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* The final mission in Portland in ''VideoGame/GrandTheftAuto 3''. The character on your side has to plant a bomb on a ship, but the ship's resident bad guys don't much appreciate the idea. Your job is therefore to sit on a tower a short distance from the ship and snipe at the bad guys before they can kill your guy. Said job is made particularly hard by the tendency of the bomb planter to calmly walk out of cover and into assault rifle fire before you've eliminated all resistance. Interestingly, it is possible to disregard the orders and walk on board the ship with the bomb-planter, eliminating the bad guys with standard weaponry.
** ''ViceCity'' had a fairly similar mission. You have to protect an ally during a drug deal.
** Also, a mission where you have to snipe about 25 Cubans as fast as possible.
*** ''GTA 4'' had a similar mission, but at least the person who you were covering was sane and could shoot back.

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* ''VideoGame/GrandTheftAuto'':
**
The final mission in Portland in ''VideoGame/GrandTheftAuto 3''.''3''. The character on your side has to plant a bomb on a ship, but the ship's resident bad guys don't much appreciate the idea. Your job is therefore to sit on a tower a short distance from the ship and snipe at the bad guys before they can kill your guy. Said job is made particularly hard by the tendency of the bomb planter to calmly walk out of cover and into assault rifle fire before you've eliminated all resistance. Interestingly, it is possible to disregard the orders and walk on board the ship with the bomb-planter, eliminating the bad guys with standard weaponry.
** ''ViceCity'' had a fairly similar mission. You have to protect an ally during a drug deal.
**
deal. Also, a mission where you have to snipe about 25 Cubans as fast as possible.
*** ** ''GTA 4'' had has a similar mission, but at least the person who you were are covering was is sane and could can shoot back.back.
** Covering the Mountain Cloud Boys from the Rifa watchers in ''San Andreas'' during the third-to-last San Fierro Mission. [[DoWellButNotPerfect It's guaranteed that at least one will die no matter how fast and accurate you are]].


** ''Max Payne 3'' has an exampl3e in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.

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** ''Max Payne 3'' has an exampl3e example in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.

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* ''FirstEncounterAssaultRecon'' has the level "Urban Decay", where you have to clear an abandoned building of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[OneHitKill vaporize you in one hit]]. Luckily, you have the same weapon.

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* ''FirstEncounterAssaultRecon'' has the level "Urban Decay", where where, to proceed, you have to clear an a number of abandoned building buildings of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[StrippedToTheBone vaporize you]] [[OneHitKill vaporize you in one hit]]. hit]] on higher difficulties. Luckily, you have the same weapon.weapon available.


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* The final part of ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]: Clear Sky'', you have to shoot [[spoiler:Strelok]] several times with an EMP rifle to disable his psy-protection gear. It's fairly annoying, as the electric balls you shoot move slower than the bullets you're used to by this point, you have to change firing positions several times over, and while you're going for said new positions, you get ambushed by Monolith stalkers (who [[BrainwashedAndCrazy are mentally too far gone]] to go for an EnemyMine truce), sometimes ''from both front and back'' by teleporting squads. Drop in a "Realistic Weapons" GameMod and it's a full-blown ScrappyLevel that ''forces'' you to lower the difficulty to proceed.
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*** The Perfect Agent isn't nearly as hard as it sounds, since you start with a gun disguised as a laptop. And can potentially kill one of the snipers on the roof so they drop they're rifle where you can reach it.

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*** The Perfect Agent isn't nearly as hard as it sounds, since you start with a gun disguised as a laptop. And can potentially kill one of the snipers on the roof so they drop they're their rifle where you can reach it.
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* ''ArmyOfTwoTheDevilsCartel'' has segments within missions of these, sometimes both of you, sometimes one of you covering the other.
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* ''FirstEn thatcounterAssaultRecon'' has the level "Urban Decay", where you have to clear an abandoned building of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[OneHitKill vaporize you in one hit]].

