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** "Swamps"- a pair of ''Tyrannosaurus Rex'' set an ambush for a herd of ''Edmontosaurus''. Thanks to fleshy pads on their feet, the ''T. Rex'' sneak into place undetected and only reveal their location to unsettle the herbivores before launching their attack.

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** "Swamps"- a pair of ''Tyrannosaurus Rex'' rex'' set an ambush for a herd of ''Edmontosaurus''. Thanks to fleshy pads on their feet, the ''T. Rex'' rex'' sneak into place undetected and only reveal their location to unsettle the herbivores before launching their attack.
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* ''VideoGame/XenobladeChronicles'' has a series tradition where one of the first [[BossInMookClothing Unique Monsters]] you'll encounter is a giant red [[KillerGorilla Gogol]] who roams around the starting area. Each game gives them a different name (Territorial Rotbart in ''VideoGame/XenobladeChronicles1'' and ''VideoGame/XenobladeChronicles2'', Hayreddin the Territorial in ''VideoGame/XenobladeChroniclesX'', and Jingoistic Giganticus in ''VideoGame/XenobladeChronicles3''), but they're all basically the same archetype. While they're not exactly ''trying'' to hide, they [[ImpossiblyGracefulGiant move incredibly fast for their size]] and have a wide territory (hence the sobriquet), so it's frighteningly common to have the local Rotbart [[AlwaysABiggerFish drop in on you in the middle of fighting other enemies]] and proceed to [[CurbStompBattle pound your party flat,]] which is something of a rite of passage among fans.
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** for an even larger example, All Beastmen: from the typically larger & stronger than humans goatheaded Gors, the bloodthirsty Minitours, and even the building sized Cygors & Ghorgons, are noted to be be natural ambushers, able to appear and vanish from out of their dark woods with disturbing prowess. The only beings usually able to ambush the ambushers are the Wood Elves, and even then only within their woods.

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** for For an even larger example, All Beastmen: from the typically larger & stronger than humans goatheaded Gors, the bloodthirsty Minitours, and even the building sized Cygors & Ghorgons, are noted to be be natural ambushers, able to appear and vanish from out of their dark woods with disturbing prowess. The only beings usually able to ambush the ambushers are the Wood Elves, and even then only within their woods.



* VideoGame/CommandAndConquer3TiberiumWars: Nod's Cloaking field can be applied to any vehicle, up to the massive Epic units. While they decloak when attacking, with Hold Fire stance it's possible to sneak on infantries and tanks before crushing them.

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* VideoGame/CommandAndConquer3TiberiumWars: ''VideoGame/CommandAndConquer3TiberiumWars'': Nod's Cloaking field can be applied to any vehicle, up to the massive Epic units. While they decloak when attacking, with Hold Fire stance it's possible to sneak on infantries and tanks before crushing them.
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* ''WesternAnimation/TransformersTheMovie'': Unicron, despite being the size of a planet, manages to sneak up on unsuspecting targets without being noticed until he's within planet-chomping distance three times over the course of the film: once at the beginning, once when he finds Megatron (who takes a while to realize where the thing that's talking to him is, and who could at least be justified as being barely functional and probably thinking whoever was talking to him was on the planet and not the planet itself), and once when he attacks Moon Base One. Given that he's a robot GodOfEvil, maybe it's a power of his?

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* ''WesternAnimation/TransformersTheMovie'': ''WesternAnimation/TheTransformersTheMovie'': Unicron, despite being the size of a planet, manages to sneak up on unsuspecting targets without being noticed until he's within planet-chomping distance three times over the course of the film: once at the beginning, once when he finds Megatron (who takes a while to realize where the thing that's talking to him is, and who could at least be justified as being barely functional and probably thinking whoever was talking to him was on the planet and not the planet itself), and once when he attacks Moon Base One. Given that he's a robot GodOfEvil, maybe it's a power of his?



* ''Film/{{Transformers}}'' (almost) makes a joke of how easily massive robots can hide.

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* ''Film/{{Transformers}}'' ''Film/{{Transformers|2007}}'' (almost) makes a joke of how easily massive robots can hide.
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** for an even larger example, All Beastmen: from the typically larger & stronger than humans goatheaded Gors, the bloodthirsty Minitours, and even the building sized Cygors & Ghorgons, are noted to be be natural ambushers, able to appear and vanish from out of their dark woods with disturbing prowess. The only beings usually able to ambush the ambushers are the Wood Elves, and even then only within their woods.
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* ''VideoGame/MechWarriorOnline'' continues the trend, as seen in content creator [=TheB33F=]'s [[https://www.youtube.com/watch?v=QqEn86H6ceI Spooky Atlas]] build. By equipping electronic countermeasures, foiling seismic sensors by timing your movements to match the enemy's, and making good use of the terrain, it's possible for even the tallest, heaviest 'Mech in the game to sneak up on and surprise foes with the ballistic equivalent of a HeyYouHaymaker. Occasionally, you don't even need ECM gear; a good paint job and being very, very quiet [[https://www.youtube.com/watch?v=sh269Va6ln0 can be enough]].

