History Main / StealthyColossus

13th Feb '16 4:57:24 AM Waddle
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* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.

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* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' ''VideoGame/{{Dota 2}}'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.
13th Feb '16 4:56:49 AM Waddle
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* 20 to 100 ton [[WalkingTank bipedal tanks]] in the ''Videogame/MechWarrior'' series can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.

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* 20 to 100 ton [[WalkingTank bipedal tanks]] in the ''Videogame/MechWarrior'' ''VideoGame/MechWarrior'' series can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.



* Fire Emblem: Awakening has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.

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* Fire Emblem: Awakening ''VideoGame/FireEmblemAwakening'' has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.
13th Nov '15 10:06:54 AM xyon21
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Added DiffLines:

* Fire Emblem: Awakening has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.
4th Nov '15 11:35:25 AM REV6Pilot
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Compare SurpriseVehicle and SuspiciouslyStealthyPredator. Related to ImpossiblyGracefulGiant, {{Acrofatic}}, WithCatlikeTread, and possibly OffscreenTeleportation. Compare/contrast HighlyVisibleNinja.

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Compare SurpriseVehicle and SuspiciouslyStealthyPredator. Related to ImpossiblyGracefulGiant, {{Acrofatic}}, StealthExpert, WithCatlikeTread, and possibly OffscreenTeleportation. Compare/contrast HighlyVisibleNinja.
4th Nov '15 11:25:15 AM REV6Pilot
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* This is also possible in real life thanks to the mental emphasis in both silhouettes and movement when trying to detect someone. As long as someone remains absolutely still, it becomes much more difficult to detect them in any given situation. This can then be compounded by not seeing what's expected, because its not at "head height" which cause the mind to not classify it as human. Meaning in essence, that the same principles of stealth work in favor for both extremes of the height spectrum. The part that often causes issue is sound, with many disorders that cause height also affecting the nervous system in a way that causes a level of clumsiness and makes it difficult for the colossus in question to move quietly.
** In summary: if you are big, stand still in a place where no one is likely to focus on you, and their mind will ignore you.

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* This is also possible in real life thanks to the mental emphasis in both silhouettes and movement when trying to detect someone. As long as someone remains absolutely still, it becomes much more difficult to detect them in any given situation. This can then be compounded by not seeing what's expected, because its not at "head height" which cause the mind to not classify it as human. Meaning in essence, that the same principles of stealth work in favor for both extremes of the height spectrum. The part that often causes issue is sound, with many disorders that cause height also affecting the nervous system in a way that causes a level of clumsiness and makes it difficult for the colossus in question to move quietly.
**
quietly. In summary: if you are big, stand still in a place where no one is likely to focus on you, and whoever's looking your way is likely to [[FailedASpotCheck fail their mind will ignore you.spot check]].
9th Oct '15 1:38:42 PM MrDeath
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* The roadies in ''VideoGame/BrutalLegend'' haul enormous piles of amps on their backs to battle... but are completely invisible unless they attack. Why? Because they wear black and in the HeavyMetal-inspired setting of the game, that works as a perfect PerceptionFilter. Eddie, being a roadie himself, can also become invisible by jumping on top of said amps.

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* The roadies in ''VideoGame/BrutalLegend'' haul enormous piles of amps on their backs to battle... but are completely invisible unless they attack. Why? Because they wear black they're roadies and in the HeavyMetal-inspired setting of the game, that works as a perfect PerceptionFilter.[[BeneathSuspicion nobody ever notices roadies]]. Eddie, being a roadie himself, can also become invisible by jumping on top of said amps.
27th Sep '15 10:44:29 AM ChaZcaTriX
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Added DiffLines:

* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.
20th Sep '15 7:46:27 PM Peteman
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* A ''FanWorks/KeychainOfCreation'' fan comic had the Kukla sneaking up on someone. The Kukla is a dragon the size of a mountain range. The character in question had fallen for the LookBehindYou trick with regard to the Kukla multiple times, and probably chocked this under CryingWolf.

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* A ''FanWorks/KeychainOfCreation'' ''Webcomic/KeychainOfCreation'' fan comic had the Kukla sneaking up on someone. The Kukla is a dragon the size of a mountain range. The character in question had fallen for the LookBehindYou trick with regard to the Kukla multiple times, and probably chocked this under CryingWolf.
25th Aug '15 11:29:45 AM X2X
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-->-- {{Seanbaby}}, [[http://www.cracked.com/blog/8-hilarious-moments-from-otherwise-terrible-movies/ 8 Hilarious Moments (From Otherwise Terrible Movies)]]

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-->-- {{Seanbaby}}, Creator/{{Seanbaby}}, [[http://www.cracked.com/blog/8-hilarious-moments-from-otherwise-terrible-movies/ 8 Hilarious Moments (From Otherwise Terrible Movies)]]



* ''Anime/MobileSuitGundamWing'' has Death Scythe, which has the ability to cloak. When [[StealthInSpace used in deep space]], it fades ''Franchise/{{Predator}}''-style and blends seamlessly with the surrounding field of stars, effectively becoming invisible.
* The Zaibach Stealth Guymelefs in ''Anime/VisionOfEscaflowne'' are HumongousMecha with equally humongous MagiTech {{Invisibility Cloak}}s. Since they tend to be quite noisy when moving and leave huge footprints behind them, once you know they're there they're not hard to keep track of, although in the heat of battle they can still often get behind you while you're focused on fighting the one you ''can'' see. [[FridgeLogic Amusingly]], several {{Mook}}s act as though [[ConcealmentEqualsCover their imperfect stealth were an invincible trump card]].

