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[[folder:Raising Sim]]
* ''VideoGame/PrincessMaker3'': The options menu has the BGM Play option to hear the 33 different possible background musics.
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* ''VisualNovel/JunipersKnot'': The Jukebox menu.
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* ''VideoGame/FinalFantasyTactics'' features one, accessed by entering a certain name (BGMききたい ("I want to listen to the BGM") in the Japanese original, or [=PolkaPolka=] in the localized remake). It features all songs in the game, including the tracks only used in the Japan-exclusive Sound Novel minigames, and even some DummiedOut tracks and jingles.

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Some reorganization


* ''Franchise/{{Metroid}}'':
** The Sound Test can be unlocked in the Options menu in ''VideoGame/MetroidZeroMission'' by beating the game on Hard Mode. It doesn't have every track, though.
** In ''VideoGame/MetroidPrimeHunters'', getting the true ending in Adventure Mode unlocks Music and SFX Tests in the Options menu.
** In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions.
** In ''VideoGame/MetroidSamusReturns'', a Sound Test can be unlocked in the Gallery by scanning the Zero Suit Samus Toys/{{amiibo}} after completing the game.



* ''VideoGame/{{Kirby Air Ride}} '' has one that has all background music and noises. However, you must unlock the sound tests of many songs through gameplay. The Sound Tests for ''VideoGame/KidIcarusUprising'' and ''VideoGame/SuperSmashBros'', both made by the same director, are modeled after this one.

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* ''VideoGame/{{Kirby Air Ride}} '' ''VideoGame/KirbyAirRide'' has one that has all background music and noises. However, you must unlock the sound tests of many songs through gameplay. The Sound Tests for ''VideoGame/KidIcarusUprising'' and ''VideoGame/SuperSmashBros'', both made by the same director, are modeled after this one.



* All ''VideoGame/SuperSmashBros'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and the collective fouth installment, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so.

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* All ''VideoGame/SuperSmashBros'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to).to) and ''Ultimate'' has nearly ''900'' in its base content (with DLC, the total goes beyond 1000). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and the collective fouth installment, onward, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so. DLC characters, when obtained, will have all their music available from the get-go.



* In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions. Getting the true ending in Adventure Mode in ''VideoGame/MetroidPrimeHunters'' unlocks Music and SFX Tests in the Options menu.



* Sound Tests generally only appear in handheld ''Franchise/{{Metroid}}'' games:
** The Sound Test can be unlocked in the Options menu in ''VideoGame/MetroidZeroMission'' by beating the game on hard mode. It doesn't have every track, though.
** In ''VideoGame/MetroidSamusReturns'', a Sound Test can be unlocked in the Gallery by scanning the Zero Suit Samus Toys/{{amiibo}} after completing the game.



* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends of the Titan'', it can be accessed anytime from the Options menu, but in ''Beyond the Myth'' it's only accessible from the title screen.

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* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends of the Titan'', it can be accessed anytime from the Options menu, but in ''Beyond the Myth'' and ''Nexus'' it's only accessible from the title screen.



* ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.



* VideoGame/PaperMario:
** ''VideoGame/SuperPaperMario'' has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
** Prisma Museum in ''VideoGame/PaperMarioColorSplash'', on the other hand, has a far more expansive Sound Gallery and an easy to navigate menu of tracks grouped by area. Each "record" is unlocked by [[OneHundredPercentCompletion repainting every single blank spot]] in the corresponding area.
* ''VideoGame/QuestBriansJourney'' has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, {{VideoGame/Quest 64}}, which has a lot better sound.

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* VideoGame/PaperMario:
''Franchise/SuperMarioBros'':
** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.
** ''VideoGame/PaperMario'':
***
''VideoGame/SuperPaperMario'' has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
** *** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
** *** Prisma Museum in ''VideoGame/PaperMarioColorSplash'', on the other hand, has a far more expansive Sound Gallery and an easy to navigate menu of tracks grouped by area. Each "record" is unlocked by [[OneHundredPercentCompletion repainting every single blank spot]] in the corresponding area.
* ''VideoGame/QuestBriansJourney'' has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, {{VideoGame/Quest 64}}, ''{{VideoGame/Quest 64}}'', which has a lot better sound.



