Battle of Valcour Island is seen as a tactical defeat but a great strategic victory for the Americans. The fleet assembled by Benedict Arnold for the fight was destroyed without inflicting much damage on the British fleet, but just by fighting the battle Arnold delayed the British advance until late enough in the year that snow was beginning to fall. The British decided not to continue that year, which gave the Americans time to regroup for the Saratoga campaign and may have saved the entire war.
** The British had done it to the Americans the previous year when the Americans under Montgomery had advanced up Lake Champlain and the Richelieu River in order to reach Montreal and then march on to Quebec City. Although the American campaign succeeded in reaching the walls of Quebec, defeating and capturing all the fortified positions along the way, their victory at Fort Saint-Jean, which took a siege of 45 days, meant they arrived at Quebec in December instead of mid-October, and with only 15% of the force they started out with. The eventual attack on Quebec failed.
* The idea of Thermopylae was to delay the Persian army's advance into Greece for as long as possible, until the city states could raise their own levies, but because the battle only lasted 3 days, it was a strategic defeat for the Greeks who had intended to hold out for longer. However, an unintended consequence of the early loss was that the Greek fleet retreated from the simultaneous sea battle of Artemisium instead of fighting to the death (because their strategy depended on holding both points). This led to the Persian fleet growing overconfident, overextending themselves, and suffering a devastating defeat against the surviving Greek fleet at the Battle of Salamis weeks later. This ultimately cost the Persians the war by forcing their fleet to withdraw to Persia and destroying their army's supply lines, effectively showing just how well long-term planning and war go together (i.e. [[TimeForPlanB not at all]]).
* In their war with Sparta, the Thebans showed a mastery of both strategy and tactics. At the Battle of Leuctra, they overweighted one side of their phalanx to collapse the Spartan host. Their strategy however was to remain in Spartan territory long enough for the Helots to run away. With most city-states, the agricultural economy couldn't be destroyed by raiding simply because destroying crops is even harder than farming them. But the Spartans' agriculture, based on slave Helots kept in line by the other citizens, could be ruined simply by taking the workers away.
* In UsefulNotes/WorldWarII the opening stages sometimes seem like a series of opportunistic attacks and desperate reactions called strategy after the fact, or not as the case may be. To some degree this is true; it is harder to develop strategy than it sounds, and the combatants were feeling each other out. As it developed the main German strategy seems to have been to expand their territory eastward. Britain's strategy was to survive and annoy Germany. Russia's was to wear Germany out by attrition until it could start attacking and roll over her (once nicknamed "the steamroller"), allowing Germany the initiative until the middle of the war. When America entered, the main strategy of the Allies was to concentrate on Germany ([[http://en.wikipedia.org/wiki/Europe_first the "Europe First" grand strategy]]); as Germany and Japan were too far away to effectively help each other[[note]]Consider trying to get a shipment from Germany to Japan by sea. If going directly from Germany, you have to exit the North Sea which was easy enough for the Royal Navy to close, and they did. No matter, for the Nazis: they controlled most of Europe, and could go from the Netherlands, France, or Italy. Except no: The fastest route from Europe to Japan goes through the Mediterranean and then the Indian Ocean via the Suez Canal and the Red Sea... which means that (1) you have to get ''in'' the Mediterranean (good luck getting past British-controlled Gibraltar if your shipment is coming from the Atlantic), you then (2) have to get ''out'' of the Mediterranean, and the only exit of any use to you is the Suez Canal... which is controlled by the British. OK, forget the Suez shortcut, just do it the old fashioned way where you go around Africa. Except that doesn't work either, as you have few friendly ports where you can resupply in Africa (some of the Vichy-controlled colonies- although they didn't stay Vichy-controlled for very long- and possibly some of the Spanish ones, although probably not), so that doesn't work. This, incidentally, is one reason the Germans were so interested in gaining control of Iraq and other bits of the Middle East; send your shipment across neutral Turkey to Iraq, then go out by sea to Japan. Except no, because the Royal Navy holds the Strait of Hormuz, and also you will have no resupply between Basra and Jakarta (Japanese-held pretty early on). And don't even ''think'' about trying to get it overland: Anglo-Soviet occupied Persia, British India, and Soviet-American-backed Republican China are all in the way!. All of this explains why most exchanges between Germany and Japan were practiced using submarines ([[https://en.wikipedia.org/wiki/Yanagi_missions Yanagi missions]], for example)[[/note]], all the Allies could get a chunk of Germany; and Germany had more resources, which meant if they ended up only able to subjugate one, they could afford to think about Japan later, but not vice-versa. Meanwhile, Mussolini concentrated on tactical victories early in North Africa, trying to seize routes between Axis-friendly colonies and local states, but neglected to think about the kind of long-term, well-buffered logistics and training needed to keep the distrusting Royal and Party forces working together, well-fed, and in solid morale. When the Vichy French and Royal Marina navies started taking heavy losses, the Italians couldn't defend themselves, and the Allies rolled through their positions after some early hitches. Eventually, the Germans took over Mediterranean defense, and even that wasn't enough: the Allies could outspend them three-to-one, and had regained control of the entire Med within a year and a half after that.
* Because countries can seldom change their geographical position and usually don't want to change their culture (at least not too much), this often means that both strategy and tactics will take on recognizable similarities through several wars. Especially strategy as tactics is affected more acutely by technology changes. However tactics is also affected by environment; for instance, a mountain country will want more snipers, whether they use old time Pushtun jezails (a [[NationalWeapon local specialty]] type of musket with a long barrel) or modern sniper rifles, and a flat desert country will want more cavalry-type for mobility, shock, and pursuit, whether mounted on horses and camels, or driving tanks.
** Germany, which is a valley country with a well organized system of cities and cultivated land, as well as (usually) the largest population in Europe outside of Russia, concentrated from the nineteenth century onward on the strategy of winning enough victories to scare any enemy into making a favorable peace. This worked as long as they had an enemy like themselves who was willing to make peace, which in turn assumed German leadership willing to demand no more than a tolerable adjustment of political hegemony (I.E. someone like UsefulNotes/OttoVonBismarck or Wilhelm I)[[note]]Her military leaders went to war on sports-fighting terms: use better skill and manoeuvering to earn benefits in lands or resources - '''not''' for mere survival[[/note]]. It did not work with UsefulNotes/AdolfHitler who in Eastern Europe wanted his foes to become a SlaveRace and was often fighting in unfavorable terrain (the Soviets made peace offers in 1941 along the lines of the Treaty of Brest Litovsk, but Hitler rejected all of them because he wanted nothing but total annihilation of the USSR as part of his plans to expand German territory eastwards). In effect German strategy was the same as its tactics, or rather the same as its operations. However its tactics and operations were ''extremely'' well developed and when used by a leader with common sense against a state like an Habsburgs, who were beset on multiple sides and more concerned about a peace that would maintain them as as the resident FeudalOverlord of Austria than about fighting for total victory.
