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* In ''VideoGame/LiberalCrimeSquad'', aging lowers base health, and once it drops to 0, the character dies.
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* The old [=DOS=] text-based game ''VideoGame/WizardsCastle'' has three stats for the player: Strength, Intelligence and Dexterity. Player death occurs whenever any of these fall to zero, though the strength stat gets the lion's share of fluxuations during gameplay. Intelligence can be reduced using the Fireball Spell, but won't lower it below 14, at which point no spell can be cast. The only other subtractors are the magic pools, three per level. Pools can add to or subtract from (randomly) any one stat by one point at a time. Notably, the player's purse of gold coins can fall to zero, but this isn't damaging, just inconvenient.
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** Strength drain is normally non fatal, but if some undead like Shadows bring your strength to 0 they'll instantly kill you and turn you into one of them.

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** Strength drain is normally non fatal, nonfatal, but if some undead like Shadows bring your strength to 0 they'll instantly kill you and turn you into one of them.
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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence. (In 4th edition, stat damage was no longer possible; 5th Edition brought it back, though it tends to be very circumstantial.)

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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence. (In 4th edition, stat damage was no longer possible; 5th Edition brought it back, though it tends to be very circumstantial. Instead, 5th Edition prefers draining max HP.)
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* One of the [[ScrappyMechanic lesser-appreciated mechanics]] of ''VideoGame/StarOceanTillTheEndOfTime'' is the fact that running out of MP incapacitates your characters just as well as running out of HP: however, enemies are also subject to this, you gain enough MP that this isn't a huge issue against most common enemies, and a good number of special attacks also cost HP to use.

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* One of the [[ScrappyMechanic lesser-appreciated mechanics]] of ''VideoGame/StarOceanTillTheEndOfTime'' is the fact that running out of MP incapacitates your characters just as well as running out of HP: however, enemies are also subject to this, you gain enough MP that this isn't a huge issue against most common enemies, and a good number of special attacks also cost HP to use. Using MP-damaging attacks is actually a highly effective means of taking down some otherwise powerful enemies quickly.
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A rule where death occurs as a result of a primary stat being reduced to 0. Your [[GlassCannon extremely out-of-shape Wizard]] tried out an unidentified ''-5 ring of strength''? [[MadeOfPlasticine His bones and organs are crushed under his own weight]]. Your [[DumbMuscle profoundly stupid fighter]] got his Intelligence sapped by a Mind Flayer? [[TooDumbToLive He forgets how to breathe]]. And woe to the hero whose Dexterity falls to 0, who suddenly [[DeathByFallingOver slips on a banana peel and breaks his neck]].

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A rule where death occurs as a result of a primary stat being reduced to 0. Your [[GlassCannon [[SquishyWizard extremely out-of-shape Wizard]] tried out an unidentified ''-5 ring of strength''? [[MadeOfPlasticine His bones and organs are crushed under his own weight]]. Your [[DumbMuscle profoundly stupid fighter]] got his Intelligence sapped by a Mind Flayer? [[TooDumbToLive He forgets how to breathe]]. And woe to the hero whose Dexterity falls to 0, who suddenly [[DeathByFallingOver slips on a banana peel and breaks his neck]].
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* In ''TabletopGame/{{GURPS}}'', you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.

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* In ''TabletopGame/{{GURPS}}'', you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.helpless -- details may vary. Mindless machines and such that are statted up as characters for some reason (e.g. robot bodies with no AI currently installed) may have IQ 0 but not die of it.
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** Strength drain is normally non fatal, but if some undead like Shadows bring your strength to 0 they'll instantly kill you and turn you into one of them.
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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence. (In 4th edition, stat damage is no longer possible.)

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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence. (In 4th edition, stat damage is was no longer possible.possible; 5th Edition brought it back, though it tends to be very circumstantial.)
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* Given that ''Creator/BioWare'''s [[TabletopGame/DungeonsandDragons AD&D games]] follow the source material quite strictly in most cases, this is to be expected in games like ''VideoGame/BaldursGate'', ''VideoGame/BaldursGateIIShadowsOfAmn'', ''VideoGame/IcewindDale'', and others. However, your LEVEL dropping to 0 is also fatal, seeing your character simply blow apart as they're literally destroyed from the loss, and it's common for a number of powerful undead to drain a couple levels for hitting you. It's such a persistent deadly problem that it requires the sheer divine might of either ''Lesser Restoration'' or ''Restoration'', a mid-level or high-level spell respectively that utterly trashes your cleric until they can rest again just to even prevent your character from being completely destroyed.
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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', players have four stats - Might, Speed, Knowledge, and Sanity - on a meter that determines how many dice you get to roll for those checks (and how many spaces you can move in a turn for Speed). Unless a Haunt changes the rules for it, the player dies if any of their stats run out.