* Most ''VideoGame/WildArms'' games.

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* %%* Most ''VideoGame/WildArms'' games.



** Likewise, ''VideoGame/Splatoon2'' features the similar minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.

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** Likewise, * ''VideoGame/Splatoon2'' features the similar minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.

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* In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions.

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* In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions. Getting the true ending in Adventure Mode in ''VideoGame/MetroidPrimeHunters'' unlocks Music and SFX Tests in the Options menu.



* ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'' have each one available after their completion. The tracks are sorted by appearance in the games, so if you want to hear a theme in particular, make sure to remember when it first triggered.

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* ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'' ''VideoGame/Bayonetta2'' have each one available after their completion. The tracks are sorted by appearance in the games, so if you want to hear a theme in particular, make sure to remember when it first triggered.



* Entering a specific cheat code in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.

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* Entering a specific cheat code in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.



* ''VideoGame/MegaManX1'' has two in its options. One for Music & another for SFX.

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* ''VideoGame/MegaManX1'' has two in its options. One options, one for Music & and another for SFX.SFX.
* Sound Tests generally only appear in handheld ''Franchise/{{Metroid}}'' games:
** The Sound Test can be unlocked in the Options menu in ''VideoGame/MetroidZeroMission'' by beating the game on hard mode. It doesn't have every track, though.
** In ''VideoGame/MetroidSamusReturns'', a Sound Test can be unlocked in the Gallery by scanning the Zero Suit Samus Toys/{{amiibo}} after completing the game.



* Most ''VideoGame/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.

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* Most ''VideoGame/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' ''VideoGame/Sonic3AndKnuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, ''VideoGame/SonicCD'', for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.



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* ''VideoGame/GoldenSun: The Lost Age'' has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
* ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks a sound test on the main menu after beating the final boss.

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* ''VideoGame/GoldenSun: The Lost Age'' ''VideoGame/GoldenSunTheLostAge'' has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
* ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.



* ''VideoGame/MOTHER3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The Sound Test in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.

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* ''VideoGame/MOTHER3'' ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The Sound Test in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.



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* The music room in ''VideoGame/{{Touhou}}'' games. Usually, each song has some commentary from ZUN.

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[[folder:Shoot Em 'em Up]]
* The music room in ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' games. Usually, each song has some commentary from ZUN.



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[[folder:Turn Based [[folder:Turn-Based Strategy]]


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* The ''Franchise/{{Danganronpa}}'' games let you unlock music tracks with Monocoins, along with [=CGs=] and cutscenes.
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* ''VideoGame/{{Wargroove}}'' has this in the extras menu, though with the caveat that you need to complete Arcade Mode with each character to hear their themes. Each tune also comes with [[EverybodyDoTheEndlessLoop cute dancing animations]] of each character, or a Cherrystone Swordsman operating a gramophone in the case of miscellaneous songs.

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Not sure why there was nothing concerning Kirby Battle Royale on here, but I have the game, so I can add this info then...


* Nearly every ''VideoGame/{{Kirby}}'' game has a sound test, usually unlocked by fulfilling certain requirements
** ''VideoGame/KirbysDreamLand'''s sound test is hidden in the game's Config mode, which can be accessed by simultaneously hold Down, B, and Select.

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* Nearly every ''VideoGame/{{Kirby}}'' game has a sound test, usually unlocked by fulfilling certain requirements
requirements:
** ''VideoGame/KirbysDreamLand'''s sound test is hidden in the game's Config mode, which can be accessed by simultaneously hold holding Down, B, and Select.


