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These classes might be balanced by making them [[MasterOfNone masters of none]] in a party, restricting their usefulness in singleplayer.
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Games in which AnAdventurerIsYou usually design ([[FakeBalance or aim to, at any rate]]) their ClassAndLevelSystem so that each class only excels in one particular niche and the whole of a party is always greater than the sum of its parts.

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Games in which AnAdventurerIsYou usually design ([[FakeBalance or (or aim to, to design, at any rate]]) rate) their ClassAndLevelSystem so that each class only excels in one particular niche and the whole of a party is always greater than the sum of its parts.
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* In ''VideoGame/DeadIsland'', two of the characters are a backstab-focused GlassCannon who dies in a few hits and a gun-wielding SupportPartyMember whose special perks are mostly pointless without teammates, making the two remaining characters (TheMario and a StoneWall) the two most viable solo campaign characters.

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* In ''VideoGame/DeadIsland'', two of the characters are a backstab-focused GlassCannon who dies in a few hits and a gun-wielding SupportPartyMember whose special perks are mostly pointless without teammates, making the two remaining characters (TheMario (a JackOfAllStats and a StoneWall) the two most viable solo campaign characters.
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* In the first ''VideoGame/{{Borderlands}}'' game, Lilith is probably the easiest character to play through the game solo, as her special ability lets her escape from danger when overwhelmed and with the right Elite Tweak to her skills she can regenerate most of her health when phasewalking while having a delay of only a few seconds between phasewalks. The significant movement speed boost she receives from phasewalking also makes her the preferred choice when speedrunning the game. Until certain exploits involving Legendary item synchronizations were discovered, she was also widely considered the only character that could defeat the raid boss solo. This fits with the lore of the game, given that she's basically a Physical God compared to the other 3 original Vault Hunters who are more Badass Normal.

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* In the first ''VideoGame/{{Borderlands}}'' game, Lilith is probably the easiest character to play through the game solo, as her special ability lets her escape from danger when overwhelmed and with the right Elite Tweak EliteTweak to her skills she can regenerate most of her health when phasewalking while having a delay of only a few seconds between phasewalks. The significant movement speed boost she receives from phasewalking also makes her the preferred choice when speedrunning the game. Until certain exploits involving Legendary item synchronizations were discovered, she was also widely considered the only character that could defeat the raid boss solo. This fits with the lore of the game, given that she's basically a Physical God PhysicalGod compared to the other 3 original Vault Hunters who are more Badass Normal.BadassNormal.
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* In ''VideoGame/DeadIsland'', two of the characters are a backstab-focused GlassCannon who dies in a few hits and a gun-wielding SupportClass whose special perks are mostly pointless without teammates, making the two remaining characters (TheMario and a StoneWall) the two most viable solo campaign characters.

to:

* In ''VideoGame/DeadIsland'', two of the characters are a backstab-focused GlassCannon who dies in a few hits and a gun-wielding SupportClass SupportPartyMember whose special perks are mostly pointless without teammates, making the two remaining characters (TheMario and a StoneWall) the two most viable solo campaign characters.
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None

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* In the first ''VideoGame/{{Borderlands}}'' game, Lilith is probably the easiest character to play through the game solo, as her special ability lets her escape from danger when overwhelmed and with the right Elite Tweak to her skills she can regenerate most of her health when phasewalking while having a delay of only a few seconds between phasewalks. The significant movement speed boost she receives from phasewalking also makes her the preferred choice when speedrunning the game. Until certain exploits involving Legendary item synchronizations were discovered, she was also widely considered the only character that could defeat the raid boss solo. This fits with the lore of the game, given that she's basically a Physical God compared to the other 3 original Vault Hunters who are more Badass Normal.


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* In ''VideoGame/DeadIsland'', two of the characters are a backstab-focused GlassCannon who dies in a few hits and a gun-wielding SupportClass whose special perks are mostly pointless without teammates, making the two remaining characters (TheMario and a StoneWall) the two most viable solo campaign characters.
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* '''{{Stone Wall}}s''', if they have any offensive potential at all, may be able to withstand {{Mook}} assaults and [[DeathOfAThousandCuts whittle down bosses]] without their usual backup, but [[GradualGrinder take an age to complete the encounter]].