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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', players have if any of a character's four stats - (Speed, Might, Speed, Knowledge, and Sanity - on a meter Sanity) are reduced to the skull at the bottom of its counter and the haunt is in effect, that determines how many dice you get to roll for those checks (and how many spaces you can move in a turn for Speed). Unless a Haunt changes the rules for it, the player dies if any of their stats run out.
character dies.







[[folder: Board Games ]]
* In ''TabletopGame/BetrayalAtHouseOnTheHill'', if any of a character's four stats (Speed, Might, Knowledge, and Sanity) are reduced to the skull at the bottom of its counter and the haunt is in effect, that character dies.
[[/folder]]
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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', players have four stats - Might, Speed, Knowledge, and Sanity - on a meter that determines how many dice you get to roll for those checks (and how many spaces you can move in a turn for Speed). Unless a Haunt changes the rules for it, the player dies if any of their stats run out.

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Added example, but alphabetized section while here.


* In ''VideoGame/ArxFatalis'', max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you enough health, even if your Constitution is at absolute minimum of 6, and making CN a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 — which, according to the above formula, means instant death for anyone with CN below 11.
* Characters in ''VideoGame/{{Darklands}}'' are incapacitated when their endurance is reduced to 0 and killed if their strength is reduced to 0.



* Zigzagged in the first two ''VideoGame/{{Fallout}}'' games: under normal circumstances, stat loss cannot drop any primary stat below 1 (or 2 if the stat in question is boosted by a trait). However, if the stat loss is caused by radiation sickness and it would drop any primary stat to 0 or negative, the player character keels over instantly, even if they haven't actually reached deadly dose yet.
* In ''VideoGame/FinalFantasyVI'', some enemies — thankfully not the player characters — are subject to this. Certain creatures (like Ultima Weapon and the monsters in the Cultist's Tower) are made of magic, and thus will die instantly if their MP is exhausted. This is why the game gives you the Rasp spell.



* In ''VideoGame/ArxFatalis'', max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you enough health, even if your Constitution is at absolute minimum of 6, and making CN a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 — which, according to the above formula, means instant death for anyone with CN below 11.



* In ''VideoGame/FinalFantasyVI'', some enemies — thankfully not the player characters — are subject to this. Certain creatures (like Ultima Weapon and the monsters in the Cultist's Tower) are made of magic, and thus will die instantly if their MP is exhausted. This is why the game gives you the Rasp spell.
* Characters in ''VideoGame/{{Darklands}}'' are incapacitated when their endurance is reduced to 0 and killed if their strength is reduced to 0.
* Zigzagged in the first two ''VideoGame/{{Fallout}}'' games: under normal circumstances, stat loss cannot drop any primary stat below 1 (or 2 if the stat in question is boosted by a trait). However, if the stat loss is caused by radiation sickness and it would drop any primary stat to 0 or negative, the player character keels over instantly, even if they haven't actually reached deadly dose yet.

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* In ''VideoGame/FinalFantasyVI'', some enemies — thankfully not ''VideoGame/WorldOfHorror'', any stat hitting 0 will automatically set the player characters — are subject DOOM meter to this. Certain creatures (like Ultima Weapon 100%, which means [[NonStandardGameOver the Old God of the playthrough successfully arrives and the monsters city is screwed]]; implicitly, having a 0 in a stat renders one unable to do basic functions necessary for life, let alone defeating the Cultist's Tower) are made Old Gods. Most of magic, the time, you'd [[UnwinnableByInsanity have to be REALLY trying to do this,]] but it can happen if you're playing, say, [[WeakButSkilled Toshiaki Wakamatsu]] on [[HarderThanHard Harbinger of Doom]] (which reduces starting stats) and thus will die instantly if their MP is exhausted. subsequently get Frostbite.
%% **
This is why technically temporary, as the game gives you is in Early Access; the Rasp spell.
* Characters in ''VideoGame/{{Darklands}}'' are incapacitated when their endurance
developer is reduced to 0 working on implementing a specific ending for Stat Death, with this being a placeholder and killed if their strength is reduced to 0.
* Zigzagged in the first two ''VideoGame/{{Fallout}}'' games: under normal circumstances, stat loss cannot drop any primary stat below 1 (or 2 if the stat in question is boosted by a trait). However, if the stat loss is caused by radiation sickness and it would drop any primary stat to 0 or negative, the player character keels over instantly,
even if they haven't actually reached deadly dose yet.the description for interim flavor. Once he implements this, this needs to be updated.
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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence (In 4th edition, stat damage is no longer possible.)
* In ''TabletopGame/{{GURPS}}'' you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.