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** ''VideoGame/KirbyBattleRoyale'''s music collection is unlocked like in ''Rainbow Curse,'' with more music getting added after it's heard once in-game. However, [[DoubleUnlock you have to spend Battle Coins (around 500 per track) to actually listen to the music track in the Collection]].
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stay tooned, Inca

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* ''VideoGame/StayTooned'' has a variant in one of the rooms in the apartment building, where the player can watch VHS tapes containing [[ImageSong musical numbers]] for each of the Toons.


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* In ''VideoGame/{{Inca}}'', your home base has a music player that lets you hear all the songs in the game, complete with a panpipe you can play with as well.

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* ''VideoGame/{{Splatoon}}'' has the Squid Beatz minigame (unlocked only with the Squid Toys/{{amiibo}}), where the actual "[[RhythmGame game]]" portion can be turned off, leaving it as a standard sound test.

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* ''VideoGame/{{Splatoon}}'' has the Squid Beatz minigame (unlocked only with the Inkling Squid Toys/{{amiibo}}), where the actual "[[RhythmGame game]]" portion can be turned off, leaving it as a standard sound test. test.
** Likewise, ''VideoGame/Splatoon2'' features the similar minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.

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Some fixes


* ''VideoGame/PerfectDark'' does the same thing as ''Turok 3'', although it comes with its own multiplayer-only music as well.

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* ''VideoGame/PerfectDark'' does allows players to choose the same thing as ''Turok 3'', although combat music for multiplayer and listen to it (and any other track available) prior to starting the match. It comes with both music from the single-player campaign and its own multiplayer-only music as well.music.



* On the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
* ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.

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* ''Franchise/DonkeyKong'':
**
On the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
* ** ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.



* ''VideoGame/BattleGaregga''. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely. [[HellIsThatNoise Argh, my ears!]]

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* ''VideoGame/BattleGaregga''. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely. [[HellIsThatNoise Argh, my ears!]]
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* In both ''VideoGame/HotelDuskRoom215'' and ''VideoGame/LastWindow'', you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a NewGamePlus to hear them all, though.

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* In both ''VideoGame/HotelDuskRoom215'' ''VisualNovel/HotelDuskRoom215'' and ''VideoGame/LastWindow'', ''VisualNovel/LastWindow'', you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a NewGamePlus to hear them all, though.
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Added an entry relating to Luigi's Mansion 3's new in-game albums.

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* While this originally wasn't included in ''VideoGame/LuigisMansion3'', [[https://www.nintendolife.com/news/2020/03/here_are_the_full_patch_notes_for_luigis_mansion_3_version_1_3_0 patch 1.3.0 for the game]] included music albums that you can listen to inside the gallery within E. Gadd's laboratory, containing all the specific music heard on a floor or in selections for tracks that fit elsewhere[[note]](this example being the ''E.Gadd Selection'', containing tracks that relate to him alongside misc tracks, such as the title screen themes, radios, boo themes, etc)[[/note]].
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** ''VideoGame/KirbysDreamLand2'' and ''VideoGame/KirbysReturnToDreamLand'' both have sound tests as a reward for 100PercentCompletion.

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** ''VideoGame/KirbysDreamLand2'' and ''VideoGame/KirbysReturnToDreamLand'' both have sound tests as a reward for 100PercentCompletion.OneHundredPercentCompletion.



** The sound tests for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). In these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara.

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** The sound tests for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). In these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara.Ogasawara).



* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, ''Gates to Infinity'' has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've [[DoubleUnlock maxed out your Paradise rank.]]

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* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, ''Gates ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity'' Infinity]]'' has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've [[DoubleUnlock maxed out your Paradise rank.]]]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon's]]'' jukebox is available at the start, with music tracks unlocked after completing a chapter.



* ''VideoGame/MarioAndLuigiDreamTeam'' has one of these for beating the final boss for the first time (''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' as well).

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* ''VideoGame/MarioAndLuigiDreamTeam'' has one of these for beating the final boss for the first time (''[[VideoGame/MarioAndLuigiPaperJam and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' as well).unlocks a sound test on the main menu after beating the final boss.



* While absent from the original version, ''VideoGame/{{Xenoblade}} 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk {{amiibo}} to unlock tracks from the game to listen to.