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* ''FirstEn thatcounterAssaultRecon'' ''FirstEncounterAssaultRecon'' has the level "Urban Decay", where you have to clear an abandoned building of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[OneHitKill vaporize you in one hit]].hit]]. Luckily, you have the same weapon.
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* ''FirstEn thatcounterAssaultRecon'' has the level "Urban Decay", where you have to clear an abandoned building of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[OneHitKill vaporize you in one hit]].
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* In ''VideoGame/RatchetAndClankUpYourArsenal'', there are occasional parts where you must help the Galactic Rangers in a series of missions on various planets. The mission 'Assassination' in Outpost X12, Aridia, can be played several different ways. Despite the usual gameplay style of the series, this trope is one method. It's surprisingly fun.
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** It's possible to kill all of them before they reach cover if you're a good enough shot. Doing this prompts an additional message from Dom.
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* The console version of ''007 {{Nightfire}}'' includes a mission roughly halfway through where Bond faces a good dozen or so snipers while moving through an abandoned nuclear power plant. Except for the few interior firefights, most of the gunfighting consists of patiently hiding and watching for muzzle flashes and where the enemy bullets impact to locate the snipers and shoot them before they get a bead on you.

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* The console version of ''007 {{Nightfire}}'' ''VideoGame/{{Nightfire}}'' includes a mission roughly halfway through where Bond faces a good dozen or so snipers while moving through an abandoned nuclear power plant. Except for the few interior firefights, most of the gunfighting consists of patiently hiding and watching for muzzle flashes and where the enemy bullets impact to locate the snipers and shoot them before they get a bead on you.



* ''007: {{Nightfire}}'' had a level with a major sniper-escort section where a Bond has to provide sniper support from the tower of an airbase. Subverted, because the silenced Walther pistol that is signature to the franchise is [[HitScan more accurate and does more damage]], and the fact that AI Bondgirl being escorted will react to gunfire by taking cover behind an object that provides maximum exposure to all present hostiles. There is also a second sniper section shows up later in the same level.

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* ''007: {{Nightfire}}'' ''VideoGame/{{Nightfire}}'' had a level with a major sniper-escort section where a Bond has to provide sniper support from the tower of an airbase. Subverted, because the silenced Walther pistol that is signature to the franchise is [[HitScan more accurate and does more damage]], and the fact that AI Bondgirl being escorted will react to gunfire by taking cover behind an object that provides maximum exposure to all present hostiles. There is also a second sniper section shows up later in the same level.
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** ''Contracts'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''Absolution'''s pre-order ''[[ExactlyWhatItSaysOnTheTin Sniper Challenge]]

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** ''Contracts'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''Absolution'''s pre-order ''[[ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin Sniper Challenge]]
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** ''Contracts'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''Absolution'''s pre-order ''[[ExactlyWhatItSaysOnTheTin Sniper Challenge]]
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* ''FarCry3'' has a sniping mission where you have to protect one of your friends as he runs away. He's pretty ineffective at anything but hiding, and will get shot up instantly if you're not watching out for enemies.
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Linking to the article within the article.


A SnipingMission is when the player is tasked with using a [[SniperRifle long-range weapon]] to attack far-away targets.

Many [[SnipingMission sniping missions]] are also [[EscortMission Escort Missions]]. In these, the player, situated over a great distance with a long-range weapon, must eliminate enemies who are trying to prevent an {{NPC}} from completing some task, be it reaching the exit, activating the consoles, planting the bombs, or what have you.

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A SnipingMission Sniping Mission is when the player is tasked with using a [[SniperRifle long-range weapon]] to attack far-away targets.

Many [[SnipingMission sniping missions]] missions are also [[EscortMission Escort Missions]]. In these, the player, situated over a great distance with a long-range weapon, must eliminate enemies who are trying to prevent an {{NPC}} from completing some task, be it reaching the exit, activating the consoles, planting the bombs, or what have you.



* The ''VideoGame/SilentScope'' series was one big SnipingMission. At the very end of each one... "[[OneBulletLeft Bring him down with one shot!]]"

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* The ''VideoGame/SilentScope'' series was one big SnipingMission.Sniping Mission. At the very end of each one... "[[OneBulletLeft Bring him down with one shot!]]"



* ''VideoGame/GearsOfWar 2'' had a small part in a mission where a sniper rifle is placed before you over a rocky ledge, allowing you to see a bunch of enemies over a long, open area - with the main character saying "Anybody need some sniper practice?". The main character would yell out their kill count after each escalating kill, ''louder''. The lines are: "That's one. ''That's two.'' ''That's three!'' THAT'S FOUR! [[ThisIsTvTropesBitch ''THAT'S FIVE, MOTHERFUCKERS!'']]

