History Main / SoLastSeason

3rd Feb '18 8:27:11 AM morenohijazo
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3rd Jan '18 4:57:15 PM Ninetails2000
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*** Somewhat justified in some cases due to Usagi [[BagOfSpilling loosing her weapons aside from her basic Moon Tiara in the previous season's finale]] and needing to obtain new ones in order to be able to fight effectively. Though to be fair, she oftentimes [[ForgotAboutHisPowers forgets about the tiara as well]].
17th Dec '17 11:38:23 AM morenohijazo
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9th Dec '17 5:36:35 PM Kadorhal
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* ''VideoGame/RedFaction'' is a particularly egregious example of this... the weapons you get in the first half of the game that worked so well against the regular Ultor Guards become absolutely useless against the Mercs that show up in the game's second half. Instead, you have to grab a Precision Rifle off of the first Merc you kill and use that as your standard weapon for the rest of the game. ''Guerrilla'' zig-zags this. A lot of the weapons you start off with have their uses but are still mostly outperformed by later weapons, like the demolition charges giving way to a rocket launcher and then a rifle that shoots nanomachines to disintegrate what you have, or the normal assault rifle getting an upgraded version that fires homing bullets. The sledgehammer, however, remains very useful all throughout the game for its ease of use, no ammo limit, and being an instant kill on most enemies even to the end.

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* ''VideoGame/RedFaction'' is a particularly egregious example of this... the weapons you get in the first half of the game that worked so well against the regular Ultor Guards become absolutely useless against the Mercs that show up in the game's second half. Instead, you have to grab a Precision Rifle off of the first Merc you kill and use that as your standard weapon for the rest of the game. ''Guerrilla'' zig-zags this. A lot of the weapons you start off with have their uses but are still mostly outperformed by later weapons, like the some remaining viable only for ammo counts (the demolition charges giving give way to a rocket launcher and then a rifle that shoots nanomachines to disintegrate what whatever you have, or hit, but the launcher and rifle only get a handful of reloads while you can carry a ton of charges), while others are simply completely outmached (the normal assault rifle getting an upgraded version that fires homing bullets.bullets, with negligible differences in ammo count). The sledgehammer, however, remains very useful all throughout the game for its ease of use, no ammo limit, and being an instant kill on most enemies even to the end.



* ''VideoGame/TimeSplitters'' is slightly odd as many times it inverts the trope, if one takes the various time periods as 'seasons.' Not only do the mechanical and futuristic enemies take a TON of punishment but future tech weapons aside from the homing launcher are somewhat over-specialised. As far as rapid weapons go, many death-matchers swear by the automatic pistol (fires as fast as you can mash, dual-wielded by a pro can [[MoreDakka fire FASTER than the Tommygun]], shotgun (which is preferred to the automatic if one is refraining from the weapon swap trick), Tommygun, [=SB90=], and [=AK47=] (Tommy with underslung grenade launcher) rather than the sci-fi autorifle (fires slow then ramps up, faster it fires lower the damage), lasergun (must be charged to really do damage and people will hoard explosives if available just to get around the shield), and sci-fi handgun (The reflecting bullets are deadly, especially in the first where it is VERY easy to headshot yourself in enclosed spaces as it travels a LOT faster.)

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* ''VideoGame/TimeSplitters'' is slightly odd as many times it inverts the trope, if one takes the various time periods as 'seasons.' Not only do the mechanical and futuristic enemies take a TON of punishment but future tech weapons aside from the homing launcher are somewhat over-specialised. As far as rapid weapons go, many death-matchers swear by the automatic pistol (fires as fast as you can mash, dual-wielded by a pro can [[MoreDakka fire FASTER than the Tommygun]], shotgun (which is preferred to the automatic if one is refraining from the weapon swap trick), Tommygun, [=SB90=], and [=AK47=] (Tommy with underslung grenade launcher) AK-47 rather than the sci-fi autorifle (fires slow then ramps up, faster it fires lower the damage), lasergun (must be charged to really do damage and people will hoard explosives if available just to get around the shield), and sci-fi handgun (The reflecting bullets are deadly, especially in the first where it is VERY easy to headshot yourself in enclosed spaces as it travels a LOT faster.)



