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* EEDocSmith's ''Family D'Alembert'' series - in the seventh book, the heroes have obtained (or so they think) the location where the enemy fleet is going to assemble. The best place in which to deploy for the killing ambush follows as a corollary. It's also seeded with mines. [[spoiler:The Fleet avoids annihilation through a stroke of luck.]]
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** And becomes a relatively common aft weapon in StarTrekOnline, with a variety of different payloads (including tractor beams). However, because mine spreads are stationary relative to the local map, and have such a limited homing range, their best use is possibly taking down other mines and incoming heavy torpedoes
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* {{Homeworld}} has Minelaying Corvettes. The mines themselves are proximity-triggered homing mines, solving the problem of mining in 3D space.

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* {{Homeworld}} VideoGame/{{Homeworld}} has Minelaying Corvettes. The mines themselves are proximity-triggered homing mines, solving the problem of mining in 3D space.
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* Several varieties of Space Mines in ''[[{{X}} X3 Terran Conflict]]''. [=SQUASH=] Mines are your standard high explosive mines, Ion Mines target ship shields, Tracker Mines... [[ExactlyWhatItSaysOnTheTin track the enemy]], and Matter/Antimatter Mines are like [=SQUASH=] mines but with more boom. One of the most effective uses of the mines is to load your ship with them, get a ton of enemies to chase you, drop all the mines, then order one mine to self-destruct. Big bada boom.

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* Several varieties of Space Mines in ''[[{{X}} ''[[VideoGame/{{X}} X3 Terran Conflict]]''. [=SQUASH=] Mines are your standard high explosive mines, Ion Mines target ship shields, Tracker Mines... [[ExactlyWhatItSaysOnTheTin track the enemy]], and Matter/Antimatter Mines are like [=SQUASH=] mines but with more boom. One of the most effective uses of the mines is to load your ship with them, get a ton of enemies to chase you, drop all the mines, then order one mine to self-destruct. Big bada boom.
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* Laying mines takes time, and the larger area you need to cover, the number of mines you would need increase exponentially. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine. Justified if the mines have potential to locate and approach, or shoot, their targets from massive range, thus ensuring blockade functionality despite low minefield density. As for the matter of quantity, this can be explained by having automated manufacturing and minelaying facilities operating over lengthy time periods, or have the mines themselves be self-propagating Von Neumann machines.

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* Laying mines takes time, and the larger area you need to cover, the number of mines you would need increase exponentially. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine. Justified if the mines have potential to locate and approach, or shoot, their targets from massive range, thus ensuring blockade functionality despite low minefield density.density, or can be all released in a single spot and relocate and organise autonomously. As for the matter of quantity, this can be explained by having automated manufacturing and minelaying facilities operating over lengthy time periods, or have the mines themselves be self-propagating Von Neumann machines.
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*** "Chain of Command Part II". An Enterprise shuttlecraft is used to lay mines in the McAllister C-5 Nebula, trapping the Cardassian ships hiding inside it.

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*** "Chain of Command Part II". An Enterprise shuttlecraft is used to lay mines in the McAllister [=McAllister=] C-5 Nebula, trapping the Cardassian ships hiding inside it.
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** In ''StarTrekEnterprise'', the ''Enterprise'' runs into a cloaked field of Romulan mines. Similar to the ''Deep Space Nine'' example, this is more justified as they were over a planet and everywhere.

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** In ''StarTrekEnterprise'', the ''Enterprise'' Enterprise runs into a cloaked field of Romulan mines. Similar to the first ''Deep Space Nine'' example, this is more justified as they were over a planet and everywhere.

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** ''StarTrekTheNextGeneration'' episode "Booby Trap". The Enterprise enters an asteroid belt that contain "acceton assimilators", mines which drain the ship's power, convert it to deadly radiation and beam it at the ship.
** In ''StarTrekDeepSpaceNine'', during the Dominion Wars the ''Defiant'' mined the entrance to the Bajoran wormhole. At least in this case, the mines were protecting a single, uni-directional portal and were self-replicating to prevent easy removal.
** ''StarTrekDeepSpaceNine'' also has the Klingons establishing an illegal cloaked minefield in "Sons of Mogh." The mines are dormant and have to be remotely activated in event of war -- and would effectively cut [=DS9=] and Bajor off from support from elsewhere in the Alpha Quadrant.

