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** Makhpella is also this, until you [[spoiler: manage to talk to it. As it turns out, Makhpella believed our spaceships were intelligent, and we (the humanoids flying them) were a disease. It simply tried to eradicate the disease in order to help the spaceships. Once you explain this, Makhpella actually apologizes.]]
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In ''Space Rangers'', following an invasion by a powerful alien race known as "Klissans", 5 races in our area of the galaxy have formed a loose confederation known as the "Interstellar Coalition": The [[DumbMuscle brutish Maloq]], the [[ChaoticNeutral lawless Peleng]], the [[ProudScholarRaceGuy tech-loving Faeyans]], the [[EnlightenedMysticRace enlightened Gaalians]], and the [[ProudMerchantRace business-minded humans]].

The player takes the role of a [[HelloInsertNameHere young pilot]] voluntarily enlisting into the titular organization known as the ''Space Rangers''. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You can fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate their mothership, the Makhpella.

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In ''Space Rangers'', following an invasion by a powerful alien race ship called "Makhpella" and its fleet of battleships known as "Klissans", 5 races in the "Klissans" invade our area region of the galaxy galaxy. Five races have formed a loose confederation against it, known as the "Interstellar Coalition": The [[DumbMuscle brutish Maloq]], the [[ChaoticNeutral lawless Peleng]], the [[ProudScholarRaceGuy tech-loving Faeyans]], the [[EnlightenedMysticRace enlightened Gaalians]], and the [[ProudMerchantRace business-minded humans]].

The player takes the role of a [[HelloInsertNameHere young pilot]] voluntarily enlisting into the titular organization known as the ''Space Rangers''. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You can fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate their mothership, the Makhpella.
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The player takes the role of a young pilot voluntarily enlisting into the titular organization known as the ''Space Rangers''. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You can fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate their mothership, the Makhpella.

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The player takes the role of a [[HelloInsertNameHere young pilot pilot]] voluntarily enlisting into the titular organization known as the ''Space Rangers''. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You can fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate their mothership, the Makhpella.
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In ''Space Rangers'', following an invasion by a powerful alien race known as "Klissans", 5 races in our area of the galaxy have formed a loose confederation known as the "Interstellar Coalition". It is made of 5 races: The [[DumbMuscle brutish Maloq]], the [[ChaoticNeutral lawless Peleng]], the [[ProudScholarRaceGuy tech-loving Faeyans]], the [[EnlightenedMysticRace enlightened Gaalians]], and the [[ProudMerchantRace business-minded humans]].

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In ''Space Rangers'', following an invasion by a powerful alien race known as "Klissans", 5 races in our area of the galaxy have formed a loose confederation known as the "Interstellar Coalition". It is made of 5 races: Coalition": The [[DumbMuscle brutish Maloq]], the [[ChaoticNeutral lawless Peleng]], the [[ProudScholarRaceGuy tech-loving Faeyans]], the [[EnlightenedMysticRace enlightened Gaalians]], and the [[ProudMerchantRace business-minded humans]].

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Expanded. May do some more work on this in the near future. Or not.


The series can best be summed up as turn-based top-down {{Elite}}, but there're also arcade hyperspace battles (think {{Asteroids}}) and text-adventure bits. The sequel ''Rise of the Dominators'' also adds some RealTimeStrategy surface battles (inspired by ZXSpectrum game ''Nether Earth'') into the mix. Overall it's no surprise ThatOtherWiki classifies it as a "Multi Genre" game.

The series was eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers to the expansion pack.

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In ''Space Rangers'', following an invasion by a powerful alien race known as "Klissans", 5 races in our area of the galaxy have formed a loose confederation known as the "Interstellar Coalition". It is made of 5 races: The series [[DumbMuscle brutish Maloq]], the [[ChaoticNeutral lawless Peleng]], the [[ProudScholarRaceGuy tech-loving Faeyans]], the [[EnlightenedMysticRace enlightened Gaalians]], and the [[ProudMerchantRace business-minded humans]].