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* While absent from the original version, ''VideoGame/{{Xenoblade}} 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk {{amiibo}} Toys/{{amiibo}} to unlock tracks from the game to listen to.
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** The sound test in ''VideoGame/KnucklesChaotix'' not only plays every song in the game, but also shows the player which notes are being played on each individual sound channel, drums and all, via several rows of keyboards.
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* ''VideoGame/MOTHER3'' has the sound test with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. The one in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.

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* ''VideoGame/MOTHER3'' has the sound test with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The one Sound Test in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.

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Expanding the Kirby entry a little bit.


** ''VideoGame/Kirby64TheCrystalShards'''s sound test(pictured above) is unlocked after beating the DiscOneFinalBoss.
** The sound tests for ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' are unlocked by finding a sound player in a treasure chest, and a portion of the songs are located in other chests.

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** ''VideoGame/Kirby64TheCrystalShards'''s sound test(pictured test (pictured above) is unlocked after beating the DiscOneFinalBoss.
** The sound tests for ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' are unlocked by finding a sound player in a treasure chest, and a portion of the songs and sound effects are located in other chests.chests.
** The sound tests for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). In these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara.
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They're remakes (e.g. built from the ground up).


* On the UsefulNotes/GameBoyAdvance port of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.

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* On the UsefulNotes/GameBoyAdvance port remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
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* Most ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.

to:

* Most ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.
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** Prisma Museum in ''VideoGame/PaperMarioColorSplash'', on the other hand, has a far more expansive Sound Gallery and an easy to navigate menu of tracks grouped by area. Each "record" is unlocked by [[OneHundredPercentCompletion repainting every single blank spot]] in the corresponding area.

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Updating crosswicking due to Trials Of Mana's official international release.


* ''VideoGame/SeikenDensetsu3'' has a FanTranslation that adds one to it that's accessible by resetting the game when holding L and R.

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* ''VideoGame/SeikenDensetsu3'' ''VideoGame/WorldOfMana'':
** ''VideoGame/TrialsOfMana''
has a FanTranslation that adds one to it that's accessible by resetting the game when holding L and R.R.
** ''Collection of Mana'', a CompilationRerelease containing ''VideoGame/FinalFantasyAdventure'', ''VideoGame/SecretOfMana'', and ''VideoGame/TrialsOfMana'', contains a sound test for each game, accessible from the collection's game selection menu.

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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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* Most ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' has a sound test featuring songs from past Sonic games that each have to be unlocked individually, but not one for its regular soundtrack.
* Not only does ''VideoGame/{{Ristar}}'' have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, [[BrownNote mangling every song]].
* ''VideoGame/MegaManX1'' has two in its options. One for Music & another for SFX.
* The [[GameMod ROM hack]] ''VideoGame/RockmanCX'' has a music player accessed by pressing select on the title screen. ''VideoGame/Rockman4MinusInfinity'' also has one, and is unlockable.

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* Most ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues Entering a specific cheat is triggered by playing code in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' fixes the correct sequence of songs jukebox in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for Jolly's Tavern, granting the PC goes one better and includes .wav files of player access to the music and SFX from all three original games and Sonic CD, for game's sound test.
* The third world in
the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits are missing. Noticeably, ''VideoGame/SonicGenerations'' Wii ''VideoGame/ABoyAndHisBlob'' has a sound test featuring songs as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: [[spoiler: remixes of the tunes from past Sonic games that each the original NES game]].
* ''VideoGame/CosmosCosmicAdventure'' has a sound test accessible from the main menu.
* On the UsefulNotes/GameBoyAdvance port of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
* ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features
have to be unlocked individually, but not one by one, though, and for its regular soundtrack.
* Not only does ''VideoGame/{{Ristar}}''
the tracks of each world you have a Sound Test set in a concert hall, but you can toggle to beat its corresponding boss. This feature (and the Maestro Bird boss from Planet Sonata, [[BrownNote mangling every song]].
* ''VideoGame/MegaManX1'' has two
modus operandi to get the tracks) returns in its options. One ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
* ''VideoGame/DynamiteHeaddy'', and most Treasure games
for Music & another for SFX.
that matter.
* The [[GameMod ROM hack]] ''VideoGame/RockmanCX'' has a unlockables menu in ''VideoGame/{{Jumper}} Two'' can play music player accessed by pressing select on the title screen. ''VideoGame/Rockman4MinusInfinity'' tracks from any sector you have unlocked. The credits page in ''Jumper: Redux'' also has one, and is unlockable.allows for playing any music track from the game.