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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence Intelligence. (In 4th edition, stat damage is no longer possible.)
* In ''TabletopGame/{{GURPS}}'' ''TabletopGame/{{GURPS}}'', you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.



** If a creature has 0 Toughness then it dies. No, you can't regenerate it; no, being Indestructible won't save it. Creatures simply can't exist if they don't have positive toughness. The same [[StoneWall clearly]] doesn't apply to Power.

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** If a creature has 0 Toughness Toughness, then it dies. No, you can't regenerate it; no, being Indestructible won't save it. Creatures simply can't exist if they don't have positive toughness. The same [[StoneWall clearly]] doesn't apply to Power.



* This is the way damage works in ''TabletopGame/{{Traveller}}'', where the ''only'' damage is to your physical statistics - if two of your physical stats hit zero, you're helpless; when the third joins them, you die.

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* This is the way damage works in ''TabletopGame/{{Traveller}}'', where the ''only'' damage is to your physical statistics - if two of your physical stats hit zero, you're helpless; when the third joins them, you die.



** Its second edition has a SanityMeter instead for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). Rather, an Integrity 1 character automatically gains a [[StatusEffect Condition]] representing his or her fraying sanity, [[BackFromTheBrink but it's always possible to buy your way back up]].

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** Its second edition has a SanityMeter instead for mortal humans, Integrity...[[SubvertedTrope Integrity…[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). Rather, an Integrity 1 character automatically gains a [[StatusEffect Condition]] representing his or her fraying sanity, [[BackFromTheBrink but it's always possible to buy your way back up]].



** Although this has now been removed in recent versions, though if your stats drop to zero you are probably going to get eaten by the first enemy that comes by...

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** Although this has now been removed in recent versions, though if your stats drop to zero zero, you are probably going to get eaten by the first enemy that comes by...by…



* In ''VideoGame/ArxFatalis'', max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you enough health, even if your Constitution is at absolute minimum of 6, and making CN a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 - which, according to the above formula, means instant death for anyone with CN below 11.
* One of the [[ScrappyMechanic lesser-appreciated mechanics]] of VideoGame/StarOceanTillTheEndOfTime is the fact that running out of MP incapacitates your characters just as well as running out of HP: however, enemies are also subject to this, you gain enough MP that this isn't a huge issue against most common enemies and a good number of special attacks also cost HP to use.
* In ''VideoGame/FinalFantasyVI'', some enemies--thankfully not the player characters--are subject to this. Certain creatures (like Ultima Weapon and the monsters in the Cultist's Tower) are made of magic, and thus will die instantly if their MP is exhausted. This is why the game gives you the Rasp spell.

to:

* In ''VideoGame/ArxFatalis'', max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you enough health, even if your Constitution is at absolute minimum of 6, and making CN a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 - which, according to the above formula, means instant death for anyone with CN below 11.
* One of the [[ScrappyMechanic lesser-appreciated mechanics]] of VideoGame/StarOceanTillTheEndOfTime ''VideoGame/StarOceanTillTheEndOfTime'' is the fact that running out of MP incapacitates your characters just as well as running out of HP: however, enemies are also subject to this, you gain enough MP that this isn't a huge issue against most common enemies enemies, and a good number of special attacks also cost HP to use.
* In ''VideoGame/FinalFantasyVI'', some enemies--thankfully enemies — thankfully not the player characters--are characters — are subject to this. Certain creatures (like Ultima Weapon and the monsters in the Cultist's Tower) are made of magic, and thus will die instantly if their MP is exhausted. This is why the game gives you the Rasp spell.
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* ''TabletopGame/{{Exalted}}'': An interesting case where there is a [[MagiBabble long-winded explanation]] about this sort of demise, and nothing to do with your Stamina having just been reduced to 0. All ''sapient'' beings possess five graces: Heart (Willpower), Sword (Valor), Ring (Temperance), Cup (Compassion), and Staff (Conviction). If your Heart grace is reduced to 0, you simply cease to be something that matters. You're even less transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have StatDeath if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.
* Can generally happen in games where aging is represented by the periodical lowering of attributes. At least one edition of ''TabletopGame/{{RuneQuest}}'' even spells out that yes, it's possible to "ugly away" by Charisma dropping to 0 from old age.

