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* ''Series/{{Child's Play|1982}}''' had "Fast Play", the entire second round, at 2 points per question.

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* ''Series/{{Child's Play|1982}}''' ''Series/{{ChildsPlay|1982}}'' had "Fast Play", the entire second round, at 2 points per question.
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* ''Series/ChildsPlay'' had "Fast Play", the entire second round, at 2 points per question.

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* ''Series/ChildsPlay'' ''Series/{{Child's Play|1982}}''' had "Fast Play", the entire second round, at 2 points per question.
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* While ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a pot, last person standing wins it.

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* While ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath {{tiebreaker|Round}} consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a pot, last person standing wins it.
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* The Scripps National Spelling Bee added a provision in 2021 for a speed round called a "Spell-off" if the bee ran long. In that instance, each of the remaining spellers would have 90 seconds to spell as many words as possible, with each speller receiving the same list of words (each speller is sequestered until it is their turn). Whoever spells the most words correctly wins; in case of a tie, fewer mistakes wins. The Spell-off wasn't needed in the 2021 bee, but it was used in the 2022 bee.

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* The Scripps National Spelling Bee added a provision in 2021 for a speed round called a "Spell-off" "Spell-Off" if the bee ran long. In that instance, each of the remaining spellers would have 90 seconds to spell as many words as possible, with each speller receiving the same list of words (each speller is sequestered until it is their turn). Whoever spells the most words correctly wins; in case of a tie, fewer mistakes wins. The Spell-off wasn't needed in the 2021 bee, but it was used in the 2022 bee.
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* Most episodes of ''WesternAnimation/FetchWithRuffRuffan'' featured the "Halftime Quiz Show," a timed round (originally 90 seconds, later reduced to 60 seconds) of 10 five-point questions for the Fetchers who stayed behind that episode. The maximum score was 50 points, compared to a potential 100 points for the Fetchers out in the field, but the "Fetch Fairness Guarantee" provided that everyone played the "Halftime Quiz Show" the same number of times over the course of the season.

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* Most episodes of ''WesternAnimation/FetchWithRuffRuffan'' ''WesternAnimation/FetchWithRuffRuffman'' featured the "Halftime Quiz Show," a timed round (originally 90 seconds, later reduced to 60 seconds) of 10 five-point questions for the Fetchers who stayed behind that episode. The maximum score was 50 points, compared to a potential 100 points for the Fetchers out in the field, but the "Fetch Fairness Guarantee" provided that everyone played the "Halftime Quiz Show" the same number of times over the course of the season.
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* Most episodes of ''WesternAnimation/FetchWithRuffRuffan'' featured the "Halftime Quiz Show," a timed round (originally 90 seconds, later reduced to 60 seconds) of 10 five-point questions for the Fetchers who stayed behind that episode. The maximum score was 50 points, compared to a potential 100 points for the Fetchers out in the field, but the "Fetch Fairness Guarantee" provided that everyone played the "Halftime Quiz Show" the same number of times over the course of the season.
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* ''Series/TheChair'': In some international versions, usually for the first "Heartstopper" event only, the player would have 45 seconds to answer as many open-ended questions as they could. Each correct answer added 1 back to their heart rate threshold.

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* ''Series/TheChair'': ''Series/TheChair2002'': In some international versions, usually for the first "Heartstopper" event only, the player would have 45 seconds to answer as many open-ended questions as they could. Each correct answer added 1 back to their heart rate threshold.


* ''[[Series/FunHouse College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).

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* ''[[Series/FunHouse ''[[Series/FunHouse1988 College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).
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* The Scripps National Spelling Bee added a provision in 2021 for a speed round called a "Spell-off" if the bee ran long. In that instance, each of the remaining spellers would have 90 seconds to spell as many words as possible, with each speller receiving the same list of words (each speller is sequestered until it is their turn). Whoever spells the most words correctly wins; in case of a tie, fewer mistakes wins. The Spell-off wasn't needed in the 2021 bee, but it was used in the 2022 bee.
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None

Added DiffLines:

* ''Series/TheChair'': In some international versions, usually for the first "Heartstopper" event only, the player would have 45 seconds to answer as many open-ended questions as they could. Each correct answer added 1 back to their heart rate threshold.
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The part of a GameShow which is often played at the end of the main game to determine a winner, typically a series of rapid-fire questions asked within a given time limit. Not to be confused with BonusRound, which is exclusively for the show's winner.

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The part of a GameShow which is often played at the end of the main game to determine a winner, typically a series of rapid-fire questions asked [[TimedMission within a given time limit.limit]]. Not to be confused with BonusRound, which is exclusively for the show's winner.
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## When all three Stoppers had been drawn for a word

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## When all three Stoppers had been drawn for a wordword (this was originally the only situation that would lead to Speedword)



* On ''Series/GetThePicture'' if time is running short, They will reveal the picture one at a time until one team buzzes in. No 20 points will be subtracted if they answer it wrong.
* On ''Series/ThinkFast'' after the fifth event finished and nobody guessed the brain bender.
* On ''[[Series/{{Concentration}} Classic Concentration]]'', A alarm bell is sound to indicate it's time for ''Quick Solve''.

