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* PuzzleBox\\
These kinds of boxes require to solve puzzles on them in order to unlock them and get the items you need for other puzzles to further your progress.
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Ubiquitous in {{Puzzle Game}}s.

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This is covered by Three Plus Five Make Four. Also removed a circular link


!!Other types of {{Stock Video Game Puzzle}}s:

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!!Other types of {{Stock Stock Video Game Puzzle}}s:
Puzzles:



* '''Water Level Puzzle.''' You are in Watery Area A. You need to get to Dry Area B and Submerged Area C. You could do that if the level of the water in Watery Area A was a bit higher or lower--luckily, you can manipulate the water level, and must do so to reach where you need to go.
** '''Current Flow Puzzle.''' Related to the above, this kind of puzzle requires you to redirect the flow of something (frequently water, but it can also be air or electricity) to somewhere else. Generally comes in two forms: The "switch" variety, where you can hit a variety of switches to change the flow of water/electricity/whatever, and usually must find the right combination to hit (ControlRoomPuzzle), and the "pipe" version, where you must use a (usually) limited number of pieces to create an unbroken path for the water/electricity/whatever to take.

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* '''Water Level Puzzle.''' You are in Watery Area A. You need to get to Dry Area B and Submerged Area C. You could do that if the level of the water in Watery Area A was a bit higher or lower--luckily, you can manipulate the water level, and must do so to reach where you need to go.
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'''Current Flow Puzzle.''' Related to the above, this This kind of puzzle requires you to redirect the flow of something (frequently water, but it can also be air or electricity) to somewhere else. Generally comes in two forms: The "switch" variety, where you can hit a variety of switches to change the flow of water/electricity/whatever, and usually must find the right combination to hit (ControlRoomPuzzle), and the "pipe" version, where you must use a (usually) limited number of pieces to create an unbroken path for the water/electricity/whatever to take.
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Made


* '''Tile Flipping Puzzle.''' Or a "switch light puzzle," on occasion. Hitting a switch or {{Ground Pound}}ing a tile causes it and two close (or related) tiles to turn over. You must flip them all over, sometimes within a time limit. This also covers all variations where you must set all members of object X to state Y, when action Z causes nearby members of object X to switch states.

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* TileFlippingPuzzle \\
Use switches that can only control multiple tiles to set up a specific pattern of tiles.



A puzzle or setup whose solution requires working around mechanisms, elements or objects with two or more states.

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A puzzle or setup whose solution requires working around mechanisms, elements or objects with two or more states.states, and those states are controlled by a single switch.
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Tropes that are also Stock Video Game Puzzles include:

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\nTropes ----
!!Tropes
that are also Stock Video Game Puzzles include:



Other types of {{Stock Video Game Puzzle}}s:

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Other !!Other types of {{Stock Video Game Puzzle}}s:



* '''Spelling Bee Puzzle.''' You have to spell out something, usually the name of an important character, with unconventional means. Usually you have to trigger switches with letters written on them to spell out the name, often in a time limit. Sometimes part of the puzzle is realizing what it is you need to spell.

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* '''Spelling Bee Puzzle.''' You have to spell out something, usually the name of an important character, with unconventional means. Usually Usually, you have to trigger switches with letters written on them to spell out the name, often in a time limit. Sometimes part of the puzzle is realizing what it is you need to spell.



* '''Entrapment Puzzle.''' You need to catch an NPC within a confined area, but the NPC moves too quickly for you to keep up with. You must corner them and block off their only way of escaping, typically by chasing them into a dead end. In some instances you may need to set up a roadblock in their path.

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* '''Entrapment Puzzle.''' You need to catch an NPC within a confined area, but the NPC moves too quickly for you to keep up with. You must corner them and block off their only way of escaping, typically by chasing them into a dead end. In some instances instances, you may need to set up a roadblock in their path.



{{Stock Puzzle}}s, while a few have graduated to become a Stock Video Game Puzzle, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideoGameObjectives.

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{{Stock Puzzle}}s, while a few have graduated to become a Stock Video Game Puzzle, Puzzles, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideoGameObjectives.
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** '''Quick Switch Puzzle.''' Related to above, you must find a way to trigger a number of quickly-deactivated switches within a time limit. The solution can involve everything from an attack that hits multiple targets at once, [[SprintShoes moving faster than usual]], or getting an NPC ally to trigger switches at the same time you do. This can also involve other things than hitting switches--there's also things like [[VideoGame/TheLegendOfZelda lighting torches.]]