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* ''TabletopGame/{{Exalted}}'': An interesting case where there is a [[MagiBabble long-winded explanation]] about this sort of demise, and nothing to do with your Stamina having just been reduced to 0. All ''sapient'' beings possess five graces: Heart (Willpower), Sword (Valor), Ring (Temperance), Cup (Compassion), and Staff (Conviction). If your Heart grace is reduced to 0, you simply cease to be something that matters. You're even less transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have StatDeath this if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.
* Can generally happen in games where aging is represented by the periodical lowering of attributes. At least one edition of ''TabletopGame/{{RuneQuest}}'' ''TabletopGame/RuneQuest'' even spells out that yes, it's possible to "ugly away" by Charisma dropping to 0 from old age.
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** A player loses the game if they need to draw a card and there are none left in their Library. As the Library represents the player's mind, with many cards that disturb it implying [[MindRape cracks in sanity]], this can be thought of as the player finally succumbing to madness from intelligence draining.

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** A player loses the game if they need to draw a card and there are none left in their Library. As the Library represents the player's mind, with many cards that disturb it implying [[MindRape cracks in sanity]], this can be thought of as the player finally succumbing to madness from intelligence draining. There is one card, [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=512275 Laboratory Maniac]], that turns this into an InstantWinCondition; presumably it turns this onset of complete madness into something much more dangerous.
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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. (In 4th edition, stat damage is no longer possible.)

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* In older editions of ''TabletopGame/DungeonsAndDragons'', zero Constitution is fatal. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. Zero in any mental stat means you're comatose and drooling. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence (In 4th edition, stat damage is no longer possible.)
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[[folder: Table Top Games ]]

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[[folder: Table Top Tabletop Games ]]
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* Inverted in ''TabletopGame/DarkHeresy'' and its spinoffs. Two of your character's stats are [[ThingsManWasNotMeantToKnow Insanity]] and [[TheCorruption Corruption]]; if either of them ever reaches 100, the very least that will happen is the character is unfit for use by a player. 100 Corruption in particular usually means becoming either [[AGodAmI a lesser daemon]] or [[BodyHorror a Chaos Spawn]].

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* Inverted in ''TabletopGame/DarkHeresy'' and its spinoffs. Two of your character's stats are [[ThingsManWasNotMeantToKnow Insanity]] and [[TheCorruption Corruption]]; if either of them ever reaches 100, the very least that will happen is the character is unfit for use by a player. 100 Corruption in particular usually means becoming either [[AGodAmI [[DemonOfHumanOrigin a lesser daemon]] or [[BodyHorror a Chaos Spawn]].

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Giving the example some more context and its own bullet.


** In most game lines, having your Stamina brought to zero causes you to swiftly weaken and die of illness in days. Similarly, if your KarmaMeter (Humanity for vampires/Prometheans, Morality for mortals, etc.) hits zero, the character becomes a monster, either literally (vampires) or figuratively (most everything else). They may not die, but they become unplayable.

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** In most game lines, having your Stamina brought to zero causes you to swiftly weaken and die of illness in days. Similarly, if your KarmaMeter (Humanity for vampires/Prometheans, Morality days.
** Each {{Splat}} has a combined {{Sanity|Meter}}/KarmaMeter (Morality
for mortals, Humanity for vampires and Prometheans, etc.) rated from one to ten. If it hits zero, the character suffers DeathOfPersonality and becomes a an unplayable monster, either literally (vampires) (like vampires losing themselves to the [[EnemyWithin Beast]]) or figuratively (most everything else). They may not die, but they become unplayable.(like a [[EmpoweredBadassNormal Hunter]] becoming a [[AndThenJohnWasAZombie Slasher]]).
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** ''TabletopGame/WarhammerFantasyRoleplay'': Creatures generally die if their [[{{Constitution}} Toughness]] score is reduced to zero, such as from disease.

