History Main / SocializationBonus

6th Mar '18 8:06:22 PM nombretomado
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* ''TestDrive Unlimited 2'', you level up your social level by challenging players, participating in chases or co-driving and many other things. Playing Poker and Roulette with other players in the casino levels up a seperate social level on Casino Island.

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* ''TestDrive ''VideoGame/TestDrive Unlimited 2'', you level up your social level by challenging players, participating in chases or co-driving and many other things. Playing Poker and Roulette with other players in the casino levels up a seperate social level on Casino Island.
6th Mar '18 2:39:16 PM Someoneman
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Compare OneGameForThePriceOfTwo and PlayerDataSharing, where some games require this for HundredPercentCompletion. Contrast MultiplayerDifficultySpike, in which playing with other players makes the game more difficult. For bonuses gained from socializing with fictional characters, see LevelUpAtIntimacy5.

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Compare OneGameForThePriceOfTwo and PlayerDataSharing, where some games require this for HundredPercentCompletion. Supertrope to ViralUnlockable. Contrast MultiplayerDifficultySpike, in which playing with other players makes the game more difficult. For bonuses gained from socializing with fictional characters, see LevelUpAtIntimacy5.
8th Jan '18 6:57:39 PM GothicNarcissus
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** The point of ''VideoGame/PokemonGo'' was to encouage socialisation and urban exploration to begin with, but for the first year of the game you could roam your area on your own and still catch 'em all. Then came Raid Battles, expecially legendary ones for which you need to muster a minimum of 6-8 player to defeat and catch the mon.
22nd Nov '17 11:52:41 AM Qamikace
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* ''VideoGame/{{Godville}}'' has some of its features bound to multiplayer, which is unusual of a game that essentially plays itself and requires little player supervision. Players can command their heroes to spar with another hero on their friend list, which gives a small bonus to ExperiencePoints to the winner, and dungeon runs and [[BossBattle boss battles]] require team play between players to succeed.
* ''Videogame/GranblueFantasy'' completely recharges AP and EP (which are spent doing quests and joining raids, respectively) if the player's account is bound to {{Twitter}} and they post something about the game there, [[PlayEveryDay but only once a day]]. During raid gameplay, the game also rewards communicating in any way with other players by giving the player a [[HealingPotion Blue Potion]] upon doing so, which restores a good portion of their party's health.
15th Oct '17 7:28:25 PM Steven
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* ''VideoGame/Left4Dead'''s AI bots don't have the necessary perception to leave a partner untreated when temporary health is a better option, they can't use any kind of grenades, and they frequently interrupt your shooting by giving you pills or adrenaline at the most inopportune times, and in [[VideoGame/Left4Dead2 the second game]], they don't collect special ammo or use melee weapons either. They aren't ''completely'' [[ArtificialStupidity incompetent]], being able to shoot very accurately and very rarely getting lost, but they're vastly inferior even to somewhat inexperienced human players.

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* ''VideoGame/Left4Dead'''s AI bots don't have the necessary perception to leave a partner untreated when temporary health is a better option, they can't use any kind of grenades, and they frequently interrupt your shooting by giving you pills or adrenaline at the most inopportune times, and in [[VideoGame/Left4Dead2 the second game]], they don't collect special ammo or use melee weapons either. They aren't ''completely'' [[ArtificialStupidity incompetent]], being able to shoot very accurately and very rarely getting lost, but they're vastly inferior even to somewhat inexperienced human players. Some [[GameMod custom maps]] aren't even designed to be bot friendly, meaning you ''need'' to have a friend or two to have a shot at completing them.


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* ''VideoGame/ResidentEvil6'' has several moments where four of the player characters meet up and have to work together take down a huge monster. Since the game is co-op, you could have a group of two players meet another group of two for a temporary four player co-op mission. Since the player count for the game has all but died off, finding other players for the four player scenarios is downright impossible. Luckily, recruiting more players is optional and you can do the events by yourself or with your own friend instead of waiting on a few strangers.
16th Sep '17 2:28:25 PM nombretomado
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* With the [=SpotPass=] and [=StreetPass=] features of the Nintendo3DS, Nintendo has integrated this trope into a system itself rather than a game.

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* With the [=SpotPass=] and [=StreetPass=] features of the Nintendo3DS, UsefulNotes/Nintendo3DS, Nintendo has integrated this trope into a system itself rather than a game.
14th May '17 4:43:40 PM nombretomado
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* ''TraumaCenter: New Blood'' can be completed entirely in singleplayer, but having a competent partner in co-op makes some operations much easier: not only do you have a second pair of hands, but you can use both Healing Touches in the same operation.

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* ''TraumaCenter: ''VideoGame/TraumaCenter: New Blood'' can be completed entirely in singleplayer, but having a competent partner in co-op makes some operations much easier: not only do you have a second pair of hands, but you can use both Healing Touches in the same operation.
8th Apr '17 9:34:43 PM nombretomado
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* This is what makes ''RockBand'' fun, as the main meat of the game (the Band World Tour) is only accessible in multiplayer. The more players, the better.

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* This is what makes ''RockBand'' ''VideoGame/RockBand'' fun, as the main meat of the game (the Band World Tour) is only accessible in multiplayer. The more players, the better.
25th Mar '17 1:43:34 PM nombretomado
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* In ''VideoGame/FinalFantasyIII DS'', sending a sufficient number of mail messages to other owners of that game via the NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.

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* In ''VideoGame/FinalFantasyIII DS'', sending a sufficient number of mail messages to other owners of that game via the NintendoDS UsefulNotes/NintendoDS e-mailer unlocks the LethalJokeCharacter class and extra dungeon.
26th Jan '17 4:14:58 PM Gosicrystal
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* Some of the sidequests and MultipleEndings in ''VideoGame/ResidentEvilOutbreak'' would only work on Multiplayer because of triggered events. [[LostForever Too bad, because there's no multiplayer for those games any more.]]

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* Some of the sidequests and MultipleEndings in ''VideoGame/ResidentEvilOutbreak'' would only work on Multiplayer because of triggered events. [[LostForever Too bad, because there's no multiplayer for those games any more.]]



* ''VideoGame/MetroidPrime 3: Corruption'' includes a feature wherein you can use "credit" icons obtained in the game to buy extra stuff. The green credits, however, can't be obtained on your own... you have to have someone on your Wii's friend list send you "Friend Vouchers" that ''they'' got on ''their'' game (the vouchers are totally useless on your own game.) Players also have to make sure their friend has the same version of the game, otherwise the feature won't work. The entire concept has collapsed due to Nintendo shutting down their Nintendo WFC service, meaning that any unlockables related to the friend vouchers are now LostForever.

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* ''VideoGame/MetroidPrime 3: Corruption'' includes a feature wherein you can use "credit" icons obtained in the game to buy extra stuff. The green credits, however, can't be obtained on your own... you have to have someone on your Wii's friend list send you "Friend Vouchers" that ''they'' got on ''their'' game (the vouchers are totally useless on your own game.) Players also have to make sure their friend has the same version of the game, otherwise the feature won't work. The entire concept has collapsed due to Nintendo shutting down their Nintendo WFC service, meaning that any unlockables related to the friend vouchers are now LostForever.lost permanently.
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