History Main / StandardFantasySetting

21st Oct '17 4:37:49 PM ReaderAt2046
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* The country of Hallendren in ''Literature/{{Warbreaker}}'' is essentially the kind of place that exists in a StandardFantasySetting, but off the edge of the map. Here the story is set in it. As Creator/BrandonSanderson puts it in an annotation:
--->This story happens in the place that is, in most fantasy books, far away. A lot of fantasy novels like to make their setting someplace akin to rural England, and they’ll talk of distant countries that have exotic spices, dyes, and trade goods. Well, in this world, Hallandren is that place. It’s at the other end of the silk road, so to speak.
16th Oct '17 12:25:04 AM Ramidel
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* ''LightNovel/InAnotherWorldWithMySmartphone'' is a pretty standard RPG setting before Touya arrives, with the only tech being LostTechnology {{Magitek}}. However, Touya (as an outworlder) isn't bound by MedievalStasis and introduces a fair amount of Earth-tech, plus some {{Magitek}} of his own design.
4th Oct '17 11:10:14 AM Scabbard
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* GorgeousPeriodDress: if not TheDungAges.

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* GorgeousPeriodDress: if If not TheDungAges.
9th Jul '17 9:16:45 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. And given the game's incredible modding potential, how much the game plays straight or subverts the standards of a fantasy setting can easily depend on the player's whims.

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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. And given the game's incredible modding potential, how much the game any given world plays straight or subverts the standards of a fantasy setting can easily depend on the player's whims.
9th Jul '17 9:16:06 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The And given the game's incredible modding potential, how much the game is also incredibly easy to mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play plays straight or subverts the standard to whatever extent they see fit.standards of a fantasy setting can easily depend on the player's whims.
9th Jul '17 9:14:08 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have Toady One has commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also incredibly easy to mod, mod (a feature that Toady One has openly encouraged), so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.
9th Jul '17 9:11:43 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, incredibly easy to mod, so any player with sufficient coding skills has the potential to subvert or play straight the standard to whatever extent they see fit.
9th Jul '17 9:11:02 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as they see fit.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as to whatever extent they see fit.
9th Jul '17 9:10:26 PM CyborgIguana
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* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world.

to:

* ''VideoGame/DwarfFortress'' lacks any magics beyond Necromancy as of yet, but otherwise fits this trope very well. [[WordofGod ToadyOne have commented]] that the game will be a [[StandardFantasySetting standard fantasy setting]] generator. Some details like monsters and magic will be different from world to world. The game is also heavily moddable, so any player with sufficient coding skills has the potential to subvert or play straight the standard as much as they see fit.
6th Jul '17 7:15:37 PM ImperialMajestyXO
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** {{DeadlyDecadentCourt}}s may be added if the world is [[CrapsackWorld terrible]] or a DarkFantasy setting.

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** {{DeadlyDecadentCourt}}s {{Deadly Decadent Court}}s may be added if the world is [[CrapsackWorld terrible]] or a DarkFantasy setting.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StandardFantasySetting