History Main / StartingUnits

30th Aug '15 6:53:46 PM Prfnoff
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* This goes at least as far back as ''DuneII''. You always started off with just your construction yard, and had to build every other facility necessary to create new units. As a result you always started off with units you couldn't build immediately, and thus couldn't replace until later if they were lost. Justified because in the game the units had been sent with you to help you fulfill your mission.

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* This goes at least as far back as ''DuneII''.''VideoGame/DuneII''. You always started off with just your construction yard, and had to build every other facility necessary to create new units. As a result you always started off with units you couldn't build immediately, and thus couldn't replace until later if they were lost. Justified because in the game the units had been sent with you to help you fulfill your mission.



* ''Lords of Magic'' is an extreme case. You're given points to buy various units before the start of the campaign, and can pick units from any faction except that of the BigBad. Once the campaign starts, however, your main base of operations can only recruit units of your own faction. There's not even a HandWave for this.

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* ''Lords of Magic'' ''VideoGame/LordsOfMagic'' is an extreme case. You're given points to buy various units before the start of the campaign, and can pick units from any faction except that of the BigBad. Once the campaign starts, however, your main base of operations can only recruit units of your own faction. There's not even a HandWave for this.
14th Aug '15 8:52:18 PM Gamermaster
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* The Starters in ''Franchise/{{Pokemon}}''. All are more powerful than the average Pokemon at the start of the game and evolve into some of the strongest. There is only one of each outside of breeding and trading and players cna only choose one. Handwaved with them belonging in a rare species. Later games provide a defense against the newcomer mistake of releasing their unique starter Pokemon by making them instantly come back, apparently too attached to the trainer to leave.

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* The Starters in ''Franchise/{{Pokemon}}''. All are more powerful than the average Pokemon at the start of the game and evolve into some of the strongest. There is only one of each outside of breeding and trading and players cna can only choose one. Handwaved with them belonging in a rare species. Later games provide a defense against the newcomer mistake of releasing their unique starter Pokemon by making them instantly come back, apparently too attached to the trainer to leave.
17th Jul '15 6:51:07 PM Saber15
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* ''Videogame/EndlessLegend'' starts the player off with two of their faction's basic infantry, a settler, and a HeroUnit. The infantry and settler can be quickly replaced once a city is built, but hiring a new hero requires some research and a heft sum of [[PracticalCurrency Dust]]
13th Apr '15 8:22:00 PM Gatomon41
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* A no-video game example is ''TabletopGame/StarRealms''. Each player starts off with weak Scouts (which provide 1 Trade) and Vipers (which provide 1 attack). As the game goes on, the players want to get better ships, and try to get rid of the weaker units that clutter their deck.
12th Feb '15 7:44:46 PM jormis29
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* The ''TotalWar'' games are full of these:
** In ''Shogun'', one of the starting provinces of the Shimazu clan is said to be famous for its No-Dachi Samurai and any such unit trained there will get a +1 experience bonus. Thing is, none of the factions have such troops at the beginning of the game and you will not be able to construct the building that trains them until one of your existing units have reached a certain experience level. In other words, the province is famous for something that will only conditionally be found there.
** ''Medieval'' is full of these: The Holy Roman Empire start off with some Vikings they can never train more of, the Byzantines start off with a unit of Varangian Guard (which they can't build for several decades, until they build the needed buildings somewhere) and a non-mercenary unit of Alan Mercenary Cavalry (which they can't build at all, and can only hire as mercenaries). The Sicilians also start off with a pair of Barques, which they can't build at all, being limited to the Galley/Dromon line of ships, same as the Italians, Papacy, and Byzantines. Aragon has a valor bonus to building Gungalleys, which neither the Aragonese nor Spanish can build at all. Tripoli starts off (depending on era) either owned by the Egyptians or French, yet it has a valor bonus to building a unit only the Turks can build. Several provinces have valor bonuses to units NO ONE can build, such as Chivalric Foot Knights in Ile de France, Gothic Foot Knights in Brandenburg, and Hospitaller Foot Knights on Rhodes.
** In ''Rome'' the Julii faction had some starting archers they could only build more of if they upgraded their barracks. Probably similar cases for other factions too.

