History Main / StandardFPSGuns

12th Jun '16 12:23:14 PM FordPrefect
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* {{BFG}}: Extremely slow, and chews up a ''lot'' of ammo (or has very little ammo to begin with,) but [[SuperiorFirepowerTacticalNukes annihilates everybody in the room]].

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* {{BFG}}: Extremely slow, and chews up a ''lot'' of ammo (or has very little ammo to begin with,) with), but [[SuperiorFirepowerTacticalNukes annihilates everybody in the room]].
2nd Jun '16 11:32:53 AM Derplord
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* Marksman Gun: While not as powerful as a full Sniper Rifle (though it usually has a simple scope) or as rapid-firing as an Automatic, this weapon has enough punch to kill in one headshot and groups tight enough to land them all in skilled hands, while its firing rate and mag size allow many consecutive kills. Most historical FPS fill this role with a semiautomatic rifle, such as the M1 Garand. This weapon type and subsequent derivatives may somewhere around the Assault Rifle in degrees of BoringButPractical if the game's open enough to make their above-average accuracy and magazine very useful in good hands more often than not.

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* Marksman Gun: While not as powerful as a full Sniper Rifle (though it usually has a simple scope) or as rapid-firing as an Automatic, this weapon has enough punch to kill in one headshot and groups tight enough to land them all in skilled hands, while its firing rate and mag size allow many consecutive kills. Most historical FPS fill this role with a semiautomatic rifle, such as the M1 Garand. This weapon type and subsequent derivatives may somewhere around the Assault Rifle in degrees of BoringButPractical if the game's open enough to make their above-average accuracy and magazine damage very useful in good hands more often than not.



** Battle Rifle: Comparable to the Marksman Gun, but adds in an automatic or burst setting, generally more accurate and powerful than an Assault Rifle at the cost of higher recoil and lower magazine capacity. A single burst can usually kill someone, and it's accurate enough to be used at range, or simply fired in auto for close quarters.

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** Battle Rifle: Comparable to the Marksman Gun, but adds in an automatic or burst setting, generally more accurate and powerful than an Assault Rifle setting at the cost of higher recoil and lower magazine capacity.recoil. A single burst can usually kill someone, and it's accurate enough to be used at range, or simply fired in auto for close quarters.
25th May '16 3:51:58 PM Derplord
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** Battle Rifle: Comparable to the Marksman Gun, but adds in Burst fire, generally more accurate and powerful than an Assault Rifle. A single burst can usually kill someone, and it's accurate enough to be used at range, or simply fired in burst for close quarters.

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** Battle Rifle: Comparable to the Marksman Gun, but adds in Burst fire, an automatic or burst setting, generally more accurate and powerful than an Assault Rifle. Rifle at the cost of higher recoil and lower magazine capacity. A single burst can usually kill someone, and it's accurate enough to be used at range, or simply fired in burst auto for close quarters.
20th May '16 6:29:04 AM erforce
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*** '''Lightning Gun''': In VideoGame/BorderlandsThePresequel: Beam weapons that work like this (''and'' come in Lightning variants) now exist! The [[Film/{{Ghostbusters}} proton packs]] were an explicit inspiration.

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*** '''Lightning Gun''': In VideoGame/BorderlandsThePresequel: Beam weapons that work like this (''and'' come in Lightning variants) now exist! The [[Film/{{Ghostbusters}} [[Franchise/{{Ghostbusters}} proton packs]] were an explicit inspiration.



* ''Film/{{Ghostbusters}}'' Shock Blast acts very shotgun-like.

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* ''Film/{{Ghostbusters}}'' ''VideoGame/GhostbustersTheVideoGame'' -- Shock Blast acts very shotgun-like.



** One well-known example of a lightning gun is the Gluon Gun (or EGON) from ''VideoGame/HalfLife1'', itself modeled after the [[AwesomeBackpack Proton Packs]] in ''Film/{{Ghostbusters}}''.

