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* MageTheAwakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require [[MagicalGesture mudras]]. To get more benefits mages often also use, [[LanguageofMagic High Speech]][[MagicalIncantation incantations]], [[MagicWand dedicated magical tools]], and less frequently [[GeometricMagic runes and sigils]]. If they really need to increase the power they can use a ritual with the right [[EyeOfNewt sacraments]]. Also, while they can usually get enough from the ambient magic, but some spell require them to spend [[Magic Prerequisite mana]].

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* MageTheAwakening ** ''TabletopGame/MageTheAwakening'' runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require [[MagicalGesture mudras]]. To get more benefits mages often also use, [[LanguageofMagic High Speech]][[MagicalIncantation Speech]] [[MagicalIncantation incantations]], [[MagicWand dedicated magical tools]], and less frequently [[GeometricMagic runes and sigils]]. If they really need to increase the power they can use a ritual with the right [[EyeOfNewt sacraments]]. Also, while they can usually get enough from the ambient magic, but some spell require them to spend [[Magic Prerequisite [[MagicPrerequisite mana]].
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* In ''MagicalGirlLyricalNanoha,'' most spells use InstantRunes which have to be properly calculated [[FormulaicMagic with math]]. Most mages also use Devices, MagicWand|s with built in AIs to facilitate casting. A MagicalGesture or a short MagicalIncantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's [[WaveMotionGun Starlight Breaker]], that recycle recently used {{Mana}}, and as such are more powerful at the end of a battle.

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* In ''MagicalGirlLyricalNanoha,'' most spells use InstantRunes which have to be properly calculated [[FormulaicMagic with math]]. Most mages also use Devices, MagicWand|s a Device, a MagicWand with a built in AIs AI to facilitate casting. A MagicalGesture or a short MagicalIncantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's [[WaveMotionGun Starlight Breaker]], that recycle recently used {{Mana}}, and as such are more powerful at the end of a battle.
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* In ''MagicalGirlLyricalNanoha,'' most spells use InstantRunes which have to be properly calculated [[FormulaicMagic with math]]. Most mages also use Devices, MagicWand|s with built in AIs to facilitate casting. A MagicGesture or a short MagicalIncantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's [[WaveMotionGun Starlight Breaker]], that recycle recently used {{Mana}}, and as such are more powerful at the end of a battle.

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* In ''MagicalGirlLyricalNanoha,'' most spells use InstantRunes which have to be properly calculated [[FormulaicMagic with math]]. Most mages also use Devices, MagicWand|s with built in AIs to facilitate casting. A MagicGesture MagicalGesture or a short MagicalIncantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's [[WaveMotionGun Starlight Breaker]], that recycle recently used {{Mana}}, and as such are more powerful at the end of a battle.
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* In ''MagicalGirlLyricalNanoha,'' most spells use InstantRunes which have to be properly calculated [[FormulaicMagic with math]]. Most mages also use Devices, MagicWand|s with built in AIs to facilitate casting. A MagicGesture or a short MagicalIncantation is often used as a trigger command to cast a spell once it has been prepared, although those are just mental shortcuts. There are also some spells, such as Nanoha's [[WaveMotionGun Starlight Breaker]], that recycle recently used {{Mana}}, and as such are more powerful at the end of a battle.
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* The British TV show Knightmare featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an npc or found within the dungeon (most often in pieces)

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* The British TV show Knightmare ''{{Knightmare}}'' featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an npc or found within the dungeon (most often in pieces)



* In ''Ethshar'', wizardry combines EyeOfNewt, {{magical gesture}}s, and {{magical incantation}}s.

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* In ''Ethshar'', ''{{Ethshar}}'', wizardry combines EyeOfNewt, {{magical gesture}}s, and {{magical incantation}}s.



* In PiersAnthony's ''Apprentice Adept'' series, each of the powerful wizards in Phaze has their own form of SpellConstruction; the Blue Adept uses MagicMusic, the Yellow Adept uses EyeOfNewt, White uses GeometricMagic, Green uses MagicalGesture, etc.

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* In PiersAnthony's ''Apprentice Adept'' ''ApprenticeAdept'' series, each of the powerful wizards in Phaze has their own form of SpellConstruction; the Blue Adept uses MagicMusic, the Yellow Adept uses EyeOfNewt, White uses GeometricMagic, Green uses MagicalGesture, etc.