* On the UsefulNotes/GameBoyAdvance port of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
* ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
* Entering a specific cheat code in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
* ''VideoGame/DynamiteHeaddy'', and most Treasure games for that matter.
* ''VideoGame/CosmosCosmicAdventure'' has a sound test accessible from the main menu.

to:

* On the UsefulNotes/GameBoyAdvance port of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be ''VideoGame/MarioAdventure'' has one accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using through a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
* ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
* Entering a specific
cheat code code.
* ''VideoGame/MegaManX1'' has two
in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
* ''VideoGame/DynamiteHeaddy'', and most Treasure games
its options. One for that matter.
* ''VideoGame/CosmosCosmicAdventure'' has a sound test accessible from the main menu.
Music & another for SFX.



* The third world in the Wii ''VideoGame/ABoyAndHisBlob'' has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: [[spoiler: remixes of the tunes from the original NES game]].
* ''VideoGame/WarioLandShakeIt'' has one, although you'll need to [[NintendoHard complete all the missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.
* ''VideoGame/MarioAdventure'' has one accessed through a cheat code.

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* Not only does ''VideoGame/{{Ristar}}'' have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, [[BrownNote mangling every song]].
* The third world in the Wii ''VideoGame/ABoyAndHisBlob'' [[GameMod ROM hack]] ''VideoGame/RockmanCX'' has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds music player accessed by feeding pressing select on the friendly local blobs jellybeans. Like all the levels in the game, it title screen. ''VideoGame/Rockman4MinusInfinity'' also contains a few hidden goodies: [[spoiler: remixes of the tunes from the original NES game]].
* ''VideoGame/WarioLandShakeIt''
has one, although you'll need to [[NintendoHard complete all and is unlockable.
* In ''Videogame/{{Shantae}}'' for
the missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has a Game Boy Color, two sound test made menus can be found if you play the game using the debug mode. One of completely new the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not played anywhere else, and included in the karaoke theme final game]].
* TheBard in ''VideoGame/ShovelKnight'' can play any song
from Palm Tree Paradise.
* ''VideoGame/MarioAdventure''
the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign ''Plague of Shadows''. ''Specter of Torment'', however, has one no such character; there's instead a conventional jukebox accessed through a cheat code.from the title screen, which is available for all campaigns.



* The unlockables menu in ''VideoGame/{{Jumper}} Two'' can play music tracks from any sector you have unlocked. The credits page in ''Jumper: Redux'' also allows for playing any music track from the game.
* TheBard in ''VideoGame/ShovelKnight'' can play any song from the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign ''Plague of Shadows''. ''Specter of Torment'', however, has no such character; there's instead a conventional jukebox accessed from the title screen, which is available for all campaigns.
* In ''Videogame/{{Shantae}}'' for the Game Boy Color, two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].