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** ''TabletopGame/WarhammerFantasyRoleplay'': Creatures generally die if their [[{{Constitution}} Toughness]] Toughness score is reduced to zero, such as from disease.

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-->--[[VideoGame/DungeonCrawl Dungeon Crawl Stone Soup source code]]

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-->--[[VideoGame/DungeonCrawl -->-- ''[[VideoGame/DungeonCrawl Dungeon Crawl Stone Soup Soup]]'' source code]]
code



* In most games in the ''TabletopGame/NewWorldOfDarkness'' having your Stamina brought to zero causes you to swiftly weaken and die of illness in days. Similarly, if your KarmaMeter (Humanity for vampires/Prometheans, Morality for mortals, etc.) hits zero, the character becomes a monster, either literally (vampires) or figuratively (most everything else). They may not die, but they become unplayable.
** It's second edition has a SanityMeter instead for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). Rather, an Integrity 1 character automatically gains a [[StatusEffect Condition]] representing his or her fraying sanity, [[BackFromTheBrink but it's always possible to buy your way back up]].
* ''TabletopGame/Warhammer40000'' has a rule that states: "If a model's Strength or Toughness are ever reduced to zero, it is immediately removed as a casualty." Though in practice this is a very, ''very'' rare occurrence. Other stats (apart from [[HitPoints Wounds]], obviously) can be reduced to zero without penalty, though that usually means the model will be very easy to kill if attacked.

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* In the ''TabletopGame/NewWorldOfDarkness'':
**
In most games in the ''TabletopGame/NewWorldOfDarkness'' game lines, having your Stamina brought to zero causes you to swiftly weaken and die of illness in days. Similarly, if your KarmaMeter (Humanity for vampires/Prometheans, Morality for mortals, etc.) hits zero, the character becomes a monster, either literally (vampires) or figuratively (most everything else). They may not die, but they become unplayable.
** It's Its second edition has a SanityMeter instead for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). Rather, an Integrity 1 character automatically gains a [[StatusEffect Condition]] representing his or her fraying sanity, [[BackFromTheBrink but it's always possible to buy your way back up]].
* ''TabletopGame/{{Warhammer}}'':
**
''TabletopGame/Warhammer40000'' has a rule that states: "If a model's Strength or Toughness are ever reduced to zero, it is immediately removed as a casualty." Though in practice this is a very, ''very'' rare occurrence. Other stats (apart from [[HitPoints Wounds]], obviously) can be reduced to zero without penalty, though that usually means the model will be very easy to kill if attacked.attacked.
** ''TabletopGame/WarhammerFantasyRoleplay'': Creatures generally die if their [[{{Constitution}} Toughness]] score is reduced to zero, such as from disease.



* ''TabletopGame/ArsMagica'': {{Inverted|Trope}} with the rules for aging. Middle-aged characters start to make annual dice rolls to avoid life-threatening maladies; they also get a new "Decreptiude" ability score that increases over time. At Decrepitude 5, the character is on their deathbed and beyond the reach of mortal magic to save.

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* ''TabletopGame/ArsMagica'': {{Inverted|Trope}} with the rules for aging. Middle-aged characters start to make annual dice rolls to avoid life-threatening maladies; they also get a new "Decreptiude" "Decrepitude" ability score that increases over time. At Decrepitude 5, the character is on their deathbed and beyond the reach of mortal magic to save.



* In ''TabletopGame/BetrayalAtHouseOnTheHill'', if any of a character's four stats are reduced to the skull at the bottom of its counter and the haunt is in effect, that character dies.

