History Main / SpeedRound

19th Sep '16 11:12:02 PM tealmage
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* The Missing Vowels Round, the last round of ''Series/OnlyConnect''. In the previous rounds, each question had its own individual time limit; here, there's a time limit for the whole round (so if the contestants play fast, they'll get to hear more questions), and the teams are competing to buzz in first.
14th Apr '16 10:51:17 AM Prfnoff
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* In ''Series/ThatMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) gets Wangernumb and wins.

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* In ''Series/ThatMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) [[{{Calvinball}} somehow]] gets Wangernumb and wins.
14th Apr '16 10:31:02 AM Prfnoff
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* In ''Series/TheMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) gets Wangernumb and wins.

to:

* In ''Series/TheMitchellAndWebbLook'', ''Series/ThatMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) gets Wangernumb and wins.
14th Apr '16 10:30:52 AM Prfnoff
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Added DiffLines:

* In ''Series/TheMitchellAndWebbLook'', the final round of Numberwang, after rotating the board, has Julie and Simon taking turns calling numbers faster than they do in previous rounds, until one contestant (it's always Simon, actually) gets Wangernumb and wins.
12th Apr '16 1:10:16 PM Gimere
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* ''Series/WheelOfFortune''has the "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.

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* ''Series/WheelOfFortune''has ''Series/WheelOfFortune'' has the "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.
12th Apr '16 1:09:48 PM Gimere
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* The Final Chase is this in ''Series/TheChase''. Done slightly differently, in that it's technically two speed rounds: one for the contestants, one for the Chaser.

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* The Final Chase is this in on ''Series/TheChase''. Done slightly differently, in that it's technically two speed rounds: one for the contestants, one for the Chaser.



* ''Series/TheOneMillionChanceOfALifetime'' - if time ran out during the last round, the letters in the main puzzle were revealed one at a time until someone buzzed in with the correct answer.
* ''[[Series/ChildsPlay Child's Play]]'': "Fast Play", the entire second round at 2 points per question.

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* ''Series/TheOneMillionChanceOfALifetime'' - if If time ran out during the last round, round of ''Series/TheOneMillionChanceOfALifetime'', the letters in the main puzzle were revealed one at a time until someone buzzed in with the correct answer.
* ''[[Series/ChildsPlay Child's Play]]'': ''Series/ChildsPlay'' had "Fast Play", the entire second round round, at 2 points per question.



* ''Series/MatchGame'': "Match-Up", played at the end of each round during the 1990 version; 30 seconds at $50 per match after Round 1, and 45 seconds at $100 per match after Round 2.

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* ''Series/MatchGame'': The 1990 version of ''Series/MatchGame'' had "Match-Up", played at the end of each round during the 1990 version; round; 30 seconds at $50 per match after Round 1, and 45 seconds at $100 per match after Round 2.



* ''ShopTilYouDrop'': The "Shopper's Challenge Round", 1:30 at 50 points per question.

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* ''ShopTilYouDrop'': The "Shopper's Challenge Round", Round" on ''Series/ShopTilYouDrop'', 1:30 at 50 points per question.



* ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.
* While ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, last person standing wins it.

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* ''Series/WheelOfFortune'': The ''Series/WheelOfFortune''has the "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.
* While ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, pot, last person standing wins it.
15th Feb '15 7:33:58 PM DrSlide
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** The "Grand Savant Round" was both this and a BonusRound for the day's top scorer on Monday through Thursday episodes. 60 seconds (originally 45) to answer 10 questions and win a prize, with 200 points awarded for each right answer regardless.
** The "Double Grand Savant Round" at the end of each Friday's episode. The two surviving contestants played separately, earning 1,000 points per correct answer in 60 seconds.
18th Dec '14 8:07:39 AM Briguy52748
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* ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.

to:

* ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.
23rd Nov '13 9:34:08 AM Antwan
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Also referred to as the "Lightning Round", although ''{{Password}}'' used this term for its BonusRound.

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Also referred to as the "Lightning Round", although ''{{Password}}'' ''Series/{{Password}}'' used this term for its BonusRound.



* ''WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.
* While ''WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, last person standing wins it.

to:

* ''WheelOfFortune'': ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.
* While ''WhosStillStanding'' ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, last person standing wins it.
7th Oct '13 4:45:40 PM BlueGuy
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* ''[[FunHouse College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).

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* ''[[FunHouse ''[[Series/FunHouse College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).
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