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* The unlockables menu Most ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles. A level select/max continues cheat is triggered by playing the correct sequence of songs in ''VideoGame/{{Jumper}} Two'' can play ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. In addition, a budget re-release of ''Sonic 3 and Knuckles'' for the PC goes one better and includes .wav files of the music tracks and SFX from any sector you have unlocked. The all three original games and Sonic CD, for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3'''s end credits page in ''Jumper: Redux'' also allows for playing any music track from the game.
* TheBard in ''VideoGame/ShovelKnight'' can play any song from the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign ''Plague of Shadows''. ''Specter of Torment'', however,
are missing. Noticeably, ''VideoGame/SonicGenerations'' has no such character; there's instead a conventional jukebox accessed from the title screen, which is available for all campaigns.
* In ''Videogame/{{Shantae}}'' for the Game Boy Color, two
sound test menus can featuring songs from past Sonic games that each have to be found if you play unlocked individually, but not one for its regular soundtrack.
* ''VideoGame/WarioLandShakeIt'' has one, although you'll need to [[NintendoHard complete all
the game using the debug mode. One of the menus missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has the a sound test made of completely new music tracks, while not played anywhere else, and the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].karaoke theme from Palm Tree Paradise.



* The ''Iris'' games from the ''Franchise/AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also has unlockable songs.

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* The ''Iris'' games from the ''Franchise/AtelierSeries'' ''[[VideoGame/{{Atelier}} Atelier Series]]'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also has unlockable songs.



* VideoGame/{{Undertale}} parodies this with a hidden Sound Test containing four songs, none of which are actually in the game.

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* VideoGame/{{Undertale}} ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test containing four songs, none of which are actually in the game.

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* One ROM combo in ''VideoGame/LaMulana'' does this.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines.
* ''VideoGame/{{Iji}}'' has a classic sound test menu.

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* One ROM combo in ''VideoGame/LaMulana'' does this.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines.
* ''VideoGame/{{Iji}}'' has
''VideoGame/{{Boktai}}'' gives you a classic sound test menu.as a BraggingRightsReward after collecting all the Silver Coins. One irritating feature is that some tracks can only be played when the game detects sunlight, and others when it ''doesn't''.



* ''VideoGame/StarFoxAdventures'' has its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, not even numbers.
* ''VideoGame/{{Boktai}}'' gives you a sound test as a BraggingRightsReward after collecting all the Silver Coins. One irritating feature is that some tracks can only be played when the game detects sunlight, and others when it ''doesn't''.
* In ''VideoGame/OnePiece'', the Sound Test is the reward for finding all the small treasure chests and bringing them to Gaimon.



* ''VideoGame/{{Iji}}'' has a classic sound test menu.
* ''VideoGame/KidIcarusUprising'', similar to the ''VideoGame/SuperSmashBros'' games made by the same team, has an extensive sound test. Some tracks are unlocked simply by progressing the story, while others require special achievements to unlock.
* One ROM combo in ''VideoGame/LaMulana'' does this.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines.



* ''VideoGame/KidIcarusUprising'', similar to the ''VideoGame/SuperSmashBros'' games made by the same team, has an extensive sound test. Some tracks are unlocked simply by progressing the story, while others require special achievements to unlock.

to:

* ''VideoGame/KidIcarusUprising'', similar to In ''VideoGame/OnePiece'', the ''VideoGame/SuperSmashBros'' games made by Sound Test is the same team, reward for finding all the small treasure chests and bringing them to Gaimon.
* ''VideoGame/StarFoxAdventures''
has an extensive sound test. Some its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks are unlocked simply by progressing the story, while others require special achievements to unlock. have no names displayed, not even numbers.



* ''VideoGame/AnotherCode R'' gives you this option via the music player acquired early in the game. It gradually increases as you progress.



* ''VideoGame/AnotherCode R'' gives you this option via the music player acquired early in the game. It gradually increases as you progress.



* In every game in ''VideoGame/StreetsOfRage'' series, there's a sound test option for the music and the sound effects.



* In every game in ''VideoGame/StreetsOfRage'' series, there's a sound test option for the music and the sound effects.



* Home versions of ''VideoGame/StreetFighter'' games.
* At least the {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.
* All ''VideoGame/SuperSmashBros'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and the collective fouth installment, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so.
* ''VideoGame/SoulCalibur II'' has a voice test on each character info screen.



* ''VideoGame/SoulCalibur II'' has a voice test on each character info screen.
* Home versions of ''VideoGame/StreetFighter'' games.
* At least the {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.
* All ''VideoGame/SuperSmashBros'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and the collective fouth installment, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so.