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** ''StarTrekTheNextGeneration'' episode ''StarTrekTheNextGeneration''
***
"Booby Trap". The Enterprise enters an asteroid belt that contain "acceton assimilators", mines which drain the ship's power, convert it to deadly radiation and beam it at the ship.
*** "Chain of Command Part II". An Enterprise shuttlecraft is used to lay mines in the McAllister C-5 Nebula, trapping the Cardassian ships hiding inside it.
** In ''StarTrekDeepSpaceNine'', during ''StarTrekDeepSpaceNine''
*** During
the Dominion Wars the ''Defiant'' mined the entrance to the Bajoran wormhole. At least in this case, the mines were protecting a single, uni-directional portal and were self-replicating to prevent easy removal.
** ''StarTrekDeepSpaceNine'' also has the *** The Klingons establishing established an illegal cloaked minefield in "Sons of Mogh." The mines are dormant and have to be remotely activated in event of war -- and would effectively cut [=DS9=] and Bajor off from support from elsewhere in the Alpha Quadrant.

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** Captain Sheridan also used nuclear warheads as mines on at least two occasions, but these were remotely detonated from a starship when enemy vessels were deemed close enough.
* ''StarTrekTheOriginalSeries'' episode "Balance of Terror". The Romulan ship uses one of its [[SelfDestructMechanism self destruct devices]] as an impromptu mine in an attempt to destroy the Enterprise.

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** Captain Sheridan also used nuclear warheads as mines on at least two occasions, but these were remotely detonated from a starship when enemy vessels were deemed close enough.
enough.
* StarTrek
**
''StarTrekTheOriginalSeries'' episode "Balance of Terror". The Romulan ship uses one of its [[SelfDestructMechanism self destruct devices]] as an impromptu mine in an attempt to destroy the Enterprise.


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** ''StarTrekTheNextGeneration'' episode "Booby Trap". The Enterprise enters an asteroid belt that contain "acceton assimilators", mines which drain the ship's power, convert it to deadly radiation and beam it at the ship.
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* A number of space mines appear in the StarWarsExpandedUniverse, where they are particularly useful because ships can hit them if their hyperspace routes are not calculated correctly. Amongst the usual exploding types, there are also ion cannon mines, essentially motion-triggered ion cannons which shut down ships so that they can be captured.
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* Stage 1 of ''{{R-Type}} Leo'' has space mines that form a laser grid with other mines.
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* Several varieties of Space Mines in ''[[{{X}} X3 Terran Conflict]]''. [=SQUASH=] Mines are your standard high explosive mines, Ion Mines target ship shields, Tracker Mines... [[ExactlyWhatItSaysOnTheTin track the enemy]], and Matter/Antimatter Mines are like [=SQUASH=] mines but with more boom. One of the most effective uses of the mines is to load your ship with them, get a ton of enemies to chase you, drop all the mines, then order one mine to self-destruct. Big bada boom.

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* The Tothian minefield in ''GalaxyQuest'' provides a rather dangerous shelter for the ''Protector'' when "Taggart" and his crew find themselves outgunned by Sarris. It comes into play again in the finale, when they use it to pull a variant on the WronskiFeint against Sarris' ship: [[spoiler: the magnetic mines trail behind the ship, and Sarris runs straight into them]]. Averts the usual problem with space mines in that the field has enough layers to cover a significant portion of space (enough to look like a nebula from a distance), though still woefully small in the grand scale of things.

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* The Tothian minefield in ''GalaxyQuest'' provides a rather dangerous shelter for the ''Protector'' when "Taggart" and his crew find themselves outgunned by Sarris. It comes into play again in the finale, when they use it to pull a variant on the WronskiFeint against Sarris' ship: [[spoiler: the magnetic mines trail behind the ship, and Sarris runs straight into them]]. Averts the usual problem with space mines in that the field has enough layers to cover a significant portion of space (enough to look like a nebula from a distance), distance which is why they fly into it in the first place), though still woefully small in the grand scale of things.



