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* ''VideoGame/{{Rengoku}}'': The Gallery menu saves almost all cutscenes and background music encountered, alongside some promo art and renders.

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The Return to Dream Land Sound Test seems to be available after completing Main Mode, regardless of percentage completion.


** ''VideoGame/KirbysDreamLand2'' and ''VideoGame/KirbysReturnToDreamLand'' both have sound tests as a reward for OneHundredPercentCompletion.

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** ''VideoGame/KirbysDreamLand2'' and ''VideoGame/KirbysReturnToDreamLand'' both have sound tests has a Sound Test available as a reward for OneHundredPercentCompletion.



** The sound tests for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). In these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara).
** The sound test for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs as they appear. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past ''Kirby'' songs that don't play anywhere else in the game.
** ''VideoGame/KirbyBattleRoyale'''s music collection is unlocked like in ''Rainbow Curse,'' with more music getting added after it's heard once in-game. However, [[DoubleUnlock you have to spend Battle Coins (around 500 per track) to actually listen to the music track in the Collection]].
** In ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).

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** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' is unlocked after clearing the Main Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode and The True Arena. Notably, it's the last game in the series to allow the player to listen to sound tests effects in addition to music.
** The Jukeboxes
for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). In Starting with these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara).
** The sound test for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs as they appear.after defeating each of the seven end-of-level bosses. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past ''Kirby'' songs that don't play anywhere else in the game.
** The individual music tracks in ''VideoGame/KirbyBattleRoyale'''s music collection is are unlocked like in ''Rainbow Curse,'' with more music getting added after it's heard once in-game. However, [[DoubleUnlock you have to spend Battle Coins (around 500 per track) to actually listen to the music track in the Collection]].
** In ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Waddle Live! Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).
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* ''VideoGame/PrinnyCanIReallyBeTheHero'' and its sequel have records hidden in different stages. However, in order to be able to listen to the records you have to unlock the Music Player by finding its Soul Orb and reviving the NPC at the base. While at several tracks are unavailable in the sequel (mostly boss battle tracks), [[spoiler: the hidden "V Panties" bonus campaign has a hidden LP available through finding all 5 [[VideoGame/ZettaiHeroProject Unlosing Ranger figures]] hiding in the ground.]]


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* ''VideoGame/ZettaiHeroProject'': While most tracks are unlocked via simply hearing them at least once in the story, there is a hidden set of tracks based on the Unlosing Ranger's InUniverse ThemeSong, but these versions are altered based on a specific set of equipment pieces worn by the main character.


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* ''VideoGame/{{Warframe}}'': After an update allowed for the player to gain personal quarters inside their Orbiter, the Somachord becomes open, and fragments begin appearing on various planets. Scanning the fragments will unlock various tracks from across the game.
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* NES version of ''Jungle Book'' has music/effects test available right in the options.
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** ''VideoGame/Kirby64TheCrystalShards'''s sound test (pictured above) is unlocked after beating the DiscOneFinalBoss.

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** ''VideoGame/Kirby64TheCrystalShards'''s sound test (pictured above) In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', Sound Test is unlocked after beating the DiscOneFinalBoss.DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, all it does is bring up a static screen that says "Sound."
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* ''VideoGame/KlonoaDoorToPhantomile'' has a music player as a reward for reaching OneHundredPercentCompletion and beating the BrutalBonusLevel, represented by a phonograph Lephise lets Klonoa use.
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* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends of the Titan'', it can be accessed anytime from the Options menu, but in ''Beyond the Myth'' and ''Nexus'' it's only accessible from the title screen.

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* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends of the Titan'', earlier games, it can be accessed anytime from the Options menu, but in ''Beyond the Myth'' and ''Nexus'' later ones it's only accessible from the title screen.
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* ''VideoGame/CrescentPaleMist'': A Music Room can be unlocked by finding the Music Room Key artifact.
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* ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test which requires very specific conditions to unlock.[[note]]Beat Papyrus and have your random FUN value set to 65[[/note]] It only contains four songs, none of which are actually in the game and all of which are short, reptetive, and eerie-sounding.

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* ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test which requires very specific conditions to unlock.[[note]]Beat Papyrus and have your random FUN value set to 65[[/note]] 65, then travel upwards from the "Box Road" SavePoint intersection, where there is a 50% chance you'll be sent to the Sound Test[[/note]] It only contains four songs, none of which are actually in the game and all of which are short, reptetive, repetitive, and eerie-sounding.
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* ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test containing four songs, none of which are actually in the game.

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* ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test containing which requires very specific conditions to unlock.[[note]]Beat Papyrus and have your random FUN value set to 65[[/note]] It only contains four songs, none of which are actually in the game.game and all of which are short, reptetive, and eerie-sounding.
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* Several ''VideoGame/MarioParty'' games include this feature, both for audio themes and character voices. Some of the games (''7'' and ''9'', for example) do require the groups of tracks to be unlocked or purchased one by one first, though.