The player takes the role of a young pilot voluntarily enlisting into the titular organization known as the ''Space Rangers''. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You
can best be summed up fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate their mothership, the Makhpella.

On the whole, Space Rangers is played as a top-down, [[TurnBasedTactics
turn-based top-down {{Elite}}, but there're also arcade hyperspace battles (think {{Asteroids}}) tactical game]] coupled with considerable RPGElements. You fly your ship from star to star, planet to planet, fighting the enemy (whoever you choose it to be at any given time), upgrading your ship, trading cargo, and text-adventure bits. so forth. Everything is done using a simple point-and-click interface. However, at many points in the game, gameplay changes radically, incorporating mini-games that are very different from this style. Major diplomatic quests require playing text-based mini-adventures (some of which are remarkably complex). Wormholes take you to another dimension which plays like a classic ShootEmUp. The sequel ''Rise of the Dominators'' also adds some second game even features a rudimentary RealTimeStrategy surface battles mini-game with [[HumongousMecha giant robots for units]] (inspired by ZXSpectrum game ''Nether Earth'') into the mix. Earth''). Overall it's no surprise ThatOtherWiki classifies it as a "Multi Genre" game.

game. Of course, since the game is extremely open-ended, no one forces you to play any of these if they do not suit your style.

Very importantly, the game world is constantly being simulated in the background regardless of what the player is doing.
The series was program controls all enemy ships, civilian and military ships, and even a slew of other Space Rangers who are constantly competing for the highest ranking. While the player may be passing time waiting for his satellites to finish scanning a dead planet, entire battles are fought over star systems on the other side of the quadrant. The enemy and the Coalition send ships at each other, attempt to stay technologically ahead of each other, and prices change according to the lively traffic of trading ships across all sectors of space. In fact, on the easier difficulty levels it is possible for the Coalition to push the enemy to the brink of destruction ''all by themselves''!

The second game (''Space Rangers 2'') can be seen as an advanced version of the first game, offering many features that the first game did not have while keeping the same gameplay style. The story is almost the same too: the defeated Klissan mothership Makhpella has given rise to a three separate races of machines that now seek to destroy the Interstellar Coalition [[EnemyCivilWar as well as each other]], so now you have three major enemies instead of one, but everything else is largely the same. Nonetheless, thanks to the success of the original, the second game features much higher production quality, and a lot more content.

Although released for the Russian market, which consistently shows more interest in slower, smarter games, Space Rangers 2 did surprisingly well in the West for its genre. This is despite an entirely inconsistent quality of translation, which left some texts almost undecipherable (and some quests ridiculously difficult to complete). Both games were
eventually released as a complete box set known in Europe under the name ''Space Rangers: Reboot'', which contained both the original and ''Rise of the Dominators'' combined with the expansion pack. Don't be fooled too much by the name, though. In America, ''Space Rangers: Reboot'' refers only to the expansion pack.

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typos


* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and then left alone to deal with Klissans, wouldn't you be royally pissed about that?"



* BigRedButton: A quest involves delivering an entire shipment of them. It seems that maloqs don't appreciate how one's supposed to gently push the {{Big Red Button}}s and smash them every time they use them.

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* BigRedButton: A quest involves delivering an entire shipment of them. It seems that maloqs Maloqs don't appreciate how one's supposed to gently push the {{Big Red Button}}s and smash them every time they use them.



* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. It's name derivates from English, but written in Russian letters, so Russian players tricked to think they are dealing with "Desert Thorn". Its description is confusing. In the end it is revealed that player was dealing with simple camel.

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* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. It's Its name derivates derives from English, but is written in Russian letters, letters. In Russian "ship" means "thorn", so Russian players are tricked to think they are dealing with "Desert Thorn". Its description is intentionally confusing. In the end it is revealed that player was dealing with a simple camel.



