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That line adds nothing.


The scale of its WideOpenSandbox defies description. Seriously.
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The scale of its WideOpenSandbox defies description. Seriously.


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The re-release of the second game, titled Space Rangers: A War Apart, adds new music, HD support and a new campaign, where players can infiltrate a pirate faction thats also trying to take over the galaxy. Fitting its past, A War Apart is still a WideOpenSandbox beyond belief.
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Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but both versions were taken off of both services by the publisher for reasons that may or may not be related to a half-official-half-fanmade [[UpdatedRerelease HD remake]] that was released on the Russian region of Steam in March 2013. As a result, especially once the English translation of the HD remake is finished, obtaining any of the pre-HD games legally outside of Russia is very difficult.

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Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but both versions were taken off of both services by the publisher for reasons that may or may not be related to a half-official-half-fanmade an [[UpdatedRerelease HD remake]] that was released on the Russian region of Steam in March 2013. As a result, especially once the English translation of the HD remake is finished, obtaining any of the pre-HD games legally outside of Russia is very difficult.
difficult, though HD remake includes the expansion and new content. Very few developers of team behind HD remake were involved in original game or its expansion development. The game got decent English translation (from scratch) in October 2013.
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* DirtyCoward: For this reason, the entire Rangers program sans you is a complete disaster. AI Rangers are tasked with preserving themselves at any cost, which is why they always turn tail at the first sight of enemies, only visit already freed systems to collect loot, and even under your command they have to be ordered every turn to do something other than running for them to not forsake the order immediately.
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* UpdatedRerelease: ''Twice''. Firstly, there's the ''Reboot'' expansion/box set/it's kind of complicated depending on region, released in 2009. Secondly, there's the expanded HD rerelease in 2013.
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If the appropriate change could be made once the english translation of HD is finished, that would be great.


Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but both versions were taken off of both services by the publisher for reasons that may or may not be related to a half-official-half-fanmade [[UpdatedRerelease HD remake]]. Thus, obtaining any of these games legally outside of Russia is very difficult.

to:

Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but both versions were taken off of both services by the publisher for reasons that may or may not be related to a half-official-half-fanmade [[UpdatedRerelease HD remake]]. Thus, remake]] that was released on the Russian region of Steam in March 2013. As a result, especially once the English translation of the HD remake is finished, obtaining any of these the pre-HD games legally outside of Russia is very difficult.
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Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but they were ultimately pulled out of the lists. Thus, obtaining any of these games legally outside of Russia is very difficult.

to:

Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/GOGDotCom, but they both versions were ultimately pulled out taken off of both services by the lists.publisher for reasons that may or may not be related to a half-official-half-fanmade [[UpdatedRerelease HD remake]]. Thus, obtaining any of these games legally outside of Russia is very difficult.
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Link to Nether Earth


On the whole, Space Rangers is played as a top-down, [[TurnBasedTactics turn-based tactical game]] coupled with considerable RPGElements. You fly your ship from star to star, planet to planet, fighting the enemy (whoever you choose it to be at any given time), upgrading your ship, trading cargo, and so forth. Everything is done using a simple point-and-click interface. However, at many points in the game, gameplay changes radically, incorporating mini-games that are very different from this style. Major diplomatic quests require playing text-based mini-adventures (some of which are remarkably complex). Wormholes take you to another dimension which plays like a classic ShootEmUp. The second game even features a rudimentary RealTimeStrategy mini-game with [[HumongousMecha giant robots for units]] (inspired by ZXSpectrum game ''Nether Earth''). Overall it's no surprise ThatOtherWiki classifies it as a "Multi Genre" game. Of course, since the game is extremely open-ended, no one forces you to play any of these if they do not suit your style.