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* The ''TotalWar'' ''VideoGame/TotalWar'' games are full of these:
** In ''Shogun'', ''VideoGame/ShogunTotalWar'', one of the starting provinces of the Shimazu clan is said to be famous for its No-Dachi Samurai and any such unit trained there will get a +1 experience bonus. Thing is, none of the factions have such troops at the beginning of the game and you will not be able to construct the building that trains them until one of your existing units have reached a certain experience level. In other words, the province is famous for something that will only conditionally be found there.
** ''Medieval'' ''VideoGame/MedievalTotalWar'' is full of these: The Holy Roman Empire start off with some Vikings they can never train more of, the Byzantines start off with a unit of Varangian Guard (which they can't build for several decades, until they build the needed buildings somewhere) and a non-mercenary unit of Alan Mercenary Cavalry (which they can't build at all, and can only hire as mercenaries). The Sicilians also start off with a pair of Barques, which they can't build at all, being limited to the Galley/Dromon line of ships, same as the Italians, Papacy, and Byzantines. Aragon has a valor bonus to building Gungalleys, which neither the Aragonese nor Spanish can build at all. Tripoli starts off (depending on era) either owned by the Egyptians or French, yet it has a valor bonus to building a unit only the Turks can build. Several provinces have valor bonuses to units NO ONE can build, such as Chivalric Foot Knights in Ile de France, Gothic Foot Knights in Brandenburg, and Hospitaller Foot Knights on Rhodes.
** In ''Rome'' ''VideoGame/RomeTotalWar'' the Julii faction had some starting archers they could only build more of if they upgraded their barracks. Probably similar cases for other factions too.



** In ''Empire'', France starts off with light infantry they must research and upgrade barracks in order to build more of. Same for the navy: without several turns of research and expansion of shipyards you will not be able to build more of the fifth-rate frigate your lone starting admiral commands from, much less more powerful vessels.
** In ''Napoleon'', France starts out with a single unit of Old Guard, much like the Spartans above, pretty much the best unit in the game. Due to the new reinforcement mechanics the unit can be reinforced endlessly (unlike most previous games where every lost ''soldier'' was LostForever unless you could recruit the unit), but if that unit is wiped out, it's going to be a loooong time before it can be replaced. Same goes for the Russians and their unit of Pavlovsk Grenadiers. Then the British start out with some King's German Legion units, which can't be recruited ''at all'' in the main campaign.
** ''Shogun 2'' has all the clans start with a unit of Yari Samurai despite most of them not having the required building that trains them in their starting provinces. In the ''Fall of the Samurai'' expansion, the factions typically start out with kachi and line infantry they cannot recruit yet.

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** In ''Empire'', ''VideoGame/EmpireTotalWar'', France starts off with light infantry they must research and upgrade barracks in order to build more of. Same for the navy: without several turns of research and expansion of shipyards you will not be able to build more of the fifth-rate frigate your lone starting admiral commands from, much less more powerful vessels.
** In ''Napoleon'', ''VideoGame/NapoleonTotalWar'', France starts out with a single unit of Old Guard, much like the Spartans above, pretty much the best unit in the game. Due to the new reinforcement mechanics the unit can be reinforced endlessly (unlike most previous games where every lost ''soldier'' was LostForever unless you could recruit the unit), but if that unit is wiped out, it's going to be a loooong time before it can be replaced. Same goes for the Russians and their unit of Pavlovsk Grenadiers. Then the British start out with some King's German Legion units, which can't be recruited ''at all'' in the main campaign.
** ''Shogun 2'' ''VideoGame/TotalWarShogun2'' has all the clans start with a unit of Yari Samurai despite most of them not having the required building that trains them in their starting provinces. In the ''Fall of the Samurai'' expansion, the factions typically start out with kachi and line infantry they cannot recruit yet.
30th Jan '15 3:17:46 PM Nithael
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* In campaign mode, some missions in games like ''WarCraft'' and ''StarCraft'' would start you off with such units, or in one case, units you couldn't EVER build, like the Dark Templar in Starcraft, as well as other Hero units, who often had to be kept alive.

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* In campaign mode, some missions in games like ''WarCraft'' ''VideoGame/{{Warcraft}}'' and ''StarCraft'' ''VideoGame/{{Starcraft}}'' would start you off with such units, or in one case, units you couldn't EVER build, like the Dark Templar in Starcraft, as well as other Hero units, who often had to be kept alive.



** In Warcraft 2 skirmishes you start with a town hall and a peasant. There's even an option to start with just the town hall.
* The Mobile Construction Vehicle (MCV) in ''CommandAndConquer''. In the first game, it could only be built in the last missions (or in multiplayer, with the tech level set to the highest value) and required the most advanced structures of the game to be built. Later ''Red Alert'' games lowered the requirement, such as only requiring a repair depot, and by ''Red Alert 3'', a new MCV can be built from the start.