* FantasticRacism: Played for Laugh, most of the times. Malocs see themselves as a superior beings because they are so strong and dream of galactic domination. But they are stupidest race of the five and it's unlikely they ever try to achieve their goals, few superweapon projects aside.

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* FantasticRacism: Played for Laugh, laugh, most of the times. Malocs Maloqs see themselves as a superior beings because they are so strong and dream of galactic domination. But they are the stupidest race of the five and it's unlikely they they'll ever try to achieve their goals, few superweapon projects aside.



* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and then left alone to deal with Klissans, wouldn't you be royally pissed about that?"

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It is not Guide Dang It. All quest are solvable using in-game information, although they indeed could be hard. But that\'s not the trope


* ComedicSociopathy: Pelengs' hat. They think space pirates are good role models, don't see anything wrong with selling drugs in schools and order hits on garbage transports just to piss off Gaalians.



* GuideDangIt: Some text adventures are '''hard'''. Especially when it all boils down to luck.


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* GoodIsNotNice: Gaalians have their share of assassination missions. They tend to mourn their targets though and treat this mission as very traumatic experience.


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* IrrelevantSidequest: All missions that planet governments give you will affect only your bank account. Except maybe assassination missions - your target is randomly chosen ship which could do something useful if you didn't take it down.
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wrong trope


* AnyoneCanDie: Indeed, anyone. When you get a quest to kill (or protect) a certain pirate (or a passenger vessel or anyone), don't be surprised to see a "quest completed" pop-up before you even go to the place where the victim hangs out at. Other rangers/pirates/peaceful/military ships are more than willing to kill someone who annoys them too much.
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** That is, of course, if you manage to reach a planet. Otherwise the system military will simply blast you of the sky.
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* AllCrimesAreEqual: Mugged couple traders for their cargo and money? Four months in prison! Sold too much drugs at once? Four months in prison! Attacked and destroyed entire military fleet, leaving planet defenseless against killer robots? Four months in prison!
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* BadassBystander: All traders, diplomats and passenger liners are armed and tend to help each other. Unfortunate pirate will sometimes find himself fleeing from the ship he tried to mug constantly hailing him and offering money for leaving him alone.


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* PoliceAreUseless: They are non-existing in space. Military will sometimes fill their role by taking down pirates, but most of the time they stay on a planet and there is no way to get their help.
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propably that will not hapen even if that will hapen, we can\'t be sure


* NiceJobBreakingItHero: One of the ways to deal with a certain boss (Keller) in Space Rangers 2 is to send him away to bother the Klissans (a rather hostile sentient species living in another part of the galaxy) instead of humans and the other four races. Good luck when in a few hundred years both Keller and Klissans come back after you. (Could be a good scenario for Space Rangers 3.)
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remember before Space Rangers 2 was game about Klissans Invasion


* AIIsACrapshoot: The game is about defeating three runaway AIs.

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* AIIsACrapshoot: The second game is about defeating three runaway AIs.defeating results of that.
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* EnemyCivilWar: Dominators, there are 3 factions of them who are hostile to each other just like to Coalition.
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* BackFromTheBrink: The game starts this way, with the Dominators having taken most of the world and the player being a part of taking it back. On the higher difficulties, might end up in Dominators finishing it for good.

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* BackFromTheBrink: The game starts this way, with the Klissans or Dominators having taken most of the world galaxy and the player being a part of taking it back. On the higher difficulties, might end up in Dominators enemy finishing it for good.
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* {{Two-D Space}}

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* {{Two-D Space}}Space}}
* UnusableEnemyEquipment: When you destroy another ship only a few items will be dropped - other will be LostForever. Your main enemies will also drop things that are useful for them (like part of their computer system) but useless for player. This items can only be sold.
** In text adventures PC will often kill mooks with guns, but player rarely get an option to pick up said guns. When writers bother to explain this, they mention fingerprint scanners on the trigger.
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* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. It's name derivates from English, but written in Russian letters, so Russian players tricked to think they are dealing with "Desert Thorn". Its description is confusing. In the end it is revealed that player was dealing with simple camel.