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* ''VideoGame/GearsOfWar 2'' had a small part in a mission where a sniper rifle is placed before you over a rocky ledge, allowing you to see a bunch of enemies over a long, open area - with the main character saying "Anybody need some sniper practice?". The main character would yell out their kill count after each escalating kill, ''louder''. The lines are: "That's one. ''That's two.'' ''That's three!'' THAT'S FOUR! [[ThisIsTvTropesBitch [[ThisIsForEmphasisBitch ''THAT'S FIVE, MOTHERFUCKERS!'']]



!!Examples of [[SnipingMission sniping]] [[BossBattle boss battles]]

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!!Examples of [[SnipingMission sniping]] Sniping [[BossBattle boss battles]]
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* In ''SyphonFilter: The Omega Strain'' after retrieving your gear in Taherir Palace, you have to protect Zohar with sniper fire from [[RespawningEnemies endless waves of mooks]] [[HoldTheLine until your extraction chopper arrives]].

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* In ''SyphonFilter: The Omega Strain'' after retrieving your gear in Taherir Palace, you have to protect defend yourself and Zohar with sniper fire from [[RespawningEnemies endless waves of mooks]] [[HoldTheLine until your extraction chopper arrives]].
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* Taherir Palace in ''SyphonFilter: The Omega Strain''.

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* Taherir Palace in In ''SyphonFilter: The Omega Strain''.
Strain'' after retrieving your gear in Taherir Palace, you have to protect Zohar with sniper fire from [[RespawningEnemies endless waves of mooks]] [[HoldTheLine until your extraction chopper arrives]].
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* Taherir Palace in ''SyphonFilter: The Omega Strain''.
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* Multiple times throughout the ''SlyCooper'' series.
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** ''Max Payne 3'' has an exampl3e in the second chapter where you cover an escaping hostage [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.

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** ''Max Payne 3'' has an exampl3e in the second chapter where you cover an escaping hostage Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.
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* The counter-sniping segment of ''MaxPayne 3'''s Chapter 3.

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* The counter-sniping segment of ''MaxPayne 3'''s Chapter 3.



** ''Max Payne 3'' has an exampl3e in the second chapter where you cover an escaping hostage [[UnexpectedShmupLevel from a helicopter]].

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** ''Max Payne 3'' has an exampl3e in the second chapter where you cover an escaping hostage [[UnexpectedShmupLevel from a helicopter]].helicopter]], and in the third chapter while covering Passos in the stadium.
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** Part of the second level of ''VideoGame/{{Halo 2}}'' involves counter-sniping against Jackals armed with plasma rifles. The other option being to run up close and gank them...

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** Part of the second level of ''VideoGame/{{Halo 2}}'' involves counter-sniping against Jackals armed with plasma OneHitKill laser rifles. The other option being to run up close and gank them...





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\n* The counter-sniping segment of ''MaxPayne 3'''s Chapter 3.

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----

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----* ''VideoGame/LupinThe3rdTheShooting'' uses a different Mini Game for each stage. Some of which include hitting very small targets that are far away.

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** ''Max Payne 3'' has it in the second chapter where Max must provide sniper cover for an escaping hostage [[UnexpectedShmupLevel from a helicopter]].

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** ''Max Payne 3'' has it an exampl3e in the second chapter where Max must provide sniper you cover for an escaping hostage [[UnexpectedShmupLevel from a helicopter]].
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** ''Max Payne 3'' has it in the second chapter where Max must provide sniper cover for an escaping hostage [[UnexpectedShmupLevel from a helicopter]].

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* Every mission in ''SniperElite'' is a sniping mission.



** One of the co-op game modes, Overwatch, takes the concept to extremes, casting one player as a sniper, armed only with his rifle, and the other as his spotter, tasked with tagging enemies for the sniper to take out.

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** One of In the Overwatch co-op game modes, Overwatch, takes the concept to extremes, casting mode, one player is cast as a sniper, sniper and the other as his spotter. The sniper is armed only with his rifle, and the other as his spotter, tasked with tagging spotter uses binoculars to tag enemies for the sniper to take out.
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* Inverted in ''HalfLife 2: Episode 1'', in which the PlayerCharacter's sidekick Alyx at one point grabs a fallen enemy's sniper rifle and provides covering fire for ''him''.

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* Inverted in ''HalfLife 2: ''VideoGame/HalfLife2: Episode 1'', in which the PlayerCharacter's sidekick Alyx at one point grabs a fallen enemy's sniper rifle and provides covering fire for ''him''.
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* While it isn't a mission ''exactly'', there's a certain trench area in VideoGame/{{Fallout 3}} filled with Super Mutants. The optimum strategy, therefore, is to use a stealth boy and snipe them.
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* The first SiN has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.