** British military strategy from the days of [[UsefulNotes/ElizabethI Elizabeth I]] to UsefulNotes/WorldWarII was truly [[UsefulNotes/TheBritishEmpire imperial]] in scope. [[ProudMerchantRace Superior financial resources]], naval power and extensive contacts with allies and vassals abroad made it possible for the British to use [[EarthIsABattlefield the whole world as a battlefield]]. In wars involving their European rivals, they would financially support an ally on the continent while using the Royal Navy to cut off trade or seize overseas colonies, which in turn increased their imperial possessions or otherwise provided valuable bargaining chips at the PeaceConference. Lack of numbers and incompetent leadership tended to plague British forces in their struggles on land, though this was often mitigated by their superior logistics capabilities and the use of native auxiliaries. In a way Britain is a curious example of an [[TheEmpire empire]] that habitually uses [[HitAndRunTactics Hit And Run Strategy]] against other [[TheEmpire empires]] on a global scale. However, the limitations of this approach became apparent during [=WW2=]. The fall of France in 1940 deprived the British of their chief ally, which meant that for a time, they were forced to confront Germany and Italy alone. This went FromBadToWorse after Japan entered the war: Britain's geographically-extensive assets then became liabilities, especially as the Imperial Japanese Navy was more than a match for its British counterpart.
** The Byzantine Empire habitually refused battle, knowing they had only so many soldiers, and instead raided their enemy's foraging parties, used their castles (including Constantinople) to take shelter in, and bought off the clients of invading princes with their large supply of money and fabled skill at conspiracy. Byzantine tactics were fairly sophisticated for the era depending on a part-professional, part-feudal army that still retained Roman traditions. It involved heavy use of technology and a scientific study of war, both of which were uncommon at the time though less rare than many think. On land they were famous for their cataphracts, heavy HorseArcher / lancer cavalry. At sea they were famous for their "GreekFire" Naphtha grenades and flame throwers.
** A classic example is Russia, a nation which spans half the globe. Due to its enormous landmass, invaders need to be incredibly well-stocked as they push deeper and deeper into Russian territory. Meanwhile, Russians simply withdraw ahead of advancing invaders, [[SaltTheEarth destroying any infrastructure that will be useful to the oncoming armies]], waiting for them to become weak and vulnerable to counterattack, especially during the brutal winters. While it worked flawlessly against Napoleon, this strategy only half-worked against the Wehrmacht. Unable to simply surrender the Ukraine, the Baltic states, or Leningrad due to their new industrial and supply importance, millions of Russian troops were killed or forced to surrender. Though Operation Barbarossa failed to decisively defeat the Russians in a single campaign, the Germans remained in control of much of Western Russia for the next two years. During the Cold War, Russian strategy shifted to having satellite states in Eastern Europe that were well-armed and would take the blows any invader from the West would send. Russian tactics could be very mixed. They are often stereotyped as WeHaveReserves, but while Russia has seldom been shy about using this, they have tended to be more sophisticated than all that. They have often had armies of extremely mixed quality, some being quite crude tactically and led by incompetent officers, and others as good as the best any other country can field. However though they had weaknesses they had strengths including a large supply of manpower that grew up [[MotherRussiaMakesYouStrong in harsh conditions.]] The flip side is that, despite the enormous landmass, the majority of the population is concentrated in the western, or European, area of the country, and they are not as easy to move as armies. In both UsefulNotes/TheNapoleonicWars and UsefulNotes/WorldWarII Russia was forced to resort to guerilla warfare on a large scale while building up its forces, and the enemy's long supply lines made them very vulnerable to partisans. Russia also had a large supply of cavalry dating from the steppe warfare traditions, and while it was very weak at sea its navy has a strong heritage of riverine and coastwise combined operations with the Army which was noticeable in the Turkish wars and in UsefulNotes/WorldWarII. The tactics of the Red Army in UsefulNotes/WorldWarII could be odd by Western European standards, but they were often very ingenious making clever use of nature and elaborate deception operations. By the last stages of the war they had enough tanks to engage in blitzkriegs in the German style and while these weren't usually carried out with the German smoothness they had their own touches like support from aforesaid guerillas and fresh-water vessels and a large supply of horse cavalry which they maintained long after the other allies had phased it out.
** When not in periods of isolationism, the United States has been protected by the Pacific and Atlantic Oceans, making strikes on the mainland logistically difficult. The only times in its history that it's been under a full-scale invasion since independence were the UsefulNotes/WarOf1812, where the British invaded using their Canadian and Caribbean colonies as bases (an advantage literally nobody else who has ever seriously threatened the security of the United States has ever had), and [[UsefulNotes/TheAmericanCivilWar its own Civil War]]. However these barriers also mean that foreign engagements mean sending forces tremendous distances. This has resulted in the US military focusing heavily on logistics, [[BoringButPractical the ability to get things where they need to be]]. A great example being the famous "[[KansasCityShuffle Left Hook]]" during the 1991 Gulf War, where the Iraqis were led to expect a massed amphibious operation in Kuwait, only to be met by a land invasion from Saudi Arabia. The "carrier strike group" is the ultimate expression of this mindset. An American supercarrier with an escort consisting of a cruisers, destroyers, and submarines can bring the military power of the United States to almost anywhere in the world, able to defend the position while raining down missiles and deploying an extensive airforce. Combined with a tremendous economy and a vast pool of technological resources this has made the United States the world's defacto superpower. Ironically the biggest problem the US has faced recently is guerrilla forces that drag out conflicts by avoiding direct confrontation, exactly the strategy that won the United States its independence. The problem is not so much the guerilla tactics as it is that the only real counter is devastating large areas of land. Perfectly possible for the US, but the American culture frowns greatly on that. Fortunately, eyes in the sky and skill of ambushed soldiers to butcher their attackers makes guerilla warfare relatively ineffective against American forces. Attackers take far greater casualties than the Americans and cannot sustain such operations indefinitely. Eventually, the guerillas run out of people whereas the Americans graduate more recruits per-year than the guerillas kill. However, the US does tend to run out of ''political will'' to fight certain wars indefinitely, especially if the goals are unclear and no progress appears to be made.
** An example of a tactical victory and a strategic loss is the Battle of the Glorious First of June, between the British and the French in 1794. The French harvest in 1793 had been bad, and the French government feared a popular uprising because of it. To avert this, in the spring of 1794, they bought over a hundred shiploads of grain from the United States, and sent a fleet of warships to escort the convoy of grain ships. Of course, the French couldn't buy such a large amount of grain without the British hearing about it. So the Admiralty sent the Channel Fleet under Lord Howe to intercept the convoy. The cheerful French Admiral Villaret de Joyeuse, commanding the French escorts, after a few preliminary brushes with the British fleet, joined battle with Howe on June 1st (13 Prairial in the French Revolutionary calendar). Howe won a great victory, taking or sinking seven French ships and damaging 13 more, with none of his ships taken or sunk. HOWEVER, the grain convoy, which was the centerpiece of the whole affair, made it into Brest, losing only one ship, and that to bad weather. The French people were fed, the government was saved and Howe screwed the pooch. Howe was given the Order of the Garter, more for propaganda reasons than anything else, and his retirement from active command was accepted. (Admittedly, he was 68.)