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On the whole, Space Rangers is played as a top-down, [[TurnBasedTactics turn-based tactical game]] coupled with considerable RPGElements. You fly your ship from star to star, planet to planet, fighting the enemy (whoever you choose it to be at any given time), upgrading your ship, trading cargo, and so forth. Everything is done using a simple point-and-click interface. However, at many points in the game, gameplay changes radically, incorporating mini-games that are very different from this style. Major diplomatic quests require playing text-based mini-adventures (some of which are remarkably complex). Wormholes take you to another dimension which plays like a classic ShootEmUp. The second game even features a rudimentary RealTimeStrategy mini-game with [[HumongousMecha giant robots for units]] (inspired by ZXSpectrum game ''Nether Earth'').''VideoGame/NetherEarth''). Overall it's no surprise ThatOtherWiki classifies it as a "Multi Genre" game. Of course, since the game is extremely open-ended, no one forces you to play any of these if they do not suit your style.
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Not to be confused with the short-lived 1993 television series of the same name, or with PowerRangersInSpace.

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Not to be confused with the short-lived 1993 television series of the same name, or with PowerRangersInSpace.
''Series/PowerRangersInSpace''.
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repairing red link


Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/{{GOG.com}}, but they were ultimately pulled out of the lists. Thus, obtaining any of these games legally outside of Russia is very difficult.

to:

Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/{{GOG.com}}, Website/GOGDotCom, but they were ultimately pulled out of the lists. Thus, obtaining any of these games legally outside of Russia is very difficult.
Is there an issue? Send a MessageReason:
None


Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack.

to:

Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack.
pack. Both games used to be on {{Steam}}, and 2 also used to be available on Website/{{GOG.com}}, but they were ultimately pulled out of the lists. Thus, obtaining any of these games legally outside of Russia is very difficult.
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* AdventurerArchaeologist: The player takes on this role in a few text adventure mini-games, solving a simple puzzle for a team of more traditional archaeologists.

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repairing red links


* TalkingTheMonsterToDead: The player can choose to do this to one of the 3 main bosses.



** The weight of Turbo Gravirs and IMHOs dropped by Dominator ships is increased in Reboot (each weigh at least 100) after veteran players found it too easy to rock 4-5 of them as early as 4 years into a game even in 200% difficulty.

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** The weight of Turbo Gravirs and IMHOs [=IMHOs=] dropped by Dominator ships is increased in Reboot (each weigh at least 100) after veteran players found it too easy to rock 4-5 of them as early as 4 years into a game even in 200% difficulty.


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* TalkingTheMonsterToDeath: The player can choose to do this to one of the 3 main bosses.
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* LuckBasedMission: A few of the text adventure mini-games. Justified in some cases, as in the "Casino" quest.


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* TrialAndErrorGameplay: It is guaranteed that you will replay most of the text adventure mini-games several times before completing them, as the winning path often only becomes obvious after several failed attempts.


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* UnwinnableByDesign: The text adventure mini-games have examples ranging across the entire extended cruelty scale, but generally tending towards the crueler end. For example, the one where you have to rob a Pelengan bank would rate around '''Tough''' or '''Nasty''' (it is easy to miss the winning path but generally there are clear hints what to do), while the quest where you have to deal with the native Menzol race is definitely '''Cruel''' if not '''Evil''', as it is extremely easy to lock yourself out of the winning path by spending all your money and valuable items in the wrong places.
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** One space-disease causes the player to hallucinate images of spaceships/bases/etc that are not there. Don't be surprised if you see {{Babylon5}} or the [[StarWars Death Star]] hanging around in a star system you just entered.
** Astrodroids from ''StarWars'' are back and explicitly named droids, even though they look different.

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** One space-disease causes the player to hallucinate images of spaceships/bases/etc that are not there. Don't be surprised if you see {{Babylon5}} Series/BabylonFive or the [[StarWars [[Franchise/StarWars Death Star]] hanging around in a star system you just entered.
** Astrodroids from ''StarWars'' ''Franchise/StarWars'' are back and explicitly named droids, even though they look different.
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change to more specific sub trope.


* ColourCodedForYourConvenience: Maloqs are red, Pelengs are green, Faeyans are pink, Gaalians are yellow - and so are their ships and planets. Humans' planets and ships are dark blue.

