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* Justified in the animated movie of ''Anime/{{Doraemon}}'' called ''Anime/DoraemonNobitasLittleSpaceWar''. The "sounds" that the viewer hears are actually from the spaceships and tanks in the scene.

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* Justified in the animated movie of ''Anime/{{Doraemon}}'' ''Manga/{{Doraemon}}'' called ''Anime/DoraemonNobitasLittleSpaceWar''. The "sounds" that the viewer hears are actually from the spaceships and tanks in the scene.
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* ''Webcomic/SchlockMercenary'', which provides the page image for this trope, makes sure to [[https://www.schlockmercenary.com/2001-06-01 get this one right]] (and pats itself on the back for doing so). And again [[httpa://www.schlockmercenary.com/2012-06-06 here]].

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* ''Webcomic/SchlockMercenary'', which provides the page image for this trope, makes sure to [[https://www.schlockmercenary.com/2001-06-01 get this one right]] (and pats itself on the back for doing so). And again [[httpa://www.[[https://www.schlockmercenary.com/2012-06-06 here]].
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* ''Webcomic/SchlockMercenary'', which provides the page image for this trope, makes sure to [[http://www.schlockmercenary.com/d/20010601.html get this one right]] (and pats itself on the back for doing so). And again [[http://www.schlockmercenary.com/2012-06-06 here]].

to:

* ''Webcomic/SchlockMercenary'', which provides the page image for this trope, makes sure to [[http://www.[[https://www.schlockmercenary.com/d/20010601.html com/2001-06-01 get this one right]] (and pats itself on the back for doing so). And again [[http://www.[[httpa://www.schlockmercenary.com/2012-06-06 here]].

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* Used like in nearly every other SpaceOpera in ''Series/SpaceAboveAndBeyond''. Parodied in the PilotMovie, though, when [[DrillSergeantNasty Gunnery Sergeant Bogous]] exhorts his pilot cadets that, "[[Film/{{Alien}} In space, no one can hear you scream]], unless [[SemperFi it's a United States Marine Corps]] {{battle cry}}!"



* Used like in nearly every other SpaceOpera in ''Series/SpaceAboveAndBeyond''. Parodied in the PilotMovie, though, when [[DrillSergeantNasty Gunnery Sergeant Bogous]] exhorts his pilot cadets that, "[[Film/{{Alien}} In space, no one can hear you scream]], unless [[SemperFi it's a United States Marine Corps]] {{battle cry}}!"
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* Used like in nearly every other SpaceOpera in ''Series/SpaceAboveAndBeyond''. Parodied in the PilotMovie, though, when [[DrillSergeantNasty Gunnery Sergeant Bogous]] exhorts his pilot cadets that, "[[Film/{{Alien}} In space, no one can hear you scream]], unless [[SemperFi it's a United States Marine Corps]] {{battle cry}}!"
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** A notable aversion in ''Anime/MobileSuitZetaGundam'' is when Kamille resorts to opening his helmet's visor to make Emma come to her senses, where nothing he tries to say afterward can be heard.
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* At the very beginning of the universe, before expansion got very far, everything in existence was close enough together for sound waves to travel normally. Here's an approximation of [[https://youtu.be/kpchtF6KnMg the sound of the entire universe's first million years]].
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* ''ComicBook/WonderWoman1942'': Diana and Etta jump to the moon on the back of a giant Kanga while wearing (as their ''only'' protective gear) oxygen masks. While hurtling through the void between earth and the moon they have a full conversation, despite having no communication devices or any medium for the sound to travel through about their ears.

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* ''ComicBook/WonderWoman1942'': ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: Diana and Etta jump to the moon on the back of a giant Kanga while wearing (as their ''only'' protective gear) oxygen masks. While hurtling through the void between earth and the moon they have a full conversation, despite having no communication devices or any medium for the sound to travel through about their ears.
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* {{Lampshaded}} in one issue of the [[ComicBook/SonicTheHedgehog Archie's]] VideoGame/SonicAdventure2 tie-in. Which points out that, while there is no sound in space, they're going with artistic license.