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* '''{{Stone Wall}}s''', if they have any offensive potential at all, may be able to withstand {{Mook}} assaults and [[DeathOfAThousandCuts whittle down bosses]] without their usual backup, but [[GradualGrinder take an age to complete the encounter]].encounter.
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* '''{{Gradual Grinder}}s''' can pop a bunch of StatusEffects on a boss or group of enemies and run around until they drop if the game mechanics allow it... [[ObviousRulePatch usually not for long.]]

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* '''{{Gradual Grinder}}s''' '''Gradual Grinders''' can pop a bunch of StatusEffects status effects to deal DamageOverTime on a boss or group of enemies and run around until they drop if the game mechanics allow it... [[ObviousRulePatch usually not for long.]]
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* '''{{Gradual Grinder}}s''' can pop a bunch of StandardStatusEffects on a boss or group of enemies and run around until they drop if the game mechanics allow it... [[ObviousRulePatch usually not for long.]]

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* '''{{Gradual Grinder}}s''' can pop a bunch of StandardStatusEffects StatusEffects on a boss or group of enemies and run around until they drop if the game mechanics allow it... [[ObviousRulePatch usually not for long.]]
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Adding entries for Destiny

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* The Hunter class of ''VideoGame/{{Destiny}}'' varies depending on their subclass. While it's very blatant with the Gunslinger (a focus on precision and gunplay and buffing the Hunter primarily), it gets downplayed with the Nightstalker, whose abilities are all focused on crowd control and helping them and their fireteam wipe out weakened opponents who can't fight back due to being slowed and exposed. This also ties into their lore as being the loners of the Guardian class trio compared to the defensive Titans and mystical Warlocks.
** In ''VideoGame/Destiny2'', the Gunslinger has one of their trees, ''Way of the Outlaw'', get more team utility with Chains of Woe (precision kills boost reload speed for you and nearby friends), though it's still played straight with the ''Way of the Sharpshooter'', which focuses all on precision shooting and enhancing the Hunter's accuracy. So while they're still primarily solo runners, Gunslingers are still valuable members of a team for doing what they do best - obscene amounts of damage.
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* ''VideoGame/{{Warframe}}'': Some warframes are better at solo play than others. It also depends on mission type. Loki, with his trickster kit and invisibility, can easily handle Spy, Exterminate, and similar missions by himself. Defense and Assassination missions are much harder. In theory, any 'frame can play any mission alone, but most missions are designed to be played by four. Interception missions, in particular, are almost impossible alone, since they require defending four separate points from waves of enemies.
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* ''VideoGame/GuildWars'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.

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* ''VideoGame/GuildWars'' has the bizarre "55" builds."55 HP" builds, with either the main or secondary class being Monk. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a Monk buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.moment or if the player is not fast enough to activate the right skills. All of those skills being enchants, that combo is useless against enemies that remove enchants.

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* ''VideoGame/DragonAgeOrigins'' lets you do this several ways. First is the rogue. Properly built, a rogue can become essentially immune to melee damage, and resist all but the most powerful spells. Then there's the Arcane Warrior, which you need to unlock during your first playthrough, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells.
* At one stage in ''VideoGame/{{Dragonica}}'' the Knight job line was notorious for being a ''PVP'' solo class due to the classes' range of defense and damage reflection abilities. DPS classes could literally OneHitKill ''themselves'' on a Paladin or Dragon Knight if a CriticalHit was scored and said Knight classes also had the best aerial mobility despite being tanks.



* In ''VideoGame/TeamFortress2'' some of the classes can do their job on their own (for example an Engineer can set up a sentry nest and a Sniper can find a good vantage point, while a Spy can infiltrate on their own). Of course the game is deliberately designed so that having a team mate back them up always helps (e.g. a Pyro to guard an Engineer or Sniper from a Spy, or a group of offensive classes to rush the enemy when the Spy begins sapping their sentries).

