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* In the UnwinnableTrainingSimulation that starts off ''Film/StarTrekIITheWrathOfKhan'', the ship the ''Enterprise'' needs to rescue was disabled by a gravitic mine.



* In the pilot of the original ''Series/{{Battlestar Galactica|1978}}'', the Galactica must pass through a narrow region of space in a [[SpaceClouds dense nebula]] that has been mined by the Cylons.

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* In the pilot of the original ''Series/{{Battlestar Galactica|1978}}'', ''Series/BattlestarGalactica1978'', the Galactica must pass through a narrow region of space in a [[SpaceClouds dense nebula]] that has been mined by the Cylons.



** In the episode "Matters of Honor", we see a Centauri minefield deployed to interdict access to a planet. This minefield actually consists of orbiting weapon platforms that fire on intruding starships instead of merely exploding when they get within range.

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** In the episode "Matters "[[Recap/BabylonFiveS03E01MattersOfHonor Matters of Honor", Honor]]", we see a Centauri minefield deployed to interdict access to a planet. This minefield actually consists of orbiting weapon platforms that fire on intruding starships instead of merely exploding when they get within range.



* ''Series/BlakesSeven'':
** In "[[Recap/BlakesSevenS2E13StarOne Star One]]", the Federation has seeded a potential invasion route between our galaxy and Andromeda with mines, and the Liberator has to HoldTheLine against the entire invasion force when a traitor deactivates a gap in the minefield. This makes the TwoDSpace mistake, though the resource rule is acknowledged as a sign that the Federation takes the threat seriously.
** In "[[Recap/BlakesSevenS2E3Weapon Weapon]]", Travis seeds the space around a planet with small proximity mines. [[spoiler:There's [[ChekhovsGun no further mention of the mines]] until they provide a FakeKillScare at the climax of the episode -- the Liberator shudders from a blast and it appears the eponymous superweapon has been used against them, but they've just struck a mine, which is non-fatal to the self-repairing Liberator.]]
* ''Series/StargateSG1'':
** "[[Recap/StargateSG1S4E14TheSerpentsVenom The Serpent's Venom]]" takes place in a space minefield where the mines all lock onto any sign of weapons and fly into it, exploding on impact. This region of space was used by the Goa'uld as a neutral meeting place. SG-1 has to reprogram a mine to attack one of the Goa'uld ships at the meeting, in order to instigate a conflict. [[spoiler:Unfortunately, their plan [[GoneHorriblyWrong backfires badly]]. Instead of starting a war between the two Goa'uld, Apophis destroys his nephew Heru'ur's ship and uses a fleet of cloaked Ha'taks he brought to protect his flagship from the mines. He ends up absorbing Heru'ur's remaining forces into his own empire]].
** Then in a later episode, Odyssey gets caught in one which disables it enough for the Lucian Alliance to board.



** ''Series/StarTrekTheOriginalSeries'' episode "Balance of Terror". The Romulan ship uses one of its [[SelfDestructMechanism self destruct devices]] as an impromptu mine in an attempt to destroy the Enterprise.
** ''Film/StarTrekIITheWrathOfKhan''. In the UnwinnableTrainingSimulation that starts off the movie, the ship the ''Enterprise'' needs to rescue was disabled by a gravitic mine.

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** In the ''Series/StarTrekTheOriginalSeries'' episode "Balance "[[Recap/StarTrekS1E14BalanceOfTerror Balance of Terror". The Terror]]", the Romulan ship uses one of its [[SelfDestructMechanism self destruct self-destruct devices]] as an impromptu mine in an attempt to destroy the Enterprise.
** ''Film/StarTrekIITheWrathOfKhan''. In the UnwinnableTrainingSimulation that starts off the movie, the ship the ''Enterprise'' needs to rescue was disabled by a gravitic mine.
Enterprise.



*** "Booby Trap." The Enterprise enters an asteroid belt that contain "acceton assimilators", mines which drain the ship's power, convert it to deadly radiation and beam it at the ship.
*** "Chain of Command Part II." An Enterprise shuttlecraft is used to lay mines in the [=McAllister=] C-5 Nebula, trapping the Cardassian ships hiding inside it. In this case, the ships were already present, so the mines just had to be placed near/on them.
*** Unfortunately "Redemption, Part II" plays the 2-D minefield mistake straight.