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* ''VideoGame/MechWarriorOnline'' continues the trend, as seen in content creator [=TheB33F=]'s [[https://www.youtube.com/watch?v=QqEn86H6ceI Spooky Atlas]] build. By equipping electronic countermeasures, foiling seismic sensors by timing your movements to match the enemy's, and making good use of the terrain, it's possible for even the tallest, heaviest 'Mech in the game to sneak up on and surprise foes with the ballistic equivalent of a HeyYouHaymaker. Occasionally, you don't even need ECM gear; a good paint job and being very, very quiet [[https://www.youtube.com/watch?v=sh269Va6ln0 can be enough]].
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* ''VideoGame/MechWarrior'': 20 to 100 ton [[WalkingTank bipedal tanks]] can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.
* ''VideoGame/MechWarriorOnline'' continues the trend, as seen in content creator [=TheB33F=]'s [[https://www.youtube.com/watch?v=YK8yeF16VkE Spooky Atlas]] build. By equipping electronic countermeasures, foiling seismic sensors by timing your movements to match the enemy's, and making good use of the terrain, it's possible for even the tallest, heaviest 'Mech in the game to sneak up on and surprise foes with the ballistic equivalent of a HeyYouHaymaker.

to:

* ''VideoGame/MechWarrior'': 20 to 100 ton [[WalkingTank bipedal tanks]] can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow player running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.
* ''VideoGame/MechWarriorOnline'' continues the trend, as seen in content creator [=TheB33F=]'s [[https://www.youtube.com/watch?v=YK8yeF16VkE com/watch?v=QqEn86H6ceI Spooky Atlas]] build. By equipping electronic countermeasures, foiling seismic sensors by timing your movements to match the enemy's, and making good use of the terrain, it's possible for even the tallest, heaviest 'Mech in the game to sneak up on and surprise foes with the ballistic equivalent of a HeyYouHaymaker. Occasionally, you don't even need ECM gear; a good paint job and being very, very quiet [[https://www.youtube.com/watch?v=sh269Va6ln0 can be enough]].
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* VideoGame/CommandAndConquer3TiberiumWars: Nod's Cloaking field can be applied to any vehicle, up to the massive Epic units. While they decloak when attacking, with Hold Fire stance it's possible to sneak on infantries and tanks before crushing them.
Is there an issue? Send a MessageReason:
None


** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[DidntThinkThisThrough a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship[[note]]Her gunnery officer figured Admiral Cunningham knew she was in the battle line, as she was third in the line, ''between'' two of the battleships. [[LeeroyJenkins He wanted his crew to be ready for any action they could get]] and had his crews perform every gunnery check he could of the 4.5" guns he could in anticipation of her fighting.[[/note]]) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]

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** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[DidntThinkThisThrough a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship[[note]]Her gunnery officer figured Admiral Cunningham knew she was in the battle line, as she was third in the line, ''between'' two of the battleships. [[LeeroyJenkins He wanted his crew to be ready for any action they could get]] and had his crews perform every gunnery check he could of the 4.5" guns he could in anticipation of her fighting. Despite being significantly lighter, she was 100 feet longer and 5 feet wider than the battleships, due to her having significantly less armor.[[/note]]) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]
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* ''VideoGame/MechWarriorOnline'': Pilots FailedASpotCheck: content creator [=TheB33F=] and his [[https://www.youtube.com/watch?v=YK8yeF16VkE Spooky Atlas]] build, which equips electronic countermeasures equipment. This allows the tallest, heaviest 'Mech in the game to hide in quiet corners or sneak up on people and surprise them with the ballistic equivalent of a sucker punch to the jaw.

to:

* ''VideoGame/MechWarriorOnline'': Pilots FailedASpotCheck: ''VideoGame/MechWarriorOnline'' continues the trend, as seen in content creator [=TheB33F=] and his [=TheB33F=]'s [[https://www.youtube.com/watch?v=YK8yeF16VkE Spooky Atlas]] build, which equips build. By equipping electronic countermeasures equipment. This allows countermeasures, foiling seismic sensors by timing your movements to match the enemy's, and making good use of the terrain, it's possible for even the tallest, heaviest 'Mech in the game to hide in quiet corners or sneak up on people and surprise them foes with the ballistic equivalent of a sucker punch to the jaw.HeyYouHaymaker.