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** One well-known example of a lightning gun is the Gluon Gun (or EGON) from ''VideoGame/HalfLife1'', itself modeled after the [[AwesomeBackpack Proton Packs]] in ''Film/{{Ghostbusters}}''.''Franchise/{{Ghostbusters}}''.



* The Meson Collider is the long-range weapon for ''Film/{{Ghostbusters}}''. It has no scope and thus does not qualify as a sniper rifle.

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* The Meson Collider is the long-range weapon for ''Film/{{Ghostbusters}}''.''VideoGame/GhostbustersTheVideoGame''. It has no scope and thus does not qualify as a sniper rifle.
19th May '16 7:50:04 PM wolftickets1969
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* ''VideoGame/{{Fallout 4}}'' has the Combat Rifle, the successor to ''VideoGame/FalloutNewVegas'''s Marksman Carbine, in addition to the Hunting Rifle, semi-auto Assault Rifles, and scope mods for the Magnum and other pistols.

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* ''VideoGame/{{Fallout 4}}'' has the Combat Rifle, the successor to ''VideoGame/FalloutNewVegas'''s Marksman Carbine, in addition to the Hunting Rifle, Rifle (which can be upgraded to a full sniper rifle), semi-auto Assault Rifles, and scope mods for the Magnum and other pistols.
19th May '16 7:49:27 PM wolftickets1969
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* ''VideoGame/{{Fallout 4}}'' has the Combat Rifle, the successor to ''VideoGame/FalloutNewVegas'''s Marksman Carbine, in addition to the Hunting Rifle and scope mods for the Magnum and other pistols.

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* ''VideoGame/{{Fallout 4}}'' has the Combat Rifle, the successor to ''VideoGame/FalloutNewVegas'''s Marksman Carbine, in addition to the Hunting Rifle Rifle, semi-auto Assault Rifles, and scope mods for the Magnum and other pistols.
19th May '16 9:20:02 AM Dravencour
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* ''VideoGame/{{Doom 2016}}'' has the Gauss Cannon, which acts a lot like a railgun, and can be modded for long-range accuracy. The Heavy Assault Rifle can also be scoped to this effect.



* ''VideoGame/{{Doom 2016}}'' has the Gauss Cannon, which acts a lot like a railgun, and can be modded to act like a sniper gun. The Heavy Assault Rifle can also be scoped to this effect.
19th May '16 9:17:55 AM Dravencour
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* Doom 64 was set in a world apparently inspired by Doom, as it gave the player a ''combat chainsaw'' with dual blades.

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* ** Doom 64 was set in a world apparently inspired by Doom, as it gave the player a ''combat chainsaw'' with dual blades.blades.
** The chainsaw of ''VideoGame/{{Doom 2016}}'' requires fuel to use, but can one-shot any non-boss enemy instantly and is primarily used both for this purpose and to give you a big refill on ammo for your guns.



* The first weapon you come across in ''VideoGame/{{Doom 2016}}'' is a plasma pistol that has infinite ammo. Its main ability is a charged attack that can kill lesser creatures instantly, but you're better off using another gun.



* Present in every ''VideoGame/{{Doom}}'' game.

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* Present in every ''VideoGame/{{Doom}}'' game.game (except the 2016 reboot; see above).


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** ''VideoGame/{{Doom 2016}}'''s shotgun can be modded to fire three-round bursts (which use up ammo quickly) or explosive shots that act a lot like a grenade launcher. The super shotgun is much like its counterparts in the original games.


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* ''VideoGame/{{Doom 2016}}'' has a heavy assault rifle, a chain gun and a plasma gun, all of which can be modded for added utility.


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* ''VideoGame/{{Doom 2016}}'' has the Gauss Cannon, which acts a lot like a railgun, and can be modded to act like a sniper gun. The Heavy Assault Rifle can also be scoped to this effect.