* While the first two ''VideoGame/ApeEscape'' game play this trope straight with [[spoiler:[[GameBreaker the Magic Punch]]]], ''VideoGame/ApeEscape 3'' averts it. Everything in ''Ape Escape 3'' has to be used sooner or later, especially in the [[MarathonLevel final 2 levels]]. Of course, the aversion mainly exists because [[spoiler:the Magic Punch]] was taken out of that game.

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* While the first two ''VideoGame/ApeEscape'' game play this trope straight with [[spoiler:[[GameBreaker the Magic Punch]]]], ''VideoGame/ApeEscape ''Ape Escape 3'' averts it. Everything in ''Ape Escape 3'' has to be used sooner or later, especially in the [[MarathonLevel final 2 levels]]. Of course, the aversion mainly exists because [[spoiler:the Magic Punch]] was taken out of that game.



* Somewhat subverted with the Shofelds in the first two ''VideoGame/SeriousSam'' games. A pair of starter weapons and relatively weak, they're still hit-scan weapons with unlimited ammo and decent for picking off individual enemies from a distance. While the Shofelds are ''technically'' superceded by the Tommy Gun and Sniper Rifle, the Shofelds are still good for mop-up duties if you're worried about conserving ammo for larger hordes of enemies (or huge, powerful enemies that the Sniper Rifle would be far more useful against.)

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* Somewhat subverted with the Shofelds in the first two ''VideoGame/SeriousSam'' games. A pair of starter weapons and relatively weak, they're still hit-scan weapons with unlimited ammo and decent for picking off individual enemies from a distance. While the Shofelds are ''technically'' superceded by the Tommy Gun and Sniper Rifle, the Shofelds are still good for mop-up duties if you're worried about conserving ammo for larger hordes of enemies (or huge, powerful enemies that the Sniper Rifle would be far more useful against.)against).



* In ''VideoGame/{{Splatoon}}'', the Squid Sisters, Callie and Marie, are a popular IdolSinger duo among the Inklings. In ''VideoGame/{{Splatoon 2}}'', however, two-years had passed in-universe, and a new idol duo mamed "Off the Hook" (consisting of Pearl and Marina) have taken their place, complete with the same privileges the Squid Sisters once had.

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* In ''VideoGame/{{Splatoon}}'', the Squid Sisters, Callie and Marie, are a popular IdolSinger duo among the Inklings. In ''VideoGame/{{Splatoon 2}}'', however, two-years two years had passed in-universe, and a new idol duo mamed "Off the Hook" (consisting of Pearl and Marina) have taken their place, complete with the same privileges the Squid Sisters once had.


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* ''VideoGame/{{ARMA}} III'' has a form of this in regards to 5.56mm weapons. In real life those are what most modern militaries use, and they're still useful and effective. [[LikeRealityUnlessNoted In-game, however]], the two major modern powers (NATO and CSAT) have upgraded to better body armor that makes 5.56mm weapons - which indigenous forces like the Altis Armed Forces or FIA guerrillas are stuck with - as effective as peashooters, while they've moved on to bigger and better 6.5mm and 7.62mm weapons. This is particularly pronounced with the ''Apex'' DLC, which added [[ElitesAreMorGlamorous new special forces]] to both sides, NATO's CTRG-15 and CSAT's Viper - the latter uses Chinese guns in 5.8mm with equivalent power to what their main forces use, while the former has downgraded to 5.56mm weapons again (albeit in part because the storyline of the expansion doesn't have them actually hanging around to fight CSAT, but rather a local crime syndicate).
9th Dec '17 4:52:03 PM Kadorhal
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** The Super Saiyan transformation itself goes from [[TheChosenOne legendary and exclusive]] to being shared by a handful of individuals at once, and nearly all of them have access to ascended stages beyond the standard grade. By the time ''Anime/DragonBallSuper'' rolls around, there's only one living character with Saiyan blood that hasn't learned to transform into a Super Saiyan, and she's an infant. The page quote references how late in the series Vegeta's young son Trunks is merely struggling a bit in the Gravity Room with him, and just suddenly decides to go Super Saiyan to run around more easily, shocking his father. Vegeta then becomes irritated when he learns that Goten can also transform. Most notable with Gohan's final upgrade in the series: once he attains that, he doesn't need to transform into a Super Saiyan anymore. Though he is seen in Super Saiyan form in works set after ''Z'', due to not keeping up his training and needing the transformation to access his full potential. Like the [[spoiler: Kaio-Ken]], Goku and Vegeta subvert this. After ascending to godhood, they perfect their Super Saiyan forms and no longer need Super Saiyan 2 or 3. They can also merge their Super Saiyan forms with their god powers, creating a Super Saiyan Blue, which is basically a more powerful and stable version of Super Saiyan God. ''Super'' later justifies the lack of uniqueness when Cabba, a Saiyan from Universe 6, is teaching Caulifla how to transform into a Super Saiyan by revealing that [[spoiler:transforming into a Super Saiyan isn't some odd requirement of having a pure heart and righteous rage, but by condensing all of your ki into a spot on your back where the heart and lungs are.]] This may only apply to the more evolved Universe 6 Saiyans, however.

