History Main / StandardFPSGuns

2nd Aug '17 10:27:32 PM Kurogane7
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* Comes in two flavors in ''VideoGame/{{Destiny}}'':
** Hand Cannons are large [[RevolversAreJustBetter revolvers]] about the size of a [[HandCannon sawed-off shotgun]], with a slower rate of fire than most guns, a somewhat smaller ammo capacity, but hit like a truck.
** Sidearms are your typical semi-automatic pistol. They don't do the kind of damage the Hand Cannons are capable of, but they're faster-firing, and have a larger clip.
1st Aug '17 6:08:40 PM rjd1922
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* The ''VideoGame/HalfLife'' games had sniper crossbows. The first game's bow fired silent tranqualizer darts, while ''VideoGame/HalfLife2'' and it's expansion episodes had the bow fire red-hot rebar that [[RuleOfCool pinned bad guys to the wall]].

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* The ''VideoGame/HalfLife'' games had sniper crossbows. The first game's bow fired silent tranqualizer darts, while ''VideoGame/HalfLife2'' and it's its expansion episodes had the bow fire red-hot rebar that [[RuleOfCool pinned bad guys to the wall]].
25th Jul '17 5:00:18 PM KEEP_IN
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* The main weapon of the Pyro in ''VideoGame/TeamFortressClassic'' which is used mainly to blind and distract the other team and also flushing out spies, unlike in ''VideoGame/TeamFortress2' where its a killing machine.

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* The main weapon of the Pyro in ''VideoGame/TeamFortressClassic'' which is used mainly to blind and distract the other team and also flushing out spies, unlike in ''VideoGame/TeamFortress2' ''VideoGame/TeamFortress2'' where its a killing machine.
25th Jul '17 4:59:47 PM KEEP_IN
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* The signature weapon of the [[ExactlyWhatItSaysOnTheTin Pyro]] of ' is predictably a flamethrower. [[CaptainObvious It sets people on fire]]. In addition, all the available flamethrowers have the ability to fire [[BarrierWarrior a blast of compressed air for deflecting projectiles]]. Currently, one alternate flamethrower trades damage for faster weapon switching and the other deals more damage (and gets {{Critical Hit}}s when you torch a player [[InTheBack from behind]]) while requiring more ammo to Airblast with.

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* The signature weapon of the [[ExactlyWhatItSaysOnTheTin Pyro]] of ' ''VideoGame/TeamFortress2'' is predictably a flamethrower. [[CaptainObvious It sets people on fire]]. In addition, all the available flamethrowers have the ability to fire [[BarrierWarrior a blast of compressed air for deflecting projectiles]]. Currently, one alternate flamethrower trades damage for faster weapon switching and the other deals more damage (and gets {{Critical Hit}}s when you torch a player [[InTheBack from behind]]) while requiring more ammo to Airblast with.
25th Jul '17 4:57:19 PM KEEP_IN
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** Thrown hand grenades were explicitly removed from the game because they were such a GameBreaker and [[StopHavingFunGuys barrier between newbie and veteran players]] in the original ''VideoGame/{{Team Fortress|Classic}}''.

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** Thrown hand grenades were explicitly removed from the game because they were such a GameBreaker and [[StopHavingFunGuys barrier between newbie and veteran players]] in the original ''VideoGame/{{Team Fortress|Classic}}''.
16th Jul '17 5:25:49 PM nombretomado
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* As can be expected, every WW2 game in existence features at least four of these. The Tommygun, MP-40, and Sturmgewehr-44 are the most commonly seen.