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* FantasticRacism: Played for Laugh, most of the times. Malocs see themselves as a superior beings because they are so strong and dream of galactic domination. But they are stupidest race of the five and it's unlikely they ever try to achieve their goals, few superweapon projects aside.
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* CriticalEncumbranceFailure: Just one unit of excess cargo and your ship isn't going anywhere.
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Removed natter.


* BilingualBonus: This troper never played the English (translated) version of the game, but by the amount of puns and such in the original, it seems like there should be a lot. For example, a "Mentoshoop" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".

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* BilingualBonus: This troper never played the English (translated) version of the game, but Judging by the amount of puns and such in the original, original Russian translation, it seems should seem like there should be a lot.lot of these. For example, a "Mentoshoop" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".
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Moved subjective trope.


* {{Two-D Space}}
* YourMileageMayVary: The translation wasn't very good, so the game lost a lot of its initial humour and almost wasn't noticed abroad, but in the former USSR it's beloved by even {{caustic critic}}s.

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* {{Two-D Space}}
* YourMileageMayVary: The translation wasn't very good, so the game lost a lot of its initial humour and almost wasn't noticed abroad, but in the former USSR it's beloved by even {{caustic critic}}s.
Space}}
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* AnyoneCanDie: Indeed, anyone. When you get a quest to kill (or protect) a certain pirate (or a passenger vessel or anyone), don't be surprised to see a "quest completed" pop-up before you even go to the place where the victim hangs out at. Other rangers/pirates/peaceful/military ships are more than willing to kill someone who annoys them too much.
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* BilingualBonus: This troper never played the English (translated) version of the game, but by the amount of puns and such in the original, it seems like there should be a lot. For example, a "Mentoshyup" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".

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* BilingualBonus: This troper never played the English (translated) version of the game, but by the amount of puns and such in the original, it seems like there should be a lot. For example, a "Mentoshyup" "Mentoshoop" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".

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* AlienArtsAreAppreciated: Maloqs' ''stools'' are considered treasures of art.

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* AIIsACrapshoot: The game is about defeating three runaway AIs.
* AlienArtsAreAppreciated: Maloqs' ''stools'' are considered treasures of art. A true Maloq stool is supposed to be wobbly, have splinters that tear into one's butt and be heavy and unwieldy.



* BilingualBonus: This troper never played the English (translated) version of the game, but by the amount of puns and such in the original, it seems like there should be a lot. For example, a "Mentoshyup" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".
* BackFromTheBrink: The game starts this way, with the Dominators having taken most of the world and the player being a part of taking it back. On the higher difficulties, might end up in Dominators finishing it for good.



* ExtremeOmnivore: Mallocks have a fair part of this too.

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* GameWithinAGame: An important person is stuck playing an MMORPG. You need to get him back from his addiction. Solution? Beat him at the game! (One of the text quests).
* ExtremeOmnivore: Mallocks Maloqs have a fair part of this too.too. To a larger extent, Terron Dominators. "The final goal is to absorb all the matter in the universe into my species." One of the ways of defeating the Terron boss is to tell him to go eat a star, out of all things.



* PlanetOfHats: All five sentient races are quite widespread across the galaxy, so you'll encounter many planets with the same hat.
* {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope.