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** In Warcraft 2 ''VideoGame/WarcraftII'' skirmishes you start with a town hall and a peasant. There's even an option to start with just the town hall.
* The Mobile Construction Vehicle (MCV) in ''CommandAndConquer''.''VideoGame/CommandAndConquer''. In the first game, it could only be built in the last missions (or in multiplayer, with the tech level set to the highest value) and required the most advanced structures of the game to be built. Later ''Red Alert'' games lowered the requirement, such as only requiring a repair depot, and by ''Red Alert 3'', a new MCV can be built from the start.



* ''RiseOfLegends'' features an interesting example: While Giacomo can build [[HumongousMecha Clockwork Men]] in the Vinci campaign, he always starts a scenario in the Alin campaign with a few Clockwork Men, which he cannot retrain.

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* ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' features an interesting example: While Giacomo can build [[HumongousMecha Clockwork Men]] in the Vinci campaign, he always starts a scenario in the Alin campaign with a few Clockwork Men, which he cannot retrain.
30th Jan '15 2:29:55 AM Nithael
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* In ''{{Warcraft}} 3'' skirmishes, you start out with 5 workers, or, if you're playing as the Undead, you get 3 Acolytes and a Ghoul. The Ghoul, while also a basic melee unit, is needed to chop lumber (which the Acolytes can't do), and you can't build more until your Crypt has been summoned. In campaign missions, you typically start off with your heroes, some workers and a handful of combat units, which vary by mission.In skirmish games, you can choose to start with one of four heroes at random.
** In some missions in ''Warcraft III'' and both ''{{Starcraft}}'' installments, you start with unique units that cannot be replaced from buildings, usually stronger than standard units.

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* In ''{{Warcraft}} 3'' ''VideoGame/WarcraftIII'' skirmishes, you start out with 5 workers, or, if you're playing as the Undead, you get 3 Acolytes and a Ghoul. The Ghoul, while also a basic melee unit, is needed to chop lumber (which the Acolytes can't do), and you can't build more until your Crypt has been summoned. In campaign missions, you typically start off with your heroes, some workers and a handful of combat units, which vary by mission.In skirmish games, you can choose to start with one of four heroes at random.
** In some missions in ''Warcraft III'' and both ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' installments, you start with unique units that cannot be replaced from buildings, usually stronger than standard units.
24th Sep '14 7:26:53 AM Nirual
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* In ''VideoGame/AgeOfEmpiresI'', the Town Centre is the only building able to construct peasants, and you can't build another one until you reach the bronze age. In ''VideoGame/AgeOfEmpiresII'' you start the game with a single scout cavalry, and you cannot build another until you advance an age.

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* In ''VideoGame/AgeOfEmpiresI'', the Town Centre is the only building able to construct peasants, and you can't build another one until you reach the bronze age. In ''VideoGame/AgeOfEmpiresII'' you start the game with a single scout cavalry, and you cannot build another until you advance an age.age.
** ''VideoGame/AgeOfMythology'' works in a similar fashion, but the starting units vary depending on your civ; Greeks have the same as in Empires (except the scout can't be replaced), Egyptians start with a priest (and their Paraoh soon after) and the Norse start with a wagon, some dwarves and an ulfsark (light infantry scout who also serves as an initial builder).
27th Aug '14 1:35:39 PM EarlOfSandvich
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* ''VideoGame/DawnOfWar'': Skirmish missions start you off with one builder and the main building. If the "assassinate" victory condition is active, you also get your race's hero free of charge (with the caveat that if he dies, well, GameOver). Leads to particularly hilarious examples when the AI attaches the hero the the first available squad as a MeatShield but never changes it when there are better options. Campaign missions start you with the builder, building, hero, and in Dark Crusade and Soulstorm, whatever honor guard units you've acquired (they can't be replaced if killed on that mission, but you can buy new ones in between missions).

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* ''VideoGame/DawnOfWar'': Skirmish missions start you off with one builder and the main building. If the "assassinate" victory condition is active, you also get your race's hero free of charge (with the caveat that if he dies, well, GameOver). Leads to particularly hilarious examples when the AI attaches the hero the the first available squad as a MeatShield meat shield but never changes it when there are better options. Campaign missions start you with the builder, building, hero, and in Dark Crusade and Soulstorm, whatever honor guard units you've acquired (they can't be replaced if killed on that mission, but you can buy new ones in between missions).
28th Jul '14 9:12:07 AM Euan2000
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* The Starters in ''Franchise/{{Pokemon}}''. Handwaved with them belonging in a rare species.

to:

* The Starters in ''Franchise/{{Pokemon}}''. All are more powerful than the average Pokemon at the start of the game and evolve into some of the strongest. There is only one of each outside of breeding and trading and players cna only choose one. Handwaved with them belonging in a rare species. Later games provide a defense against the newcomer mistake of releasing their unique starter Pokemon by making them instantly come back, apparently too attached to the trainer to leave.
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