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* As can be expected, every WW2 [=WW2=] game in existence features at least four of these. The Tommygun, MP-40, and Sturmgewehr-44 are the most commonly seen.
23rd Jun '17 2:13:41 PM SirMaxwellofMacsen
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* ''VideoGame/{{Destiny}}'' has two primary weapon types that generally fit this role: Pulse rifles and Scout riles. Pulse rifles fire quick 3-round bursts, and are useful at any range, where as Scout rifles are semi-automatic (though there are full-auto Scout rifles, but they're exceedingly rare) and hard hitting, and meant for medium to long range combat, though close quarters isn't out of the question for them. Given that Destiny is a [[SpiritualSuccessor spiritual successor]] to VideoGame/{{Halo}}, many of Destiny's weapon types [[{{Expy}} echo some of Halo's own weapons]]. In this case, Pulse rifles are fairly similar to the Battle rifle from VideoGame/{{Halo2}} and onward (quick 3-round burst, tight bullet spread, useful at any distance), where as Scout rifles can emulate one of several Halo guns depending on a weapon's individual stats (some scout rifles are like the DMR from VideoGame/HaloReach, slow firing but hard hitting, others function more like the Covenant Carbine from Halo 2 and 3, less damaging but faster firing, and what few that are automatic behave a bit like the Needle rifle, slow firing automatics with moderate damage for their weapon category, though sadly no autoscout has the Needle rifle's [[StickyBomb "supercombine"]] ability).

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* ''VideoGame/{{Destiny}}'' has two primary weapon types that generally fit this role: Pulse rifles and Scout riles. Pulse rifles fire quick 3-round bursts, and are useful at any range, where as Scout rifles are semi-automatic (though there [[note]]there are full-auto Scout rifles, but they're exceedingly rare) rare[[/note]] and hard hitting, and meant for medium to long range combat, though close quarters isn't out of the question for them. Given that Destiny is a [[SpiritualSuccessor spiritual successor]] to VideoGame/{{Halo}}, many of Destiny's weapon types [[{{Expy}} echo some of Halo's own weapons]]. In this case, Pulse rifles are fairly similar to the Battle rifle from VideoGame/{{Halo2}} and onward (quick onward[[note]]quick 3-round burst, tight bullet spread, useful at any distance), distance[[/note]], where as Scout rifles can emulate one of several Halo guns depending on a weapon's individual stats (some stats[[note]] some scout rifles are like the DMR from VideoGame/HaloReach, slow firing but hard hitting, others function more like the Covenant Carbine from Halo 2 and 3, less damaging but faster firing, and what few that are automatic behave a bit like the Needle rifle, slow firing automatics with moderate damage for their weapon category, though sadly no autoscout has the Needle rifle's [[StickyBomb "supercombine"]] ability).ability[[/note]].
14th Jun '17 6:17:41 PM SirMaxwellofMacsen
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* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto, unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot (Note: this is only in Red Faction 2 and onward, the Rail Driver in Red Faction 1 is single shot). [[ThereIsNoKillLikeOverkill Overpowered indeed]].

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* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto, unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot (Note: this shot[[note]]this is only in Red Faction 2 and onward, the Rail Driver in Red Faction 1 is single shot).shot[[/note]]. [[ThereIsNoKillLikeOverkill Overpowered indeed]].
14th Jun '17 8:37:49 AM SirMaxwellofMacsen
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* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto, unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot (Note: this is only in Red Faction 2 and onward, the Rail Driver in Red faction 1 is single shot). [[ThereIsNoKillLikeOverkill Overpowered indeed]].

to:

* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto, unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot (Note: this is only in Red Faction 2 and onward, the Rail Driver in Red faction Faction 1 is single shot). [[ThereIsNoKillLikeOverkill Overpowered indeed]].
14th Jun '17 8:35:48 AM SirMaxwellofMacsen
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* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto (Note: only from VideoGame/RedFaction2 and onward), unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot. [[ThereIsNoKillLikeOverkill Overpowered indeed]].

to:

* The [[MagneticWeapons Rail Driver]] from the ''VideoGame/RedFaction'' series is one of the most ridiculously overpowered examples of a Sniper rifle in videogame history. Not only can it one-shot most enemies, hit a target at any range, shoot through walls, AND snipe pilots out of their vehicles [[ArmorPiercingAttack (even through the armor plating)]], but it also comes with an X-ray scope that highlights enemies, making it that much easier to counter-snipe that pesky EDF sniper hiding behind a titanium wall halfway across the level. On top of all that, the Rail Driver is semi-auto (Note: only from VideoGame/RedFaction2 and onward), semi-auto, unlike most examples of wall bumping/armor piercing sniper rifles, which tend to be bolt-action or single shot.shot (Note: this is only in Red Faction 2 and onward, the Rail Driver in Red faction 1 is single shot). [[ThereIsNoKillLikeOverkill Overpowered indeed]].
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