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* {{Lampshaded}} in one issue of the [[ComicBook/SonicTheHedgehog Archie's]] VideoGame/SonicAdventure2 ''ComicBook/SonicTheHedgehogArchieComics''' ''VideoGame/SonicAdventure2'' tie-in. Which points out that, while there is no sound in space, they're going with artistic license.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/TachyonTheFringe'' blatantly plays this straight in a description of one of its weapons, a machinegun (all other weapons that fit in that slot are FrickinLaserBeams). The description starts with something like "Once again the sound of machineguns is heard..." If you assume that, in-universe, there is no sound in space, then this line is either some lame attempt at poetic imagery or just plain wrong.

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* ''VideoGame/TachyonTheFringe'' blatantly plays this straight in a description of one of its weapons, a machinegun (all other weapons that fit in that slot are FrickinLaserBeams).[[EnergyWeapon Frickin' Laser Beams]]). The description starts with something like "Once again the sound of machineguns is heard..." If you assume that, in-universe, there is no sound in space, then this line is either some lame attempt at poetic imagery or just plain wrong.
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* Justified in the animated movie of ''Anime/{{Doraemon}}'' called Anime/DoraemonNobitasLittleSpaceWar. The "sounds" that the viewer hears are actually from the spaceships and tanks in the scene.

to:

* Justified in the animated movie of ''Anime/{{Doraemon}}'' called Anime/DoraemonNobitasLittleSpaceWar.''Anime/DoraemonNobitasLittleSpaceWar''. The "sounds" that the viewer hears are actually from the spaceships and tanks in the scene.
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* One of the maps in ''VideoGame/MechWarrior'', HPG Manifold, is on an airless moon and averts this trope by only letting the player hear sounds that could be transmitted through their 'mech's body (weapon impacts, the player's own weapons firing, footsteps, jump-jets, etc) which can make things difficult at times as you won't be able to hear any gunfire or weapon impacts on the terrain. Switch to 3rd person view (where your view comes from a UAV hovering behind your 'mech) and you won't hear any sound effects at all.

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* One of the maps in ''VideoGame/MechWarrior'', ''VideoGame/MechWarrior Online'', HPG Manifold, is on an airless moon and averts this trope by only letting the player hear sounds that could be transmitted through their 'mech's body (weapon 'Mech (weapons firing, impacts, the player's own weapons firing, footsteps, jump-jets, etc) which stepping, jump-jets). This can make things difficult at times it confusing in the heat of battle as you won't be able to can't hear any gunfire weapons fire from other 'Mechs or weapon impacts on against the terrain. Switch terrain which normally can alert you to 3rd person view (where your view comes from an enemy drawing a bead on you. Using third-person view, via [[InUniverseCamera a UAV hovering that hovers behind your 'mech) 'Mech]], effectively mutes everything except HUD sounds, the onboard Betty, and you won't hear any sound effects at all.both VOIP and quick radio messages.
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* In ''Anime/StarshipOperators'', the sound effects are added at the insistence of the reality TV producers who sponsor the ship - with the claim that it's what their viewers expect - much to the annoyance of some crew members.

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* In ''Anime/StarshipOperators'', ''LightNovel/StarshipOperators'', the sound effects are added at the insistence of the reality TV producers who sponsor the ship - with the claim that it's what their viewers expect - much to the annoyance of some crew members.
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A little readability work


Whenever a satellite or space vessel of any kind is shown, there will be either a beeping in time with one of the lights (for satellites) or the sound of the engines, which is usually a low rumble. Whenever weapons are fired, there will always be an accompanying sound, especially with "laser" weapons (which do not produce any kind of sound anyway, parodied in the [[MemeticMutation Internet line]] "[[BangBangBANG PEW PEW PEW]]!"). Whenever there is an explosion, it will be clearly audible. Whenever there is an EarthShatteringKaboom, it's sure to make a [[Literature/TheHitchhikersGuideToTheGalaxy1 terrible, ghastly noise]]. This is mostly due to TheCoconutEffect, but can sometimes be taken to extremes. One particularly strange case, combining it with BatmanCanBreatheInSpace, is having characters ''talk to each other'' in space.

