History Main / StandardFantasySetting

9th Jul '17 9:16:45 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. And given the game's incredible modding potential, how much the game plays straight or subverts the standards of a fantasy setting can easily depend on the player's whims.

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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. And given the game's incredible modding potential, how much the game any given world plays straight or subverts the standards of a fantasy setting can easily depend on the player's whims.
9th Jul '17 9:16:06 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The And given the game's incredible modding potential, how much the game is also incredibly easy to mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play plays straight or subverts the standard to whatever extent they see fit.standards of a fantasy setting can easily depend on the player's whims.
9th Jul '17 9:14:08 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod, mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.
9th Jul '17 9:11:43 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, incredibly easy to mod, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.
9th Jul '17 9:11:02 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as to whatever extent they see fit.
9th Jul '17 9:10:26 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as they see fit.
6th Jul '17 7:15:37 PM ImperialMajestyXO
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** {{DeadlyDecadentCourt}}s may be added if the world is [[CrapsackWorld terrible]] or a DarkFantasy setting.

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** {{DeadlyDecadentCourt}}s {{Deadly Decadent Court}}s may be added if the world is [[CrapsackWorld terrible]] or a DarkFantasy setting.
5th Jul '17 12:47:08 PM Ramidel
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* ''VideoGame/TalesOfMajEyal'' is generally pretty standard with its tropes, though implementation varies; you've got slightly-nonstandard use of standard races (such as halfling slingers being part of a long Roman-esque military tradition), but while MedievalStasis is largely played straight with mechanical technology, it ''isn't'' with [[LostTechnology Lost]] {{Magitek}}; ancient wizards had a very scientific approach, often used magic for [[PlayingWithSyringes genetic engineering]] and travelled to many worlds through the [[PortalNetwork farportals]]. However, it only truly breaks the mold with the ''Embers of Rage'' DLC, where we see tribes of orcs and giants who make wide use of steam technology and even steam-powered guns.



* ''WesternAnimation/AvatarTheLastAirbender''. While there is TheEmpire and TheKingdom along with rebel fighters, MagicAIsMagicA , and a variety of other fantasy world tropes, there are several differences. Most prominently, instead of being in a European-esque world, the Avatarverse is a fantasy counterpart to East Asia (mostly China and Japan), with some Inuit culture thrown in for good measure. The only other races with human-level intelligence are spirits who all pretty much reside in a different world, and MedievalStasis is completely subverted, with nascent SteamPunk in the original series (ironclad steamships, tanks, [[spoiler:mega-drills, submarines, and zeppelins]]), which evolves into all-out DieselPunk in [[WesternAnimation/TheLegendOfKorra the sequel]] (complete with radio, skyscrapers, automobiles, film, [[spoiler:biplanes, and mecha-tanks]]).

to:

* ''WesternAnimation/AvatarTheLastAirbender''. While there is TheEmpire and TheKingdom along with rebel fighters, MagicAIsMagicA , MagicAIsMagicA, and a variety of other fantasy world tropes, there are several differences. Most prominently, instead of being in a European-esque world, the Avatarverse is a fantasy counterpart to East Asia (mostly China and Japan), with some Inuit culture thrown in for good measure. The only other races with human-level intelligence are spirits who all pretty much reside in a different world, and MedievalStasis is completely subverted, with nascent SteamPunk in the original series (ironclad steamships, tanks, [[spoiler:mega-drills, submarines, and zeppelins]]), which evolves into all-out DieselPunk in [[WesternAnimation/TheLegendOfKorra the sequel]] (complete with radio, skyscrapers, automobiles, film, [[spoiler:biplanes, and mecha-tanks]]).
5th Jul '17 12:37:11 PM Ramidel
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* ''VideoGame/{{Ravenmark}}: Scourge of Estellion'' generally fits. You have TheEmpire of Estellion, TheKingdom in the form of the Commonwealth of Esotre, TheHorde in the form of the Lyri warbands (although the [[OurElvesAreDifferent Cardani]] also fit). There is no [[TheAlliance Alliance]], although Estellion and Esotre have been allies for a long time (at least, until the sequel). As typical, humans make up the largest population group. Jackdaws are this setting's {{Hobbit}}s. Dwarves are a minority (but they typically don't have beards). The game's take on Elves is fairly unique, though. Unlike Tolkien's tall, high-and-mighty elves, the Cardani Elves are short rat-like people whose culture is based around the idea of insatiable greed. Their homes are the treacherous Cardani Swamps. While every other power uses small units called Daggers that can be joined with like Daggers to form more formidable (but less maneuverable and vulnerable to flank attacks) Deuces and Trines (this also includes the wild Lyri), the Cardani fight in large Swarms that rely on speed and WeHaveReserves tactics. FunctionalMagic isn't used much, although certain people are able to call on the elements. TheEmpire owes its foundation to wind magic, allowing LaResistance to fight off the Carsis nobles' flamesoul magic. BloodMagic is occasionally used by TheEmpire's assassins (all {{Heroic Bastard}}s). MedievalStasis is played straight for the Tellions but averted for the Sotrans, who live in much a harsher climate and need to innovate to survive. Thus, front-line Sotran troops are armed with muskets and bayonets, while Tellions rely on swordsmen, pikemen, and archers. Sotrans also have prototype inventions such as armored walkers and hovering artillery platforms.


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* ''VideoGame/{{Ravenmark}}: Scourge of Estellion'' generally fits. You have TheEmpire of Estellion, TheKingdom in the form of the Commonwealth of Esotre, TheHorde in the form of the Lyri warbands (although the [[OurElvesAreDifferent Cardani]] also fit). There is no [[TheAlliance Alliance]], although Estellion and Esotre have been allies for a long time (at least, until the sequel). As typical, humans make up the largest population group. Jackdaws are this setting's {{Hobbit}}s. Dwarves are a minority (but they typically don't have beards). The game's take on Elves is fairly unique, though. Unlike Tolkien's tall, high-and-mighty elves, the Cardani Elves are short rat-like people whose culture is based around the idea of insatiable greed. Their homes are the treacherous Cardani Swamps. While every other power uses small units called Daggers that can be joined with like Daggers to form more formidable (but less maneuverable and vulnerable to flank attacks) Deuces and Trines (this also includes the wild Lyri), the Cardani fight in large Swarms that rely on speed and WeHaveReserves tactics. FunctionalMagic isn't used much, although certain people are able to call on the elements. TheEmpire owes its foundation to wind magic, allowing LaResistance to fight off the Carsis nobles' flamesoul magic. BloodMagic is occasionally used by TheEmpire's assassins (all {{Heroic Bastard}}s). MedievalStasis is played straight for the Tellions but averted for the Sotrans, who live in much a harsher climate and need to innovate to survive. Thus, front-line Sotran troops are armed with muskets and bayonets, while Tellions rely on swordsmen, pikemen, and archers. Sotrans also have prototype inventions such as armored walkers and hovering artillery platforms.
4th Jul '17 10:34:59 PM Ramidel
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* Averted ''but good'' in M.A.R. Barker's [[TabletopGame/EmpireOfThePetalThrone Tékumel]]. His [[http://1.bp.blogspot.com/-MU70NSvR-is/TjlhoLHt6fI/AAAAAAAAAQQ/sUi3XdklLG8/s1600/pic_MirusiyaLetter.jpg otherworldly cultures and artifacts]] are ''anything'' but European. They're inspired by Myth/MesopotamianMythology, ancient UsefulNotes/{{India}} and Persia, Myth/EgyptianMythology and [[{{Mayincatec}} pre-Columbian South America]].
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