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* ''VideoGame/{{Doom 2016}}'' has the pistol having this by default, but the Gauss Cannon also has this ability through mods.
17th May '16 10:19:36 PM TheWildWestPyro
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*** Submachine Gun: Likely has no movement penalties, but suffer from range and magazine issues forcing them to be relied on only in closer ranges. If a shotgun is in the game, the shotgun will tend to beat the submachine gun within a certain range (in which they usually inflict a OneHitKill), and the submachine gun will likely beat the shotgun outside of that range. Some games with submachine guns, particularly smaller models identified as machine pistols in reality like the Mini/Mcro-Uzi and MAC-10, allow you to [[GunsAkimbo dual-wield them]] much like pistols for MoreDakka.

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*** Submachine Gun: Likely has no movement penalties, but suffer from range and magazine issues forcing them to be relied on only in closer ranges. If a shotgun is in the game, the shotgun will tend to beat the submachine gun within a certain range (in which they usually inflict a OneHitKill), and the submachine gun will likely beat the shotgun outside of that range. Some games with submachine guns, particularly smaller models identified as machine pistols in reality like the Mini/Mcro-Uzi Mini/Micro-Uzi, Skorpion, TMP/MP9 and MAC-10, allow you to [[GunsAkimbo dual-wield them]] much like pistols for MoreDakka.
4th Apr '16 11:28:50 AM Kadorhal
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*** Submachine Gun: Likely has no movement penalties, but suffer from range and magazine issues forcing them to be relied on only in closer ranges. If a shotgun is in the game, the shotgun will tend to beat the submachine gun within a certain range (in which they usually inflict a OneHitKill), and the submachine gun will likely beat the shotgun outside of that range. Some games with submachine guns allow you to [[GunsAkimbo dual-wield them]] much like pistols for MoreDakka.
*** Some weapons like the Micro-Uzi, MAC-10 and [=MP5K=] are usually bundled in the submachine gun category, but in the real world they are referred to as personal defense weapons (PDW). They occupy a niche between an automatic pistol and SMG and are typically used by vehicle crew, security personnel and [[TrenchCoatWarfare trenchcoat wearers]].

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*** Submachine Gun: Likely has no movement penalties, but suffer from range and magazine issues forcing them to be relied on only in closer ranges. If a shotgun is in the game, the shotgun will tend to beat the submachine gun within a certain range (in which they usually inflict a OneHitKill), and the submachine gun will likely beat the shotgun outside of that range. Some games with submachine guns guns, particularly smaller models identified as machine pistols in reality like the Mini/Mcro-Uzi and MAC-10, allow you to [[GunsAkimbo dual-wield them]] much like pistols for MoreDakka.
*** Some weapons like the Micro-Uzi, MAC-10 and [=MP5K=] are usually bundled in the submachine gun category, but in the real world they are referred to as personal defense weapons (PDW). They occupy a niche between an automatic pistol and SMG and are typically used by vehicle crew, security personnel and [[TrenchCoatWarfare trenchcoat wearers]].
MoreDakka.



* ''VideoGame/SeriousSam'' has a knife. It's surprisingly useful in the First Encounter for doing more damage per minute than double shotgun and having a faster rate. Its role is largely replaced by chainsaw in the Second Encounter though.

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* ''VideoGame/SeriousSam'' has a knife. It's surprisingly useful in the First Encounter for doing more damage per minute than the double shotgun and having a faster rate. Its role is largely replaced by chainsaw in the Second Encounter though.