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Namespace stuff, yeah+


** EquivalentExchange

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** EquivalentExchange EquivalentExchange



** HermeticMagic

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** HermeticMagic HermeticMagic



[[folder:{{TV Shows}}]]
* The British TV show Knightmare featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an npc or found within the dungeon (most often in pieces)

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[[folder:{{TV Shows}}]]
[[folder:TVShows]]
* The British TV show Knightmare featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an npc or found within the dungeon (most often in pieces) pieces)



* [[ShadowRun Shadowrun]] has all of the above as entirely optional. By default, no magic requires anything (except the specific combination of [[HermeticMagic hermetic]] [[SummonMagic conjuration]] always requires [[EyeOfNewt expensive components]] and [[GeometricMagic a summoning circle]]). Otherwise, you can accept any of the above as a limitation to offset the magical power lost because CyberneticsEatYourSoul (at the cost of not being able to use magic at all when you don't meet the requirements). Alternatively, or even on top of this, you can learn individual spells with such limitations in order to make them even more powerful (but likewise, you can never cast that spell, even a weakened version, if you can't meet your self-imposed restriction).

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* [[ShadowRun [[TabletopGame/{{Shadowrun}} Shadowrun]] has all of the above as entirely optional. By default, no magic requires anything (except the specific combination of [[HermeticMagic hermetic]] [[SummonMagic conjuration]] always requires [[EyeOfNewt expensive components]] and [[GeometricMagic a summoning circle]]). Otherwise, you can accept any of the above as a limitation to offset the magical power lost because CyberneticsEatYourSoul (at the cost of not being able to use magic at all when you don't meet the requirements). Alternatively, or even on top of this, you can learn individual spells with such limitations in order to make them even more powerful (but likewise, you can never cast that spell, even a weakened version, if you can't meet your self-imposed restriction).



* ''TheSims 2''. All spells require [[EyeOfNewt reagents]] (except for teleportation). Strangely, all the potions only require a cauldron and level 2 magic.

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* ''TheSims 2''. All spells require [[EyeOfNewt reagents]] (except for teleportation). Strangely, all the potions only require a cauldron and level 2 magic.



<<|MagicAndPowers|>>

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* ''DungeonsAndDragons'' spells typically use [[EyeOfNewt material]], [[MagicalGesture somatic]], and [[MagicalIncantation verbal]] components.
** It also has [[MagicWand focuses]] that are reusable but specific to a particular spell, and a few {{Prestige Class}}es that use GeometricMagic.
*** Dungeons and Dragons can use all six depending on the spell and the person casting it, but it is also possible to cast a spell without any construction, typically by taking certain feats. The construction is mostly a helper.

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* ''DungeonsAndDragons'' spells typically use [[EyeOfNewt material]], [[MagicalGesture somatic]], and [[MagicalIncantation verbal]] components.
**
components. It also has [[MagicWand focuses]] that are reusable but specific to a particular spell, and a few {{Prestige Class}}es that use GeometricMagic.
***
GeometricMagic. [[ReligionIsMagic Divine magic]] rarely uses material components, and its gestures are simple enough that they can be performed in armor, but often requires holding a holy symbol.
**
Dungeons and Dragons can use all six depending on the spell and the person casting it, but it is also possible to [[SimplifiedSpellcasting cast a spell without any construction, construction]], typically by taking certain feats. The construction is mostly a helper.
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** And {{magic wand}}s (the Athame, a dagger with part of the wizard's soul in it).
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* In {{Academagia}}, magic spells are cast using special symbols, called "phemes", that are combined to produce spells a bit like phonetic sounds are combined to produce words. Spells are usually inscribed on magical three dimensional space, called a "palette", using a wand. However, it is the phemes that are essential to spell casting, specialized tools like palettes and wand are helpful in a number of ways but not necessary. Theoretically, a skilled mage could draw the phemes in dust or mud with a stick and still cast spells, provided the phemes are made accurately.
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Hooray, you've got phenomenal magical powers! Mastery of the universe is in your hands... at least the parts of the universe that let you throw fireballs or turn princes into frogs. But wait... in order to command the elements or the spirits, you'll need to follow very precise instructions and use just the right ingredients. Casting a spell, it seems, is less like pulling a trigger and more like baking a cake. You might find the recipe in a SpellBook.

