History Main / SticksToTheBack

21st Apr '18 2:10:09 PM WildKatGirl
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* ''VideoGame/{{Xenoblade}}'' has this particularlhy blatantly, given [[{{BFS}} the size of some weapons]]. Something interesting is the two characters who don't use something with a sheathe (Sharna's [[{{BFG}} Ether rifles]] and Reyn's [[SwissArmyWeapon massive shields with gun and sword attachments]]) visibly duck under their weapons as they put them away, suggesting the presence of an invisible strap. Shulk uses the Monado for a great portion of the game, which makes it all the more blatant when some camera angles show you that the thing isn't even ''touching'' his back at all.

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* ''VideoGame/{{Xenoblade}}'' has this particularlhy particularly blatantly, given [[{{BFS}} the size of some weapons]]. Something interesting is the two characters who don't use something with a sheathe (Sharna's (Sharla's [[{{BFG}} Ether rifles]] and Reyn's [[SwissArmyWeapon massive shields with gun and sword attachments]]) visibly duck under their weapons as they put them away, suggesting the presence of an invisible strap. Shulk uses the Monado for a great portion of the game, which makes it all the more blatant when some camera angles show you that the thing isn't even ''touching'' his back at all.
11th Mar '18 2:11:51 PM nombretomado
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When you're an ActionAdventure Hero, lacking a HyperspaceArsenal can be somewhat problematic: carrying that {{BFS}} around is not only tiresome, it also takes away a free hand that would see much better use in [[LeParkour the complex acrobatics]] that are so common in your line of work. Luckily, TropeCo has the next best thing to offer: a form of {{Hand Wav|e}}ing that lets the badass just [[DoubleEntendre slide his pointy tool]] along his dorsum and have it held in place by some invisible force.

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When you're an ActionAdventure Hero, lacking a HyperspaceArsenal can be somewhat problematic: carrying that {{BFS}} around is not only tiresome, it also takes away a free hand that would see much better use in [[LeParkour the complex acrobatics]] that are so common in your line of work. Luckily, TropeCo TropeCo/TropeCo has the next best thing to offer: a form of {{Hand Wav|e}}ing that lets the badass just [[DoubleEntendre slide his pointy tool]] along his dorsum and have it held in place by some invisible force.
7th Mar '18 2:03:23 PM LucaEarlgrey
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* The ''VideoGame/MonsterHunter'' series exhibits this in every game made so far. The games various {{BFS}}s, bows, lances, gunlances and hammers all stick to the players back or hips when not in use. Slightly averted with the Longsword as it is held in a sheathe, although the sheath itself SticksToTheBack. Shields however are attached firmly to the arm.

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* The ''VideoGame/MonsterHunter'' series exhibits this in every game made so far. The games various {{BFS}}s, bows, lances, gunlances and hammers all stick to the players back or hips when not in use. Slightly averted with the Longsword as it is held in a sheathe, although the sheath itself SticksToTheBack. Shields however are attached firmly to the arm. Furthermore, the bigger weapons actually have smaller models when you're carrying them on your back, as they'd clip through the ground otherwise.
22nd Feb '18 10:11:55 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games also fall into it, though it is most noticeable in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Many one-handed swords and daggers do actually have sheaths. Sheaths that stick to the hip and clip through your leg when you crouch.

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* Throughout ''Franchise/TheElderScrolls'' games also fall into it, though series, whenever a weapon isn't being pulled from {{Hammerspace}}, it is most noticeable in this trope instead. Large two-handed weapons (claymores, battle axes, bows, etc.) typically just stick to the back, while smaller weapons like daggers and one-handed axes appear to be stuck to the hip. Starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Many Oblivion]]'', most one-handed swords and daggers do actually have sheaths. Sheaths that stick gain a sheath, but these sheaths still appear to simply be stuck to the character's hip and (and often clip through your the character's leg when you crouch.crouching).
14th Feb '18 2:43:43 AM Cryoclaste
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* ''VideoGame/TheWitcher'' was originally going to avert this --- pre-release screenshots show both of Geralt's swords in sheaths on his back -- but the sheaths were dropped not long before release, making the game fall square into this trope. There is a third-party mod however that adds the sheaths back into the game (although they don't clip properly during the sheathing/unsheathing animations). This is also shown by how he draws his sword: rather then just removing it from his back like a fridge magnet he pulls it up and out, keeping it straight as if it were in a scabbard. He does the same when putting it away again, holding it partially by the blade. Proper back sheaths for Geralt's swords did manage to make it into ''TheWitcher 2''.