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* In ''TabletopGame/BetrayalAtHouseOnTheHill'', if any of a character's four stats (Speed, Might, Knowledge, and Sanity) are reduced to the skull at the bottom of its counter and the haunt is in effect, that character dies.
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* Zigzagged in the first two ''VideoGame/{{Fallout}}'' games: under normal circumstances, stat loss cannot drop any primary stat below 1 (or 2 if the stat in question is boosted by a trait). However, if the stat loss is caused by radiation sickness and it would drop any primary stat to 0 or negative, the player character keels over instantly, even if they haven't actually reached deadly dose yet.
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to:

* ''TabletopGame/ArsMagica'': {{Inverted|Trope}} with the rules for aging. Middle-aged characters start to make annual dice rolls to avoid life-threatening maladies; they also get a new "Decreptiude" ability score that increases over time. At Decrepitude 5, the character is on their deathbed and beyond the reach of mortal magic to save.
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None

Added DiffLines:

** It's second edition has a SanityMeter instead for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). Rather, an Integrity 1 character automatically gains a [[StatusEffect Condition]] representing his or her fraying sanity, [[BackFromTheBrink but it's always possible to buy your way back up]].
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* ''Warhammer 40000'' has a rule that states: "If a model's Strength or Toughness are ever reduced to zero, it is immediately removed as a casualty." Though in practice this is a very, ''very'' rare occurrence. Other stats (apart from [[HitPoints Wounds]], obviously) can be reduced to zero without penalty, though that usually means the model will be very easy to kill if attacked.
* ''{{Exalted}}'': An interesting case where there is a [[MagiBabble long-winded explanation]] about this sort of demise, and nothing to do with your Stamina having just been reduced to 0. All ''sapient'' beings possess five graces: Heart (Willpower), Sword (Valor), Ring (Temperance), Cup (Compassion), and Staff (Conviction). If your Heart grace is reduced to 0, you simply cease to be something that matters. You're even less transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have StatDeath if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.

to:

* ''Warhammer 40000'' ''TabletopGame/Warhammer40000'' has a rule that states: "If a model's Strength or Toughness are ever reduced to zero, it is immediately removed as a casualty." Though in practice this is a very, ''very'' rare occurrence. Other stats (apart from [[HitPoints Wounds]], obviously) can be reduced to zero without penalty, though that usually means the model will be very easy to kill if attacked.
* ''{{Exalted}}'': ''TabletopGame/{{Exalted}}'': An interesting case where there is a [[MagiBabble long-winded explanation]] about this sort of demise, and nothing to do with your Stamina having just been reduced to 0. All ''sapient'' beings possess five graces: Heart (Willpower), Sword (Valor), Ring (Temperance), Cup (Compassion), and Staff (Conviction). If your Heart grace is reduced to 0, you simply cease to be something that matters. You're even less transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have StatDeath if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.
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->@@[=case KILLED_BY_STUPIDITY:=]@@
->@@[= if (terse)=]@@
->@@[= desc += "stupidity";=]@@
->@@[= else if (_species_is_undead(race))=]@@
->@@[= desc += "Forgot to exist";=]@@
->@@[= else=]@@
->@@[= desc += "Forgot to breathe";=]@@
->@@[=break;=]@@

to:

->@@[=case KILLED_BY_STUPIDITY:=]@@
->@@[=
KILLED_BY_STUPIDITY:=]\\
[=
if (terse)=]@@
->@@[=
(terse)=]\\
[=
desc += "stupidity";=]@@
->@@[=
"stupidity";=]\\
[=
else if (_species_is_undead(race))=]@@
->@@[=
(_species_is_undead(race))=]\\
[=
desc += "Forgot to exist";=]@@
->@@[= else=]@@
->@@[=
exist";=]\\
[= else=]\\
[=
desc += "Forgot to breathe";=]@@
->@@[=break;=]@@
breathe";=]\\
[=break;=]@@

Changed: 189

Removed: 172

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* Characters in ''VideoGame/Darklands'' are incapacitated when their endurance is reduced to 0 and killed if their strength is reduced to 0.

to:

* Characters in ''VideoGame/Darklands'' ''VideoGame/{{Darklands}}'' are incapacitated when their endurance is reduced to 0 and killed if their strength is reduced to 0.




* In ''BetrayalAtHouseOnTheHill'', if any of a character's four stats are reduced to the skull at the bottom of its counter and the haunt is in effect, that character dies.

to:

\n* In ''BetrayalAtHouseOnTheHill'', ''TabletopGame/BetrayalAtHouseOnTheHill'', if any of a character's four stats are reduced to the skull at the bottom of its counter and the haunt is in effect, that character dies.
dies.
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Added DiffLines:

* Characters in ''VideoGame/Darklands'' are incapacitated when their endurance is reduced to 0 and killed if their strength is reduced to 0.

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