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* ''Anime/MobileSuitGundamWing'' has Death Scythe, Deathscythe, which has the ability to cloak. When [[StealthInSpace used in deep space]], it fades ''Franchise/{{Predator}}''-style and blends seamlessly with the surrounding field of stars, effectively becoming invisible.
* The Zaibach Stealth Guymelefs in ''Anime/VisionOfEscaflowne'' are HumongousMecha with equally humongous MagiTech {{Magitek}} {{Invisibility Cloak}}s. Since they tend to be quite noisy when moving and leave huge footprints behind them, once you know they're there they're not hard to keep track of, although in the heat of battle they can still often get behind you while you're focused on fighting the one you ''can'' see. [[FridgeLogic Amusingly]], several {{Mook}}s act as though [[ConcealmentEqualsCover their imperfect stealth were an invincible trump card]].



* In ''Anime/OnePiece'', the biggest character in the series is [[RedBaron named]] Colossal Battleship and was somehow able to hide from a gigantic battle without anyone noticing him until he was pointed out.

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* In ''Anime/OnePiece'', ''Manga/OnePiece'', the biggest character in the series is [[RedBaron named]] Colossal Battleship and was somehow able to hide from a gigantic battle without anyone noticing him until he was pointed out.



* ''TableTopGame/{{Munchkin}}'''s "Need for Steed" expansion introduced a Ninja Giant, while the ''Munchkin Fu'' game has a {{mecha}} ninja called the "Fifty Ton Master Of Stealth".

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* ''TableTopGame/{{Munchkin}}'''s ''TabletopGame/{{Munchkin}}'''s "Need for Steed" expansion introduced a Ninja Giant, while the ''Munchkin Fu'' game has a {{mecha}} ninja called the "Fifty Ton Master Of Stealth".



** Imperial Guard special character General Ursakar E. Creed has the ability to give units the Scouts rule, allowing them to move onto the table from reserve and outflank the enemy. Even if these reserves are Baneblade super-heavy battle tanks, or Reaver [[AMechByAnyOtherName Titans]]. MemeticMutation has taken [[http://1d4chan.org/wiki/File:1242252825237.jpg this to]] [[http://1d4chan.org/wiki/File:1242253576880.jpg hilarious]] [[http://1d4chan.org/wiki/File:Creeeeeeeed.jpg extremes]], as evidence of Creed's incredible "Tactical Genius."

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** Imperial Guard special character General Ursakar E. Creed has the ability to give units the Scouts rule, allowing them to move onto the table from reserve and outflank the enemy. Even if these reserves are Baneblade super-heavy battle tanks, or Reaver [[AMechByAnyOtherName Titans]]. MemeticMutation has taken [[http://1d4chan.org/wiki/File:1242252825237.jpg this to]] [[http://1d4chan.org/wiki/File:1242253576880.jpg hilarious]] [[http://1d4chan.org/wiki/File:Creeeeeeeed.jpg extremes]], extremes,]] as evidence of Creed's incredible "Tactical Genius."



* In one of the ork cutscenes of ''[[VideoGame/DawnOfWar Dawn Of War 2: Retribution]]'' Captain Bluddflagg manages to sneak up on an inquisitor, despite being about a size of a dreadnought.

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* In one of the ork cutscenes of ''[[VideoGame/DawnOfWar Dawn Of War ''VideoGame/DawnOfWar 2: Retribution]]'' Retribution'' Captain Bluddflagg manages to sneak up on an inquisitor, despite being about a size of a dreadnought.



* A mechanized example: aerial fortress ''Gleipnir'' from ''VideoGame/AceCombatX'' is enormously huge yet its cloaking system allows it to make stealth incursions into enemy territory with impunity.

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* A mechanized example: aerial fortress ''Gleipnir'' from ''VideoGame/AceCombatX'' ''VideoGame/AceCombatXSkiesOfDeception'' is enormously huge yet its cloaking system allows it to make stealth incursions into enemy territory with impunity.



* Player example in VideoGame/TeamFortress2: One'd never think a HuskyRusskie with a 300 pound minigun could be sneaky. Getting punched in the back with [[LethalJokeWeapon mittens that make you laugh uncontrollably]] and gunned down while you're laughing helplessly will change your mind in a hurry.

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* Player example in VideoGame/TeamFortress2: ''VideoGame/TeamFortress2'': One'd never think a HuskyRusskie with a 300 pound minigun could be sneaky. Getting punched in the back with [[LethalJokeWeapon mittens that make you laugh uncontrollably]] and gunned down while you're laughing helplessly will change your mind in a hurry.
22nd Aug '15 9:13:32 PM nombretomado
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* ''Anime/GundamWing'' has Death Scythe, which has the ability to cloak. When [[StealthInSpace used in deep space]], it fades ''Franchise/{{Predator}}''-style and blends seamlessly with the surrounding field of stars, effectively becoming invisible.

to:

* ''Anime/GundamWing'' ''Anime/MobileSuitGundamWing'' has Death Scythe, which has the ability to cloak. When [[StealthInSpace used in deep space]], it fades ''Franchise/{{Predator}}''-style and blends seamlessly with the surrounding field of stars, effectively becoming invisible.
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