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* KineticWeaponsAreJustBetter: In the beginning to mid-game, rocket launchers rule. They are light, shoot far and deliver appreciable damage. Late-game, however, more exotic weapons like "Vertix" and "Turbo-Gravire" take the lead.
* MadScientist: Keller. His way of researching things is to take them apart and see what they are made of. Humans can't reassemble themselves after the process? Not his problem!
* MiniGame: Lots of. Text quests? Check. Arcade battles? Check. A 3D strategy game with an element of third-person shooter (You can take personal control of your units)? Check.
* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and then left alone to deal with Klissans, wouldn't you be royally pissed about that?"
* NiceJobBreakingItHero: One of the ways to deal with a certain boss (Keller) in Space Rangers 2 is to send him away to bother the Klissans (a rather hostile sentient species living in another part of the galaxy) instead of humans and the other four races. Good luck when in a few hundred years both Keller and Klissans come back after you. (Could be a good scenario for Space Rangers 3.)
* PlanetOfHats: All five sentient races are quite widespread across the galaxy, so you'll encounter many planets with the same hat.
hat. Maloqs' hat is being the Proud Warrior Race (see below), Gaalians are wise and patient, Faeyans are awesome scientists and Pelengs are the slimy spies, villains and backstabbers. Humans are an average race in both attitudes and technology, while apparently being superior businessmen (After all, the galactic currency is the human-originated "Galactic Credit").
* OurOrcsAreDifferent: Maloqs. They are about as orky as it gets.
* {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope. Trading or killing pirates might end up with you being very unpopular with Maloqs - they do not appreciate activities that don't involve war and they think of piracy as an honorable career. Maloqs' way of greeting is to punch the other person in the face. Maloqs despise any luxury and ban any trading in luxurious items on their planets. In fact, the only luxury items they allow for themselves are stools.


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* ShoutOut: Lots of. Maloqsoft software company that produces really crappy software, Linux - the name of a planet, as well as the name for superior software, and a lot more. For example, there is a disease that causes the player to hallucinate spaceships/bases/etc that are not there - don't be surprised if you see Babylon-5 or the Death Star hanging around in the system you just entered.

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Replacing a trope apon consideration. Yeah, I know, think first...


* LetsYouAndHimFight: [[spoiler: The entire story of Space Rangers 1.]]


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* SummonBiggerFish: A villainous example spanning the entire story of Space Rangers 1.
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* LetsYouAndHimFight: [[spoiler: The entire story of Space Rangers 1.]]
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Adding details lost in translation.


* BigRedButton: A quest involves delivering an entire shipment of them for [[NoodleImplements goodness knows what]].

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* BigRedButton: A quest involves delivering an entire shipment of them. It seems that maloqs don't appreciate how one's supposed to gently push the {{Big Red Button}}s and smash them for [[NoodleImplements goodness knows what]].every time they use them.
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* AlienArtsAreAppreciated: Maloqs' ''stools'' are considered treasures of art.


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* FromASingleCell: The Dominators consist of autonomous microscopic nodes, and thus can easily replicate themselves.
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Not to be confused with the short-lived 1993 television series of the same name, or with PowerRangersInSpace.
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* SpacePirates: Two kinds, actiual unit and charaters called pirets and some of the Rangers (player can be pirate to).

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* SpacePirates: Two kinds, actiual the actual unit and charaters characters called pirets and pirates, plus some of the Rangers (player (the player can be a pirate to).too.)



* SubspaceOrHyperspace: There's a usual {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to... {{Asteroids}}-like arcade minigame.
* TakeThat: A quest involves a human computer system being infected by a virus called "Windows", and the company providing antivirus software is called [[IncrediblyLamePun ''Maloqsoft'']]

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* SubspaceOrHyperspace: There's a usual typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to... to an… {{Asteroids}}-like arcade minigame.
* TakeThat: A quest involves a human computer system being infected by a virus called "Windows", “Windows,” and the company providing antivirus software is called [[IncrediblyLamePun ''Maloqsoft'']]“[[IncrediblyLamePun Maloqsoft]].”



* YourMileageMayVary: The translation wasn't very good, so the game lost a lot of its initial humour and almost wasn't noticed abroad, but in former USSR it's beloved by even {{caustic critic}}s.

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* YourMileageMayVary: The translation wasn't very good, so the game lost a lot of its initial humour and almost wasn't noticed abroad, but in the former USSR it's beloved by even {{caustic critic}}s.
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Proud Warrior Race GUY, singular.


* ProudWarriorRaceGuys: The Maloqs ''are'' this trope.

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* ProudWarriorRaceGuys: {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope.

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