Very rarely will characters who find themselves outside of the ship require the use of the one way to talk to somebody in a vacuum without radio — going up to them and touching your helmet to theirs, allowing the vibrations to transmit directly from your suit to theirs. Even when distance, stellar activity, jamming, etc. are present, which would normally render most, if not all, radio communication impossible. AcousticLicense prevails.

It is standard cinematic convention that sound is always subjective — you hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]].

The best [[JustifiedTrope justification]] so far actually links into the above in "auralization", where a ship creates sound effects as part of an InUniverse ViewerFriendlyInterface for its crew. If ''we'' can have 3D positional sound with home acoustic systems, why should ''spaceships'' not have audio representations of events to complement visuals? (It happens very rarely, however, that the auralization breaks, just like the artificial gravity never does.) Also, the sound of explosions ''could'' be justified by assuming that the radio equipment is destroyed last and transmits the sound of the explosion to the other ships.

to:

Whenever a satellite or space vessel of any kind is shown, there will be either a beeping in time with one of the lights (for satellites) or the sound of the engines, which is usually a low rumble. Whenever weapons are fired, there will always be an accompanying sound, especially with "laser" weapons (which do not produce any kind of sound anyway, parodied in the [[MemeticMutation Internet line]] "[[BangBangBANG PEW PEW PEW]]!"). Whenever there is an explosion, it Explosion will be clearly audible. Whenever there An EarthShatteringKaboom is an EarthShatteringKaboom, it's sure to make a [[Literature/TheHitchhikersGuideToTheGalaxy1 terrible, ghastly noise]]. This is mostly due to TheCoconutEffect, but can sometimes be taken to extremes. One particularly strange case, combining it with BatmanCanBreatheInSpace, is having characters ''talk to each other'' in space.

Very Only rarely will characters who find themselves outside of the ship require the use of the one way to talk to somebody in a vacuum without radio — radio, going up to them and touching your helmet to theirs, their helmets together, allowing the vibrations to transmit directly from your suit to theirs. Even when distance, stellar activity, jamming, etc. are present, which would normally render most, if not all, radio communication impossible. directly.

AcousticLicense prevails.

prevails. It is standard cinematic convention that sound is always subjective — you subjective. You hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]].

The best [[JustifiedTrope justification]] so far actually links into the above in "auralization", where a ship creates sound effects as part of an InUniverse ViewerFriendlyInterface for its crew. If ''we'' can have 3D positional sound with home acoustic systems, why should ''spaceships'' not have audio representations of events to complement visuals? (It happens very rarely, however, that the auralization breaks, just like the artificial gravity never does.) visuals? Also, the sound of explosions ''could'' be justified by assuming that the radio equipment is destroyed last and transmits the sound of the explosion to the other ships.
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Just as I thought, I bungled the spelling of the dancing fish's name.


* Lampshaded in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', where on top of the characters going to space and communicating with each other with no problems, Ess becoming scared when she sees Suketoudora the anthropomorphic fish is accompanied by an UnsoundEffect reading "*screaming loud enough to be heard in the vast vacuum of space*".

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* Lampshaded in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', where on top of the characters going to space and communicating with each other with no problems, Ess becoming scared when she sees Suketoudora Suketoudara the anthropomorphic fish is accompanied by an UnsoundEffect reading "*screaming loud enough to be heard in the vast vacuum of space*".
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* Lampshaded in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris]]'', where on top of the characters going to space and communicating with each other with no problems, Ess becoming scared when she sees Suketoudora the anthropomorphic fish is accompanied by an UnsoundEffect reading "*screaming loud enough to be heard in the vast vacuum of space*".

