History Main / SpeedRound

15th Feb '15 7:33:58 PM DrSlide
Is there an issue? Send a Message
Added DiffLines:
** The "Grand Savant Round" was both this and a BonusRound for the day's top scorer on Monday through Thursday episodes. 60 seconds (originally 45) to answer 10 questions and win a prize, with 200 points awarded for each right answer regardless. ** The "Double Grand Savant Round" at the end of each Friday's episode. The two surviving contestants played separately, earning 1,000 points per correct answer in 60 seconds.
18th Dec '14 8:07:39 AM Briguy52748
Is there an issue? Send a Message
* ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.
to:
* ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. During the Shopping Era, frequently (but not always) ended with the winner taking his winnings on a gift certificate.
23rd Nov '13 9:34:08 AM Antwan
Is there an issue? Send a Message
Also referred to as the "Lightning Round", although ''{{Password}}'' used this term for its BonusRound.
to:
Also referred to as the "Lightning Round", although ''{{Password}}'' ''Series/{{Password}}'' used this term for its BonusRound.

* ''WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. * While ''WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, last person standing wins it.
to:
* ''WheelOfFortune'': ''Series/WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle. * While ''WhosStillStanding'' ''Series/WhosStillStanding'' is also one of those shows where the whole game consists of speed rounds, its SuddenDeath consolation round better is even ''speedier'': the remaining contestants answer questions like the main game with a short time limit. Correct answers increase a plot, last person standing wins it.
7th Oct '13 4:45:40 PM BlueGuy
Is there an issue? Send a Message
* ''[[FunHouse College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).
to:
* ''[[FunHouse ''[[Series/FunHouse College Mad House]]'': "Finals", 1:30 at 25 points per question (and the right to [[PieInTheFace pie one's opponent]]).
11th Jun '13 10:44:32 PM CaptainSpam
Is there an issue? Send a Message
* ''Radio/WaitWaitDontTellMe'' ends with "Lightning Fill In The Blank". Most of the questions are normal news questions, but the last one for each round is a sillier story which gets elaborated on.
to:
* ''Radio/WaitWaitDontTellMe'' ends with "Lightning Fill In The Blank". Most of the questions are normal news questions, but the last one for each round is a sillier story which gets elaborated on. on. ** Also, despite Peter's urging, sometimes it accidentally becomes quite clear it isn't really a ''speed'' round, per se...
17th Mar '13 1:46:20 PM JIKTV
Is there an issue? Send a Message
* ''{{Trashed}}'': The "Survival Round", ''39'' seconds at 150 points per question. Could be considered a GoldenSnitch as the questions were worth quite a bit more than the ones in the main game.
to:
* ''{{Trashed}}'': ''Series/{{Trashed}}'': The "Survival Round", ''39'' seconds at 150 points per question. Could be considered a GoldenSnitch as the questions were worth quite a bit more than the ones in the main game.
11th Mar '13 5:49:48 PM JIKTV
Is there an issue? Send a Message
* ''MatchGame'': "Match-Up", played at the end of each round during the 1990 version; 30 seconds at $50 per match after Round 1, and 45 seconds at $100 per match after Round 2. * ''RemoteControl'': "Think Real Fast", 30 seconds at 10 points per question. Changed in the final season to "This, that or the other thing" and played for 20 seconds.
to:
* ''MatchGame'': ''Series/MatchGame'': "Match-Up", played at the end of each round during the 1990 version; 30 seconds at $50 per match after Round 1, and 45 seconds at $100 per match after Round 2. * ''RemoteControl'': ''Series/RemoteControl'': "Think Real Fast", 30 seconds at 10 points per question. Changed in the final season to "This, that or the other thing" and played for 20 seconds.
28th Feb '13 2:13:48 PM JIKTV
Is there an issue? Send a Message
* ''SaleOfTheCentury'', 60 seconds at $5 per question.
to:
* ''SaleOfTheCentury'', ''Series/SaleOfTheCentury'', 60 seconds at $5 per question.
12th Jan '13 1:02:01 PM WarioBarker
Is there an issue? Send a Message
The speed round is that part of a GameShow which is often played at the end of the main game to determine a winner, typically a series of rapid-fire questions asked within a given time limit. Not to be confused with BonusRound, which is exclusively for the show's winner.
to:
The speed round is that part of a GameShow which is often played at the end of the main game to determine a winner, typically a series of rapid-fire questions asked within a given time limit. Not to be confused with BonusRound, which is exclusively for the show's winner.

* The Final Chase is this in ''Series/TheChase''. Done slightly differently, in that it's technically two speed round is that part of a GameShow which is often played at the end of the main game to determine a winner, typically a series of rapid-fire questions asked within a given time limit. Not to be confused with BonusRound, which is exclusively rounds: one for the show's winner. contestants, one for the Chaser.

* ''MatchGame'': "Match-Up", played at the end of each round during the 1990 version; 30 seconds at $50 per match after round one, and 45 seconds at $100 per match after round two.
to:
* ''MatchGame'': "Match-Up", played at the end of each round during the 1990 version; 30 seconds at $50 per match after round one, Round 1, and 45 seconds at $100 per match after round two.Round 2.

## When all three stoppers had been drawn for a word
to:
## When all three stoppers Stoppers had been drawn for a word

* ''Shop 'Til You Drop'': The "Shopper's Challenge Round", 1:30 at 50 points per question.
to:
* ''Shop 'Til You Drop'': ''ShopTilYouDrop'': The "Shopper's Challenge Round", 1:30 at 50 points per question.

* ''WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (and later add $1,000 to it), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.
to:
* ''WheelOfFortune'': The "Final Spin"; although not timed, the wheel is spun once to determine a value (and later add $1,000 to it), (+$1,000 since October 1999), with all consonants worth this amount and all vowels worth nothing. Lasts until someone solves the puzzle.

* The Final Chase is this in ''Series/TheChase''. Done slightly differently though in that it's technically two speed rounds, one for the contestants and one for the chaser.
27th Oct '12 12:24:43 PM Nin3DS
Is there an issue? Send a Message
Added DiffLines:
* The Final Chase is this in ''Series/TheChase''. Done slightly differently though in that it's technically two speed rounds, one for the contestants and one for the chaser.
This list shows the last 10 events of 26. Show all.