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Hooray, you've got phenomenal magical powers! Mastery of the universe is in your hands... at least the parts of the universe that let you [[PlayingWithFire throw fireballs fireballs]] or [[BalefulPolymorph turn princes into frogs.frogs]]. But wait... in order to [[ElementalPowers command the elements elements]] or [[SoulPower the spirits, spirits]], you'll need to follow very precise instructions and use just the right ingredients. Casting a spell, it seems, is less like pulling a trigger and more like baking a cake. You might find the recipe in a SpellBook.
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[[NoJustNoReaction Stop it.]]

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[[NoJustNoReaction [[IncrediblyLamePun Stop it.]]
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Stop it.

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[[NoJustNoReaction Stop it.
it.]]
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C-O-N--

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C-O-N--
[[ExactWords C-O-N--]]
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* In ''MageTheAscension'', every magic wielder pretty much defined his own "foci", as they were called. And while each Tradition had classic types of foci associated with them, you could have your own as long as it made sense within your belief system. For example, a mage who was also an archaeologist might use his [[MagicWand bullwhip]] to affect physical changes, while charging [[EyeOfNewt bullets]] with magic for destructive effects. Later on, however, as the mage became "enlightened", he could begin to use various types of magic WITHOUT his foci, though using them still made it easier.

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* In ''MageTheAscension'', ''TabletopGame/MageTheAscension'', every magic wielder pretty much defined his own "foci", as they were called. And while each Tradition had classic types of foci associated with them, you could have your own as long as it made sense within your belief system. For example, a mage who was also an archaeologist might use his [[MagicWand bullwhip]] to affect physical changes, while charging [[EyeOfNewt bullets]] with magic for destructive effects. Later on, however, as the mage became "enlightened", he could begin to use various types of magic WITHOUT his foci, though using them still made it easier.
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* [[ShadowRun Shadowrun]] has all of the above as entirely optional. By default, no magic requires anything (except the specific combination of [[HermeticMagic hermetic]] [[SummonMagic conjuration]] always requires [[EyeOfNewt expensive components]] and [[GeometricMagic a summoning circle]]). Otherwise, you can accept any of the above as a limitation to offset the magical power lost because CyberneticsEatYourSoul (at the cost of not being able to use magic at all when you don't meet the requirements). Alternatively, or even on top of this, you can learn individual spells with such limitations in order to make them even more powerful (but likewise, you can never cast that spell, even a weakened version, if you can't meet your self-imposed restriction).
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None


* MageTheAwakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require [[MagicalGesture mudras]]. To get more benefits mages often also use, [[LanguageofMagic High Speech]][[MagicalIncantation incantations]], [[MagicWand dedicated magical tools]], and less frequently [[GeometricMagic runes and sigils]]. If they really need to increase the power they can use a ritual with the right [[EyeOfNewt sacraments]]. Also, while they can usually get enough from the ambient magic, but some spell require them to spend [[Mana mana]].

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* MageTheAwakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require [[MagicalGesture mudras]]. To get more benefits mages often also use, [[LanguageofMagic High Speech]][[MagicalIncantation incantations]], [[MagicWand dedicated magical tools]], and less frequently [[GeometricMagic runes and sigils]]. If they really need to increase the power they can use a ritual with the right [[EyeOfNewt sacraments]]. Also, while they can usually get enough from the ambient magic, but some spell require them to spend [[Mana [[Magic Prerequisite mana]].
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None

Added DiffLines:

* MageTheAwakening runs the gambit. Improvised magic can be cast without any of the construction methods, buts its pretty unreliable so most mages use rotes which require [[MagicalGesture mudras]]. To get more benefits mages often also use, [[LanguageofMagic High Speech]][[MagicalIncantation incantations]], [[MagicWand dedicated magical tools]], and less frequently [[GeometricMagic runes and sigils]]. If they really need to increase the power they can use a ritual with the right [[EyeOfNewt sacraments]]. Also, while they can usually get enough from the ambient magic, but some spell require them to spend [[Mana mana]].
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[[/folder]]
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[[folder:{{TV Shows}}]]
* The British TV show Knightmare featured spellcasting which was literally having to spell a specific word. However the spell first had to be taught by an npc or found within the dungeon (most often in pieces)

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Changed: 242

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* ''FateStayNight'' requires {{Mana}} and an incantation for magic to be cast -- higher rank spells require several verses (one verse is equivalent to 4-6 lines) in order to cast. Caster bypasses this because she has access to the skill "High-Speed Spellcasting", which allows her to use the language of the Gods and significantly reduce casting time, and of course allowing her to use Rank-A spells with ease.