** Much like Britain, Japan is an island nation that is dependent on foreign trade. Unlike Britain, it did not even have enough resources to help kickstart its economy when it moved to industrialization. One of the main reasons for its empire building in the early half of the 20th Century was to help make Japan less dependent on foreign trade. Tactically, Japan was one of the first nations to fully demonstrate the capability of aircraft carriers. Even then, Japan still failed to appreciate their importance since they pretty much threw strategic planning out of the window. Admiral Yamamoto used his carriers as support ships for his battleships rather than as the lead offensive weapon, as the Americans were forced to do after Pearl Harbor. He and the Imperial Staff envisioned that the final decisive battle would employ the mighty ''Yamato''. Then came Midway, and the Japanese offensive was crushed.
* The difference between tactical and strategic nuclear weapons is thus: unlike the former, the latter are ''never meant to be launched''. Tactical nuclear weapons are designed to annihilate concentrations of enemy forces or hardened military installations in the context of Ground-Air-Sea Operations, aiding other forces in accomplishing strategic goals. Strategic nuclear weapons are designed to accomplish strategic goals by themselves, in destroying hardened military installations and igniting firestorms to destroy enemy cities. Both can give politicians [[AppealToForce significant leverage in diplomatic negotiations]] -- and where they are paired with "Second Strike Capability" (retaliation), they can deter wars with other nuclear powers due to MutuallyAssuredDestruction.
** As time has gone on, however, it has become more and more clear that the concept of tactical nuclear weapons is fundamentally flawed; all nuclear weapons are strategic because the decision to use nuclear weapons is made at the level of grand strategy, and by extremely senior political leaders rather than anyone who would be managing a battle.
*** Of course, the USA didn't come around to this view until the 1980s Cold War. The United States maintained a tactical First Strike policy against Warsaw PACT (WP) conventional forces in the early-mid Cold War, and in the late Cold War decided to only execute a tactical First Strike when it began losing to WP conventional forces. The USA maintained that using nuclear weapons against WP conventional forces and WP cities (Warsaw, Prague, Lwow, etc) through which supplies and reinforcements would travel constituted "tactical" use. However, they were wrong because tactical First Strike use of Nuclear Weapons will almost always lead to (tactical) Second Strike at the very least. At this point no study has ever seriously suggested that the party to execute the First Strike, will refrain from executing a Third. Or the party of the Second, a Fourth. And so on and so forth until there's basically no difference between these "limited" exchanges and a "full" nuclear war.
** Just as importantly, nuclear weapons have the effect of ''limiting'' the strategic options and flexibility of a nation in possession of them. This is due to the fact that a nuclear state has to be very careful with its strategic choices to avoid escalation, regardless of whether or not the other state or non-state actor has them. Some would contend it's actually more troublesome if the other party doesn't have any as they can simply be stubborn, intractable, and frustrating enough to outlast the nuclear state's attempts at winning. They know full well that if the nuclear state uses even one nuclear weapon, they instantly lose the moral argument and look as irresponsible as they do untrustworthy.
** Effectively, a sufficiently-sized nuclear arsenal can be seen as the concept of Grand Strategy imposed, overwhelmingly and instantly: no matter its battlefield or strategic losses, a nuclear power retains the option of nullifying these results, declaring all players losers, and ending the game (and incidentally, all human life). There is a very good reason why no nuclear power has ever gone to war against another one.
*** All of the above points regarding the use of nuclear weapons were precisely summed by a senior Chinese official in Literature/TheBearAndTheDragon by Creator/TomClancy:
-->'''Chinese Official''': Nuclear weapons are only good for deterrence. The moment you launch one, it becomes ''useless.''
* The UsefulNotes/AmericanCivilWar saw a conflict between a master strategist and a master tactician when Ulysses S. Grant fought Robert E. Lee. Lee was by far the superior tactician, and would typically come out on top of any one engagement. Grant, however, had a clearer view of the big picture, and understood that every battle they fought left Lee's position more and more untenable: the South, with its smaller pool of manpower and lack of developed industry, could only afford to bleed for so long, while the North, with its giant population and burgeoning industrial economy, could pour men and money into the war effort for a lot longer so long as the political will remained to pursue the war. So long as the Union could achieve a banner victory in the field every now and then to shore up popular support for Lincoln and the Republicans, Grant could focus on simply wearing Lee down. As a result Lee won most of the battles, but Grant ultimately won the war (Case in point: the Overland campaign was a series of battles over the course of a month and a half. Most battles were inconclusive or Confederate victories; at the end of the campaign, the Confederates had retreated almost a hundred miles). That said, Lee was aware enough of grand strategy to know that political will was the North's key weakness: his invasions of the North and willingness to continue engaging Grant and his commanders despite heavy losses were informed by the knowledge that the more depressing the news that the Northern public got from the front, the more likely it was that Lincoln would be voted out of office and replaced by a peace candidate who would come to terms with the Confederacy; this almost worked, but when W. T. Sherman conquered Atlanta in early September 1864, the Union had exactly the kind of banner victory needed to boost morale- and thus Lincoln and the war- all the way to Election Day in November.
* In UsefulNotes/TheVietnamWar, the Tet Offensive was a textbook example of a tactical disaster which was still a strategic victory. The attack failed all of its objectives, and the Vietcong guerillas were essentially ended as an independent force. However the news broadcasts of the battles shattered the Americans' already faltering political will, leading to American troop withdrawal and ultimately a Northern victory.
* Pyrrhus of Epirus, second cousin of Alexander the Great, was well-known for winning many of his battle against Rome. The problem was, though, that the amount of casualties he was suffering was weakening his army too much. It was clear to him that if he kept losing as many fighting men as he was, then it would be impossible for him to carry out his grand strategy and win the war. Thus, the term PyrrhicVictory was coined in his "honor". Though this is slightly unfair to him as even though he had to abandon Rome and Sicily, that period of time was a large free-for-all. Sicily at the time was being riled up by the Carthaginians and the Punic War was only a few years away. The fact that Epirus survived conflicts with Rome, Carthage, and Sparta during his rein speaks wonders for his ability to lead. In fact, Hannibal himself admired him as the ''second'' best military commander of the age just behind Alexander the Great. Of course, Hannibal himself was a brilliant tactician, but an awful grand strategist, so that can be taken with a just a bit of salt. As such, he was probably within the top ten commanders of that time period.
[[/folder]]

