History Main / StealthyColossus

30th Jun '16 6:03:08 AM Phred
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* ''WesternAnimation/{{Dinotrux}}'' has the massive Ty Rux, Tyrannosaurus Rex and Excavator combined, paint himself in camouflage to sneak past enemies. Though somewhat realistically, this only seems to work because the things he is using it on aren't that bright.
10th May '16 11:54:04 AM eroock
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->''"Unknown to them all, The Minotaur is hiding in the shadows behind her. This is not an easy thing to do when you're 10- feet-tall and your head is a cow."''

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->''"Unknown to them all, The Minotaur is hiding in the shadows behind her. \\
This is not an easy thing to do when you're 10- feet-tall and your head is a cow."''
10th May '16 11:53:28 AM eroock
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->''Unknown to them all, The Minotaur is hiding in the shadows behind her. This is not an easy thing to do when you're 10- feet-tall and your head is a cow.''

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->''Unknown ->''"Unknown to them all, The Minotaur is hiding in the shadows behind her. This is not an easy thing to do when you're 10- feet-tall and your head is a cow.''"''
13th Feb '16 4:57:24 AM Waddle
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* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.

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* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' ''VideoGame/{{Dota 2}}'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.
13th Feb '16 4:56:49 AM Waddle
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* 20 to 100 ton [[WalkingTank bipedal tanks]] in the ''Videogame/MechWarrior'' series can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.

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* 20 to 100 ton [[WalkingTank bipedal tanks]] in the ''Videogame/MechWarrior'' ''VideoGame/MechWarrior'' series can become absurdly good at stealth when equipped with electronic counter-measures, despite the ground shaking under the force of their footsteps. One StealthBasedMission in ''[=MW4=]: Mercenaries'' has the plow running from cover to cover (the cover being occupied enemy buildings) inside a densely patrolled enemy base; the people inside the buildings seem to not notice the walls shaking or the oddly painted and armed mech running around outside. In ''Living Legends'', it's possible to become ''completely'' invisible to sensors by hiding inside an Angel ECM bubble with your sensors disabled. Apparently, sensors in the future cannot detect nuclear fusion reactors, seismic vibrations, or the solid wall of armor and weapons that make up a battlemech.



* Fire Emblem: Awakening has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.

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* Fire Emblem: Awakening ''VideoGame/FireEmblemAwakening'' has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.
13th Nov '15 10:06:54 AM xyon21
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* Fire Emblem: Awakening has the unintentionally stealthy Kellam. Kellam is a knight who wears massive armour and wields a huge shield and a lance, however his naturally quiet personality and near supernatural plain looks mean that most people never notice that he's even in the room.
4th Nov '15 11:35:25 AM REV6Pilot
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Compare SurpriseVehicle and SuspiciouslyStealthyPredator. Related to ImpossiblyGracefulGiant, {{Acrofatic}}, WithCatlikeTread, and possibly OffscreenTeleportation. Compare/contrast HighlyVisibleNinja.

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Compare SurpriseVehicle and SuspiciouslyStealthyPredator. Related to ImpossiblyGracefulGiant, {{Acrofatic}}, StealthExpert, WithCatlikeTread, and possibly OffscreenTeleportation. Compare/contrast HighlyVisibleNinja.
4th Nov '15 11:25:15 AM REV6Pilot
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* This is also possible in real life thanks to the mental emphasis in both silhouettes and movement when trying to detect someone. As long as someone remains absolutely still, it becomes much more difficult to detect them in any given situation. This can then be compounded by not seeing what's expected, because its not at "head height" which cause the mind to not classify it as human. Meaning in essence, that the same principles of stealth work in favor for both extremes of the height spectrum. The part that often causes issue is sound, with many disorders that cause height also affecting the nervous system in a way that causes a level of clumsiness and makes it difficult for the colossus in question to move quietly.
** In summary: if you are big, stand still in a place where no one is likely to focus on you, and their mind will ignore you.

to:

* This is also possible in real life thanks to the mental emphasis in both silhouettes and movement when trying to detect someone. As long as someone remains absolutely still, it becomes much more difficult to detect them in any given situation. This can then be compounded by not seeing what's expected, because its not at "head height" which cause the mind to not classify it as human. Meaning in essence, that the same principles of stealth work in favor for both extremes of the height spectrum. The part that often causes issue is sound, with many disorders that cause height also affecting the nervous system in a way that causes a level of clumsiness and makes it difficult for the colossus in question to move quietly.
**
quietly. In summary: if you are big, stand still in a place where no one is likely to focus on you, and whoever's looking your way is likely to [[FailedASpotCheck fail their mind will ignore you.spot check]].
9th Oct '15 1:38:42 PM MrDeath
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* The roadies in ''VideoGame/BrutalLegend'' haul enormous piles of amps on their backs to battle... but are completely invisible unless they attack. Why? Because they wear black and in the HeavyMetal-inspired setting of the game, that works as a perfect PerceptionFilter. Eddie, being a roadie himself, can also become invisible by jumping on top of said amps.

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* The roadies in ''VideoGame/BrutalLegend'' haul enormous piles of amps on their backs to battle... but are completely invisible unless they attack. Why? Because they wear black they're roadies and in the HeavyMetal-inspired setting of the game, that works as a perfect PerceptionFilter.[[BeneathSuspicion nobody ever notices roadies]]. Eddie, being a roadie himself, can also become invisible by jumping on top of said amps.
27th Sep '15 10:44:29 AM ChaZcaTriX
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* Rooftrellen the Treant Protector from ''VideoGame/Dota2'' is huge, fairly tanky, has the game's highest base attack damage, and his steps are accompanied by a very loud thumping sound... Yet one of his skills makes him (or any ally) completely invisible and ''very'' fast as long as he stands near trees.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StealthyColossus