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* On ''Series/GetThePicture'' ''Series/GetThePicture'', if time is running short, They will they would reveal the picture one square at a time until one team buzzes in. No 20 points will be were subtracted if they answer answered it wrong.
* On ''Series/ThinkFast'' ''Series/ThinkFast'', but only after the fifth event finished and nobody guessed the brain bender.
Brain Bender.
* On ''[[Series/{{Concentration}} Classic Concentration]]'', A an alarm bell is would sound to indicate it's and (much like ''Get the Picture'') they'd reveal the rebus one square at a time for ''Quick Solve''.until someone buzzed in. A similar thing would happen on the Jack Narz version, only the entire rebus would be revealed in one stroke.
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* The Final Chase is this on ''Series/TheChase''. Done slightly differently, in that it's technically two speed rounds: one for the contestants, one for the Chaser.

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* The Final Chase is this on ''Series/TheChase''.''Series/{{The Chase|GameShow}}''. Done slightly differently, in that it's technically two speed rounds: one for the contestants, one for the Chaser.
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* ''Series/{{Downfall}}'' is essentially an entire game of speed rounds. Unlike most, there isn't a definitive fixed length for the timer, except for "you lose if the case of money at the end goes over the edge of this here conveyor belt." The belt ''does'' speed up every time a clue is passed on by the contestant, however.

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* ''Series/{{Downfall}}'' ''Series/Downfall2010'' is essentially an entire game of speed rounds. Unlike most, there isn't a definitive fixed length for the timer, except for "you lose if the case of money at the end goes over the edge of this here conveyor belt." The belt ''does'' speed up every time a clue is passed on by the contestant, however.
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* ''Series/MasterMinds'', the renamed second season of Game Show Network original series ''Best Ever Trivia Show'', uses this as its third round. 60 seconds of questions on the buzzers for the contestants, followed by 60 seconds of questions for the titular Master Minds; 500 points on the first question of the packet, going up by 100 on each new question. Unlike most speed rounds, there is the added requirement that the players wait until the question is completed before buzzing in. Between this and the increasing point values, host Brooke Burns usually doesn't get through more than eight or nine questions in the minute.

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* ''Series/MasterMinds'', the renamed second season of Game Show Network original series ''Best Ever Trivia Show'', uses this as its third round. 60 seconds of questions on the buzzers for the contestants, followed by 60 seconds of questions for the titular Master Minds; 500 points on the first question of the packet, going up by 100 on each new question. Unlike most speed rounds, there is the added requirement that the players wait until the question is completed before buzzing in. Between this and the increasing point values, and adding in that the questions are usually noticeably longer than most speed rounds, host Brooke Burns usually doesn't get through more than eight or nine questions in the minute.
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* ''[[WebVideo/Formula1 Grill the Grid]]'': In 2016 Carlos Sainz Jr, Jolyon Palmer and Daniil Kvyat each earned a perfect 10/10 in their individual rounds, so were faced off against each other in a three question timed final round (with none of the hints drivers sometimes managed to wheedle out of the presenter in individual rounds) to see who won ''Grill the Grid'' that season. Palmer won.
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* ''Series/MasterMinds'', the renamed second season of Game Show Network original series ''Best Ever Trivia Show'', uses this as its third round. 60 seconds of questions on the buzzers for the contestants, followed by 60 seconds of questions for the titular Master Minds; 500 points on the first question of the packet, going up by 100 on each new question. Unlike most speed rounds, there is the added requirement that the players wait until the question is completed before buzzing in. Between this and the increasing point values, host Brooke Burns usually doesn't get through more than eight or nine questions in the minute.
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* Inverted on ''Series/The Challengers'' with the Challengers Sprint at the start of the game. 60 seconds of rapid fire questions at $100 per correct answer, with that same amount deducted for incorrect answers. No initial stake the first three weeks and in the Teachers Tournament, $200 initial stake starting in week four. Leader at the end of 60 seconds got to select the first category in round one. Dropped midway through the run for a single $100 toss up question, only to return by popular demand.

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* Inverted on ''Series/The Challengers'' ''Series/TheChallengers'' with the Challengers Sprint at the start of the game. 60 seconds of rapid fire questions at $100 per correct answer, with that same amount deducted for incorrect answers. No initial stake the first three weeks and in the Teachers Tournament, $200 initial stake starting in week four. Leader at the end of 60 seconds got to select the first category in round one. Dropped midway through the run for a single $100 toss up question, only to return by popular demand.
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Content added

Added DiffLines:

* Inverted on ''Series/The Challengers'' with the Challengers Sprint at the start of the game. 60 seconds of rapid fire questions at $100 per correct answer, with that same amount deducted for incorrect answers. No initial stake the first three weeks and in the Teachers Tournament, $200 initial stake starting in week four. Leader at the end of 60 seconds got to select the first category in round one. Dropped midway through the run for a single $100 toss up question, only to return by popular demand.
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None

Added DiffLines:

* On ''Series/GetThePicture'' if time is running short, They will reveal the picture one at a time until one team buzzes in. No 20 points will be subtracted if they answer it wrong.
* On ''Series/ThinkFast'' after the fifth event finished and nobody guessed the brain bender.
* On ''[[Series/{{Concentration}} Classic Concentration]]'', A alarm bell is sound to indicate it's time for ''Quick Solve''.
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None

Added DiffLines:

* The Missing Vowels Round, the last round of ''Series/OnlyConnect''. In the previous rounds, each question had its own individual time limit; here, there's a time limit for the whole round (so if the contestants play fast, they'll get to hear more questions), and the teams are competing to buzz in first.
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* In ''Series/ThatMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) gets Wangernumb and wins.

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* In ''Series/ThatMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) [[{{Calvinball}} somehow]] gets Wangernumb and wins.

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