Added: 4805

Changed: 4754

Is there an issue? Send a MessageReason:
None


* '''Grand-Strategic''' - level at which War, Economics, Diplomacy, and Politics overlap and the ends of any potential wars are decided. Grand Strategy encompasses all wars and strategies a state is involved in, and the mobilisation of all resources of a state for the creation and maintenance of military forces.[[note]]Success means wisely implementing policies that are in a country's best interests, be they war or peace. This is the level at which war-production and recruitment is decided, and the equipment and personnel allocated to each strategy.[[/note]] This is a level at which there are lots of meetings with loads of politicans, civil servants, senior military figures, and diplomats. There are oodles of graphs and statistics, and the maps are world and continental ones.
* '''Strategic''' - level at which goals/"means" (to "ends" dictated by Grand Strategy) are determined and military forces are committed and supplied to carry them out. Still has a little to do with economics, diplomacy and politics -- but only within the context of the war and its goals. [[note]] Success means wisely identifying realistic/achievable goals that will likely help to end the war in the way determined by the Grand Strategy. This is the level at which units, equipment, and supplies are committed to specific operations/campaigns. [[/note]] This is a level at which there are regular meetings between senior military figures (and some civilians and/or foreigners) with ''some'' statistics and regional (and some provincial) maps, perhaps with a big arrow or two on them.
* '''Operation/Campaign''' - level at which a goal of the war is singled out and made the focus of a plan of action to be undertaken by a military force with the units assigned to it by the higher-ups. This plan is enacted in an 'Operation' or 'Campaign' of limited duration in which the forces manoeuvre and engage the enemy, often with the aim of encircling parts of their force and destroying these or forcing their surrender - weakening the enemy force for subsequent operations/campaigns and thereby making it easier to (eventually) achieve the Strategic Goal[[note]] Success means wisely charting out realistic plans for one's commanders that will, over the course of several (net successful) operations, accomplish the strategic goal. This is the level at which equipment and personnel are committed to specific engagements/battles.[[/note]] This is a level at which there are loads of meetings of medium-level commanders with ''buckets'' of statistics and schedules and regional+provincial+local maps with some little red arrows on them.
* '''Tactical''' - level at which military units fight enemy ones in various skirmishes/firefights/engagements/battles in accordance with an Operational/Campaign plan, making best use of the personnel and equipment allocated to them under the plan.[[note]]Success means fulfilling the Operational/Campaign plan. This often means inflicting greater losses upon the enemy in some engagements/battles, but not necessarily. It is perfectly possible to take heavier losses in/"lose" every tactical engagement and successfully execute the Operation/Campaign plan, or "win" each engagement/battle and fail. Given that the aim of many campaigns/operations is to encircle and then capture large enemy forces -- avoiding grinding one's way through their equivalent in combat (which is costly to one's own forces too) -- too great a focus upon the tactical level is particularly egregious.[[/note]] This is a level at which low-level commanders exchange messages or meet handfuls of others in hastily-prepared bunkers to pore over a schedule, a provincial map with a big red arrow, and a fistful of local maps marked with the occasional scribble here and there.
* '''Combat Theory''' - The lowest level possible. This is how the individual fights. The type of weapons and armor they use, the way they use their equipment and the environment in a firefight, the kind of training that they have received, and the actual techniques they use in combat. This includes long-range weaponry like rockets and sniper rifles, medium and short range firefights, bayonet and "knife fight range" techniques, and martial arts and ground fighting. How well the individual fights in combat and is protected by personal gear is the first step to making any progress in a war. After all, if your soldiers can't fight effectively, then tactics and strategy will be useless.

to:

* '''Grand-Strategic''' - level at which War, Economics, Diplomacy, and Politics overlap and the ends of any potential wars are decided.
** ''Scope:''
Grand Strategy encompasses all wars and strategies a state is involved in, and the mobilisation of all resources of a state for the creation and maintenance of military forces.[[note]]Success forces.
** ''Measure of Success:'' Success
means wisely implementing policies that are in a country's best interests, be they war or peace. This is the level at which war-production and recruitment is decided, and the equipment and personnel allocated to each strategy.[[/note]] strategy.
** ''What it looks like in practice:''
This is a level at which there are lots of meetings with loads of politicans, politicians, civil servants, senior military figures, and diplomats. There are oodles of graphs and statistics, and the maps are world and continental ones.
* '''Strategic''' - level at which goals/"means" (to "ends" dictated by Grand Strategy) are determined and military forces are committed and supplied to carry them out.
** ''Scope:'' The whole war.
Still has a little to do with economics, diplomacy and politics -- but only within the context of the war and its goals. [[note]] Success means wisely identifying realistic/achievable goals that will likely help to end the war in the way determined by the Grand Strategy. This is the level at which units, equipment, and supplies are committed to specific operations/campaigns. [[/note]]
** ''Measure of Success:'' Success means wisely identifying realistic/achievable goals that will likely help to end the war in the way determined by the Grand Strategy.
** ''What it looks like in practice:''
This is a level at which there are regular meetings between senior military figures (and some civilians and/or foreigners) with ''some'' statistics and regional (and some provincial) maps, perhaps with a big arrow or two on them.
* '''Operation/Campaign''' - level at which a goal of the war is singled out and made the focus of a plan of action to be undertaken by a military force with the units assigned to it by the higher-ups.
** ''Scope:''
This plan is enacted in an 'Operation' or 'Campaign' of limited duration in which the forces manoeuvre and engage the enemy, often with the aim of encircling parts of their force and destroying these or forcing their surrender - weakening the enemy force for subsequent operations/campaigns and thereby making it easier to (eventually) achieve the Strategic Goal[[note]] Goal. This is the level at which equipment and personnel are committed to specific engagements/battles.
** ''Measure of Success:''
Success means wisely charting out realistic plans for one's commanders that will, over the course of several (net successful) operations, accomplish the strategic goal. This is the level at which equipment and personnel are committed to specific engagements/battles.[[/note]] goal.
** ''What it looks like in practice:''
This is a level at which there are loads of meetings of medium-level commanders with ''buckets'' of statistics and schedules and regional+provincial+local maps with some little red arrows on them.
them. Operations Centers in the style of TheWarRoom with lots of [[TheBigBoard Big Boards]] are common here.
* '''Tactical''' - level at which military units fight enemy ones in various skirmishes/firefights/engagements/battles in accordance with an Operational/Campaign plan, making best use of the personnel and equipment allocated to them under the plan.[[note]]Success plan.
** ''Scope'': This is the level of the individual military unit: various formations of infantry, armor/cavalry, artillery, aviation, naval ships, and so on.
** ''Measure of Success:'' Success
means fulfilling the Operational/Campaign plan. This often means inflicting greater losses upon the enemy in some engagements/battles, but not necessarily. It is perfectly possible to take heavier losses in/"lose" every tactical engagement and successfully execute the Operation/Campaign plan, or "win" each engagement/battle and fail. Given that the aim of many campaigns/operations is to encircle and then capture large enemy forces -- avoiding grinding one's way through their equivalent in combat (which is costly to one's own forces too) -- too great a focus upon the tactical level is particularly egregious.[[/note]]
** ''What this looks like in practice:''
This is a level at which low-level commanders exchange messages or meet handfuls of others in hastily-prepared bunkers to pore over a schedule, a provincial map with a big red arrow, and a fistful of local maps marked with the occasional scribble here and there.
there. After each such meeting these commanders will stay in touch and try to adapt the plan to the prevailing circumstances as the technology of the time allows, using messengers, radio, or other signals.
* '''Combat Theory''' - The lowest level possible.
** ''Scope:''
This is how the individual fights. The type of weapons and armor they use, the way they use their equipment and the environment in a firefight, the kind of training that they have received, and the actual techniques they use in combat. This includes long-range weaponry like rockets and sniper rifles, medium and short range firefights, bayonet and "knife fight range" techniques, and martial arts and ground fighting.
** ''Measure of Success:'' The techniques, equipment, etc used by one's own troops are effective against the enemy and destroy them or render them ineffective while maintaining their own combat strength.
How well the individual fights in combat and is protected by personal gear is the first step to making any progress in a war. After all, if your soldiers can't fight effectively, then tactics and strategy will be useless.
** ''What this looks like in practice:'' Actual combat with each individual using the weapons available to them.

There is a constant interplay between each of these levels, where a decision at one level can affect the others. For example, what sort of war the political leadership at the Grand Strategic level expects they might have to fight will determine the types of equipment they procure, which will change the Combat Theory the troops will need to employ, which will change the Tactics available to commanders, meaning that certain Operations are more realistic than others, and ''that'' may determine what sort of Strategies are viable. Which will then further drive Grand Strategic plans...
Is there an issue? Send a MessageReason:
None


** Discussed in ''WesternAnimation/TheLegendOfKorra'' with Bolin and Asami's differing philosophies on [[VariantChess Pai Sho]]. Bolin plays "street Pai Sho", a fast paced game of actions and reaction between players (tactics); while Asami plays classical Pai Sho, slowly and carefully thinking through very move and their possible implications (strategy). She wins almost every game they play because [[SmartPeoplePlayChess she's thinking ahead]] and he's just responding to her last move.

to:

** Discussed in ''WesternAnimation/TheLegendOfKorra'' with Bolin and Asami's differing philosophies on [[VariantChess Pai Sho]]. Bolin plays "street Pai Sho", a fast paced game of actions and reaction between players (tactics); while Asami plays classical Pai Sho, slowly and carefully thinking through very every move and their possible implications (strategy). She wins almost every game they play because [[SmartPeoplePlayChess she's thinking ahead]] and he's just responding to her last move.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** All of the above points regarding the use of nuclear weapons were precisely summed by a senior Chinese official in Literature/TheBearAndTheDragon by Creator/TomClancy:
-->'''Chinese Official''': Nuclear weapons are only good for deterrence. The moment you launch one, it becomes ''useless.''
Is there an issue? Send a MessageReason:
None