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*** "Booby Trap." The Enterprise In "[[Recap/StarTrekTheNextGenerationS3E6BoobyTrap Booby Trap]]", the ''Enterprise'' enters an asteroid belt that contain "acceton assimilators", mines which drain the ship's power, convert it to deadly radiation and beam it at the ship.
*** "Chain In "[[Recap/StarTrekTheNextGenerationS6E10ChainOfCommand Chain of Command Command, Part II." An Enterprise II]]", an ''Enterprise'' shuttlecraft is used to lay mines in the [=McAllister=] C-5 Nebula, trapping the Cardassian ships hiding inside it. In this case, the ships were already present, so the mines just had to be placed near/on them.
*** Unfortunately "Redemption, Unfortunately, "[[Recap/StarTrekTheNextGenerationS4E26S5E1Redemption Redemption, Part II" II]]" plays the 2-D minefield mistake straight.



*** During the Dominion Wars the ''Defiant'' mined the entrance to the Bajoran wormhole. At least in this case, the mines were protecting a single, uni-directional portal and were both cloaked and self-replicating to prevent easy removal.
*** The Klingons established an illegal cloaked minefield in "Sons of Mogh." The mines are dormant and have to be remotely activated in event of war -- and would effectively cut [=DS9=] and Bajor off from support from elsewhere in the Alpha Quadrant.

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*** During the Dominion Wars Wars, the ''Defiant'' mined mines the entrance to the Bajoran wormhole. At least in this case, the mines were are protecting a single, uni-directional portal and were are both cloaked and self-replicating to prevent easy removal.
*** The Klingons established establish an illegal cloaked minefield in "Sons "[[Recap/StarTrekDeepSpaceNineS04E15SonsOfMogh Sons of Mogh." Mogh]]". The mines are dormant and have to be remotely activated in event of war -- and would effectively cut [=DS9=] and Bajor off from support from elsewhere in the Alpha Quadrant.



* The ''Series/StargateSG1'' episode "The Serpent's Venom" takes place in a space minefield where the mines all lock onto any sign of weapons and fly into it, exploding on impact. This region of space was used by the Goa'uld as a neutral meeting place. SG-1 has to reprogram a mine to attack one of the Goa'uld ships at the meeting, in order to instigate a conflict. [[spoiler:Unfortunately, their plan [[GoneHorriblyWrong backfires badly]]. Instead of starting a war between the two Goa'uld, Apophis destroys his nephew Heru'ur's ship and uses a fleet of cloaked Ha'taks he brought to protect his flagship from the mines. He ends up absorbing Heru'ur's remaining forces into his own empire]].
** Then in a later episode, Odyssey gets caught in one which disables it enough for the Lucian Alliance to board.
* ''Series/BlakesSeven'':
** In "Star One", the Federation has seeded a potential invasion route between our galaxy and Andromeda with mines, and the Liberator has to HoldTheLine against the entire invasion force when a traitor deactivates a gap in the minefield. This makes the TwoDSpace mistake, though the resource rule is acknowledged as a sign that the Federation takes the threat seriously.
** In "Weapon", Travis seeds the space around a planet with small proximity mines. [[spoiler:There's [[ChekhovsGun no further mention of the mines]] until they provide a FakeKillScare at the climax of the episode -- the Liberator shudders from a blast and it appears the eponymous superweapon has been used against them, but they've just struck a mine, which is non-fatal to the self-repairing Liberator.]]

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* Mines are used in multiple battles in ''Literature/LegendOfTheGalacticHeroes''.


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* Mines are used in multiple battles in ''Literature/LegendOfTheGalacticHeroes''.
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* In ''Webcomic/{{Inhuman}}'', the whole planet Hekshano is cordoned with a minefield. Some pilots have races in there.

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* In ''Webcomic/{{Inhuman}}'', the whole planet Hekshano is cordoned with a minefield. Some minefield to prevent unauthorized emigration (Dystopia-sanctioned traffic still exists, so the minefield presumably has IFF). Mines are shown to be of various makes, some of them becoming homing missiles as soon as they detect prey. Since danger attracts illegal bloodsports, some pilots have races in there.
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* ''VideoGame/StarTrekArmada'': The Federation ''Defiant''-class's special weapons are antimatter mines, which lie still in space until they detect the warp signatures of enemy ships or stations and hone in on their target. Similarly, the Klingon ''B'rel'' or Bird-of-Prey's special weapons are gravity mines, which hone in on an enemy ship's warp signature and attach themselves to their hull, showing them down.
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[[caption-width-right:250:The Dominion plays ''Minesweeper''...[[AC:[[RecycledInSpace In Space]]]]]]

SpaceIsAnOcean and sometimes your SpaceNavy needs to block access to a [[SpaceStation port]], a space lane, or even an entire planet. How to do this? Why, Space Mines, of course. These are like their [[SeaMine seagoing counterparts]], but ''IN SPAAAAACE!!!''