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Whenever a satellite or space vessel of any kind is shown, there will be either a beeping in time with one of the lights (for satellites) or the sound of the engines, which is usually a low rumble. Whenever weapons are fired, there will always be an accompanying sound, especially with "laser" weapons (which do not produce any kind of sound anyway, parodied in the [[MemeticMutation Internet line]] "[[BangBangBANG PEW PEW PEW]]!"). Whenever there is an explosion, it will be clearly audible. Whenever there is an EarthShatteringKaboom, it's sure to make a [[Literature/TheHitchhikersGuideToTheGalaxy1 terrible, ghastly noise]]. This is mostly due to TheCoconutEffect, but can sometimes be taken to extremes.

to:

Whenever a satellite or space vessel of any kind is shown, there will be either a beeping in time with one of the lights (for satellites) or the sound of the engines, which is usually a low rumble. Whenever weapons are fired, there will always be an accompanying sound, especially with "laser" weapons (which do not produce any kind of sound anyway, parodied in the [[MemeticMutation Internet line]] "[[BangBangBANG PEW PEW PEW]]!"). Whenever there is an explosion, it will be clearly audible. Whenever there is an EarthShatteringKaboom, it's sure to make a [[Literature/TheHitchhikersGuideToTheGalaxy1 terrible, ghastly noise]]. This is mostly due to TheCoconutEffect, but can sometimes be taken to extremes. \n One particularly strange case, combining it with BatmanCanBreatheInSpace, is having characters ''talk to each other'' in space.
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None

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* In ''Anime/TamagotchiTheMovie'', the Tamagotchi Planet and [[spoiler:Blackholetchi]] are able to talk freely in space.
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** An exception is made for the major space battle in ''Film/{{Serenity}}'', but this is justified as WordOfGod confirms that the ships fighting were technically in the atmosphere of the nearest planet.
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* Lampshaded in ''WesternAnimation/Futurama'' "[[Recap/FuturamaS7E23GameOfTones Game of Tones]]": A spaceship is blasting a tune in space, and Professor Farnsworth angrily complains that "In his day, sound obeyed the laws of physics!"

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* Lampshaded in ''WesternAnimation/Futurama'' ''WesternAnimation/{{Futurama}}'' "[[Recap/FuturamaS7E23GameOfTones Game of Tones]]": A spaceship is blasting a tune in space, and Professor Farnsworth angrily complains that "In his day, sound obeyed the laws of physics!"
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Added proper credit for the page image


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/schlock_crop.jpg]]

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[[quoteright:350:https://static.[[quoteright:350:[[Webcomic/SchlockMercenary https://static.tvtropes.org/pmwiki/pub/images/schlock_crop.jpg]]
jpg]]]]



* Justified in animate movie of ''Anime/{{Doraemon}}'' called Anime/DoraemonNobitasLittleSpaceWar, which provide ImageSource of this trope. The "sounds" reader read or herd, is actually from spaceships and tanks.

to:

* Justified in animate the animated movie of ''Anime/{{Doraemon}}'' called Anime/DoraemonNobitasLittleSpaceWar, which provide ImageSource of this trope. Anime/DoraemonNobitasLittleSpaceWar. The "sounds" reader read or herd, is that the viewer hears are actually from the spaceships and tanks.tanks in the scene.



* ''Webcomic/SchlockMercenary'' makes sure to [[http://www.schlockmercenary.com/d/20010601.html get this one right]] (and pats itself on the back for doing so). And again [[http://www.schlockmercenary.com/2012-06-06 here]].

to:

* ''Webcomic/SchlockMercenary'' ''Webcomic/SchlockMercenary'', which provides the page image for this trope, makes sure to [[http://www.schlockmercenary.com/d/20010601.html get this one right]] (and pats itself on the back for doing so). And again [[http://www.schlockmercenary.com/2012-06-06 here]].

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There is an Animated Films folder for the exceptions.


