History Main / SoundCodedForYourConvenience

6th Oct '17 4:23:40 PM Chabal2
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** ''Spirit Tracks'''s tunnels are usually simple enough to go through. One three separate occasions, however, a rocktite spawns behind you, with the music going from [[https://www.youtube.com/watch?v=q63XNCzfIs4 this]] to [[https://www.youtube.com/watch?v=e50EpYW_lkQ this]] as it gets closer... and closer... Oh, and it's sometimes invulnerable to cannon fire, you have to shoot the ExplodingBarrels when it's next to them.
4th Sep '17 7:56:36 AM SeptimusHeap
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* In ''VideoGame/{{Counter-Strike}}'', sound plays a very important role. With good headphones and good practice, one can nearly pinpoint where non-walking enemies are, and each weapon has a distinct reloading, firing, and unholstering sound.

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* In ''VideoGame/{{Counter-Strike}}'', ''VideoGame/CounterStrike'', sound plays a very important role. With good headphones and good practice, one can nearly pinpoint where non-walking enemies are, and each weapon has a distinct reloading, firing, and unholstering sound.
15th Aug '17 8:57:40 PM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', there are tons of sound cues in the game. There are the distinct sounds of each champions' weapon and abilities, the [[PreAssKickingOneLiner Ultimate callouts]] that can be heard from anywhere on the map, the jingling tune when your RegeneratingHealth activates, and the chime that plays when your Ultimate is ready.
5th May '17 3:55:36 AM Cryoclaste
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** Similarly, the documentary about Ben Underwood, a boy who learned to use human echolocation due to being blinded at age 3, showed several scenes where he was playing one of the GameBoyAdvance incarnations of ''{{Pokemon}}''. One wonders how he remotely accomplished this due to the lack of a sufficient audio library, and if it was just a setup shot to wow viewers.

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** Similarly, the documentary about Ben Underwood, a boy who learned to use human echolocation due to being blinded at age 3, showed several scenes where he was playing one of the GameBoyAdvance UsefulNotes/GameBoyAdvance incarnations of ''{{Pokemon}}''.''Franchise/{{Pokemon}}''. One wonders how he remotely accomplished this due to the lack of a sufficient audio library, and if it was just a setup shot to wow viewers.
8th Mar '17 1:20:47 PM KamenRiderOokalf
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* In ''VideoGame/SilentHill'' one through three, the PC was given a portable radio. It emitted static noise when there were monsters nearby. And since the outdoor area of Silent Hill is covered in dense fog and the indoor areas are frequently ''very'' dark (God bless the flashlight), the noise was a much very welcomed forewarning.

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* In ''VideoGame/SilentHill'' ''Franchise/SilentHill'' one through three, the PC was given a portable radio. It emitted static noise when there were monsters nearby. And since the outdoor area of Silent Hill is covered in dense fog and the indoor areas are frequently ''very'' dark (God bless the flashlight), the noise was a much very welcomed forewarning.



** One of the non-enemy radio sounds(high pitched squealing, supposedly signals the increasing evil presence) is featured in one of the tracks("Over") on the soundtrack. This track also includes the sound of the drawbridge motor.

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** One of the non-enemy radio sounds(high sounds (high pitched squealing, supposedly signals the increasing evil presence) is featured in one of the tracks("Over") [[VideoGame/SilentHill1 the first game's]] tracks ("Over") on the soundtrack. This track also includes the sound of the drawbridge motor.
8th Mar '17 11:26:04 AM StFan
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[[folder:Adventure Game]]

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[[folder:Adventure Game]]Games]]



* ''JollyRover'' has a puzzle where you have to listen to chanting coming from several cave mouths and have to pick the longest/fullest one. Thankfully, subtitles help.

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* ''JollyRover'' ''VideoGame/JollyRover'' has a puzzle where you have to listen to chanting coming from several cave mouths and have to pick the longest/fullest one. Thankfully, subtitles help.



[[folder:Fighting Game]]

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[[folder:Fighting Game]]Games]]
5th Mar '17 4:38:09 PM nombretomado
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* In ''{{Crackdown}}'', the agility orbs and hidden orbs a player must find will all emit a faint humming sound if you are near one, this is especially useful in finding the hidden orbs because, well, they're generally hidden from sight pretty well. The noise they make will also get louder as you find more orbs, making it easier to find the last ones.

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* In ''{{Crackdown}}'', ''VideoGame/{{Crackdown}}'', the agility orbs and hidden orbs a player must find will all emit a faint humming sound if you are near one, this is especially useful in finding the hidden orbs because, well, they're generally hidden from sight pretty well. The noise they make will also get louder as you find more orbs, making it easier to find the last ones.
24th Dec '16 11:46:33 AM nombretomado
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* ''{{Arcanum}}'''s flawed combat system does not pause when an enemy spots you, so you have to listen for the combat music to cue you in with its distinctive strings intro.

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* ''{{Arcanum}}'''s ''VideoGame/ArcanumOfSteamworksAndMagickObscura'''s flawed combat system does not pause when an enemy spots you, so you have to listen for the combat music to cue you in with its distinctive strings intro.
3rd Oct '16 7:32:14 PM steam66
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* This dates back quite a bit. Both ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'' have recognizable sounds for enemies. *chitter* Oh, shit, cacodemon!
** "[[GratuitousGerman Schutzstaffel.]]"

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* This dates back quite a bit. Both ''VideoGame/{{Doom}}'' and ''VideoGame/Wolfenstein3D'' have recognizable sounds for enemies. *chitter* Oh, shit, cacodemon!
From the growls of the zombiemen, to the hisses of the imps, and the veritably pants-filling roar of Barons of Hell, every single monster (well, aside from the zombies, who all have similar noises) has its own unique alert sound. Zombies and imps will produce relatively human-like cries of pain upon being damaged, while all other hellspawn will just monotonously moan.
** "[[GratuitousGerman Schutzstaffel.]]"]]" Your pants will fill if you hear this and you can't see the SS trooper, as damage is surprisingly realistic, and a sustained MP40 spray to your back is not something you want to experience.
18th Aug '16 9:40:04 PM CamelCase
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* ''VideoGame/LittleBigPlanet'': Collecting new Prize Bubbles, as in the ones that still have a prize in them. For example, Music Items have an opera lady singing, Sound Objects have a Horn Honking, and Stickers make a splat sound.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SoundCodedForYourConvenience