* In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions.
* ''VideoGame/PerfectDark'' does the same thing as ''Turok 3'', although it comes with its own multiplayer-only music as well.
* ''VideoGame/{{Turok}} 2''. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead. ''Turok 3'' has a sort of sound test too, in that you can choose the combat music for multiplayer and listen to previews of each track from the campaign mode.



* ''VideoGame/{{Turok}} 2''. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead. ''Turok 3'' has a sort of sound test too, in that you can choose the combat music for multiplayer and listen to previews of each track from the campaign mode.
* ''VideoGame/PerfectDark'' does the same thing as ''Turok 3'', although it comes with its own multiplayer-only music as well.
* In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions.



* Present in ''[[VideoGame/DeadlyRoomsOfDeath DROD: The Second Sky]]'', unlocked when you reach the GlobalAirship (near the end of the game) if you have seven of eight RCS stamps, the game's BonusStageCollectables.



* The ''VideoGame/ProfessorLayton'' games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to [[UnlockableContent unlock them]], that is.



* The ''VideoGame/ProfessorLayton'' games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to [[UnlockableContent unlock them]], that is.
* Present in ''[[VideoGame/DeadlyRoomsOfDeath DROD: The Second Sky]]'', unlocked when you reach the GlobalAirship (near the end of the game) if you have seven of eight RCS stamps, the game's BonusStageCollectables.



* ''VideoGame/{{Amplitude}}'' allows playing the studio version of any completed song.
* ''VideoGame/{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which doesn't have an OST mode proper, you can use background video mode to listen to the songs without having to play them.



* ''VideoGame/{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which doesn't have an OST mode proper, you can use background video mode to listen to the songs without having to play them.
* ''VideoGame/{{Amplitude}}'' allows playing the studio version of any completed song.



* ''VideoGame/MOTHER3'' has the sound test with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. The one in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.
* ''VideoGame/ChronoTrigger'' (among the additions to the UsefulNotes/PlayStation and UsefulNotes/NintendoDS versions).
* ''VideoGame/GoldenSun: The Lost Age'' has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.



* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Sound Test Siblings, who live in the post-game [[DevelopersRoom Developer’s Town]]. Between the four of them, they can play any song from the game, (save for a handful related to the spoilery True Ending).



* ''VideoGame/TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack. The last song played also starts playing when you open the menu.
* Sound tests are a common feature of ''VideoGame/TalesSeries''.

to:

* ''VideoGame/TheWorldEndsWithYou'' has [=CDs=] as in game items, each ''VideoGame/ChronoTrigger'' (among the additions to the UsefulNotes/PlayStation and UsefulNotes/NintendoDS versions).
* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends
of which has one song the Titan'', it can be accessed anytime from the soundtrack. The last song played also starts playing when you open Options menu, but in ''Beyond the menu.
* Sound tests are a common feature of ''VideoGame/TalesSeries''.
Myth'' it's only accessible from the title screen.



* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and the ''VideoGame/StarOcean'' games.
* Most ''VideoGame/WildArms'' games.
* ''VideoGame/SuperRobotWars'' games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.

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* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and ''VideoGame/GoldenSun: The Lost Age'' has a pretty well-hidden one, which requires talking to a specific NPC in the ''VideoGame/StarOcean'' games.
* Most ''VideoGame/WildArms'' games.
* ''VideoGame/SuperRobotWars'' games have varying degrees of this, from normal
multiplayer Battle Mode lobby while holding the L or R button. The sound tests to karaoke modes and even test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
* ''VideoGame/MarioAndLuigiDreamTeam'' has one of these for beating
the option final boss for the first time (''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' as well).
* ''VideoGame/MegaManXCommandMission'' has a music console in the Sky Room (basically a single room devoted
to switch themes from different units.all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.



* ''VideoGame/SuperPaperMario'' has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
* ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
* ''VideoGame/MarioAndLuigiDreamTeam'' has one of these for beating the final boss for the first time (''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' as well).