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* Several ''VideoGame/MarioParty'' games include this feature, both for audio themes and character voices. Some of the games (''7'' (''[[VideoGame/MarioParty7 7]]'' and ''9'', ''[[VideoGame/MarioParty9 9]]'', for example) do require the groups of tracks to be unlocked or purchased one by one first, though.
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** ''[[VideoGame/SuperMarioAllStars Super Mario 3D All-Stars]]'': The compilation lets players listen to the games' soundtracks through the menu. It also includes the bonus tracks that were initially only available on the Japanese exclusive soundtrack [=CDs=]. They can also be listened to while the console is in sleep mode if something is plugged in to the headphone jack.

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** ''[[VideoGame/SuperMarioAllStars Super Mario 3D All-Stars]]'': The compilation lets players listen to the games' soundtracks through the menu. It also includes the bonus tracks that were initially only available on the Japanese exclusive Japanese-exclusive soundtrack [=CDs=]. They can also be listened to while the console is in sleep mode if something is plugged in to the headphone jack.

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* ''VideoGame/MarioAdventure'' has one accessed through a cheat code.


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* ''Franchise/SuperMarioBros'':
** ''[[VideoGame/SuperMarioAllStars Super Mario 3D All-Stars]]'': The compilation lets players listen to the games' soundtracks through the menu. It also includes the bonus tracks that were initially only available on the Japanese exclusive soundtrack [=CDs=]. They can also be listened to while the console is in sleep mode if something is plugged in to the headphone jack.
** ''VideoGame/SuperMarioOdyssey'': After beating the main story, a new page is added to the menu that allows players to play any song they wish, overriding any music that normally plays in the level.
** ''VideoGame/MarioAdventure'' has one accessed through a cheat code.

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* While this originally wasn't included in ''VideoGame/LuigisMansion3'', [[https://www.nintendolife.com/news/2020/03/here_are_the_full_patch_notes_for_luigis_mansion_3_version_1_3_0 patch 1.3.0 for the game]] included music albums that you can listen to inside the gallery within E. Gadd's laboratory, containing all the specific music heard on a floor or in selections for tracks that fit elsewhere[[note]](this example being the ''E.Gadd Selection'', containing tracks that relate to him alongside misc tracks, such as the title screen themes, radios, boo themes, etc)[[/note]].

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* While this originally wasn't included in ''VideoGame/LuigisMansion3'', [[https://www.nintendolife.com/news/2020/03/here_are_the_full_patch_notes_for_luigis_mansion_3_version_1_3_0 patch 1.3.0 for the game]] included music albums that you can listen to inside the gallery within E. Gadd's laboratory, containing all the specific music heard on a floor or in selections for tracks that fit elsewhere[[note]](this elsewhere.[[note]]This example being the ''E.Gadd Selection'', containing tracks that relate to him alongside misc tracks, such as the title screen themes, radios, boo themes, etc)[[/note]].etc.[[/note]]



* ''VideoGame/Sonic3DFlickiesIsland'' also comes with a sound test available from the main menu.



* ''VideoGame/{{Amplitude}}'' allows playing the studio version of any completed song.

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* ''VideoGame/{{Amplitude}}'' ''VideoGame/FrequencyHarmonix Amplitude]]'' allows playing the studio version of any completed song.

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* ''VideoGame/{{Splatoon}}'' has the Squid Beatz minigame (unlocked only with the Inkling Squid Toys/{{amiibo}}), where the actual "[[RhythmGame game]]" portion can be turned off, leaving it as a standard sound test.
* ''VideoGame/Splatoon2'' features the minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.

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* ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'':
** The first ''VideoGame/Splatoon1''
has the Squid Beatz minigame (unlocked only with the Inkling Squid Toys/{{amiibo}}), where the actual "[[RhythmGame game]]" portion can be turned off, leaving it as a standard sound test.
* ** ''VideoGame/Splatoon2'' features the minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.

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* In both ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow'', you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a NewGamePlus to hear them all, though.



* ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The Sound Test in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.

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* ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The Sound Test in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' is only accessible in its hidden DebugMode.



* ''VideoGame/QuestBriansJourney'' has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, ''{{VideoGame/Quest 64}}'', which has a lot better sound.

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* ''VideoGame/QuestBriansJourney'' has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, ''{{VideoGame/Quest 64}}'', ''VideoGame/Quest64'', which has a lot better sound.



* ''VideoGame/FireEmblem'', from ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' onward.

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* ''VideoGame/FireEmblem'', from ''[[VideoGame/FireEmblemJugdral ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' onward.


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* In both ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow'', you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a NewGamePlus to hear them all, though.

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** The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.

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** ''VideoGame/Persona4 Golden'' has a music player that you can access from the main menu. New tracks unlock as you hear them in-game, and almost every song in the game is there.
** The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked able to be purchased once you hear it through regular gameplay, to avoid spoilers.



*** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one side of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).

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*** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one side of the Sticker Museum. The musical selection is rather limited, though, though (it has no battle music), and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).

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* Most ''VideoGame/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''VideoGame/Sonic3AndKnuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and ''VideoGame/SonicCD'', for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.
** The sound test in ''VideoGame/KnucklesChaotix'' not only plays every song in the game, but also shows the player which notes are being played on each individual sound channel, drums and all, via several rows of keyboards.

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* Most ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A titles.
** ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/Sonic3AndKnuckles'', and ''VideoGame/SonicMania'' all include sound tests in their hidden
level select/max continues select screens. ''Sonic 2'' also has a standalone sound test, and it and ''Mania'' have cheat is triggered codes that can be accessed by playing certain tracks in sequence.
** ''VideoGame/SonicTheHedgehogCD''[='s=] sound test is called
the correct sequence "D.A. Garden", and is unlocked once you beat the time trials for the Special Stages. It has a nice animation of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, Little Planet that you can watch while listening to the digital audio tracks from the game (the PCM-based Past tracks are missing). A "proper" sound test that includes PCM and sound effects can be accessed with a certain button combo on the title screen, and like ''Sonic 2'', playing certain combinations will unlock special bonuses -- and silly concept art. ''Mania'' also has a D.A. Garden separate from its level select sound test.
** A
budget re-release of ''VideoGame/Sonic3AndKnuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and ''VideoGame/SonicCD'', ''Sonic CD'', for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s 3''[='=]s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have missing, due to what was later revealed to be unlocked individually, but not one for its regular soundtrack.
copyright issues.
** The sound test in ''VideoGame/KnucklesChaotix'' not only plays every song in the game, but also shows the player which notes are being played on each individual sound channel, drums and all, via several rows of keyboards. Given that ''Chaotix'' is a TechDemoGame, this display is likely also meant to show off the 32X's expanded audio capabilities compared to the base Genesis.
** ''VideoGame/SonicGenerations'' has a sound test featuring songs from past ''Sonic'' games that each have to be unlocked individually, but not one for its regular soundtrack.
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** The sound test for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs as they appear. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past Kirby songs that don't play anywhere else in the game.

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** The sound test for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs as they appear. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past Kirby ''Kirby'' songs that don't play anywhere else in the game.



** In VideoGame/KirbyAndTheForgottenLand, you unlock the Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it.

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** In VideoGame/KirbyAndTheForgottenLand, ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).
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** In VideoGame/KirbyAndTheForgottenLand, you unlock the Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it.
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* ''VideoGame/BugFables'' has a character called Samira that is able to "sing" all songs from the game at your leisure. The only downside is that you need to buy every song from her first.
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* Home versions of ''VideoGame/StreetFighter'' games.

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* Home versions of ''VideoGame/StreetFighter'' ''Franchise/StreetFighter'' games.
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* In ''Videogame/{{Shantae}}'' for the Game Boy Color, two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].

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* In ''Videogame/{{Shantae}}'' for the Game Boy Color, two ''VideoGame/Shantae2002'': Two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].
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* ''VideoGame/LaMulana2'' has an app that lets you listen to the game's music. [[spoiler: One puzzle requires playing a song that only appears on the app.]]
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* While absent from the original version, ''VideoGame/{{Xenoblade}} 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk Toys/{{amiibo}} to unlock tracks from the game to listen to.

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* While absent from the original version, ''VideoGame/{{Xenoblade}} ''VideoGame/XenobladeChronicles1 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk Toys/{{amiibo}} to unlock tracks from the game to listen to.
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** The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves' Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.

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** The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves' Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.
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* ''VideoGame/{{Persona}}:

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* ''VideoGame/{{Persona}}:''VideoGame/{{Persona}}'':
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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]
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** ''VideoGame/Persona5 Royal'' contains a sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.

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** ''VideoGame/Persona5 Royal'' The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves Thieves' Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.

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* ''VideoGame/{{Deltarune}}'': At the end of Chapter 2, the Sound Studio area opens up in Castle Town. It contains around 20 tracks (not the entire OST) that you can play at will.



* ''VideoGame/{{Persona}}:
** ''VideoGame/Persona5 Royal'' contains a sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only unlocked once you hear it through regular gameplay, to avoid spoilers.
** In the Collection modes for ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', you can play all of a character's individual voice lines. There's no specific sound test for music, but you can get the same effect by going to choreography mode on a dance, which lets you watch it with no interruptions or additional voice lines or sound effects.



*** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).

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*** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half side of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).


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*** ''VideoGame/PaperMarioTheOrigamiKing'' has another Sound Gallery in the museum. This time, tracks are unlocked by filling in holes and each area. There are separate categories for each streamer segment, plus "Special", which has tracks that play throughout the game and songs from the final dungeon. There are 244 tracks in total.

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