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* ColourCodedForYourConvenience: ColourCodedArmies: Maloqs are red, Pelengs are green, Faeyans are pink, Gaalians are yellow - and so are their ships and planets. Humans' planets and ships are dark blue.

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misuse of renamed trope (Could Have Avoided This Plot)


* UnusableEnemyEquipment: When you destroy another ship, some of its equipment is dropped intact. Klissans/Dominators often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless to the player. Fortunately, these items can still be sold -- and science stations pay extremely well for them.

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* UnusableEnemyEquipment: UnusableEnemyEquipment:
**
When you destroy another ship, some of its equipment is dropped intact. Klissans/Dominators often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless to the player. Fortunately, these items can still be sold -- and science stations pay extremely well for them.



* [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:the Klissans think that Coalition spaceships are a race of machines, and that the pilots are actually viruses that have infected those poor ships. What the Coalition thinks is a war for survival is actually a massive humanitarian effort (for lack of a better word) on the part of the Klissans. Had the Klissans been able to understand this confusion, there would be no war]].

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* TalkingTheMonsterToDead: The player can choose to do this to one of the 3 main bosses.



* ObviousRulePatch[=/=]AntiGrinding: Using a [[SummonBiggerFish Transfactor Beacon]] now gives you radiation sickness. It's an incurable disease that lasts a couple months (likely the more you use those the longer it lasts) and dramatically reduces any [[ExperiencePoints experience]] you receive. This change came as a response to an exploit where, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy entire crowds of enemies very quickly. Getting a load of Transfactor Beacons and summoning huge clouds of enemies used to be an insanely effective way of [[LevelGrinding experience farming]].
** The weight of Turbo Gravirs and IMHOs dropped by Dominator ships is increased in Reboot (each weigh at least 100) after veteran players found it too easy to rock 4-5 of them as early as 4 years into a game even in 200% difficulty.



* OurOrcsAreDifferent: The Maloqs definitely have a lot of the traits of the "Blizzard orcs" archetype (personality-wise), although this time they are not in conflict with humans.
* OurWormholesAreDifferent: You drive in a worm hole in one system and exit at another, after surviving a shooting minigame with potentially valuable equipment and artifacts as reward.



* ObviousRulePatch[=/=]AntiGrinding: Using a [[SummonBiggerFish Transfactor Beacon]] now gives you radiation sickness. It's an incurable disease that lasts a couple months (likely the more you use those the longer it lasts) and dramatically reduces any [[ExperiencePoints experience]] you receive. This change came as a response to an exploit where, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy entire crowds of enemies very quickly. Getting a load of Transfactor Beacons and summoning huge clouds of enemies used to be an insanely effective way of [[LevelGrinding experience farming]].
** The weight of Turbo Gravirs and IMHOs dropped by Dominator ships is increased in Reboot (each weigh at least 120) after veteran players found it too easy to rock 4-5 of them as early as 4-5 years into a game even in 200% difficulty.
* OurOrcsAreDifferent: The Maloqs definitely have a lot of the traits of the "Blizzard orcs" archetype (personality-wise), although this time they are not in conflict with humans.



* OurWormholesAreDifferent[=/=]BlindJump: Black holes. Maybe not so blind, if you diligently read the news.
* RandomDrop: Semi-averted. You can usually scan enemy ships to see what kind of equipment they have. However when their ships explode what is salvageable depends on how lucky you are.

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* OurWormholesAreDifferent[=/=]BlindJump: Black holes. Maybe not so blind, if you diligently read the news.
* RandomDrop: Semi-averted. You can usually scan enemy ships to see what kind of equipment they have. However when their ships explode what is salvageable depends on what weapon finishes off the ship, how much money you have, what day it is, etc or in short how lucky you are.



* SpaceIsNoisy

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* SpaceIsNoisySpaceIsNoisy: As most of the combat takes place here.
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* RuleOfFun: The game obviously runs on this trope.