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** The Super Saiyan transformation itself goes from [[TheChosenOne legendary and exclusive]] to being shared by a handful of individuals at once, and nearly all of them have access to ascended stages beyond the standard grade. By the time ''Anime/DragonBallSuper'' rolls around, there's only one living character with Saiyan blood that hasn't learned to transform into a Super Saiyan, and she's an infant. The page quote references how late in the series Vegeta's young son Trunks is merely struggling a bit in the Gravity Room with him, and just suddenly decides to go Super Saiyan to run around more easily, shocking his father. Vegeta then becomes irritated when he learns that Goten Goten, Goku's youngest son, can also ''also'' transform. Most notable with Gohan's final upgrade in the series: once he attains that, he doesn't need to transform into a Super Saiyan anymore. Though he is seen in Super Saiyan form in works set after ''Z'', due to not keeping up his training and needing the transformation to access his full potential. Like the [[spoiler: Kaio-Ken]], Goku and Vegeta subvert this. After ascending to godhood, they perfect their Super Saiyan forms and no longer need Super Saiyan 2 or 3. They can also merge their Super Saiyan forms with their god powers, creating a Super Saiyan Blue, which is basically a more powerful and stable version of Super Saiyan God. ''Super'' later justifies the lack of uniqueness when Cabba, a Saiyan from Universe 6, is teaching Caulifla how to transform into a Super Saiyan by revealing that [[spoiler:transforming into a Super Saiyan isn't some odd requirement of having a pure heart and righteous rage, but by condensing all of your ki into a spot on your back where the heart and lungs are.]] This may only apply to the more evolved Universe 6 Saiyans, however.



** Interestingly, the Kamehameha only gets stronger as the show goes on despite being the first energy technique used. It gets stronger as Goku's Ki rises and although he's eventually it gets so high he's able to just toss raw energy around without needing to perform the specific focus and release technique, doing it anyway still creates a stronger blast than if he didn't, and it's still a lot faster than even more powerful techniques like the Spirit Bomb, letting it remain as Goku's go-to energy attack.

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** Interestingly, the Kamehameha only gets stronger as the show goes on despite being the first energy technique used. It gets stronger as Goku's Ki rises rises, and although he's eventually it gets so high he's able to just toss raw energy around without needing to perform the specific focus and release technique, doing it anyway still creates a stronger blast than if he didn't, and it's still a lot faster than even more powerful techniques like the Spirit Bomb, letting it remain as Goku's go-to energy attack.
2nd Dec '17 5:46:05 PM JackTheHammer
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* From the 1960s through the early 2000s, the submachine gun was '''the''' gold standard weapon for counter-terrorists the world over. Standout examples include such legendary weapons like the Heckler & Koch MP5 and the Uzi. However, beginning in the mid-2000s, the SMG's day in the spotlight began to fade as CT units and special forces groups moved towards compact assault rifles instead. A combination of the spread of global terrorism, close-in urban combat, advances in gun manufacturing, and further research into rifle cartridge ballistics have increased the popularity of carbines capable of firing intermediate rifle cartridges like 5.56x45mm and .223 Remington. In the American civilian firearms market, [=SMGs=] have also started to be replaced by "pistol-caliber carbines" which are essentially rifles chambered in pistol calibers: this can largely be attributed to the resurgence of the 9mm cartridge, as well as the massive increase in popularity of the AR-15 platform, which can be easily converted to fire said cartridge.