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* In ''VideoGame/TeamFortress2'' some of ''VideoGame/DragonAgeOrigins'' lets you do this several ways. First is the classes rogue. Properly built, a rogue can do their job on their own (for example an Engineer can set up a sentry nest become essentially immune to melee damage, and a Sniper can find a good vantage point, while a Spy can infiltrate on their own). Of course resist all but the game is deliberately designed so most powerful spells. Then there's the Arcane Warrior, which you need to unlock during your first playthrough, a heavily armored mage who gets abilities that having a team mate back allow them up always helps (e.g. a Pyro to guard an Engineer seriously reduce or Sniper from a Spy, or a group of totally nullify all damage and they also have access to heals and powerful offensive spells.
* ''VideoGame/DragonsDogma'' can be soloed with any class by a skilled player. However, the Assassin PrestigeClass is notoriously good at lone wolfing. Assassins gain an attack buff when venturing out without their NPC party members (which are actually very effective in this game), which alongside their stat distribution and stealth/mobility skills allows them to OneHitKill challenging bosses in certain situations and make many others a NoDamageRun. Most feats posted on Youtube are performed using Assassins.
* At one stage in ''VideoGame/{{Dragonica}}'' the Knight job line was notorious for being a ''PVP'' solo class due to the classes' range of defense and damage reflection abilities. DPS
classes to rush could literally OneHitKill ''themselves'' on a Paladin or Dragon Knight if a CriticalHit was scored and said Knight classes also had the enemy when the Spy begins sapping best aerial mobility despite being tanks.
* Hunters can solo very efficiently in ''VideoGame/EdenEternal'' due to having most of
their sentries).DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.



* ''VideoGame/GuildWars'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.
* ''VideoGame/TheLordOfTheRingsOnline'' features the Warden, which can handle entire screens full of enemy mobs without any kind of support via drain tanking (feeding off of enemy health to replenish their own). By endgame, they're able to replenish both their magic and health bars without the use of items or buffs from other classes, allowing them to (eventually) burn through any opposition that cannot one-shot them.



* Several ''VideoGame/WorldOfWarcraft'' classes have gained and lost this designation due to Creator/BlizzardEntertainment's constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a {{Nerf}}.
* Hunters can solo very efficiently in ''VideoGame/EdenEternal'' due to having most of their DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.

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* Several ''VideoGame/WorldOfWarcraft'' classes In the ''VideoGame/MassEffect3'' CoOpMultiplayer, if all three of your squadmates bleed out, it pretty much spells the end of the match on Silver difficulty and higher, unless you have gained and lost this designation due some crazy advanced equipment on you--or are playing an Infiltrator. Thanks to Creator/BlizzardEntertainment's constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a {{Nerf}}.
* Hunters can solo very efficiently in ''VideoGame/EdenEternal'' due to having most of
their DPS come ability to sprint past enemies undetected, Infiltrators can play cat-and-mouse pretty much indefinitely, running from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class one end of the map to another and whittling down the remaining enemies until the wave is exceptionally popular with botters for this reason.over.



* ''VideoGame/GuildWars'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.
* ''VideoGame/DragonsDogma'' can be soloed with any class by a skilled player. However, the Assassin PrestigeClass is notoriously good at lone wolfing. Assassins gain an attack buff when venturing out without their NPC party members (which are actually very effective in this game), which alongside their stat distribution and stealth/mobility skills allows them to OneHitKill challenging bosses in certain situations and make many others a NoDamageRun. Most feats posted on Youtube are performed using Assassins.
* ''VideoGame/TheLordOfTheRingsOnline'' features the Warden, which can handle entire screens full of enemy mobs without any kind of support via drain tanking (feeding off of enemy health to replenish their own). By endgame, they're able to replenish both their magic and health bars without the use of items or buffs from other classes, allowing them to (eventually) burn through any opposition that cannot one-shot them.
* In the ''VideoGame/MassEffect3'' CoOpMultiplayer, if all three of your squadmates bleed out, it pretty much spells the end of the match on Silver difficulty and higher, unless you have some crazy advanced equipment on you--or are playing an Infiltrator. Thanks to their ability to sprint past enemies undetected, Infiltrators can play cat-and-mouse pretty much indefinitely, running from one end of the map to another and whittling down the remaining enemies until the wave is over.

