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Fixed minor typos


* Simoultaneously averted ''and'' played straight in an episode of the 90's ''{{Zorro}}'' revival: Having caught Don Diego's servant Felipe listening in on their plans, and told it's OK as he's deaf, one bad guy fires his huge musket right beside his ear -- at which another bad guy who was close by mutters "And now I am [deaf] too!" The kicker? Felipe (common to most versions of this character) is only ''pretending'' to be deaf, and while he passes the gunshot test, when he's rescued by Zorro a few short hours later he's clearly hearing him normally.

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* Simoultaneously Simultaneously averted ''and'' played straight in an episode of the 90's ''{{Zorro}}'' revival: Having caught Don Diego's servant Felipe listening in on their plans, and told it's OK as he's deaf, one bad guy fires his huge musket right beside his ear -- at which point another bad guy who was close by mutters "And now I am [deaf] too!" The kicker? Felipe (common to most versions of this character) is only ''pretending'' to be deaf, and while he passes the gunshot test, when he's rescued by Zorro a few short hours later he's clearly hearing him normally.

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Deleted \"Mythbusters\" entry (which amounted to \"they normally use ear protection\"). This series has real people firing real guns, so you\'d expect them to avoid real deafness by wearing protection. As the trope is about fictional shooters skipping protection but not suffering real effects, the Mythbusters entry appears misplaced (IMHO).


* ''MythBusters'' is generally good about showing the team using hearing protection.
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Elaborated upon due to personal experience.


In RealLife hearing protection exists for a reason. Exposure to 140 decibels (the loudness of gunfire) can cause pain and permanent hearing loss. That's why people at a shooting range typically wear earplugs.

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In RealLife hearing protection exists for a reason. Exposure to 140 decibels (the loudness of gunfire) can cause pain and permanent hearing loss. That's why people at a shooting range typically are required to wear earplugs.
earplugs, with frequent shooters investing a lot into top-notch protection.

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* Hell, this troper plays the clarinet in an ''orchestra.'' Players who sit in front of the trumpet section are issued earplugs because if you sit in front of any decent trumpeter, when the music gets loud and/or intense, ''you face the very real threat of having your eardrums ruptured.''
* As an amateur musician (drummer) with a fair bit of performance experience, this troper takes issue with people who do not use ear protection when practicing with very loud insrtuments. While it's okay in a large room with minimal reverb, in a tiny basement rehearsal space like mine, earplugs are necessary. When a foolish bassist refused to take a pair of earplugs, this troper gave a quick demonstration on why his basement, when combined with a drum kit, will make you deaf. As the bassist tuned, I simply hit a crash cymbal with an ordinary amount of force. In this room, that creates around 120 decibels of volume. The bassist got the point.

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* Hell, this troper plays the clarinet in an ''orchestra.'' Players In orchestras players who sit in front of the trumpet section are issued earplugs because if you sit in front of any decent trumpeter, when the music gets loud and/or intense, ''you face the very real threat of having your eardrums ruptured.''
* As an amateur musician (drummer) with a fair bit of performance experience, this troper takes issue with people who do not use ear protection when practicing with very loud insrtuments. While it's okay in a large room with minimal reverb, in a tiny basement rehearsal space like mine, earplugs are necessary. When a foolish bassist refused to take a pair of earplugs, this troper gave a quick demonstration on why his basement, when combined with a drum kit, will make you deaf. As the bassist tuned, I simply hit a crash cymbal with an ordinary amount of force. In this room, that creates around 120 decibels of volume. The bassist got the point.
''



* This troper's brother was deafen for a month after a M1 Abrams tank fired its main cannon....50 yards away.
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* This troper's brother was deafen for a month after a M1 Abrams tank fired its main cannon....50 yards away.
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* In the 2010 remake of ''TrueGrit'', several characters fire their guns in the air with the cylinder only inches away from their ears.
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* Averted in the SurvivalOfTheFittest Mini "The Program" with Matt Gourlay a number of times; almost everything he does in the compound takes place in the warehouse, and every time a gun is fired at him (or he fires at someone) he's left deaf, with a headache, and blind from the muzzle flash in a dark building. When [[spoiler: John Ferrara steals his gun and kills him]], even shooting one round outside causes him to lose some hearing; while practicing at the firing range afterward, it's noted that his hearing had not fully recovered and the subsequent shots seemed quieter.
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* Played incredibly straight in the {{Kickass}} film adaptation, where Dave has the superpower of "[[http://likestoramble.com/2010/07/17/kick-ass/ not going deaf when firing two Gatling guns on either side of his head]]".