** In ''StarTrekEnterprise'', the ''Enterprise'' runs into a cloaked field of Romulan mines.

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** In ''StarTrekEnterprise'', the ''Enterprise'' runs into a cloaked field of Romulan mines. Similar to the ''Deep Space Nine'' example, this is more justified as they were over a planet and everywhere.
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* In the pilot of the original ''BattlestarGalactica'', the Galactica must pass through a narrow region of space in a [[SpaceClouds dense nebula]] that has been mined by the Cylons.

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* In the pilot of the original ''BattlestarGalactica'', ''Series/{{Battlestar Galactica|Classic}}'', the Galactica must pass through a narrow region of space in a [[SpaceClouds dense nebula]] that has been mined by the Cylons.
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** ''StarWarsRebelAssault II'' and ''RogueSquadron II'' also have space minefield levels.
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* ''BattlefleetGothic'' has a large number of scenarios in which the defender can buy and deploy defence systems ranging from purely in-system patrol vessels and armed space stations through to this trope, with Orbital Mines (homing, slow moving, relatively myopic target acquisition) and Deadfall Torpedo Salvoes (ship-killing torpedoes, faster moving than mines, with slightly better target acquisition, but functionally non-homing once their drives come up). It's also possible to refit a [[TheBattlestar carrier]] into a mine-laying role, swapping attack craft squadrons for the capacity to drop a pair of mines.
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** Additionally, mines tend to be placed to cover small areas: the orbits around a planet, a wormhole exit, or (occasionally) quickly laid in the path of an incoming fleet.
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expanded honorverse example


* ''Literature/{{Honorverse}}'' has this; it gets around SpaceIsBig by having the mines basically be the same 10,000-kilometer-range laser warheads found on their missiles.

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* ''Literature/{{Honorverse}}'' has this; it gets around SpaceIsBig by having the mines basically be the same 10,000-kilometer-range laser warheads found on their missiles. They later come up with a system defense variant of their missile pods, creating [[RecursiveAmmo missile-firing mines]] with much greater range.
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* The Artemis System Net from ''MasterOfOrion 2: Battle At Antares'' is a massive minefield that surrounds the system it's built at. It has a chance of damaging or destroying enemy warships that attack the system, depending on the size class.

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* The Artemis System Net from ''MasterOfOrion ''VideoGame/MasterOfOrion 2: Battle At Antares'' is a massive minefield that surrounds the system it's built at. It has a chance of damaging or destroying enemy warships that attack the system, system depending on the size class.
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* Also possible in "SinsOfASolarEmpire", mixing two of the above excuses with 2D Space, and direct lines of approach to separate gravity wells.

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* Also possible in "SinsOfASolarEmpire", SinsOfASolarEmpire, mixing two of the above excuses with 2D Space, and direct lines of approach to separate gravity wells.
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* Also possible in "SinsOfASolarEmpire", mixing two of the above excuses with 2D Space, and direct lines of approach to separate gravity wells.
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* Everything with mass has gravity. In space, little things that are relatively close to each other tend to clump up -- this is how planets and stars are born. The mines would need some way to fight or negate the effects of gravity on each other that also wouldn't run out of fuel.
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* In the StarTrekNovelVerse, the Gorn Hegemony makes use of these, and fields specialized mine-launcher ships. One such vessel causes trouble for the StarfleetCorpsOfEngineers in the story “Where Time Stands Still”.
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* This is the special weapon (proximity, limited homing) of the Defiant-class in StarTrekArmada.
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* In ''TourOfTheMerrimack: The Myriad'', there are mines surrounding the entrance of the wormhole to Origin.
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* Earth's ocean and sea terrain contains a lot of inlets, natural harbors, bays, straights and other types of terrain that make natural choke-points where the use of mines is a practical way to deny or substantially delay passage to unwanted ships. No such barriers or terrain exists in space to prevent ships from circumnavigating such a barrier. Even protecting a very small moon with a density of one mine every few thousand cubic km would require huge numbers of mines and logistical support to successfully achieve coverage. The same logistical resources would be of better use in improving detection and interception/quick reaction capability. Can be justified if there IS a conveniently narrow pathway to barricade, such as a local entrance to Hyperspace or the PortalNetwork, or if the object to be surrounded by mines is fairly small, such as an asteroid base.