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** '''Quick Switch Puzzle.''' Related to above, you must find a way to trigger a number of quickly-deactivated switches within a time limit. The solution can involve everything from an attack that hits multiple targets at once, [[SprintShoes moving faster than usual]], or getting an NPC ally to trigger switches at the same time you do. This can also involve other things than hitting switches--there's also things like [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda lighting torches.]]
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* '''RubeGoldbergDevice Delivery Service.''' You need to get Object A to Point B to fulfill some purpose. However, lots of things stand in your way--things that can harm what you're carrying, take it away, et cetera. You have to find a way to get Object A to point B, frequently involving a long, convoluted device or series of actions. Kind of an object-oriented EscortMission.

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* '''RubeGoldbergDevice Delivery Service.''' You need to get Object A to Point B to fulfill some purpose. However, lots of things stand in your way--things that can harm what you're carrying, take it away, et cetera. You have to find a way to get Object A to point B, frequently involving a long, convoluted device or series of actions. Kind Usually a gameplay version of an object-oriented EscortMission. ProductDeliveryOrdeal.
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* MemoryMatchMiniGame \\
Those mini-games where you flip over two tiles at a time, trying to find matching pairs.
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A puzzle immune to standard logic; you have to look at the problem in a completely unintuitive way.

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A puzzle immune to standard logic; you have to look at the problem in a completely unintuitive way. Commonly uses {{Riddle}}s for framing.
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* TogglingSetpiecePuzzle \\
A puzzle or setup whose solution requires working around mechanisms, elements or objects with two or more states.
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->''"Wait, I'm sinking--[[OhCrap oh!]] ...I can't believe I fell for that obvious VideoGame trap, the sinking platform."''

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->''"Wait, I'm sinking--[[OhCrap oh!]] ...sinking--oh! ...I can't believe I fell for that obvious VideoGame trap, the sinking platform."''



* '''Rendezvous Puzzle.''' You have two characters who must meet each other, and you must get them to each other. You will be able to control both characters, and this sometimes means using characters you [[GuestStarPartyMember don't normally get to play as.]] Sometimes involves a DoublePlay, and sometimes it even involves solving one of the other StockVideoGamePuzzle types above!

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* '''Rendezvous Puzzle.''' You have two characters who must meet each other, and you must get them to each other. You will be able to control both characters, and this sometimes means using characters you [[GuestStarPartyMember don't normally get to play as.]] Sometimes involves a DoublePlay, and sometimes it even involves solving one of the other StockVideoGamePuzzle Stock Video Game Puzzle types above!



Not to be confused with [[StockPuzzle Stock Puzzles]], which are riddles or logic/math problems that often appear in video games, but don't necessarily ''have'' to; a StockVideoGamePuzzle is something you wouldn't see outside of a video game or, rarely, a novel or movie.

{{Stock Puzzle}}s, while a few have graduated to become a StockVideoGamePuzzle, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideoGameObjectives.

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Not to be confused with [[StockPuzzle Stock Puzzles]], {{Stock Puzzle}}s, which are riddles or logic/math problems that often appear in video games, but don't necessarily ''have'' to; a StockVideoGamePuzzle Stock Video Game Puzzle is something you wouldn't see outside of a video game or, rarely, a novel or movie.

{{Stock Puzzle}}s, while a few have graduated to become a StockVideoGamePuzzle, Stock Video Game Puzzle, are not quite the same thing. See also SolveTheSoupCans, AlphabetSoupCans, and VideoGameObjectives.
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Lots of video game makers want to incorporate puzzles into their games. They give you time to relax your fingers and stretch your brain. Sure, they don't always [[SolveTheSoupCans make sense]], but hey, these are video games, right? They're allowed to [[AcceptableBreaksFromReality break from reality]] now and again. However, certain puzzles are... far more common than others. How many times have you seen a door flanked by two switches and a [[BlockPuzzle block?]] How about a door that will only open if you complete an [[SolveTheSoupCans arbitrary]] tile-flipping puzzle? Probably a million times, right? These are the {{Stock Video Game Puzzle}}s. Almost every adventure game in existence uses at least one of them somewhere.

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Lots of video game makers want to incorporate puzzles into their games. They give you time to relax your fingers and stretch your brain. Sure, they don't always [[SolveTheSoupCans make sense]], but hey, these are video games, right? They're allowed to [[AcceptableBreaksFromReality break from reality]] now and again. However, certain puzzles are... far more common than others. How many times have you seen a door flanked by two switches and a [[BlockPuzzle block?]] How about a door that will only open if you complete an [[SolveTheSoupCans arbitrary]] tile-flipping puzzle? Probably a million times, right? These are the {{Stock Stock Video Game Puzzle}}s.Puzzles. Almost every adventure game in existence uses at least one of them somewhere.

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