History Main / SoLongAndThanksForAllTheGear

27th Dec '17 8:31:33 PM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'': Unlike every other ship given to the player in the campaign, the Fast Frigate does not stay in the player's fleet after it is replaced by the Frigate as the player's command ship in mission 9. All of the weapon upgrades, crew and Victory Points the player spent on the Fast Frigate are lost with it.
14th Dec '17 8:32:36 AM Dghcrh
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* Happens due to a programming oversight in ''InazumaEleven 3''. In previous games, story characters only leave for brief periods and come back with everything intact. (In fact, you can still view their equipment and stats in the menu while they're absent - they're merely locked in inactive slots.) And if you dismiss an optional party member, their equipment is returned to your BagOfSharing, but their EXP, stats, and hissatsu techniques are reset (if you recruit them back later), and any techs you taught them are gone. But in the third game, when [[spoiler:Midorikawa, Fubuki, and later Kurimatsu]] get PutOnABus, the game treats these as dismissals and their techs are still reset if/when you get them back. Thankfully, this was fixed for the UpdatedRerelease.

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* Happens due to a programming oversight in ''InazumaEleven ''VideoGame/InazumaEleven 3''. In previous games, story characters only leave for brief periods and come back with everything intact. (In fact, you can still view their equipment and stats in the menu while they're absent - they're merely locked in inactive slots.) And if you dismiss an optional party member, their equipment is returned to your BagOfSharing, but their EXP, stats, and hissatsu techniques are reset (if you recruit them back later), and any techs you taught them are gone. But in the third game, when [[spoiler:Midorikawa, Fubuki, and later Kurimatsu]] get PutOnABus, the game treats these as dismissals and their techs are still reset if/when you get them back. Thankfully, this was fixed for the UpdatedRerelease.
7th Dec '17 1:00:13 PM HighCrate
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[[folder:Anime and Manga]]
* This is {{Lampshaded}} in a side omake by Natsuki Takaya in a ''Manga/FruitsBasket'' volume.

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[[folder:Anime %%[[folder:Anime and Manga]]
* %%* This is {{Lampshaded}} in a side omake by Natsuki Takaya in a ''Manga/FruitsBasket'' volume.volume.
%%[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/{{Adventurers}}'', a GuestStarPartyMember runs off with the expensive gold armor Karn bought for him, [[http://adventurers.keenspot.com/d/0407.html much to his annoyance]].




[[folder:Tabletop Games]]
* This can happen in most role playing games. Whether you're buying the NPC decker some new gear to help you in TabletopGame/{{Shadowrun}}, giving a magical sword to a companion in ''TabletopGame/DungeonsAndDragons'', or working your money and black market ties to get your trusty ghoul bodyguard an SMG and some shooting classes in TabletopGame/VampireTheMasquerade, there's a chance that character will leave the game. They may die with the gear beyond salvage, be bought out or turned by your enemies, become a DamselInDistress, have been TheMole all along, or just decide they've had it with you being a Jerkass (as so many players are). When that NPC was entrusted with essential equipment, this can become a great complication for a fun night of gaming (either saving the NPC, winning them back, or at least getting back the goods) or a reason to grumble at the player who angered the party's allies until they just stormed off.
** And if you're going to leave a gaming group, have the decency to have your last player character killed off within looting distance of the other adventurers.
*** Typically if a player leaves the group while the character is still alive, that character naturally leaves with whatever they were carrying, especially if the player doesn't hand over their character sheet. All the worse if they were tracking group loot.
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/{{Adventurers}}'', a GuestStarPartyMember runs off with the expensive gold armor Karn bought for him, [[http://adventurers.keenspot.com/d/0407.html much to his annoyance]].
[[/folder]]
15th Oct '17 4:40:52 AM Korodzik
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* In the old DOS rpg ''VideoGame/{{Karma}}'', the numerous [=NPCs=] you can recruit have a nasty habit of leaving your party at random moments, along with whatever expensive equipment you've bought them.
* In ''VideoGame/VampireTheMasqueradeRedemption'', this is averted when [[spoiler:Erik]] is forcibly removed from your party, as they drop all their stuff beforehand. However, played straight when [[spoiler:Pink]] unexpectedly leaves your party.
31st Aug '17 7:13:27 AM jormis29
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* The TabletopGame/{{Warhammer 40000}} turn-based game ''Chaos Gate'' has this on one level. Enemies will teleport in, grab a random team member and then whisk him away, [[PermanentlyMissableContent never to be seen again]]. Hope you didn't have any rare/unique wargear on him

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* The TabletopGame/{{Warhammer 40000}} turn-based game ''Chaos Gate'' ''VideoGame/Warhammer40000ChaosGate'' has this on one level. Enemies will teleport in, grab a random team member and then whisk him away, [[PermanentlyMissableContent never to be seen again]]. Hope you didn't have any rare/unique wargear on him
12th Aug '17 11:51:12 AM AnotherGamer
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* ''VideoGame/ChildOfLight'' has Stardust, items which are consumed to give a character a permanent boost to a particular stat. This troper found out the hard way that giving all of them to [[spoiler:Norah]] is a complete waste, since [[spoiler:she]] betrays you halfway through the game.

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* ''VideoGame/ChildOfLight'' has Stardust, items which are consumed to give a character a permanent boost to a particular stat. This troper found out the hard way that giving Giving all of them to [[spoiler:Norah]] is a complete waste, since [[spoiler:she]] betrays you halfway through the game.
19th Jul '17 12:03:42 AM ironcommando
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[[folder:Platform Game]]
* ''VideoGame/MegaManX5'': If Zero becomes Maverick, you lose all the [[HeartContainer Heart Tanks]] and life/weapon up parts he's collected.
[[/folder]]
18th Jul '17 8:43:52 PM Ferot_Dreadnaught
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*** This works both ways. If you were particularly GenreSavvy on your second playthrough and give her all [[spoiler:Dark Side powers to help you immensely on the Star Forge with your evil character, she will majorly kick your ass in the mini-boss fight.]]

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*** This works both ways. If you were particularly GenreSavvy on your second playthrough and you give her all [[spoiler:Dark Side powers to help you immensely on the Star Forge with your evil character, she will majorly kick your ass in the mini-boss fight.]]



*** [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/6831-Stolen-Pixels-147-Naked-Greed This "Stolen Pixels" strip]] illustrates the reaction of GenreSavvy players.

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*** [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/6831-Stolen-Pixels-147-Naked-Greed This "Stolen Pixels" strip]] illustrates the reaction of GenreSavvy players.
15th Jul '17 12:01:05 AM dancnbna
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* In ''VideoGame/{{Xenoblade}}'', one of your party members leaves for a large chunk of the story, taking whatever they have on with them. Once they come back, they're sporting entirely new equipment. Though as they leave in the first hour or two of the game, the gear you lose isn't that valuable.
* Averted in ''VideoGame/XenobladeChroniclesX''. Although one of your party members leaves for good, completing Doug's final Heart-to-Heart conversation after beating the game will reward you with their gear.
14th Jul '17 5:26:51 PM Plactus
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* In ''VideoGame/StarWarsTheOldRepublic'', when you lose your crew at the start of ''Knights of the Fallen Empire'', they keep their gear. However, there's a button on the companion interface that lets you reclaim it. Oddly, if you wait until they're reintroduced naturally, their old gear magically reappears in your inventory shortly before they come back.
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