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* The world is usually [[MedievalEuropeanFantasy an European-style pseudo-Medieval setting]], with temperate landscapes, architeture, and society loosely based on a generalized version of pre-modern Europe.

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* The world is usually [[MedievalEuropeanFantasy an European-style pseudo-Medieval setting]], with temperate landscapes, architeture, architecture, and society loosely based on a generalized version of pre-modern Europe.
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* The world is usually [[MedievalEuropeanFantasy an European-style pseudo-Medieval setting]], with temeperate landscapes, architeture, and society loosely based on a generalized version of pre-modern Europe.

to:

* The world is usually [[MedievalEuropeanFantasy an European-style pseudo-Medieval setting]], with temeperate temperate landscapes, architeture, and society loosely based on a generalized version of pre-modern Europe.
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* ''Literature/TheSagaOfRecluce''.

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* ''Literature/TheSagaOfRecluce''.''Literature/SagaOfRecluce''.
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* Creator/JoClayton's ''Literature/DuelOfSorcery'' and ''Dancer'' trilogies.

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* Creator/JoClayton's ''Literature/DuelOfSorcery'' ''[[Literature/TheDuelOfSorceryTrilogy Duel of Sorcery]]'' and ''Dancer'' trilogies.

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[[folder:Web Comics]]
* ''Webcomic/TheOrderOfTheStick'', a webcomic that, like ''Literature/{{Discworld}}'', both parodies and deconstructs its setting.

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[[folder:Web Comics]]
[[folder:Webcomics]]
* ''Webcomic/TheOrderOfTheStick'', a webcomic that, like ''Literature/{{Discworld}}'', both parodies and deconstructs its setting.



* ''Literature/HeraldsOfValdemar'' takes the chrome of the standard and then goes its own way with it. MedievalStasis is averted (particularly over the course of the series as a whole, though things do change quite slowly), most magic in Valdemar is PsychicPowers, and humans and various [[IntellectualAnimal Intellectual Animals]] are the only sapient species. However, the original Tarma and Kethry stories are, besides having {{Magical Native American}}s, pretty standard, suggesting that most of Velgarth is more standard than not; Valdemar is just a weird hermit kingdom up in the corner of the map that does everything their own way. Even in Valdemar, the ''Literature/LastHeraldMageTrilogy'' is pretty much paint-by-numbers medieval fantasy other than the note that the time of plate armor and tournaments is past; it's only afterward that Valdemar starts to really diverge.
** The backstory of the setting includes a cataclysmic war that ended civilizations across the continent and left few people to repopulate and rebuild, making it a technically AfterTheEnd setting, but it's not really clear how standard it was before. Renowned sorcerers put their power to [[UpliftedAnimal uplifting animals]] and creating new species, and there were colleges studying what's called "modern medicine", neither of which are attempted much if at all in the mainline series.

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* ''Literature/HeraldsOfValdemar'' takes the chrome of the standard and then goes its own way with it. MedievalStasis is averted (particularly over the course of the series as a whole, though things do change quite slowly), most magic in Valdemar is PsychicPowers, and humans and various [[IntellectualAnimal Intellectual Animals]] are the only sapient species. However, the original Tarma and Kethry stories are, besides having {{Magical Native American}}s, pretty standard, suggesting that most of Velgarth is more standard than not; Valdemar is just a weird hermit kingdom up in the corner of the map that does everything their own way. Even in Valdemar, the ''Literature/LastHeraldMageTrilogy'' is pretty much paint-by-numbers medieval fantasy other than the note that the time of plate armor and tournaments is past; it's only afterward that Valdemar starts to really diverge.
**
diverge. The backstory of the setting includes a cataclysmic war that ended civilizations across the continent and left few people to repopulate and rebuild, making it a technically AfterTheEnd setting, but it's not really clear how standard it was before. Renowned sorcerers put their power to [[UpliftedAnimal uplifting animals]] and creating new species, and there were colleges studying what's called "modern medicine", neither of which are attempted much if at all in the mainline series.



* ''Literature/TheSwordOfTruth'' series shares some of the elements, but mainly uses them as a vehicle for its AuthorTract, particularly when the latter begins to take precedence over the fantasy elements.

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* ''Literature/TheSwordOfTruth'' The ''Literature/SwordOfTruth'' series shares some of the elements, but mainly uses them as a vehicle for its AuthorTract, particularly when the latter begins to take precedence over the fantasy elements.



--->This story happens in the place that is, in most fantasy books, far away. A lot of fantasy novels like to make their setting someplace akin to rural England, and they'll talk of distant countries that have exotic spices, dyes, and trade goods. Well, in this world, Hallandren is that place. It's at the other end of the silk road, so to speak.

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--->This -->This story happens in the place that is, in most fantasy books, far away. A lot of fantasy novels like to make their setting someplace akin to rural England, and they'll talk of distant countries that have exotic spices, dyes, and trade goods. Well, in this world, Hallandren is that place. It's at the other end of the silk road, so to speak.



* ''TabletopGame/{{Banestorm}}'' was originally a pure Standard Fantasy Setting with the one wrinkle being that humans originally came ''from'' medieval Earth, and explained MedievalStasis through [[MagicVersusScience wizards' dislike of gunpowder and other technology as a threat to their power]]. In Fourth Edition, however, the developers decided to examine the ramifications of the technological filter and make it less effective, leading to gunpowder factories in low-mana Caithness and several societies of underground engineers throughout Ytarria.



* ''TabletopGame/GURPSBanestorm'' was originally a pure Standard Fantasy Setting with the one wrinkle being that humans originally came ''from'' medieval Earth, and explained MedievalStasis through [[MagicVersusScience wizards' dislike of gunpowder and other technology as a threat to their power]]. In Fourth Edition, however, the developers decided to examine the ramifications of the technological filter and make it less effective, leading to gunpowder factories in low-mana Caithness and several societies of underground engineers throughout Ytarria.



* ''TabletopGame/{{Warhammer}} Fantasy''; the Empire and the Dwarves ''heavily'' utilize firearms and even have experimental SteamPunk technology, while the Skaven's {{Magitek}} gives them [[{{Pun}} ratling]] [[GatlingGood guns]], rat-portable flamethrowers, sniper rifles, energy cannons, mechanical lighting-spewing hamster-wheels, etc.

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* ''TabletopGame/{{Warhammer}} Fantasy''; the ''TabletopGame/{{Warhammer}}'': The Empire and the Dwarves ''heavily'' utilize firearms and even have experimental SteamPunk technology, while the Skaven's {{Magitek}} gives them [[{{Pun}} ratling]] [[GatlingGood guns]], rat-portable flamethrowers, sniper rifles, energy cannons, mechanical lighting-spewing hamster-wheels, etc.



[[folder:Web Original]]

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[[folder:Web Original]]Originals]]
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* Most animated incarnations of Franchise/MastersOfTheUniverse fit here best, as both Eternia and Etheria have a mix of medieval kingdoms and architecture mixed with futuristic technology. Most of the StandardFantasyRaces are absent or minor, with most non-human characters being BeastMan or [[RubberForeheadAlien an unusually coloured humanoid]].

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* Most animated incarnations of Franchise/MastersOfTheUniverse ''Franchise/MastersOfTheUniverse'' fit here best, as both Eternia and Etheria have a mix of medieval kingdoms and architecture mixed with futuristic technology. Most of the StandardFantasyRaces are absent or minor, with most non-human characters being BeastMan [[BeastMan beast men]] or [[RubberForeheadAlien an unusually coloured humanoid]].humanoid]]. Aliens from other planets and dimensions also show up fairly often.

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