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* ''VideoGame/MOTHER3'' has the sound test with all songs available from the beginning, but their names are hidden until you listen to them in the game proper. The one in ''VideoGame/EarthBound'' is only accessible in its hidden DebugMode.
* VideoGame/PaperMario:
**
''VideoGame/SuperPaperMario'' has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
* ** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one half of the Sticker Museum. The musical selection is rather limited, though, and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
* ''VideoGame/MarioAndLuigiDreamTeam'' has one of these for beating the final boss for the first time (''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' as well).
hear).



* ''VideoGame/MegaManXCommandMission'' has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.
* While absent from the original version, ''VideoGame/{{Xenoblade}} 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk {{amiibo}} to unlock tracks from the game to listen to.
* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In ''Legends of the Titan'', it can be accessed anytime from the Options menu, but in ''Beyond the Myth'' it's only accessible from the title screen.



* ''VideoGame/SuperRobotWars'' games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.
* Sound tests are a common feature of ''VideoGame/TalesSeries''.
* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and the ''VideoGame/StarOcean'' games.
* VideoGame/{{Undertale}} parodies this with a hidden Sound Test containing four songs, none of which are actually in the game.
* Most ''VideoGame/WildArms'' games.
* ''VideoGame/TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack. The last song played also starts playing when you open the menu.
* While absent from the original version, ''VideoGame/{{Xenoblade}} 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk {{amiibo}} to unlock tracks from the game to listen to.



* ''VideoGame/FireEmblem'', from ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' onward.



* As an additional NewGamePlus bonus in ''VideoGame/SuperRobotWarsOriginalGeneration 2'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.

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* As an additional NewGamePlus bonus in ''VideoGame/SuperRobotWarsOriginalGeneration 2'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.''VideoGame/FireEmblem'', from ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' onward.


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* As an additional NewGamePlus bonus in ''VideoGame/SuperRobotWarsOriginalGeneration 2'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
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Misuse. Classic Cheat Code is for cheat codes referenced in other games/media.


* ''VideoGame/MarioAdventure'' has one accessed through a ClassicCheatCode.

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* ''VideoGame/MarioAdventure'' has one accessed through a ClassicCheatCode.cheat code.
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None


* The ''Franchise/ProfessorLayton'' games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to [[UnlockableContent unlock them]], that is.

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* The ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to [[UnlockableContent unlock them]], that is.
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Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also DebugMode.) Why this was included in ''home console'' games (often with no arcade counterpart) was probably [[CrowningMusicOfAwesome for the player's benefit]]. That's where the "test" of the name comes from, [[ArtifactTitle but nowadays]], players usually use it to enjoy their favorite tracks without the distraction of actually playing the game.

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Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also DebugMode.) Why this was included in ''home console'' games (often with no arcade counterpart) was probably [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic for the player's benefit]]. That's where the "test" of the name comes from, [[ArtifactTitle but nowadays]], players usually use it to enjoy their favorite tracks without the distraction of actually playing the game.

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* In ''Videogame/{{Shantae}}'' for the Game Boy Color, two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].



* The ''VideoGame/{{Touhou}}'' games. Usually each song has some commentary from ZUN.

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* The music room in ''VideoGame/{{Touhou}}'' games. Usually Usually, each song has some commentary from ZUN.
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* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has a Play BGM feature available after the FinalBoss is defeated. It can be accessed anytime from the Options menu.

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* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. It In ''Legends of the Titan'', it can be accessed anytime from the Options menu.menu, but in ''Beyond the Myth'' it's only accessible from the title screen.
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None


* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and the ''Franchise/StarOcean'' games.

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* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and the ''Franchise/StarOcean'' ''VideoGame/StarOcean'' games.
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None


* Most ''Franchise/WildARMs'' games.

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* Most ''Franchise/WildARMs'' ''VideoGame/WildArms'' games.
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None


* At least the {{SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.

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* At least the {{SNES}} {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.

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