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* Earth's ocean and sea terrain contains a lot of inlets, natural harbors, bays, straights and other types of terrain that make natural choke-points where the use of mines is a practical way to deny or substantially delay passage to unwanted ships. No such barriers or terrain exists in space to prevent ships from circumnavigating such a barrier. Even protecting a very small moon with a density of one mine every few thousand cubic km would require huge numbers of mines and logistical support to successfully achieve coverage. The same logistical resources would be of better use in improving detection and interception/quick reaction capability. Can be justified if there IS a conveniently narrow pathway to barricade, such as a local entrance to Hyperspace {{Hyperspace}} or the PortalNetwork, or if the object to be surrounded by mines is fairly small, such as an asteroid base.
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In real life, there would be some [[FridgeLogic major limitations]] to this trope:

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In real life, there would be some [[FridgeLogic major limitations]] to this trope:
trope. However, since SpaceMines seem to be an ubiquitous part of [[SpaceOpera Space Operas]], sometimes the savvy writer thinks of the above limitations and writes around them - and real-life applications have even been discussed in military circles.



* Earth's ocean and sea terrain contains a lot of inlets, natural harbors, bays, straights and other types of terrain that make natural choke-points where the use of mines is a practical way to deny or substantially delay passage to unwanted ships. No such barriers or terrain exists in space to prevent ships from circumnavigating such a barrier. Even protecting a very small moon with a density of one mine every few thousand cubic km would require huge numbers of mines and logistical support to successfully achieve coverage. The same logistical resources would be of better use in improving detection and interception/quick reaction capability.
* Laying mines takes time, and the larger area you need to cover, the number of mines you would need increase exponentially. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine.
* Sea mines are deployed under water, greatly complicating the task of detecting and clearing them. There is no such barrier to visibility for SpaceMines. Unless there were some sort of mitigating factor (sensory disruption, cloaked mines, etc.) space ships could just pick them off with long range guns/lasers/missiles/decoys/whatever.

Nonetheless, SpaceMines seem to be a ubiquitous part of [[SpaceOpera Space Operas]] - and sometimes the savvy writer thinks of the above limitations and writes around them - and real-life applications have even been discussed in military circles.

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* Earth's ocean and sea terrain contains a lot of inlets, natural harbors, bays, straights and other types of terrain that make natural choke-points where the use of mines is a practical way to deny or substantially delay passage to unwanted ships. No such barriers or terrain exists in space to prevent ships from circumnavigating such a barrier. Even protecting a very small moon with a density of one mine every few thousand cubic km would require huge numbers of mines and logistical support to successfully achieve coverage. The same logistical resources would be of better use in improving detection and interception/quick reaction capability. Can be justified if there IS a conveniently narrow pathway to barricade, such as a local entrance to Hyperspace or the PortalNetwork, or if the object to be surrounded by mines is fairly small, such as an asteroid base.

* Laying mines takes time, and the larger area you need to cover, the number of mines you would need increase exponentially. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine. \n Justified if the mines have potential to locate and approach, or shoot, their targets from massive range, thus ensuring blockade functionality despite low minefield density. As for the matter of quantity, this can be explained by having automated manufacturing and minelaying facilities operating over lengthy time periods, or have the mines themselves be self-propagating Von Neumann machines.

* Sea mines are deployed under water, greatly complicating the task of detecting and clearing them. There is no such barrier to visibility for SpaceMines. Unless there were some sort of mitigating factor (sensory disruption, cloaked mines, etc.) space ships could just pick them off with long range guns/lasers/missiles/decoys/whatever. \n\nNonetheless, SpaceMines seem to May be a ubiquitous part of [[SpaceOpera Space Operas]] - partially justified by the fact that, unlike enemy ships, they can be inert, dormant and sometimes the savvy writer thinks of the above limitations and writes around them - and real-life applications have even been discussed in military circles.
undistinguishable from generic space debris until they're close enough to strike.
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* AKVs in TranshumanSpace are not exactly mines, but similar enough: they are AI-controlled missiles that can float in ambush until a [[InsistentTerminology craft]] flies near and then attack.

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* AKVs [=AKVs=] in TranshumanSpace are not exactly mines, but similar enough: they are AI-controlled missiles that can float in ambush until a [[InsistentTerminology craft]] flies near and then attack.
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* AKVs in TranshumanSpace are not exactly mines, but similar enough: they are AI-controlled missiles that can float in ambush until a [[InsistentTerminology craft]] flies near and then attack.

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