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* ''FateStayNight'' requires {{Mana}} and an incantation for magic to be cast -- higher rank spells require several verses (one verse is equivalent to 4-6 lines) in order to cast. Caster bypasses this because she has access to the skill "High-Speed Spellcasting", which allows her to use the language of the Gods and significantly reduce casting time, and of course allowing her to use Rank-A spells with ease. In addition, more complex magic rituals require runes (the Servant summoning ritual requires a circle made from blood) and a catalyst for the reaction (the aforementioned ritual requires something possessed by the Heroic Spirit in question).
[[/folder]]
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[[folder:Visual Novels]]
* ''FateStayNight'' requires {{Mana}} and an incantation for magic to be cast -- higher rank spells require several verses (one verse is equivalent to 4-6 lines) in order to cast. Caster bypasses this because she has access to the skill "High-Speed Spellcasting", which allows her to use the language of the Gods and significantly reduce casting time, and of course allowing her to use Rank-A spells with ease.

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The more unusual examples of each component may blur into each other, but they can be distinguished by the way they are handled. if it's kept in a bottle, it is EyeOfNewt, even if it's the sound of a child laughing.

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The more unusual examples of each component may blur into each other, but they can be distinguished by the way they are handled. if it's kept in a bottle, it is EyeOfNewt, even if it's the sound of a child laughing.
laughing.

Sometimes, if the caster is sufficiently skilled or resourceful, they might be able to forgo some of the usual in-universe requirements to a spell. That is SimplifiedSpellcasting.
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*** Dungeons and Dragons can use all six depending on the spell and the person casting it, but it is also possible to cast a spell without any construction, typically by taking certain feats. The construction is mostly a helper.
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** FullContactMagic
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C-O-N--

Stop it.
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This also means that we often make a distinction between '''''preparation''''' and '''''activation'''''. Both still use the above the list of components, but some of them may only have a role in ''creating'' a spell, while other will serve as a trigger to make it go off.
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Note that the spells do not neccessarily have to be casted as soon as they are created. If the setting allows for the user to hold onto a spell after construction to be used later, then it can have a construction method that takes very long such as RitualMagic, and still allow for spells that are cast instantly when they are needed, or to be used for fast-paced magical battles. See VancianMagic for this kind of solution.

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Note that the spells do not neccessarily have need to be casted cast as soon as they are created. If the setting allows for the user to hold onto a spell after construction to be used later, then it can have a construction method that takes very long such as RitualMagic, and still allow for spells that are cast instantly when they are needed, or to be used for fast-paced magical battles. See VancianMagic for this kind of solution.
Is there an issue? Send a MessageReason:
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Note that the spells do not neccessarily have to be casted as soon as they are created. If the settings allows for the user to hold onto a spell after construction to be used as a later, then setting can use a construction method that takes very long such as RitualMagic, and still allow that they can be cast instantly when needed, such asfor fast-paced magical battles. See VancianMagic for this kind of solution.

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Note that the spells do not neccessarily have to be casted as soon as they are created. If the settings setting allows for the user to hold onto a spell after construction to be used as a later, then setting it can use have a construction method that takes very long such as RitualMagic, and still allow for spells that they can be are cast instantly when they are needed, such asfor or to be used for fast-paced magical battles. See VancianMagic for this kind of solution.
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Added DiffLines:

Note that the spells do not neccessarily have to be casted as soon as they are created. If the settings allows for the user to hold onto a spell after construction to be used as a later, then setting can use a construction method that takes very long such as RitualMagic, and still allow that they can be cast instantly when needed, such asfor fast-paced magical battles. See VancianMagic for this kind of solution.
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A setting's FunctionalMagic needn't use all of these, but which it uses makes a big difference to how the wizards in that setting work. If all magic needs is the [[MagicalIncantation right words]], spells can be cast fast but a gagged wizard is powerless. If all magic is requires drawing [[GeometricMagic complex diagrams]], it won't be as fast, but even a bound and gagged wizard might be able to draw an explosive sigil with their elbow.

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A setting's FunctionalMagic needn't use all of these, but which it uses makes a big difference to how the wizards in that setting work. If all magic needs is the [[MagicalIncantation right words]], spells can be cast fast but a gagged wizard is powerless. If all magic is requires drawing [[GeometricMagic complex diagrams]], it won't be as fast, but even a bound and gagged wizard might be able to draw an explosive sigil with their elbow. \n If it requires [[RitualMagic a complex and demanding ritual]], then magic will be very hard to cast even unopposed.

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