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* Played incredibly straight in the {{Kickass}} ''{{Kickass}}'' film adaptation, where Dave has the superpower of "[[http://likestoramble.com/2010/07/17/kick-ass/ not going deaf when firing two Gatling guns on either side of his head]]".
head]]".
** He could be wearing good earplugs under that cowl, for all we know.
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** Also averted in ''[[StarWarsExpandedUniverse The New Rebellion]]''. After some bombs go off in the Senate chamber, Leia is deaf for a few days, until she's had some medical treatment. During that period, she lipreads.
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fixed a redlink (not a wikiword)


** Also lampshaded in a later episode, where the Agents are driving around decked out with MP5 submachine guns in anticipation of a major shootout. Hotch tells Rossi "Try not to shoot that inside the car", to which Rossi remarks "You mean, try not to deafen you?" "Exactly." A few minutes and one ATV-riding, heavy machinegun-equipped unsub later, Morgan and Prentiss show up in an SUV and Morgan shoots the unsub right through his own SUV's window. Prentiss lambasts him for blowing away her eardrums.

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** Also lampshaded in a later episode, where the Agents are driving around decked out with MP5 [=MP5=] submachine guns in anticipation of a major shootout. Hotch tells Rossi "Try not to shoot that inside the car", to which Rossi remarks "You mean, try not to deafen you?" "Exactly." A few minutes and one ATV-riding, heavy machinegun-equipped unsub later, Morgan and Prentiss show up in an SUV and Morgan shoots the unsub right through his own SUV's window. Prentiss lambasts him for blowing away her eardrums.
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Most "aversions" that involve a character's hearing being affected (and the effect being demonstrated on the other side of the FourthWall) go under ShellShockSilence, the TruthInTelevision version.

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Most "aversions" that involve a character's hearing being affected (and the effect being demonstrated on the other side of the FourthWall) go under ShellShockSilence, the TruthInTelevision version.
version. Note that similar to LawOfInverseRecoil, aversions that don't fall under ShellShockSilence are usually found in comedies.



* As an amateur musician (drummer) with a fair bit of performance experience, this troper takes issue with people who do not use ear protection when practising with very loud insrtuments. While it's okay in a large room with minimal reverb, in a tiny basement rehearsal space like mine, earplugs are necessary. When a foolish bassist refused to take a pair of earplugs, this troper gave a quick demonstration on why his basement, when combined with a drum kit, will make you deaf. As the bassist tuned, I simply hit a crash cymbal with an ordinary amount of force. In this room, that creates around 120 decibels of volume. The bassist got the point.

to:

* As an amateur musician (drummer) with a fair bit of performance experience, this troper takes issue with people who do not use ear protection when practising practicing with very loud insrtuments. While it's okay in a large room with minimal reverb, in a tiny basement rehearsal space like mine, earplugs are necessary. When a foolish bassist refused to take a pair of earplugs, this troper gave a quick demonstration on why his basement, when combined with a drum kit, will make you deaf. As the bassist tuned, I simply hit a crash cymbal with an ordinary amount of force. In this room, that creates around 120 decibels of volume. The bassist got the point.
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-->'''Joey:''' ''[running through a script]'' Dude, [[NoIndoorVoice why are you shouting?]]

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-->'''Joey:''' ''[running through a script]'' Dude, [[NoIndoorVoice why are you shouting?]]there's no need to shout.]]
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-->--''{{Friends}}''

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-->--''{{Friends}}''
--->--''{{Friends}}''
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-->'''Joey:''' ''[running through a script]'' Dude, [[NoIndoorVoice why are you shouting?]]
-->'''[[TheSmartGuy Ross:]]''' ''[still shouting]'' There was just an [[StuffBlowingUp explosion]]! [[AvertedTrope My hearing would be impaired!]]
-->--''{{Friends}}''
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minor - spelling correction


* [[IntangibleMan Kitty Pride]] must have these, she's stood at ground zero during everything short of a nuclear blast.

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* [[IntangibleMan Kitty Pride]] Pryde]] must have these, she's stood at ground zero during everything short of a nuclear blast.
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Most "aversions" that involve a character's hearing being affected (and the effect being demonstarted on the other side of the FourthWall) go under ShellShockSilence, the TruthInTelevision version.

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Most "aversions" that involve a character's hearing being affected (and the effect being demonstarted demonstrated on the other side of the FourthWall) go under ShellShockSilence, the TruthInTelevision version.

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Too many aversions that belong on Shell Shock Silence


Contrast ShellShockSilence, the TruthInTelevision version.

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Contrast Most "aversions" that involve a character's hearing being affected (and the effect being demonstarted on the other side of the FourthWall) go under ShellShockSilence, the TruthInTelevision version.