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* From the 1960s through the early 2000s, the submachine gun was '''the''' gold standard weapon for counter-terrorists the world over. Standout examples include such legendary weapons like the Heckler & Koch MP5 [=MP5=] and the Uzi. However, beginning in the mid-2000s, the SMG's day in the spotlight began to fade as CT units and special forces groups moved towards compact assault rifles instead. A combination of the spread of global terrorism, close-in urban combat, advances in gun manufacturing, and further research into rifle cartridge ballistics have increased the popularity of carbines capable of firing intermediate rifle cartridges like 5.56x45mm and .223 Remington. In the American civilian firearms market, [=SMGs=] have also started to be replaced by "pistol-caliber carbines" which are essentially rifles chambered in pistol calibers: this can largely be attributed to the resurgence of the 9mm cartridge, as well as the massive increase in popularity of the AR-15 platform, which can be easily converted to fire said cartridge.
2nd Dec '17 5:45:32 PM JackTheHammer
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* From the 1960s through the early 2000s, the submachine gun was '''the''' gold standard weapon for counter-terrorists the world over. Standout examples include such legendary weapons like the Heckler & Koch MP5 and the Uzi. However, beginning in the mid-2000s, the SMG's day in the spotlight began to fade as CT units and special forces groups moved towards compact assault rifles instead. A combination of the spread of global terrorism, close-in urban combat, advances in gun manufacturing, and further research into rifle cartridge ballistics have increased the popularity of carbines capable of firing intermediate rifle cartridges like 5.56x45mm and .223 Remington. In the American civilian firearms market, [=SMGs=] have also started to be replaced by "pistol-caliber carbines" which are essentially rifles chambered in pistol calibers: this can largely be attributed to the resurgence of the 9mm cartridge, as well as the massive increase in popularity of the AR-15 platform, which can be easily converted to fire said cartridge.
30th Nov '17 1:30:30 PM lillolillo
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* At the start of UsefulNotes/{{the Bronze Age|OfComicBooks}}, ''Franchise/{{Superman}} #233'' had a story which turned all Kryptonite on Earth to iron. A bad guy gloated about how he has something which could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.

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* At the start of UsefulNotes/{{the Bronze Age|OfComicBooks}}, ''Franchise/{{Superman}} #233'' had a story which turned all Kryptonite on Earth was turned to iron.iron in ''Franchise/{{Superman}}'' story ''ComicBook/KryptoniteNevermore''. A bad guy gloated about how he has something which could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.



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[[folder:Fan Fic]]Works]]