* Averted, surprisingly, in ''WesternAnimation/DespicableMe'': the rocket is plenty noisy on launch but, when it rises above the atmosphere, we hear nothing but the background music.



* Averted, surprisingly, in 'WesternAnimation/DespicableMe': the rocket is plenty noisy on launch but, when it rises above the atmosphere, we hear nothing but the background music.
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Fixed red link for GTAV exceptions entry


* ''GrandTheftAutoV'''s [[ConspiracyTheorist Ron Jakowski]] mentions this in his segment on Blaine County Radio with a fossil fuel lobbyist when they disparage science as being wrong because they maintain sound does not carry in space, yet all science fiction movies are loud. As we are led to disbelieve most of what comes out of these characters' mouths, we can accept that Grand Theft Auto is at least correct on this trope.

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* ''GrandTheftAutoV'''s ''VideoGame/GrandTheftAutoV'''s [[ConspiracyTheorist Ron Jakowski]] mentions this in his segment on Blaine County Radio with a fossil fuel lobbyist when they disparage science as being wrong because they maintain sound does not carry in space, yet all science fiction movies are loud. As we are led to disbelieve most of what comes out of these characters' mouths, we can accept that Grand Theft Auto is at least correct on this trope.
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None

Added DiffLines:

* ''ComicBook/WonderWoman1942'': Diana and Etta jump to the moon on the back of a giant Kanga while wearing (as their ''only'' protective gear) oxygen masks. While hurtling through the void between earth and the moon they have a full conversation, despite having no communication devices or any medium for the sound to travel through about their ears.
Is there an issue? Send a MessageReason:
None


* ''Manga/SpaceBrothers'' regularly shows things like footsteps making noise, but it seems to just be for the benefit of the viewer (as well as not having full episodes of just silence).



* ''Manga/UchuuKyoudai'' regularly shows things like footsteps making noise, but it seems to just be for the benefit of the viewer (as well as not having full episodes of just silence).
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Added DiffLines:

[[folder:Radio]]

* ''Radio/{{Earthsearch}}''. Lampshaded when the Custodian of the Past supplies sound effects for her lecture on the origin of the solar system, despite there being no sound in space. In Season 2, the axon disabling beam sent through interstellar space to disable the ''Challenger'' makes a musical sound, but this is handwaved as being caused by harmonic resonances created when the beam strikes the ship.

[[/folder]]
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* In ''VideoGame/MetroidOtherM'', [[spoiler: The fight with Phantoom has sound, even when the air is completely sucked out.]]

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* In ''VideoGame/MetroidOtherM'', [[spoiler: The fight with Phantoom Phantoon has sound, even when the air is completely sucked out.]]
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* [[GrandTheftAutoV Grand Theft Auto 5's]] [[ConspiracyTheorist Ron Jakowski]] mentions this in his segment on Blaine County Radio with a fossil fuel lobbyist when they disparage science as being wrong because they maintain sound does not carry in space, yet all science fiction movies are loud. As we are led to disbelieve most of what comes out of these characters' mouths, we can accept that Grand Theft Auto is at least correct on this trope.

to:

* [[GrandTheftAutoV Grand Theft Auto 5's]] ''GrandTheftAutoV'''s [[ConspiracyTheorist Ron Jakowski]] mentions this in his segment on Blaine County Radio with a fossil fuel lobbyist when they disparage science as being wrong because they maintain sound does not carry in space, yet all science fiction movies are loud. As we are led to disbelieve most of what comes out of these characters' mouths, we can accept that Grand Theft Auto is at least correct on this trope.
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None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[GrandTheftAutoV Grand Theft Auto 5's]] [[ConspiracyTheorist Ron Jakowski]] mentions this in his segment on Blaine County Radio with a fossil fuel lobbyist when they disparage science as being wrong because they maintain sound does not carry in space, yet all science fiction movies are loud. As we are led to disbelieve most of what comes out of these characters' mouths, we can accept that Grand Theft Auto is at least correct on this trope.

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