* Averted in the movie ''{{Children of Men}}'' after Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.
-->'''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts.



* Partially averted in the ''{{Lost}}'' episode "LA X", in which the soundtrack is muted and a faint whining sound played over it to represent some characters having trouble hearing...for a couple of minutes, in the aftermath of a ''nuclear explosion''.

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* Partially averted in the The ''{{Lost}}'' episode "LA X", in which the X" invokes ShellShockSilence by muting soundtrack is muted and a faint whining sound played over it to represent some characters having trouble hearing...but for a couple of minutes, in the aftermath of a ''nuclear explosion''.explosion''? Not quite enough to get it bumped off this page.



* FirstPersonShooter games generally ignore this issue, because it would be difficult to implement and would probably push the game too far on the Sliding Scale of Realism Versus Playability.
** However, some games have special weapons (e.g. Flashbang grenades) which simulate this effect (usually by replacing the game's normal sounds with a high keening, which gradually fades over a few seconds).
** Most first-person shooters have the player take on the role of a soldier, and are thus arguably justified in ignoring this; how many times do you see a soldier on the battlefield stop to put in earplugs?
** Played with in ''{{Half-Life}}'' - being too close to an explosion will result in a ringing sound, along with physical damage. Guns however, are unaffected.
*** And, in the first one, firing a gun inside an air vent is ''really freaking loud''. Not enough to make you deaf, but it hurts your ears.
** It's excusable in games with characters in the military (or otherwise knowing beforehand that they're going to be around gunshots), as it can be assumed they'd know enough to wear earplugs.
* Averted in ''{{Vietcong}}'', where firing a gun, getting shot or standing close to an explosion will result in some seconds of tinnitus. In the "Tunnel Rat" mission, your commanding officer even tells you to stick to using a pistol while in the tunnel, as anything else would make you go deaf.
** Also averted by ''{{Call of Duty}}''.
** And in ''[[UnchartedDrakesFortune Uncharted: Drake's Fortune]]'', though there it's limited to explosions.
* Averted in ''ArmedAssault'' (''[=ArmA=]: Combat Operations'' in the United States), where you can be rendered temporarily deaf by loud sounds such as explosions and rockets be fired nearby (try it from a helicopter!) The ACE mod introduces ringing ears as well.

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* FirstPersonShooter games generally ignore will either have this issue, because or use ShellShockSilence effects depending on where it would be difficult to implement and would probably push the game too far falls on the Sliding Scale of Realism Versus Playability.
** However, some games have special weapons (e.g. Flashbang grenades) which simulate this effect (usually by replacing the game's normal sounds with a high keening, which gradually fades over a
Playability. A few seconds).
examples:
** Most first-person shooters have the player take on the role of a soldier, and are thus arguably justified in ignoring this; how many times do you see a soldier on the battlefield stop to put in earplugs?
** Played with in ''{{Half-Life}}'' - being
Being too close to an explosion in {{Half-Life}} will result in a ringing sound, ShellShockSilence, along with physical damage. Guns however, are unaffected.
*** And, in the first one, firing a gun inside an air vent is ''really freaking loud''. Not enough ** ''[[UnchartedDrakesFortune Uncharted: Drake's Fortune]]'', also limits it to make you deaf, but it hurts your ears.
explosions.
** It's Ditto ''{{FEAR}}'', ''MassEffect'', ''[[BattlefieldSeries Battlefield: Bad Company 2]]''...
** Most "realistic" military shooters use some form of ShellShockSilence effect. That said, SteelEardrums may be
excusable in games with characters in the military (or otherwise knowing beforehand that they're going to be around gunshots), as it can be assumed they'd know enough to wear earplugs.
* Averted in ''{{Vietcong}}'', where firing a gun, getting shot or standing close to an explosion will result in some seconds of tinnitus. In the "Tunnel Rat" mission, your commanding officer even tells you to stick to using a pistol while in the tunnel, as anything else would make you go deaf.
** Also averted by ''{{Call of Duty}}''.
** And in ''[[UnchartedDrakesFortune Uncharted: Drake's Fortune]]'', though there it's limited to explosions.
* Averted in ''ArmedAssault'' (''[=ArmA=]: Combat Operations'' in the United States), where you can be rendered temporarily deaf by loud sounds such as explosions and rockets be fired nearby (try it from a helicopter!) The ACE mod introduces ringing ears as well.
earplugs.



* Averted in the ''{{FEAR}}'' games when it comes to explosions. Everytime an explosion goes off close to the player, the sound drowns out for a bit and you can hear the ringing in your character's ears for a short while.