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[[caption-width-right:250:The Dominion plays ''Minesweeper''...[[AC:[[RecycledInSpace [[AC:[[JustForFun/RecycledInSpace In Space]]]]]]

SpaceIsAnOcean and sometimes your SpaceNavy needs to block access to a [[SpaceStation port]], a space lane, or even an entire planet. How to do this? Why, Space Mines, of course. These are like their [[SeaMine seagoing counterparts]], but ''IN SPAAAAACE!!!''
''[[JustForFun/RecycledInSpace IN SPAAAAACE!]]''
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* While most science fiction applications of Space Mines are ridiculous in practical application (see the [[Fridge/SpaceMines fridge logic page]]), it might be feasible to set up Space Mines in certain high-traffic orbitals, e.g. geosynchronous orbit. Other targets would be those used in an orbital insertion after launch from a major ground-based spaceport. You could also position them at Lagrange points due to their use in the Interplanetary Transport Network.

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* While most science fiction applications of Space Mines are ridiculous in practical application (see the [[Fridge/SpaceMines fridge logic page]]), application, it might be feasible to set up Space Mines in certain high-traffic orbitals, e.g. geosynchronous orbit. Other targets would be those used in an orbital insertion after launch from a major ground-based spaceport. You could also position them at Lagrange points due to their use in the Interplanetary Transport Network.
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* ''Mr. Spaceship'' by Creator/PhilipKDick. Humanity is fighting an alien race that uses a [[OrganicTechnology living minefield]].
-->“The belt is fifty thousand miles deep,” Gross added. “It solves another problem for them; repair and maintenance. The damn things reproduce, fill up the spaces by spawning into them. I wonder what they feed on?”\\
“Probably the remains of our first-line. The big cruisers must be a delicacy. It’s a game of wits, between a living creature and a ship piloted by automatic relays. The ship always loses.”
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* Mines are used in multiple battles in ''Anime/LegendOfGalacticHeroes''.

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* Mines are used in multiple battles in ''Anime/LegendOfGalacticHeroes''.''Literature/LegendOfTheGalacticHeroes''.
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* ''Literature/LaszloHadronAndTheWargodsTomb'': The Corsair makes extensive use of EMP mines.
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* ''VideoGame/{{Stars}}'' minefields attack enemy ships traveling above certain [[{{FTL}} warp speed]] and thus prevent a sudden invasion -- an important part of the game. Ships equipped with {{Ramscoop}} engines suffer more damage; those that aren't tend to rely on fragile fuel transports, and since mines, like missiles, aren't fully negated by DeflectorShields, unarmored ships are killed easily. Specialization in mines is a ''{{p|lanetOfHats}}rimary'' racial trait, "[[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]]". These guys have all 3 mine types, minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays -- if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected -- unable to repair without blown up transports or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[ProudWarriorRaceGuy War Mongers]] don't have such defensive weapons at all.

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* ''VideoGame/{{Stars}}'' ''VideoGame/Stars1995'' minefields attack enemy ships traveling above certain [[{{FTL}} warp speed]] and thus prevent a sudden invasion -- an important part of the game. Ships equipped with {{Ramscoop}} engines suffer more damage; those that aren't tend to rely on fragile fuel transports, and since mines, like missiles, aren't fully negated by DeflectorShields, unarmored ships are killed easily. Specialization in mines is a ''{{p|lanetOfHats}}rimary'' racial trait, "[[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]]". These guys have all 3 mine types, minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays -- if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected -- unable to repair without blown up transports or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[ProudWarriorRaceGuy War Mongers]] don't have such defensive weapons at all.
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** Railjack misions against the Grineer will sometime have them deploy ExplodingBarrels as mines, seeding them in the AsteroidThicket to blow up unwary players. If you feel so inclined, you can instead shoot the mines for resources.
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** Then in a later episode, Odyssey gets caught in one which disables it enough for the Lucian Alliance to board.
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** In the ExpandedUniverse, more traditional mines are used to support a planet's defense against attackers. The Abbai in particular are known for their skills at making hard-to-detect proximity mines that will jump on hostile ships when they pass close enough.

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* ''LightNovel/CrestOfTheStars'' has mines being one of the three main weapons being used in space battles (the other two being [[EnergyWeapon anti-proton beams]] and [[MagneticWeapons railguns]]). Ships deploy mines around themselves as defense, as the mines are self-piloting and follow the ship's movements; or employ them as self-guided missiles against distant enemies. The nature of space combat in the series makes them the most effective long-range weapons, with the particle beams and railguns being short-range options for when you can actually see your enemy.