* ''Anime/LegendOfGalacticHeroes'' has the Free Planets Alliance doing really well against the Galactic Empire in fleet battles, scoring tactical victories for several generations. At a certain point, Admiral Bruce Ashbey is asked if he wants a bigger fleet or a fortress in a strong strategic position. He chooses the bigger fleet. The Alliance ends up winning the battle, but the empire reacts by building Iserlohn fortress, which in the long run ends up giving the Empire the strategic advantage.

to:

* ''Anime/LegendOfGalacticHeroes'' ''Literature/LegendOfTheGalacticHeroes'' has the Free Planets Alliance doing really well against the Galactic Empire in fleet battles, scoring tactical victories for several generations. At a certain point, Admiral Bruce Ashbey is asked if he wants a bigger fleet or a fortress in a strong strategic position. He chooses the bigger fleet. The Alliance ends up winning the battle, but the empire reacts by building Iserlohn fortress, which in the long run ends up giving the Empire the strategic advantage.
Is there an issue? Send a MessageReason:
None


* '''Combat Theory''' - The lowest level possible. This is how the individual fights. The type of weapons and armor they use, the way they use their equipment and the environment in a firefight, the kind of training that they have received, and the actual techniques they use in combat. This includes long-range weaponry like rockets and sniper rifles, medium and short range firefights, bayonet and "knife fight range" techniques, and marital arts and ground fighting. How well the individual fights in combat and is protected by personal gear is the first step to making any progress in a war. After all, if your soldiers can't fight effectively, then tactics and strategy will be useless.

to:

* '''Combat Theory''' - The lowest level possible. This is how the individual fights. The type of weapons and armor they use, the way they use their equipment and the environment in a firefight, the kind of training that they have received, and the actual techniques they use in combat. This includes long-range weaponry like rockets and sniper rifles, medium and short range firefights, bayonet and "knife fight range" techniques, and marital martial arts and ground fighting. How well the individual fights in combat and is protected by personal gear is the first step to making any progress in a war. After all, if your soldiers can't fight effectively, then tactics and strategy will be useless.
Is there an issue? Send a MessageReason:
None


* This is a theme of Series/BreakingBad (and Series/BetterCallSaul )when it comes to the differences between Walter White and Gustavo Fring. Gustavo is an excellent strategist, having the ability to keep his illegal operation going for decades without getting caught. However, he is also shown to be a poor tactician prone to underestimating his opponents, which is why he needs [[TheDragon Mike]] to handle all the short-term plans. This is shown in how Mike was instrumental in helping Gus’ smuggling operation beat Hector’s, and how anytime Mike is not directly involved in a plan, things go wrong for Gus. Walt, on the other hand, is a genius tactician, but a bad strategist. [[spoiler:This end up being the reason why even though Walt defeats Fring, he is not able to replicate his business strategy that kept him going for a very long time. He ends up being caught after a year and a half, and forced to go into hiding]].

to:

* This is a theme of Series/BreakingBad (and Series/BetterCallSaul )when ) when it comes to the differences between Walter White and Gustavo Fring. Gustavo is an excellent strategist, having the ability to keep his illegal operation going for decades without getting caught. However, he is also shown to be a poor tactician prone to underestimating his opponents, which is why he needs [[TheDragon Mike]] to handle all the short-term plans. This is shown in how Mike was instrumental in helping Gus’ smuggling operation beat Hector’s, and how anytime Mike is not directly involved in a plan, things go wrong for Gus. Walt, on the other hand, is a genius tactician, but a bad strategist. [[spoiler:This end ends up being the reason why even though Walt defeats Fring, he is not able to replicate his business strategy that kept him going for a very long time. He ends up being caught after a year and a half, and forced to go into hiding]].
Is there an issue? Send a MessageReason:
None


* In UsefulNotes/TheVietnamWar the Tet Offensive was a textbook example of a tactical disaster which was still a strategic victory. The attack failed all of its objectives, and the Vietcong guerillas were essentially ended as an independent force. However the news broadcasts of the battles shattered the Americans' already faltering political will, leading to American troop withdrawal and ultimately a Northern victory.

to:

* In UsefulNotes/TheVietnamWar UsefulNotes/TheVietnamWar, the Tet Offensive was a textbook example of a tactical disaster which was still a strategic victory. The attack failed all of its objectives, and the Vietcong guerillas were essentially ended as an independent force. However the news broadcasts of the battles shattered the Americans' already faltering political will, leading to American troop withdrawal and ultimately a Northern victory.
Is there an issue? Send a MessageReason:
None


** Given Rome's advantages in manpower, superior land troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battle after battle until Rome was brought to its knee before Carthage itself got exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Roman pride and morale was unbreakable. Rome's losses were ultimately not enough to even the strategical imbalance. Eventually, Carthagian losses in the Iberian Peninsula and attacks on their homeland forced Hannibal's retreat leading to Hannibal's famous loss at Zama. Interestingly, Hannibal's loss at Zama was a ''tactical'' defeat. He forced his elephants to drink wine and sent them to ravage the Roman lines. The Romans simply parted ranks and did not antagonize the elephants, allowing them to pass through unharmed then drove them off with a missile attack. The elephants then turned around [[HoiseByHisOwnPetard and stampeded his own troops]] who proceeded to panic and fight back, drawing the elephants full ire. Without his heaviest assets and facing better trained and armed and armored troops, Hannibal lost unit after unit due to inexperience and, thus, couldn't surround his opponent as normal. It all ended when his forces hit from behind by Rome's cavalry fresh off their victory over the Carthagian cavalry.

to:

** Given Rome's advantages in manpower, superior land troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battle after battle until Rome was brought to its knee before Carthage itself got exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Roman pride and morale was unbreakable. Rome's losses were ultimately not enough to even the strategical imbalance. Eventually, Carthagian losses in the Iberian Peninsula and attacks on their homeland forced Hannibal's retreat leading to Hannibal's famous loss at Zama. Interestingly, Hannibal's loss at Zama was a ''tactical'' defeat. He forced his elephants to drink wine and sent them to ravage the Roman lines. The Romans simply parted ranks and did not antagonize the elephants, allowing them to pass through unharmed then drove them off with a missile attack. The elephants then turned around [[HoiseByHisOwnPetard [[HoistByHisOwnPetard and stampeded his own troops]] who proceeded to panic and fight back, drawing the elephants full ire. Without his heaviest assets and facing better trained and armed and armored troops, Hannibal lost unit after unit due to inexperience and, thus, couldn't surround his opponent as normal. It all ended when his forces hit from behind by Rome's cavalry fresh off their victory over the Carthagian cavalry.
Is there an issue? Send a MessageReason:
None