to:

* ''VideoGame/GuildWars'' has In ''VideoGame/TeamFortress2'' some of the bizarre "55" builds. Using a specific classes can do their job on their own (for example an Engineer can set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for up a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, sentry nest and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.
* ''VideoGame/DragonsDogma''
Sniper can be soloed with any class by find a skilled player. However, the Assassin PrestigeClass is notoriously good at lone wolfing. Assassins gain an attack buff when venturing out without their NPC party members (which are actually very effective in this game), which alongside their stat distribution and stealth/mobility skills allows them to OneHitKill challenging bosses in certain situations and make many others vantage point, while a NoDamageRun. Most feats posted on Youtube are performed using Assassins.
* ''VideoGame/TheLordOfTheRingsOnline'' features the Warden, which
Spy can handle entire screens full of enemy mobs without any kind of support via drain tanking (feeding off of enemy health to replenish infiltrate on their own). By endgame, they're able Of course the game is deliberately designed so that having a team mate back them up always helps (e.g. a Pyro to replenish both guard an Engineer or Sniper from a Spy, or a group of offensive classes to rush the enemy when the Spy begins sapping their magic sentries).
* Several ''VideoGame/WorldOfWarcraft'' classes have gained
and health bars without the use of items or buffs from other classes, allowing them lost this designation due to (eventually) burn through any opposition Creator/BlizzardEntertainment's constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that cannot one-shot them.
* In the ''VideoGame/MassEffect3'' CoOpMultiplayer, if all three of your squadmates bleed out, it pretty much spells the end of the match on Silver difficulty and higher, unless you have some crazy advanced equipment on you--or are playing an Infiltrator. Thanks to their ability to sprint past enemies undetected, Infiltrators
any class can play cat-and-mouse pretty much indefinitely, running from one end of the map to another and whittling down the remaining enemies until the wave solo group content at its original recommended level is over.usually followed by calls for a {{Nerf}}.
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* A Cleric in ''VideoGame/{{Neverwinter Nights 2}}'' can handle just about anything the game can throw at it by level 7, or Level 5 with the proper Domains. Once he learns the Divine Power buff, a Cleric can fight better than a Fighter or Barbarian, with as-good-or-better armor, more hit points, efficient healing, and a bevy of available buffs, albeit with a ''slightly'' worse weapon selection (which can be remedied by taking better weapon proficiency with a Feat). The only thing a Cleric can't deal with by level 7 is lockpicking, and the game allows the option to smash locked doors and containers. This will cause some items in locked chest to be broken, and deny a stealthy approach, but when you're a combat monster already, stealth is overrated.

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* A Cleric in ''VideoGame/{{Neverwinter Nights 2}}'' can handle just about anything the game can throw at it by level 7, or Level 5 with the proper Domains. Once he learns the Divine Power buff, a Cleric can fight better than a Fighter or Barbarian, with as-good-or-better armor, more hit points, efficient healing, and a bevy of available buffs, albeit with a ''slightly'' worse weapon selection (which can be remedied by taking better weapon proficiency with a Feat). The only thing a Cleric can't deal with by level 7 is lockpicking, and the game allows the option to smash locked doors and containers. This will cause some items in locked chest to be broken, and deny a stealthy approach, but when you're a combat monster already, stealth is overrated. It also helps that the second half of the game is very undead-focused, meaning most of the enemies are specifically weak against Cleric abilities.
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* At one stage in ''{{Dragonica}}'' the Knight job line was notorious for being a ''PVP'' solo class due to the classes' range of defense and damage reflection abilities. DPS classes could literally OneHitKill ''themselves'' on a Paladin or Dragon Knight if a CriticalHit was scored and said Knight classes also had the best aerial mobility despite being tanks.

to:

* At one stage in ''{{Dragonica}}'' ''VideoGame/{{Dragonica}}'' the Knight job line was notorious for being a ''PVP'' solo class due to the classes' range of defense and damage reflection abilities. DPS classes could literally OneHitKill ''themselves'' on a Paladin or Dragon Knight if a CriticalHit was scored and said Knight classes also had the best aerial mobility despite being tanks.
Is there an issue? Send a MessageReason:
None


* ''GuildWars'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.

to:

* ''GuildWars'' ''VideoGame/GuildWars'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level character--55. The character then uses a buff that prevents any single hit from dealing more than 10% of his health bar in damage--meaning all attacks drop to 5 damage or less. This is combined with health regeneration skills, skills that generate energy when struck, and a debuff that causes damage on a foe when attacking. The end result is a nigh-indestructible character that is laughably fragile if enemies just leave it alone for a moment.
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None


A solo class that doesn't need a party in ''any'' situation may be a GameBreaker. Balanced ones may be resented by {{Scrub}}s who feel that they encourage '{{Noob}}-ish' play and are hard to integrate into a team strategy. Classes that can fly solo ''to any extent'' in team or open PVP are often {{Base Breaker}}s. The SoloCharacterRun is usually ''not'' done using one of these as it would be less of a challenge.

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A solo class that doesn't need a party in ''any'' situation may be a GameBreaker. Balanced ones may be resented by {{Scrub}}s who feel that they encourage '{{Noob}}-ish' play and are hard to integrate into a team strategy. Classes that can fly solo ''to any extent'' in team or open PVP are often {{Base Breaker}}s.Breaking Character}}s. The SoloCharacterRun is usually ''not'' done using one of these as it would be less of a challenge.
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* '''{{Mighty Glacier}}s''' with relatively decent attack power may be able to withstand {{Mook}} assaults and whittle down bosses without their usual backup but take an age to complete the encounter.

to:

* '''{{Mighty Glacier}}s''' with relatively decent attack power '''{{Stone Wall}}s''', if they have any offensive potential at all, may be able to withstand {{Mook}} assaults and [[DeathOfAThousandCuts whittle down bosses bosses]] without their usual backup backup, but [[GradualGrinder take an age to complete the encounter.encounter]].
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switched order - put the \"out of the box\" first, then the unlockable


* ''VideoGame/DragonAgeOrigins'' lets you do this several ways. First is the Arcane Warrior, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells. Then there's the rogue. Properly built, a rogue can become essentially immune to melee damage, and resist all but the most powerful spells.

to:

* ''VideoGame/DragonAgeOrigins'' lets you do this several ways. First is the Arcane Warrior, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells. Then there's the rogue. Properly built, a rogue can become essentially immune to melee damage, and resist all but the most powerful spells. Then there's the Arcane Warrior, which you need to unlock during your first playthrough, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells.
Is there an issue? Send a MessageReason:
None


* Many classes in ''{{Flyff}}'' can solo due to GoodBadBugs or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* ''MapleStory'' infamously has the Clerics and their {{Prestige Class}}es being the best solo classes after a certain level as their heals [[ReviveKillsZombie damage undead enemies]] while affecting themselves as well. Their final job gains the ability to nuke several entire platforms at once, which still puts them ahead of other fourth jobs even after a damage {{Nerf}}. \\

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* Many classes in ''{{Flyff}}'' ''VideoGame/{{Flyff}}'' can solo due to GoodBadBugs or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* ''MapleStory'' ''VideoGame/MapleStory'' infamously has the Clerics and their {{Prestige Class}}es being the best solo classes after a certain level as their heals [[ReviveKillsZombie damage undead enemies]] while affecting themselves as well. Their final job gains the ability to nuke several entire platforms at once, which still puts them ahead of other fourth jobs even after a damage {{Nerf}}. \\



* Several WoW classes have gained and lost this designation due to {{Blizzard}}'s constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a {{Nerf}}.
* Hunters can solo very efficiently in ''EdenEternal'' due to having most of their DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.

to:

* Several WoW ''VideoGame/WorldOfWarcraft'' classes have gained and lost this designation due to {{Blizzard}}'s Creator/BlizzardEntertainment's constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a {{Nerf}}.
* Hunters can solo very efficiently in ''EdenEternal'' ''VideoGame/EdenEternal'' due to having most of their DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.
Is there an issue? Send a MessageReason:
None


* In ''CityOfHeroes'', the Scrapper is the local soloist-class -- striking a good balance between absorbing damage and dishing it out, a well-built Scrapper can solo anything short of a full-on Arch-Villain. (And sometimes even that -- depending on the version. Early versions had a few exploits that certain builds of scrappers could use to become virtually immortal at higher levels.)
* In ''CityOfVillains'', the Brute can play pretty much the same role, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your own -- without even getting your hands dirty.

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* In ''CityOfHeroes'', ''VideoGame/CityOfHeroes'', the Scrapper is the local soloist-class -- striking a good balance between absorbing damage and dishing it out, a well-built Scrapper can solo anything short of a full-on Arch-Villain. (And sometimes even that -- depending on the version. Early versions had a few exploits that certain builds of scrappers could use to become virtually immortal at higher levels.)
* In ''CityOfVillains'', ''VideoGame/CityOfVillains'', the Brute can play pretty much the same role, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your own -- without even getting your hands dirty.
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None


* ''VideoGame/DragonsDogma'' can arguably be soloed with any class by a skilled player. However, the Assassin PrestigeClass is notoriously good at lone wolfing. Assassins gain an attack buff when venturing out without their NPC party members (which are actually very effective in this game), which alongside their stat distribution and stealth/mobility skills allows them to OneHitKill challenging bosses in certain situations and make many others a NoDamageRun. Most feats posted on Youtube are performed using Assassins.

to:

* ''VideoGame/DragonsDogma'' can arguably be soloed with any class by a skilled player. However, the Assassin PrestigeClass is notoriously good at lone wolfing. Assassins gain an attack buff when venturing out without their NPC party members (which are actually very effective in this game), which alongside their stat distribution and stealth/mobility skills allows them to OneHitKill challenging bosses in certain situations and make many others a NoDamageRun. Most feats posted on Youtube are performed using Assassins.
Is there an issue? Send a MessageReason:
None


* '''{{Meat Shield}}s''' with relatively decent attack power may be able to withstand {{Mook}} assaults and whittle down bosses without their usual backup but take an age to complete the encounter.

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* '''{{Meat Shield}}s''' '''{{Mighty Glacier}}s''' with relatively decent attack power may be able to withstand {{Mook}} assaults and whittle down bosses without their usual backup but take an age to complete the encounter.

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[[folder:Type I: Classes specializing in solo play:]]

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[[folder:Type I: Classes '''Classes specializing in solo play:]]play:'''



[[/folder]]

[[folder:Type II: Party-centric specialists whose niches enable solo play]]
''Note: The following list contains just a few of the possible examples as solo ability depends on how a specialist's niche is defined in a given game.''

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[[/folder]]

[[folder:Type II: Party-centric

'''Party-centric
specialists whose niches enable solo play]]
''Note: The following list contains just a few of the possible examples as solo ability depends on how a specialist's niche is defined in a given game.''
play'''



[[/folder]]

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* In the ''VideoGame/MassEffect3'' CoOpMultiplayer, if all three of your squadmates bleed out, it pretty much spells the end of the match on Silver difficulty and higher, unless you have some crazy advanced equipment on you--or are playing an Infiltrator. Thanks to their ability to sprint past enemies undetected, Infiltrators can play cat-and-mouse pretty much indefinitely, running from one end of the map to another and whittling down the remaining enemies until the wave is over.
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Added an entry for LOTRO.

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* ''VideoGame/TheLordOfTheRingsOnline'' features the Warden, which can handle entire screens full of enemy mobs without any kind of support via drain tanking (feeding off of enemy health to replenish their own). By endgame, they're able to replenish both their magic and health bars without the use of items or buffs from other classes, allowing them to (eventually) burn through any opposition that cannot one-shot them.

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