* In ''Call of Duty4: VideoGame/ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.
** The One-Hit-Kill knife returns in ''Call Of Duty:World At War'', with a spiffy new perspective on close combat neck-stabbing. Some weapons can even have bayonets on them to allow you to strike from farther away.
** ''VideoGame/CallOfDuty:BlackOps'' adds a ballistic knife that propels knives through the air. Needless to say, it's a OneHitKO.
** ''VideoGame/ModernWarfare2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]

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* In ''Call of Duty4: Duty 4: VideoGame/ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.
** The One-Hit-Kill knife returns in ''Call Of Duty:World of Duty: World At War'', with a spiffy new perspective on close combat neck-stabbing. Some weapons can even have bayonets on them to allow you to strike from farther away.
** ''VideoGame/CallOfDuty:BlackOps'' ''VideoGame/CallOfDutyBlackOps'' adds a ballistic knife that propels knives through the air. Needless to say, it's a OneHitKO.
** ''VideoGame/ModernWarfare2'' ''Modern Warfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]



* ''Blockstorm'' has a knife as one of the few weapon slots the player cannot switch out. You can make it look like whatever you want with the weapon-skin editor, but it ultimately doesn't matter - whatever you're hitting opponents with, one hit does the trick.



* The classic Chainsaw-like weapon (aside from the Chainsaw itself) would be Lightsabers in just about every ''StarWars'' First- or Third-person game that uses them.

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* The classic Chainsaw-like weapon (aside from the Chainsaw itself) would be Lightsabers in just about every ''StarWars'' ''Franchise/StarWars'' First- or Third-person game that uses them.



* ''ShadowWarrior'', in addition to Lo Wang's rapid-fire fists, also had a sword that could deliver the DiagonalCut to just about any of the weaker enemies.
* ''VideoGame/SeriousSam - The Second Encounter'' has a chainsaw which is very useful against some types of enemies. It is replaced by circular saw in ''Serious Sam II''.

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* ''ShadowWarrior'', ''VideoGame/{{Shadow Warrior|1997}}'', in addition to Lo Wang's rapid-fire fists, also had a sword that could deliver the DiagonalCut to just about any of the weaker enemies.
* ''VideoGame/SeriousSam - The Second Encounter'' has a chainsaw which is very useful against some types of enemies. It is replaced by a circular saw in ''Serious Sam II''.



* ''Blockstorm''[='=]s Pistol fills the role of a HandCannon, featuring a small eight-shot magazine and less accuracy than the other semi-auto weapons, but still being rather deadly in the right situation and being able to kill in two shots.



* ''Blockstorm'' has two, a full-size shotgun for the primary slot and a sawed-off for the secondary. Both are {{short range|Shotgun}}d, but deal incredible power. The former has slightly better range, twice the capacity, a faster rate of fire and reload, and is the lightest primary weapon in the game; the latter has better power, but has a longer delay between firing each shell and is heavier than the longer-ranged pistol.



* Most weapon types in ''Blockstorm'' fill this role, one for each of the three "realistic" subtypes. The AK is the primary one, with good damage and accuracy while aiming, but with noticeable spread when firing from the hip. The [=MP5=] deals less damage, but fires faster and is more accurate when spraying from the hip, while also being a little lighter for faster movement. The M240 is somewhat of a cross between this and a BFG, dealing even further damage (enough to even shred cover with little effort) and having a much larger magazine size, but in return it has heavy recoil, heavy weight, and a slow reload. The secondary slot gets a second SMG in the Mini-Uzi, which fills the same sort of role as the full-size [=MP5=], though it's much heavier than the pistol to trade off for the larger magazine and rate of fire.



* The standard explosive weapon in ''Blockstorm'' is a grenade. Good for clearing out entrenched foes and ruining the trench they were hiding in for good measure. Can also be traded out for Claymore mines that detonate upon an enemy tripping the laser, or C4 packs that have to be placed directly on a surface but have an even larger and deadlier blast.



* ''[[StarWarsBattlefront Battlefront 2]]'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.

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* ''[[StarWarsBattlefront ''[[VideoGame/StarWarsBattlefront Battlefront 2]]'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.



* An alternative to grenades in ''Blockstorm'' is a very heavy RPG. Like most other weapons you can change the skin to make it look however you want, but you only get one shot at a time and there's a slight delay between pulling the trigger and the rocket launching.