* ''VideoGame/{{Subnautica}}'' has the Reaper Leviathans, which manage to qualify for this trope despite being 55-meter-long {{Sea Monster}}s that [[HellIsThatNoise roar constantly]] (which is a form of echolocation - if you can hear a Reaper, it can "see" you). They tend to lurk in the murky waters around the ''Aurora'' crash zone, the Mountains, and the Dunes biomes, and unlike nearly everything else in the game avert the BioluminescenceIsCool trope, making them practically invisible at night. They're also smart enough to shut up when they get within striking distance of potential prey, circle around it, and attack from behind. So even if you hear their roars coming closer, Reapers are still likely to give you a JumpScare by lunging at you out of nowhere, grabbing your submersible in its MonstrousMandibles, and [[RoarBeforeBeating screaming in your face]] before crushing your vehicle.

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* ''VideoGame/{{Subnautica}}'' has the Reaper Leviathans, which manage to qualify for this trope despite being 55-meter-long {{Sea Monster}}s that [[HellIsThatNoise roar constantly]] (which is a form of echolocation - if you can hear a Reaper, it can "see" you). They tend to lurk in the murky waters around the ''Aurora'' crash zone, as well as the Mountains, Mountains and the Dunes biomes, and unlike nearly everything else in the game avert the BioluminescenceIsCool trope, making them practically invisible at night. They're also smart enough to shut up when they get within striking distance of potential prey, circle around it, and attack from behind. So even if you hear their roars coming closer, Reapers are still likely to give you a JumpScare by lunging at you out of nowhere, grabbing your submersible in its their MonstrousMandibles, and [[RoarBeforeBeating screaming in your face]] before crushing your vehicle.
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** ''Film/Godzilla2014'': The 399-foot Godzilla pulls this twice; the second time is how he finally [[spoiler:kills the female MUTO]]. Meanwhile, the [[Characters/MonsterVerseMUTO MUTOs]] pull this off at least twice themselves, once when the male is eating the submarine and once when the female left a ''hole in the side of a mountain and was marching on Vegas in broad daylight'' and no one noticed until looking from the inside of the mountain.

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** ''Film/Godzilla2014'': The 399-foot Godzilla pulls this twice; the second time is how he finally [[spoiler:kills the female MUTO]]. Meanwhile, the [[Characters/MonsterVerseMUTO MUTOs]] pull this off at least twice three themselves, once when the male is eating the submarine and submarine, once when the female left a ''hole in the side of a mountain and was marching on Vegas in broad daylight'' and no one noticed until looking from the inside of the mountain.mountain, and once when the female sneaks up on the train, although this time she did do so under cover of darkness- [[ThatsNoMoon her legs looked like tree trunks or part of the bridge trellis until she moved]].
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** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[DidntThinkThisThrough a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship[[note]]Her gunnery officer figured Admiral Cunningham knew she was in the battle line, as she was third in the line, ''between'' two of the battleships. He had his crews perform every gunnery check he could of the 4.5" guns he could in anticipation of her fighting.[[/note]]) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]

to:

** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[DidntThinkThisThrough a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship[[note]]Her gunnery officer figured Admiral Cunningham knew she was in the battle line, as she was third in the line, ''between'' two of the battleships. [[LeeroyJenkins He wanted his crew to be ready for any action they could get]] and had his crews perform every gunnery check he could of the 4.5" guns he could in anticipation of her fighting.[[/note]]) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]



*** Finally on the night of November 14-15, the battleship USS ''Washington'' managed to pull this off against the Japanese battleship ''Kirishima'' and her escorts, thanks to the sacrifice of her escorting destroyers and the misfortune of USS ''South Dakota''. Early in the engagement the destroyers were torn up in fighting with the Japanese destroyer screen, and ''South Dakota'' wound up backlit by the burning destroyers while her own first gun salvo knocked out several of her electrical systems. The Japanese focused fire on ''South Dakota'' and she took about 26 hits... allowing ''Washington'' to sneak within 9000 yards completely undetected. She opened fire at point blank range for a battleship and put at least 26 shells of her own into ''Krishima'', sinking her and driving off the Japanese fleet.

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*** Finally on the night of November 14-15, the battleship USS ''Washington'' managed to pull this off against the Japanese battleship ''Kirishima'' and her escorts, thanks to the sacrifice of her escorting destroyers and the misfortune of USS ''South Dakota''. Early in the engagement the destroyers were torn up in fighting with the Japanese destroyer screen, and ''South Dakota'' wound up backlit by the burning destroyers while her own first gun salvo knocked out several of her electrical systems. The Japanese focused fire on ''South Dakota'' and she took about 26 hits... allowing ''Washington'' to sneak within 9000 yards completely undetected. She opened fire at point blank range for a battleship and put at least 26 shells of her own into ''Krishima'', ''Kirishima'', sinking her and driving off the Japanese fleet.
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None


** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[LeeroyJenkins a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship.) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]

to:

** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[LeeroyJenkins [[DidntThinkThisThrough a 29,000 ton fleet carrier]], ''HMS Formidable'', which was immediately ordered to withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship.) ship[[note]]Her gunnery officer figured Admiral Cunningham knew she was in the battle line, as she was third in the line, ''between'' two of the battleships. He had his crews perform every gunnery check he could of the 4.5" guns he could in anticipation of her fighting.[[/note]]) to close to within 3500 yards of an Italian cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]
Is there an issue? Send a MessageReason:
None


** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar allowed three British battleships (and [[LeeroyJenkins an aircraft carrier]], ''Formidable'', which was immediately ordered to withdraw) to close to within 3500 yards of an Italian cruiser squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]

to:

** During the Battle of Cape Matapan, excellent light and noise discipline by the Royal Navy combined with the Italian lack of radar and inexperience with night fighting allowed three British battleships battleships, the 37,000 ton ''HMS Warspite'', ''Valiant'' and ''Barham'' (and [[LeeroyJenkins an aircraft a 29,000 ton fleet carrier]], ''Formidable'', ''HMS Formidable'', which was immediately ordered to withdraw) withdraw, but not before she got a salvo off, making her probably the only fleet carrier to fire her guns at an enemy surface ship.) to close to within 3500 yards of an Italian cruiser cruiser-destroyer squadron in the dark and open fire, which is the naval equivalent of this trope. [[CurbStompBattle The results were predictable.]]
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TransformersTheMovie'': Unicron, despite being the size of a planet, manages to sneak up on unsuspecting targets without being noticed until he's within planet-chomping distance three times over the course of the film: once at the beginning, once when he finds Megatron (who takes a while to realize where the thing that's talking to him is), and once when he attacks Moon Base One. Given that he's a robot GodOfEvil, maybe it's a power of his?

to:

* ''WesternAnimation/TransformersTheMovie'': Unicron, despite being the size of a planet, manages to sneak up on unsuspecting targets without being noticed until he's within planet-chomping distance three times over the course of the film: once at the beginning, once when he finds Megatron (who takes a while to realize where the thing that's talking to him is), is, and who could at least be justified as being barely functional and probably thinking whoever was talking to him was on the planet and not the planet itself), and once when he attacks Moon Base One. Given that he's a robot GodOfEvil, maybe it's a power of his?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TransformersTheMovie'': Unicron, despite being the size of a planet, manages to sneak up on unsuspecting targets without being noticed until he's within planet-chomping distance three times over the course of the film: once at the beginning, once when he finds Megatron (who takes a while to realize where the thing that's talking to him is), and once when he attacks Moon Base One. Given that he's a robot GodOfEvil, maybe it's a power of his?

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* ''VideoGame/BloonsTowerDefense'': The Dark Dirigible Titan (D.D.T.) is huge, being a blimp, but is also invisible to monkeys that can't detect camo, despite being many times their size.

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* ''VideoGame/BloonsTowerDefense'': ''VideoGame/BloonsTowerDefense'':
**
The Dark Dirigible Titan (D.D.T.) is huge, being a blimp, but is also invisible to monkeys that can't detect camo, despite being many times their size.size.
** In ''6'', Phayze, the Reality Warper, a boss blimp even bigger than a D.D.T., was released on version 38.0. It has camo properties to prevent towers who can't see camo from damaging it, similar to the aforementioned D.D.T.
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* ''Film/MinorityReport'': A particularly egregious case. When the Precops move to arrest Marks in the park, their hover vehicle is audibly making siren and engine noises as it takes off, but in the shot of its arrival, a kid on the playground somehow completely fails to notice it until the camera pans up to show the Precops landing, and only ''then'' does it resume making noise.
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* ''Film/TheLordOfTheRings: [[Film/TheLordOfTheRingsReturnOfTheKing The Return of the King]]'': Shelob is terrifyingly quiet when sneaking up on her prey; no small feat when you're a GiantSpider the size of a small bus.

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* ''Film/TheLordOfTheRings: [[Film/TheLordOfTheRingsReturnOfTheKing [[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'': Shelob is terrifyingly quiet when sneaking up on her prey; no small feat when you're a GiantSpider the size of a small bus.
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* ''Film/TheReturnOfTheKing'': Shelob is terrifyingly quiet when sneaking up on her prey; no small feat when you're a GiantSpider the size of a small bus.

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* ''Film/TheReturnOfTheKing'': ''Film/TheLordOfTheRings: [[Film/TheLordOfTheRingsReturnOfTheKing The Return of the King]]'': Shelob is terrifyingly quiet when sneaking up on her prey; no small feat when you're a GiantSpider the size of a small bus.

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