* ''MassEffect 2'' had a mild aversion; being hit or almost hit with explosions resulted in a brief moment of soundlessness in the game. Otherwise played straight, but possibly justified in that they're military men and women who wear devices in their ears that serve as universal translators; presumably they're capable of filtering out noise as well.
* Likewise averted in ''[[BattlefieldSeries Battlefield: Bad Company 2]]''. Nearby explosions will cause a dull ringing that will drown out other battlefield noises for a couple of seconds.

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* ''MassEffect 2'' had a mild aversion; being hit or almost hit with explosions resulted in a brief moment of soundlessness in the game. Otherwise played straight, but possibly justified in that they're military men and women who wear devices in their ears that serve as universal translators; presumably they're capable of filtering out noise as well.
* Likewise averted in ''[[BattlefieldSeries Battlefield: Bad Company 2]]''. Nearby explosions will cause a dull ringing that will drown out other battlefield noises for a couple of seconds.
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* Averted in ''{{Vietcong}}'', where firing a gun, getting shot or standing close to an explosion will result in some seconds of tinnitus.

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* Averted in ''{{Vietcong}}'', where firing a gun, getting shot or standing close to an explosion will result in some seconds of tinnitus. In the "Tunnel Rat" mission, your commanding officer even tells you to stick to using a pistol while in the tunnel, as anything else would make you go deaf.
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Please don't use This Troper or the first person
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Please don


** [[{{Magikchicken}} This Troper]] assumes there's a HandWave of some sort, or at least that the producers were aware of this trope, because it's averted later when [[spoiler: blood runs from Stark's ear after a BrownNote device is used to temporarily paralyze him.]]
* Similarly, I remember a movie which featured a shootout inside... what was it? A grain silo or something. A cylindrical metallic chamber, anyway. If you have doubts about how loud this would be, try dropping a penny into a steel drum.

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Added Fringe and The Walking Dead.



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* Averted in an episode of ''{{Fringe}}''. Peter needed to disarm a device that killed by sound, so he was was deliberately deafened by firing a gun next to both ears.
* Averted in the premiere of ''TheWalkingDead'', when Rick kills a zombie within the close confines of a tank. The blast is so loud, he's stunned by the shock and pain.
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* ''Any'' parent of a toddler, ''anywhere'', ''ever''. This can be highly noticeable in public when parents bring small children along. No matter how much [[CuteButCacophonic they scream]], the parents just seem to tune it out.
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** It's excusable in games with characters in the military (or otherwise knowing beforehand that they're going to be around gunshots), as it can be assumed they'd know enough to wear earplugs.

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* Played incredibly straight in the {{Kickass}} film adaptation, where Dave has the superpower of "[[http://likestoramble.com/2010/07/17/kick-ass/ not going deaf when firing two Gatling guns on either side of his head]]".
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**Actor Tim Barlow, while serving in the British Army, was left profoundly deaf from firing a high-powered rifle.
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* Averted at times in 2009 '''Sherlock Holmes'''. When someone shoots too near to the titular character (and during the explosion of a gunpowder shack), the audience hears what Holmes hears (dampened noises and loud ringing in ears). The aversion doesn't work for ''every'' shot, though.
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* Averted in "SweetSweetbacksBaadasssssSong" where the police try to torture Sweetback's location out of the owner of the brothel where Sweetback lived and worked (information he doesn't have) by firing a pistol right next to his ears, which destroys his hearing.
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** [[FridgeLogic You'd think]] being intangible would really remove any sense of hearing in the first place, since sound waves have to strike your eardrums before you can hear anything. (Of course, by that logic ''none'' of your external senses would work, SoYeah.)

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** [[FridgeLogic You'd think]] being intangible would really remove any sense of hearing in the first place, since sound waves have to strike your eardrums before you can hear anything. (Of course, by that logic ''none'' of your external senses would work, SoYeah.work.)
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----

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----*As an amateur musician (drummer) with a fair bit of performance experience, this troper takes issue with people who do not use ear protection when practising with very loud insrtuments. While it's okay in a large room with minimal reverb, in a tiny basement rehearsal space like mine, earplugs are necessary. When a foolish bassist refused to take a pair of earplugs, this troper gave a quick demonstration on why his basement, when combined with a drum kit, will make you deaf. As the bassist tuned, I simply hit a crash cymbal with an ordinary amount of force. In this room, that creates around 120 decibels of volume. The bassist got the point.
Is there an issue? Send a MessageReason:
None

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* Hell, this troper plays the clarinet in an ''orchestra.'' Players who sit in front of the trumpet section are issued earplugs because if you sit in front of any decent trumpeter, when the music gets loud and/or intense, ''you face the very real threat of having your eardrums ruptured.''

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