* ''VideoGame/{{Counter-Strike}}'':

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* ''VideoGame/{{Counter-Strike}}'':''VideoGame/CounterStrike'':



* ''DayOfDefeat'''s M1 Garand and Mausser Kar-43 fits this trope.
* ''{{Vietcong}}'' has the semiautomatic SKS Simonov and M1 Carbine, and the bolt-action Mosin-Nagant and Winchester rifles.

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* ''DayOfDefeat'''s M1 Garand and Mausser Mauser Kar-43 fits this trope.
* ''{{Vietcong}}'' ''VideoGame/{{Vietcong}}'' has the semiautomatic SKS Simonov and M1 Carbine, and the bolt-action Mosin-Nagant and Winchester rifles.



** ''VideoGame/ModernWarfare2'', ''MW 3'', and ''Ghosts'' have the M-14 EBR, which may be equipped with an ACOG or thermal scope.

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** ''VideoGame/ModernWarfare2'', ''MW 3'', ''VideoGame/ModernWarfare 2'', ''3'', and ''Ghosts'' have the M-14 M14 EBR, which acts more as a sniper rifle in two of the three and may be equipped with an ACOG or thermal scope.scope. They also have variations on the FN FAL that serves a similar role.



* Almost any modern day game that has the M-14 in it.

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* Almost any modern day game that has the M-14 M14 in it.it. The G3 and FAL may often serve the same role to a lesser extent, but it's more likely for the G3 in particular to be treated as a slower-firing but harder-hitting assault rifle.



* The Dragunov, VSS Vintorez, G3-A3, FAL, and M-14 in ''VideoGame/RainbowSix: Raven Shield'', as well as the three 5.56 assault rifles with built-in scopes. In fact, most of the non-scoped weapons can be fitted with mini-scopes.

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* The Dragunov, VSS Vintorez, G3-A3, [=G3A3=], FAL, and M-14 M14 in ''VideoGame/RainbowSix: ''VideoGame/RainbowSix 3: Raven Shield'', as well as the three 5.56 assault rifles with built-in scopes. In fact, most of the non-scoped weapons can be fitted with mini-scopes.



* The ''GhostRecon'' series includes the Beretta Rx4 Storm, Bushmaster ACR (prototype), FN SCAR-H, M-14, etc. Unlike its semi-auto real life counterpart, the RX-4 has selective full-auto fire, making it also an automatic/assault rifle. In ''Future Soldier'', setting an assault rifle to semi-auto fire allows it to fill the marksman role

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* The ''GhostRecon'' ''VideoGame/GhostRecon'' series includes the Beretta Rx4 [=Rx4=] Storm, Bushmaster ACR (prototype), FN SCAR-H, M-14, M14, etc. Unlike its semi-auto real life counterpart, the RX-4 [=Rx4=] has selective full-auto fire, making it also an automatic/assault rifle. In ''Future Soldier'', setting an assault rifle to semi-auto fire allows it to fill the marksman role



* The Rifle in ''Blockstorm'' is essentially an upscaled version of the Pistol, with only slightly increased damage but a better zoom when aiming and tighter crosshairs allowing for more consistent hits at range. Headshots are especially deadly.



* ''Blockstorm'' has one of these, too. It's not noticeably heavier than the standard Rifle and gets a scope to take advantage of its incredible accuracy, and is a guaranteed one-hit kill, but in return it's the only weapon with any degree of aiming sway, the scope takes time to drift where you tell it to aim at, and it only carries one shot at a time before needing a slow reload.



* Cannon in ''VideoGame/SeriousSam'' - shoots a large cannonball which is devastating to columns of small and medium-sized enemies.
** I've always found the cannonball's ability to penetrate unlimited enemies particularly amusing considering it is absolutely the worst shape (a sphere) to be able to do so!

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* The SBC Cannon in ''VideoGame/SeriousSam'' - shoots a large cannonball which is devastating to columns of small and medium-sized enemies.
** I've always found the cannonball's ability to penetrate unlimited enemies particularly amusing considering it is absolutely the worst shape (a sphere) to be able to do so!
enemies.
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