** Given Rome's advantages in manpower, superior land troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battles over battles until Rome was brought to its knee before Carthage itself gots exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Rome's losses were ultimately not enough to even the strategical imbalance.

to:

** Given Rome's advantages in manpower, superior land troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battles over battles battle after battle until Rome was brought to its knee before Carthage itself gots got exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Roman pride and morale was unbreakable. Rome's losses were ultimately not enough to even the strategical imbalance. Eventually, Carthagian losses in the Iberian Peninsula and attacks on their homeland forced Hannibal's retreat leading to Hannibal's famous loss at Zama. Interestingly, Hannibal's loss at Zama was a ''tactical'' defeat. He forced his elephants to drink wine and sent them to ravage the Roman lines. The Romans simply parted ranks and did not antagonize the elephants, allowing them to pass through unharmed then drove them off with a missile attack. The elephants then turned around [[HoiseByHisOwnPetard and stampeded his own troops]] who proceeded to panic and fight back, drawing the elephants full ire. Without his heaviest assets and facing better trained and armed and armored troops, Hannibal lost unit after unit due to inexperience and, thus, couldn't surround his opponent as normal. It all ended when his forces hit from behind by Rome's cavalry fresh off their victory over the Carthagian cavalry.
Is there an issue? Send a MessageReason:
None


** Given Rome's advantages in manpower, superior land troops and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battles over battles until Rome was brought to its knee before Carthage itself gots exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Rome's losses were ultimately not enough to even the strategical imbalance.

to:

** Given Rome's advantages in manpower, superior land troops troops, and naval supremacy, Carthage's defeat was only a matter of time right from the start. Hannibal's best chance was to bring war to Roman homeland and win battles over battles until Rome was brought to its knee before Carthage itself gots exhausted. He almost achieved that - a string of defeats costing as much as one fifth of total adult male population would have broken any other civilization, unfortunately this was [[BadassArmy Rome]]. Rome's losses were ultimately not enough to even the strategical imbalance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is a theme of Series/BreakingBad (and Series/BetterCallSaul )when it comes to the differences between Walter White and Gustavo Fring. Gustavo is an excellent strategist, having the ability to keep his illegal operation going for decades without getting caught. However, he is also shown to be a poor tactician prone to underestimating his opponents, which is why he needs [[TheDragon Mike]] to handle all the short-term plans. This is shown in how Mike was instrumental in helping Gus’ smuggling operation beat Hector’s, and how anytime Mike is not directly involved in a plan, things go wrong for Gus. Walt, on the other hand, is a genius tactician, but a bad strategist. [[spoiler:This end up being the reason why even though Walt defeats Fring, he is not able to replicate his business strategy that kept him going for a very long time. He ends up being caught after a year and a half, and forced to go into hiding]].
Is there an issue? Send a MessageReason:
None


* In UsefulNotes/TheVietnamWar the Tet Offensive was a textbook example of a tactical disaster which was still a strategic victory. The attack failed all of its objectives, and the North Vietnamese Army were essentially ended as an independent force. However the news broadcasts of the battles shattered the Americans' already faltering political will, leading to American troop withdrawal and ultimately a Northern victory.

to:

* In UsefulNotes/TheVietnamWar the Tet Offensive was a textbook example of a tactical disaster which was still a strategic victory. The attack failed all of its objectives, and the North Vietnamese Army Vietcong guerillas were essentially ended as an independent force. However the news broadcasts of the battles shattered the Americans' already faltering political will, leading to American troop withdrawal and ultimately a Northern victory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/LegendOfGalacticHeroes'' has the Free Planets Alliance doing really well against the Galactic Empire in fleet battles, scoring tactical victories for several generations. At a certain point, Admiral Bruce Ashbey is asked if he wants a bigger fleet or a fortress in a strong strategic position. He chooses the bigger fleet. The Alliance ends up winning the battle, but the empire reacts by building Iserlohn fortress, which in the long run ends up giving the Empire the strategic advantage.
Is there an issue? Send a MessageReason:
None


* Overhaul in ''Manga/MyHeroAcademia'' shows the issues of being a good strategist but a poor tactician. His grand plan of allowing the Yakuza (namely, his group Shie Hassaikai) to return to power in the Japanese underworld involves creating special drugs that can [[PowerNullifier nullify the quirks of those shot]]. However when the chips are finally down, Overhaul's lack of improvisation ability forces him to rely on brute force. Not to mention, his lack of short-term foresight contributes to Shie Hassaikai's demise as shown when his decision to assault the League of Villains and cow them into serving the Hassaikai as powerful subordinates backfires [[spoiler:as the League of Villains only feign loyalty to allow Toga & Twice into their base, giving the duo the opportunity to sabotage Shie Hassaikai during an assault by the heroes in retaliation.]]

to:

* Overhaul in ''Manga/MyHeroAcademia'' shows the issues of being a good strategist but a poor tactician. His grand He has a solid plan of allowing the Yakuza (namely, his group Shie Hassaikai) to return to power in the Japanese underworld involves by creating special drugs that can [[PowerNullifier nullify the quirks of those shot]]. However when the chips are finally down, Overhaul's lack of improvisation ability forces him to rely on brute force. Not to mention, his lack of short-term foresight contributes to Shie Hassaikai's demise as shown when his decision to assault the League of Villains and cow them into serving the Hassaikai as powerful subordinates backfires [[spoiler:as the League of Villains only feign loyalty to allow Toga & Twice into their base, giving the duo the opportunity to sabotage Shie Hassaikai during an assault by the heroes in retaliation.]]
Is there an issue? Send a MessageReason:
None