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* ''Literature/CrestOfTheStars'' has mines being one of the three main weapons being used in space battles (the other two being [[EnergyWeapon anti-proton beams]] and [[MagneticWeapons railguns]]). Ships deploy mines around themselves as defense, as the mines are self-piloting and follow the ship's movements; or employ them as self-guided missiles against distant enemies. The nature of space combat in the series makes them the most effective long-range weapons, with the particle beams and railguns being short-range options for when you can actually see your enemy.
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** Both the ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' games feature mines that shoot at you, rather than exploding. Most of the missions that feature these tend to be quite [[NintendoHard difficult]].

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** Both the ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' games feature mines that shoot at you, rather than exploding. Most of the missions that feature these tend to be quite [[NintendoHard difficult]]. One especially memorable mission puts you in a (unshielded!) TIE Interceptor to single-handedly clear a minefield as a demonstration to some rookies how a hotshot pilot handles a tough obstacle. The objectives change in the middle of the mission, [[spoiler: turns out it's a UriahGambit by a rogue admiral, and a loyal admiral comes to your rescue,]] but you still get a bonus if you can destroy a significant number of them.

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added link, snipped duplicate entry


* ''Stars!'' minefields attack enemy ships traveling above certain [[{{FTL}} warp speed]] and thus prevent a sudden invasion -- an important part of the game. Ships equipped with {{Ramscoop}} engines suffer more damage; those that aren't tend to rely on fragile fuel transports, and since mines, like missiles, aren't fully negated by DeflectorShields, unarmored ships are killed easily. Specialization in mines is a ''{{p|lanetOfHats}}rimary'' racial trait, "[[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]]". These guys have all 3 mine types, minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays -- if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected -- unable to repair without blown up transports or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[ProudWarriorRaceGuy War Mongers]] don't have such defensive weapons at all.

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* ''Stars!'' ''VideoGame/{{Stars}}'' minefields attack enemy ships traveling above certain [[{{FTL}} warp speed]] and thus prevent a sudden invasion -- an important part of the game. Ships equipped with {{Ramscoop}} engines suffer more damage; those that aren't tend to rely on fragile fuel transports, and since mines, like missiles, aren't fully negated by DeflectorShields, unarmored ships are killed easily. Specialization in mines is a ''{{p|lanetOfHats}}rimary'' racial trait, "[[http://wiki.starsautohost.org/wiki/Space_Demolition Space Demolition]]". These guys have all 3 mine types, minelayer hulls, lay mines on the run and are much more capable both of surviving mine attacks and using their own mines offensively. They also use minefields as detection arrays -- if used correctly, this makes sneaking up on them almost impossible: move fast and get blown up, or move slowly and be detected early. Or run into normal and heavy mines, have surviving ships stopped by speed traps and detected -- unable to repair without blown up transports or even run away due to still being stuck in the middle of 3 overlapping fields. Conversely, [[ProudWarriorRaceGuy War Mongers]] don't have such defensive weapons at all.



* In ''VGA Planets'' ships with torpedo tubes can lay mines. Efficiency depends on TechLevel. It can be expensive in terms of restocking ammo, though mines that aren't swept can be scooped by another ship or even another allied player's ship, so it sometimes allows to reload empty torpedo tubes in the middle of nothing. Both laying and sweeping minefields are fleet orders, i.e. ships have to stand there and not do anything else other than defending themselves. [[SiliconBasedLife Crystals]] race also have web mines -- these stop enemy ships at random, so the fleets break apart and steadily drain fuel, so the victime can get stuck for good.

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* In ''VGA Planets'' ''VideoGame/VGAPlanets'' ships with torpedo tubes can lay mines. Efficiency depends on TechLevel. It can be expensive in terms of restocking ammo, though mines that aren't swept can be scooped by another ship or even another allied player's ship, so it sometimes allows to reload empty torpedo tubes in the middle of nothing. Both laying and sweeping minefields are fleet orders, i.e. ships have to stand there and not do anything else other than defending themselves. [[SiliconBasedLife Crystals]] race also have web mines -- these stop enemy ships at random, so the fleets break apart and steadily drain fuel, so the victime can get stuck for good.



* A wide variety are available in ''VideoGame/{{Stars}}'' with one race specializing in them (Space Demolition) and one lacking them in its tech tree (Warmongers).
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''LightNovel/CrestOfTheStars'' has mines being one of the three main weapons being used in space battles (the other two being [[FrickinLaserBeams anti-proton beams]] and [[MagneticWeapons railguns]]). Ships deploy mines around themselves as defense, as the mines are self-piloting and follow the ship's movements; or employ them as self-guided missiles against distant enemies. The nature of space combat in the series makes them the most effective long-range weapons, with the particle beams and railguns being short-range options for when you can actually see your enemy.