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* In ''Series/Supergirl2015'' episode "[[Recap/Supergirl2015S3E8CrisisOnEarthXPart1 Crisis on Earth-X Part 1]]", [[ComicBook/{{Supergirl}} Kara]]'s first scene has her give a CurbStompBattle to a Dominator, one of the villains of the previous four-way crossover, even calling it "so last year."
29th Nov '17 11:21:40 AM Dark_Lord_
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* A variation of this occurs in ''WesternAnimation/{{Teenage Mutant Ninja Turtles|2003}}'' where, beginning with the fifth season, the turtles would get new weapons and abilities, which would be discarded in the following season. Season five had the turtles gain the mystical Fangs of the Dragon and super-ninja abilities, ''Fast Forward'' had the turtles use futuristic variations on their trademark weapons, and ''Back to the Sewer'' gave them Cybernaut weapons and armors while in cyberspace.
* This could count for ''WesternAnimation/AvatarTheLastAirbender'', since Aang can handle himself well against firebenders with only airbending and waterbending in the first season, but he needs to acquire new bending techniques in later seasons in order to defeat the enemies in those seasons, since air and water alone won't cut it. This is a good example of it going hand-in-hand with the SortingAlgorithmOfEvil, with his first season opponents mostly being [[AntiVillain Zuko]], [[SmugSnake Zhao]], and mooks. Starting in season two he got to deal with [[MagnificentBastard Princess]] [[HeroKiller Azula]], [[EvilChancellor Long Feng]], [[EliteMooks the Dai Li]], and other more powerful foes.
** ''WesternAnimation/TheLegendOfKorra'' has more straight examples as rare hidden techniques from the first series that were shrouded in myth and restricted to a handful of hidden masters are now commonly known to exist and often are performed by common folk.
*** Lighting-casting was restricted to the greatest Firebending Masters (we only see the Fire Nation royal family perform it) in the first series, but in the second series street-rats like Mako know how. It is common enough that getting a job at the power plant casting lighting into the lines is a normal job.
*** Blood-Bending was so rare in the first series that its only known practitioners were its inventor and Katara. We see in flashbacks that when a criminal is accused of it, the question isn't how he came to know it, but how he can do it without [[HourOfPower a full moon]].
*** Metal-Bending is invented during the run of the first series and is only known to its creator, but by the second series every beat-cop in Republic City knows the technique.
*** Where exactly Chi-Blocking comes from isn't explored during The Last Airbender, but we only see one practitioner. Worldly bending masters have never heard of it. By TheLegendOfKorra, Amon's rebellion is able to field whole teams of Chi-Blockers with no real explanation.

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* A variation of this occurs in ''WesternAnimation/{{Teenage Mutant Ninja Turtles|2003}}'' ''WesternAnimation/TeenageMutantNinjaTurtles2003'' where, beginning with the fifth season, the turtles would get new weapons and abilities, which would be discarded in the following season. Season five had the turtles gain the mystical Fangs of the Dragon and super-ninja abilities, ''Fast Forward'' had the turtles use futuristic variations on their trademark weapons, and ''Back to the Sewer'' gave them Cybernaut weapons and armors while in cyberspace.
* This could count for ''WesternAnimation/AvatarTheLastAirbender'', since Aang can handle himself well against firebenders with only airbending and waterbending in the first season, but he needs to acquire new bending techniques in later seasons in order to defeat the enemies in those seasons, since air and water alone won't cut it. This is a good example of it going hand-in-hand with the SortingAlgorithmOfEvil, with his first season opponents mostly being [[AntiVillain Zuko]], [[SmugSnake Zhao]], and mooks. Starting in season two he got to deal with [[MagnificentBastard Princess]] [[HeroKiller Azula]], [[EvilChancellor Long Feng]], [[EliteMooks the Dai Li]], and other more powerful foes.
** ''WesternAnimation/TheLegendOfKorra'' has more straight examples as rare hidden techniques from the first series that were shrouded in myth and restricted to a handful of hidden masters are now commonly known to exist and often are performed by common folk.
*** Lighting-casting was restricted to the greatest Firebending Masters (we only see the Fire Nation royal family perform it) in the first series, but in the second series street-rats like Mako know how. It is common enough that getting a job at the power plant casting lighting into the lines is a normal job.
*** Blood-Bending was so rare in the first series that its only known practitioners were its inventor and Katara. We see in flashbacks that when a criminal is accused of it, the question isn't how he came to know it, but how he can do it without [[HourOfPower a full moon]].
*** Metal-Bending is invented during the run of the first series and is only known to its creator, but by the second series every beat-cop in Republic City knows the technique.
*** Where exactly Chi-Blocking comes from isn't explored during The Last Airbender, but we only see one practitioner. Worldly bending masters have never heard of it. By TheLegendOfKorra, Amon's rebellion is able to field whole teams of Chi-Blockers with no real explanation.
cyberspace.
29th Nov '17 4:15:26 AM Dark_Lord_
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* ''Series/TomicaHeroRescueFire'' is a direct sequel to ''Series/TomicaHeroRescueForce''. To show the audience the new villains appearing in ''Rescue Fire'' are much stronger than the ones in ''Rescue Force'', the team first gets to use the mecha from the previous series, only for it to be destroyed in an early episode.
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