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* ''VideoGame/TheWitcher'' was originally going to avert this --- pre-release screenshots show both of Geralt's swords in sheaths on his back -- but the sheaths were dropped not long before release, making the game fall square into this trope. There is a third-party mod however that adds the sheaths back into the game (although they don't clip properly during the sheathing/unsheathing animations). This is also shown by how he draws his sword: rather then just removing it from his back like a fridge magnet he pulls it up and out, keeping it straight as if it were in a scabbard. He does the same when putting it away again, holding it partially by the blade. Proper back sheaths for Geralt's swords did manage to make it into ''TheWitcher 2''.''VideoGame/TheWitcher2''.
16th Dec '17 7:04:54 PM AuraXtreme
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** The trope is taken to absurd new heights in the prequel ''VideoGame/CrisisCore''. [[WalkingShirtlessScene Shirtless Zack]] wields an '''[[ParasolOfPain umbrella]]''' that does as much damage as the Buster Sword, and when the "DMW" FinishingMove associated with Angeal is activated, the umbrella is magically attached to his half-naked body while he does uppercuts and roundhouse kicks. To clarify, the round thing ''is'' a magnet. Angeal's being an ArtificialHuman might [[JustifiedTrope explain how he can easily overcome the pull of a magnet strong enough to carry a Buster Sword]]. Furthermore, cosplayers have replicated the effect in RealLife, just [[http://www.cosplay.com/photo/1460031/ see here]].

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** The trope is taken to absurd new heights in the prequel ''VideoGame/CrisisCore''. [[WalkingShirtlessScene Shirtless Zack]] wields an '''[[ParasolOfPain umbrella]]''' that does as much damage as the Buster Sword, and when the "DMW" FinishingMove associated with Angeal is activated, the umbrella is magically attached to his half-naked body while he does uppercuts and roundhouse kicks. To clarify, the round thing ''is'' a magnet. Angeal's being an ArtificialHuman might [[JustifiedTrope explain how he can easily overcome the pull of a magnet strong enough to carry a Buster Sword]].Sword]], and both of its successive wielders are {{Empowered Badass Normal}}s. Furthermore, cosplayers have replicated the effect in RealLife, just [[http://www.cosplay.com/photo/1460031/ see here]].


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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is [[ZigZaggedTrope all over the place with this one]]. One-handed swords and such get proper sheaths. {{BFS}}es like claymores get rings through which the blade slides, while spears and halberds have two-strapped holsters. Bokoblin/Moblin weapons like [[CarryABigStick Boko Clubs]], or {{Improvised Weapon}}s like sticks and mops lack fastens entirely. However, all outfits have a belt or chain going around Link's torso, and if you [[WalkingShirtlessScene decide to forego those]], Link automatically equips one after the first time he picks up a weapon[[labelnote:*]]unless 'the first time you pick up a weapon' happens to be the ''[[SelfImposedChallenge drawing of the Master Sword]]''[[/labelnote]], so it's safe to assume Hylian Velcro survived the Great Calamity.
28th Nov '17 7:52:37 AM SolidSonicTH
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* Non-RPG variant example: The guitars in ''VideoGame/RockBand'' 1 and 2 have no shoulder straps. Yet they don't move... apparently because they stick to your ''belt buckle''.
** This has been done since the original ''VideoGame/GuitarHero'' game, and has never been addressed.

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* Non-RPG variant example: The guitars in ''VideoGame/RockBand'' 1 and 2 have no shoulder straps. Yet they don't move... apparently because they stick to your ''belt buckle''.
buckle''. The characters even have animations for removing the guitar after completing a song yet they don't actually pull anything off their shoulder.
** This has been done since the original ''VideoGame/GuitarHero'' game, and has never been addressed.game. Supposedly this is due to odd collision physics that can occur with trying to animate a real-time guitar strap while the characters are moving.
25th Oct '17 10:31:53 PM ChilledXSocks
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* ''VideoGame/RuneScape'' also does this as well.
1st Oct '17 8:58:38 PM kome360
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1st Oct '17 8:58:37 PM kome360
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* ''VideoGame/NierAutomata'': Electromagnets keep weapons hovering behind the androids' backs.
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