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* ''LightNovel/CrestOfTheStars'' has mines being one of the three main weapons being used in space battles (the other two being [[FrickinLaserBeams [[EnergyWeapon anti-proton beams]] and [[MagneticWeapons railguns]]). Ships deploy mines around themselves as defense, as the mines are self-piloting and follow the ship's movements; or employ them as self-guided missiles against distant enemies. The nature of space combat in the series makes them the most effective long-range weapons, with the particle beams and railguns being short-range options for when you can actually see your enemy.
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[[caption-width-right:250:The Dominion plays ''Minesweeper''...[[AC:[[RecycledInSpace In Space]]]].]]

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[[caption-width-right:250:The Dominion plays ''Minesweeper''...[[AC:[[RecycledInSpace In Space]]]].]]Space]]]]]]
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* One minor enemy that you can encounter in space encounters in ''VideoGame/{{Starbound}}'' are ambulatory mines. These are stationary until you enter their detection radius, whereupon their eyes open and they begin pursuit, [[ActionBomb detonating themselves when they get close enough]]. Fortunately, even though they have higher than normal health for enemies at their tier, the basic mech's cannon can dispense with these foes in a handful of shots.
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* A number of space mines appear in ''Franchise/StarWarsLegends'', where they are particularly useful when placed along the exit points of hyperspace routes. Besides the usual exploding types, [[ComicBook/XWingSeries Wraith Squadron]] encountered a variant that used a gravity well generator to snatch fighters from hyperspace before triggering an ion pulse to disable them.

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* A number of space mines appear in ''Franchise/StarWarsLegends'', where they are particularly useful when placed along the exit points of hyperspace routes. Besides the usual exploding types, [[ComicBook/XWingSeries [[Literature/XWingSeries Wraith Squadron]] encountered a variant that used a gravity well generator to snatch fighters from hyperspace before triggering an ion pulse to disable them.
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** In the [[Franchise/StarTrekNovelVerse novel verse]], the Gorn Hegemony makes use of these, and fields specialized mine-launcher ships. One such vessel causes trouble for the Literature/StarfleetCorpsOfEngineers in the story "Where Time Stands Still".

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** In the [[Franchise/StarTrekNovelVerse [[Literature/StarTrekNovelVerse novel verse]], the Gorn Hegemony makes use of these, and fields specialized mine-launcher ships. One such vessel causes trouble for the Literature/StarfleetCorpsOfEngineers in the story "Where Time Stands Still".
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math


* Laying mines takes time, and for every increase in target area's radius, the number of mines you would need increase exponentially. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine. Justified if the mines have potential to locate and approach, or shoot, their targets from massive range, thus ensuring blockade functionality despite low minefield density, or can be all released in a single spot and relocate and organise autonomously. As for the matter of quantity, this can be explained by having automated manufacturing and minelaying facilities operating over lengthy time periods, or have the mines themselves be self-propagating Von Neumann machines.

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* Laying mines takes time, and for every increase in target area's radius, the number of mines you would need increase exponentially.quadratically. To cover large or even moderate areas could take hundreds of years, even if it only took a few seconds to lay each mine. Justified if the mines have potential to locate and approach, or shoot, their targets from massive range, thus ensuring blockade functionality despite low minefield density, or can be all released in a single spot and relocate and organise autonomously. As for the matter of quantity, this can be explained by having automated manufacturing and minelaying facilities operating over lengthy time periods, or have the mines themselves be self-propagating Von Neumann machines.
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* While most science fiction applications of Space Mines are ridiculous in practical application (see the [[Fridge/Space Mines fridge logic page]]), it might be feasible to set up Space Mines in certain high-traffic orbitals, e.g. geosynchronous orbit. Other targets would be those used in an orbital insertion after launch from a major ground-based spaceport. You could also position them at Lagrange points due to their use in the Interplanetary Transport Network.

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* While most science fiction applications of Space Mines are ridiculous in practical application (see the [[Fridge/Space Mines [[Fridge/SpaceMines fridge logic page]]), it might be feasible to set up Space Mines in certain high-traffic orbitals, e.g. geosynchronous orbit. Other targets would be those used in an orbital insertion after launch from a major ground-based spaceport. You could also position them at Lagrange points due to their use in the Interplanetary Transport Network.

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