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* RuleOfFun: Space is [[SpaceIsNoisy Noisy]]. The game obviously runs on this trope.ship and stations are [[ScifiWritersHaveNoSenseOfScale a little too big compared to the planets]]. Each planet is like a single city, with only one type of economy and political stance. Hyperspace is an arcade minigame. But who cares? As long as players have fun playing it.
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* RandomDrop: Semi-averted. You can usually scan enemy ships to see what kind of equipment they have. However when their ships explode what is salvageable depends on how lucky you are.
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* SaveScumming: For a lot of things, like Government rewards after you have completed a quest, artifacts gained after completing the Blackhole shooting minigame, rare micromodules for sale in rangers center, drops from dead enemies. The last one is extremely important especially in harder difficulties where it is vital to get the best equipment in the shortest amount of (game) time possible.

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* EscortMission: One of the mission you can get from the planet Government.



* ForeignQueasine: One of the text quests involves a cooking contest. Quite a bit of "exotic ingredients" can be expected (Beef steak, still bloody and covered with ash, for the Maloq; Seafood decorated with live worms for Peleng, etc).



** The weight of Turbo Gravirs and IMHOs dropped by Dominator ships is increased in Reboot (each weigh at least 120) after veteran players found it too easy to rock 4-5 of them as early as 4-5 years into a game even in 200% difficulty.



* RuleOfFun: The game obviously runs on this trope.



* SpaceIsCold: Look at the intro. Look at peleng's face near the end.

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* SpaceIsCold: Look at the The intro. Look at peleng's face near the end.
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* ExplodingBarrels: in space, no less. You can drop fuel cisterns (barrels) and shoot them to blow them up, damaging anything nearby.

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* AliensSpeakingEnglish: Averted with the Klissans and the Dominators, as you need to acquire and use special programs to talk with them at all. Played straight with the other Coalition races.

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* AliensSpeakingEnglish: [[AliensSpeakingEnglish Aliens Speaking Russian]]: Averted with the Klissans and the Dominators, as you need to acquire and use special programs to talk with them at all. Played straight with the other Coalition races.



* ColourCodedForYourConvenience: Maloqs are red, Pelends are green, Faeyans are pink, Gaalians are yellow - and so are their ships and planets. Humans planets and ships are dark blue.

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* ColourCodedForYourConvenience: Maloqs are red, Pelends Pelengs are green, Faeyans are pink, Gaalians are yellow - and so are their ships and planets. Humans Humans' planets and ships are dark blue.



* OurOrcsAreDifferent: Maloqs. They are about as orky as it gets.

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* OurOrcsAreDifferent: Maloqs. They The Maloqs definitely have a lot of the traits of the "Blizzard orcs" archetype (personality-wise), although this time they are about as orky as it gets.not in conflict with humans.

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* CriticalEncumbranceFailure: Just one unit of excess cargo and your ship isn't going anywhere.

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* CriticalEncumbranceFailure: Just one unit of excess cargo and [[SpaceFriction your ship isn't going anywhere.anywhere]].
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* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one except the developers have heard about). The enemies were going to be named Klings in homage to it, but this was changed to avoid similarity to StarTrek.

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* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one except the developers have heard about). The enemies were going to be named Klings in homage to it, but this was changed to avoid similarity to StarTrek.Franchise/StarTrek.
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Fanspeak term


* {{Whoring}}: Since it is (or used to be) essentially a competitive game - with a table of records, tournaments and such - you have to do this at times. Many exploits have been fixed, though Transfactor Beacons are still quite effective if you need lots of money and enemies to kill (even though the game isn't "farm lots of beacons and kill enemies, rinse, repeat" anymore).
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How on earth did you reach the conclusion that this is natter?

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** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay a ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a truck which you drive around between locations on the map, buying and selling goods, avoiding motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.

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Natter


** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay a ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a truck which you drive around between locations on the map, buying and selling goods, avoiding motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.

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