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* The first SiN ''VideoGame/SiN'' has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.
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\n* ''VideoGame/RobotechBattlecry'' has a mission where Jack is sent to hunt down Power Armor Commandos, much stronger foes than the typical fighter pods or battle pods that usually populate the missions. Their armor, however, is vulnerable to the [[TransformingMecha Veritech]]'s sniper rounds. While the player ''can'' charge in and get into a guns-blazing firefight with the Commandos, it is much less of a hassle to simply stay back and put a high-powered bullet through their helmets when they appear.

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* The [[spoiler: second]] fight against [[spoiler: Vamp]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''. Different from the other two because [[spoiler: Vamp]] does not have a sniper rifle, he is instead attacking your escort with his knives, and of course if she dies it's game over. It's not a very difficult boss battle, though.
** It's also entirely pointless. In what is the series' best case of ''TheBattleDidntCount'', [[spoiler: even after Raiden successfully shoots Vamp several times in the face and prevents Emma's health bar from even reaching the half way mark, she is critically wounded, and you are taken to her death scene. Way to waste your time.]]
*** To add even more insult to injury, not only [[spoiler:did Emma die anyway, but Vamp survived a bullet to the head due to his HealingFactor and makes a return in ''VideoGame/MetalGearSolid4GunsOfThePatriots'']].

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* The [[spoiler: second]] fight against [[spoiler: Vamp]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''. Different from the other two because [[spoiler: Vamp]] does not have a sniper rifle, he is instead attacking your escort {{escort|Mission}} with his knives, and of course if she dies it's game over. It's not a very difficult boss battle, though.
** It's also entirely pointless. In what is the series' best case of ''TheBattleDidntCount'', TheBattleDidntCount, [[spoiler: even after Raiden successfully shoots Vamp several times in the face and prevents Emma's health bar from even reaching the half way mark, she is critically wounded, and you are taken to her death scene.scene. This all after he had already drowned in the life reaction pool after the first fight against him. Way to waste your time.]]
*** To add even more insult to injury, not only [[spoiler:did Emma die anyway, but Vamp survived a bullet the bullet(s) to the head due to his HealingFactor and makes a return in ''VideoGame/MetalGearSolid4GunsOfThePatriots'']].



** Despite the cheap methods of defeating The End, the game rewards you for going the extra mile and NOT draining his life bar, but to actually break his stamina bar.

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** Despite the cheap methods of defeating The End, the game rewards you for going the extra mile and NOT draining his life bar, but to actually break his stamina bar.bar, by giving you a special camouflage pattern and his non-lethal sniper rifle.



* While not a true boss battle, you have to bring down a sniper in a building who's found you and your comrade in the ''{{Call of Duty: World at War}}'' mission "Vendetta." As your comrade will only act as bait twice, a way to overcome this through a gameplay exploit is to remember which window he calls out, quit and resume the mission from the main menu. Immediately put your crosshairs on that window, hold your breath when he asks if you're ready, and hopefully the sniper will walk right into the shot. You also have to kill a German general at the near-end of the mission before he can escape off-screen to the right side, although there's an Achievement/Trophy for landing the fatal blow with a pistol, and he has at least one more marksman covering his escape.

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* While not a true boss battle, you have to bring down a sniper in a building who's found you and your comrade in the ''{{Call of Duty: World at War}}'' ''VideoGame/CallOfDuty'' mission "Vendetta." As your comrade will only act as bait twice, a way to overcome this through a gameplay exploit is to remember which window he calls out, quit and resume the mission from the main menu. Immediately put your crosshairs on that window, hold your breath when he asks if you're ready, and hopefully the sniper will walk right into the shot. You also have to kill a German general at the near-end of the mission before he can escape off-screen to the right side, although there's an Achievement/Trophy for landing the fatal blow with a pistol, and he has at least one more marksman covering his escape.escape.
** ''Call of Duty 4'' has this at the end of the aforementioned "One Shot, One Kill" mission while waiting for extraction near the Ferris wheel - while the intended method is to hide near your CO and snipe the waves of enemies with him, there's nothing preventing you from using a non-sniper weapon stolen prior to or during the fight and holding them off the usual way.



* Quill in ''RedFaction II''.

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* Quill in ''RedFaction ''VideoGame/RedFaction II''.

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