History Main / SocializationBonus

23rd Aug '16 11:09:27 AM 32_Footsteps
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* ''VideoGame/FinalFantasyBraveExvius'' allows a copy of someone else's character to join the player on a quest or exploration. Both parties get bonus points towards summoning more units when this happens. If that someone else is on your friend list, though, the bonus points are doubled for both parties, and the guest unit is allowed to use their LimitBreak and SummonMagic while visiting.
24th Jul '16 6:14:45 PM nombretomado
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* While not required, all ''{{Creatures}}'' games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and ''Docking Station'' introduced the ability to send them over the internet within the game. Additionally, ''Creatures 2'' was somewhat backward-compatible, allowing creatures from the first game to be converted for the second.

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* While not required, all ''{{Creatures}}'' ''VideoGame/{{Creatures}}'' games allowed players to save their Creatures as discrete files and give them to friends (or put them in stasis for six generations, or clone umpteen times), and ''Docking Station'' introduced the ability to send them over the internet within the game. Additionally, ''Creatures 2'' was somewhat backward-compatible, allowing creatures from the first game to be converted for the second.
25th May '16 12:34:14 PM Tanuki_Researcher
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* ''VideoGame/KingdomHearts358DaysOver2'' has Mission Mode, which lets you replay completed missions from Story Mode in order to gain Mission Crowns, which can be redeemed for bonuses from the Moogle. While the mode is designed to be played with freinds, it can be played solo (The English versions are more clear on this) though the enemy stats are boosted regardless, making it NintendoHard. Still, you do get EXP even if you fail, so you can keep trying until you're strong enough to win. Playing Mission Mode is the only way to obtain the maximum number of inventory slots available, and it is the only feasible way to reach Lv. 100, as the gaps between levels are so wide at the end of the game that playing without level multipliers (some of which are only available in Mission Mode) would qualify as a LowLevelRun.

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* ''VideoGame/KingdomHearts358DaysOver2'' has Mission Mode, which lets you replay completed missions from Story Mode in order to gain Mission Crowns, which can be redeemed for bonuses from the Moogle. While the mode is designed to be played with freinds, friends, it can be played solo (The English versions are more clear on this) though the enemy stats are boosted regardless, making it NintendoHard. Still, you do get EXP even if you fail, so you can keep trying until you're strong enough to win. Playing Mission Mode is the only way to obtain the maximum number of inventory slots available, and it is the only feasible way to reach Lv. 100, as the gaps between levels are so wide at the end of the game that playing without level multipliers (some of which are only available in Mission Mode) would qualify as a LowLevelRun.
9th May '16 9:20:02 AM GoblinCipher
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* Crafting in ''VideoGame/KingdomOfLoathing''. The best foods are Hi Meins. Creating them is a three-step process, each step requiring the level 15 skill of a different class. The last step actually requires that you ''be'' a Mysticality class, so [[NewGamePlus skill perms]] won't help you there.
** There are also [[BonusDungeon Hobopolis, the Slimetube, and Dreadsylvania]] which require you to be in a Clan in order to play in them, and while it is possible to get the best rewards in Slimetube [[AvertedTrope by yourself]], you'll want a team of 6 people in order to find the best items in Hobopolis, and some parts of Dreadsylvania (such as the items needed to unlock [[BonusBoss the hardmode versions of the bosses]]) require co-operation between clan mates.
** And the mall, as well as trading in general. Honestly, despite the label of an MMORPG, Kingdom Of Loathing is a single player game with a few socialization bonuses.

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* Crafting Clan dungeons in ''VideoGame/KingdomOfLoathing''. The best foods are Hi Meins. Creating them is a three-step process, each step requiring the level 15 skill of a different class. The last step actually requires that you ''be'' a Mysticality class, so [[NewGamePlus skill perms]] won't help you there.
** There are also
[[BonusDungeon Hobopolis, the Slimetube, and Dreadsylvania]] which require you to be in a Clan in order to play in them, and while it is possible to get the best rewards in Slimetube [[AvertedTrope by yourself]], you'll want a team of 6 people in order to find the best items in Hobopolis, and some parts of Dreadsylvania (such as the items needed to unlock [[BonusBoss the hardmode versions of the bosses]]) require co-operation between clan mates.
** And the mall, as well as trading in general. Honestly, despite the label of an MMORPG, Kingdom Of Loathing is a single player game with a few socialization bonuses. bonuses.
** At one point the best foods in the game were hi meins, which could only be crafted using elemental powders (generated exclusively by Muscle classes) at the Wok of Ages (accessible only to Mysticality classes). If you weren't currently a Chef-Mage, you'd have to obtain them from someone who was. The Wok of Ages and hi meins have both since been removed from the game.
6th May '16 6:46:09 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' places a heavy emphasis on socialization. The game is designed in such a way that if you don't find some people to crew with, you're not going to progress very far. In fact, the path to the FinalBoss for the launch chapter requires synchronization between at least 3 players to open. In addition, your character gets bonuses by interacting with other players, called [[TheForce G'hi]] bonuses. You can fill your G'hi up by visiting Barton Town or joining a 6 person crew. But if your G'hi runs out, all of your bonuses will be gone until you can get more G'hi.

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' places a heavy emphasis on socialization. The game is designed in such a way that if you don't find some people to crew with, you're not going to progress very far. In fact, the path to the FinalBoss for the launch chapter requires synchronization between at least 3 players to open. In addition, your character gets bonuses by interacting with other players, called [[TheForce G'hi]] bonuses. You can fill your G'hi up by visiting Barton Town or joining a 6 person crew. But if your G'hi runs out, all of your bonuses will be gone until you can get more G'hi.
8th Apr '16 6:50:49 PM AzureSeas
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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].

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* In a cruel an inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].difficult]].
* ''VideoGame/{{Miitomo}}'' is much better with a bunch of friends, as much of the currency is obtained by listening to friends' answers and commenting on them, and some of the My Nintendo missions require other people to heart and comment on your answers.
3rd Apr '16 2:51:23 PM Kayube
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* Many powerful chips in the ''VideoGame/MegaManBattleNetwork'' series are only possible via this method.

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* Many powerful chips in the ''VideoGame/MegaManBattleNetwork'' series are only possible via this method. While the Wii U Virtual Console releases don't include the multiplayer, Capcom was nice enough to give these chips to the player for free in those releases.
3rd Apr '16 2:47:55 PM Kayube
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** Each campaign can catch only one starter Pokémon without trading. This, combined with the [[SaveGameLimits limit]] of one campaign per Game Card, leads to destructive behavior in "[[http://notalwaysright.com/gotta-catch-his-son/24609 Gotta Catch His Son]]" on ''Website/NotAlwaysRight''.

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** Each campaign can catch only one starter Pokémon without trading. This, combined with the [[SaveGameLimits limit]] of one campaign per Game Card, leads to destructive behavior in "[[http://notalwaysright.com/gotta-catch-his-son/24609 Gotta Catch His Son]]" on ''Website/NotAlwaysRight''.
3rd Apr '16 2:33:12 PM roothorick
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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].

to:

* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].
3rd Apr '16 2:32:42 PM roothorick
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* In a cruel inversion of MultiplayerDifficultySpike, ''VideoGame/Sanctum2'' gives each player gets a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].
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