* In UsefulNotes/WorldWarII the opening stages sometimes seem like a series of opportunistic attacks and desperate reactions called strategy after the fact, or not as the case may be. To some degree this is true; it is harder to develop strategy than it sounds, and the combatants were feeling each other out. As it developed the main German strategy seems to have been to expand their territory eastward. Britain's strategy was to survive and annoy Germany. Russia's was to wear Germany out by attrition until it could start attacking and roll over her (once nicknamed "the steamroller"), allowing Germany the initiative until the middle of the war. When America entered, the main strategy of the Allies was to concentrate on Germany ([[http://en.wikipedia.org/wiki/Europe_first the "Europe First" grand strategy]]); as Germany and Japan were too far away to effectively help each other[[note]]Consider trying to get a shipment from Germany to Japan by sea. If going directly from Germany, you have to exit the North Sea which was easy enough for the Royal Navy to close, and they did. No matter, for the Nazis: they controlled most of Europe, and could go from the Netherlands, France, or Italy. Except no: The fastest route from Europe to Japan goes through the Mediterranean and then the Indian Ocean via the Suez Canal and the Red Sea... which means that (1) you have to get ''in'' the Mediterranean (good luck getting past British-controlled Gibraltar if your shipment is coming from the Atlantic), you then (2) have to get ''out'' of the Mediterranean, and the only exit of any use to you is the Suez Canal... which is controlled by the British. OK, forget the Suez shortcut, just do it the old fashioned way where you go around Africa. Except that doesn't work either, as you have few friendly ports where you can resupply in Africa (some of the Vichy-controlled colonies- although they didn't stay Vichy-controlled for very long- and possibly some of the Spanish ones, although probably not), so that doesn't work. This, incidentally, is one reason the Germans were so interested in gaining control of Iraq and other bits of the Middle East; send your shipment across neutral Turkey to Iraq, then go out by sea to Japan. Except no, because the Royal Navy holds the Strait of Hormuz, and also you will have no resupply between Basra and Jakarta (Japanese-held pretty early on). And don't even ''think'' about trying to get it overland: Anglo-Soviet occupied Persia, British India, and Soviet-American-backed Republican China are all in the way!. All of this explains why most exchanges between Germany and Japan were practiced using submarines ([https://en.wikipedia.org/wiki/Yanagi_missions Yanagi missions], for example)[[/note]], all the Allies could get a chunk of Germany; and Germany had more resources, which meant if they ended up only able to subjugate one, they could afford to think about Japan later, but not vice-versa. Meanwhile, Mussolini concentrated on tactical victories early in North Africa, trying to seize routes between Axis-friendly colonies and local states, but neglected to think about the kind of long-term, well-buffered logistics and training needed to keep the distrusting Royal and Party forces working together, well-fed, and in solid morale. When the Vichy French and Royal Marina navies started taking heavy losses, the Italians couldn't defend themselves, and the Allies rolled through their positions after some early hitches. Eventually, the Germans took over Mediterranean defense, and even that wasn't enough: the Allies could outspend them three-to-one, and had regained control of the entire Med within a year and a half after that.

to:

* In UsefulNotes/WorldWarII the opening stages sometimes seem like a series of opportunistic attacks and desperate reactions called strategy after the fact, or not as the case may be. To some degree this is true; it is harder to develop strategy than it sounds, and the combatants were feeling each other out. As it developed the main German strategy seems to have been to expand their territory eastward. Britain's strategy was to survive and annoy Germany. Russia's was to wear Germany out by attrition until it could start attacking and roll over her (once nicknamed "the steamroller"), allowing Germany the initiative until the middle of the war. When America entered, the main strategy of the Allies was to concentrate on Germany ([[http://en.wikipedia.org/wiki/Europe_first the "Europe First" grand strategy]]); as Germany and Japan were too far away to effectively help each other[[note]]Consider trying to get a shipment from Germany to Japan by sea. If going directly from Germany, you have to exit the North Sea which was easy enough for the Royal Navy to close, and they did. No matter, for the Nazis: they controlled most of Europe, and could go from the Netherlands, France, or Italy. Except no: The fastest route from Europe to Japan goes through the Mediterranean and then the Indian Ocean via the Suez Canal and the Red Sea... which means that (1) you have to get ''in'' the Mediterranean (good luck getting past British-controlled Gibraltar if your shipment is coming from the Atlantic), you then (2) have to get ''out'' of the Mediterranean, and the only exit of any use to you is the Suez Canal... which is controlled by the British. OK, forget the Suez shortcut, just do it the old fashioned way where you go around Africa. Except that doesn't work either, as you have few friendly ports where you can resupply in Africa (some of the Vichy-controlled colonies- although they didn't stay Vichy-controlled for very long- and possibly some of the Spanish ones, although probably not), so that doesn't work. This, incidentally, is one reason the Germans were so interested in gaining control of Iraq and other bits of the Middle East; send your shipment across neutral Turkey to Iraq, then go out by sea to Japan. Except no, because the Royal Navy holds the Strait of Hormuz, and also you will have no resupply between Basra and Jakarta (Japanese-held pretty early on). And don't even ''think'' about trying to get it overland: Anglo-Soviet occupied Persia, British India, and Soviet-American-backed Republican China are all in the way!. All of this explains why most exchanges between Germany and Japan were practiced using submarines ([https://en.([[https://en.wikipedia.org/wiki/Yanagi_missions Yanagi missions], missions]], for example)[[/note]], all the Allies could get a chunk of Germany; and Germany had more resources, which meant if they ended up only able to subjugate one, they could afford to think about Japan later, but not vice-versa. Meanwhile, Mussolini concentrated on tactical victories early in North Africa, trying to seize routes between Axis-friendly colonies and local states, but neglected to think about the kind of long-term, well-buffered logistics and training needed to keep the distrusting Royal and Party forces working together, well-fed, and in solid morale. When the Vichy French and Royal Marina navies started taking heavy losses, the Italians couldn't defend themselves, and the Allies rolled through their positions after some early hitches. Eventually, the Germans took over Mediterranean defense, and even that wasn't enough: the Allies could outspend them three-to-one, and had regained control of the entire Med within a year and a half after that.

Top