History Main / SlowerThanASpeedingBullet

5th Sep '16 12:10:58 AM Morgenthaler
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->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And [[GunStruggle grab hold of them]]. (trying to [[ShortRangeLongRangeWeapon shoot the bazooka]]) 'Back off! Oh, we're both going together!' (explosion)"''

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->''"If they've got a bazooka, don't run away, 'cause it's easier to hit someone from a distance. Run towards them! And [[GunStruggle grab hold of them]]. them. (trying to [[ShortRangeLongRangeWeapon shoot the bazooka]]) bazooka) 'Back off! Oh, we're both going together!' (explosion)"''
5th Sep '16 12:09:51 AM Morgenthaler
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7th Mar '16 9:09:14 AM Morgenthaler
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* In ''TheWire'' episode "Unconfirmed Reports", after a last-second decision to try a DriveByShooting fails to hit anybody they set out to kill, Snoop jumps out of the car, takes aim, and kills one of the thugs as he runs away.

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* In ''TheWire'' ''Series/TheWire'' episode "Unconfirmed Reports", after a last-second decision to try a DriveByShooting fails to hit anybody they set out to kill, Snoop jumps out of the car, takes aim, and kills one of the thugs as he runs away.
16th Dec '15 5:29:14 AM Morgenthaler
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* If there's no cover to get behind this actually works somewhat in ''{{GURPS}}'' - you give the shooter a movement penalty to hit. In fact you can even get it when charging at someone.

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* If there's no cover to get behind this actually works somewhat in ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' - you give the shooter a movement penalty to hit. In fact you can even get it when charging at someone.



* {{AMMO}} gives a penalty for ranged attacks against a moving target (or if the shooter is on a moving vehicle). The penalty is halved if the target is moving in a straight line that include the shooter, making the rule slightly realistic. Some "Director" (GM) likes to apply more maths to odd running paths, but it's optional.

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* {{AMMO}} ''TabletopGame/{{AMMO}}'' gives a penalty for ranged attacks against a moving target (or if the shooter is on a moving vehicle). The penalty is halved if the target is moving in a straight line that include the shooter, making the rule slightly realistic. Some "Director" (GM) likes to apply more maths to odd running paths, but it's optional.
14th Jun '15 7:09:12 PM nombretomado
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* In ''JonathanStrangeAndMrNorrell'' [[spoiler: Drawlight attempts to flee from Lascelles in this manner, who simply shoots him with both pistols. The first hits him in the leg, the second in the head.]]

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* In ''JonathanStrangeAndMrNorrell'' ''Literature/JonathanStrangeAndMrNorrell'' [[spoiler: Drawlight attempts to flee from Lascelles in this manner, who simply shoots him with both pistols. The first hits him in the leg, the second in the head.]]
7th May '15 7:42:04 PM nombretomado
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* In CityOfHeroes, once you've fired your attack, you either hit or miss, regardless of where your enemy is when it strikes. The main trouble is that this deduction starts as soon as your attack animation starts - which may involve crouching, spinning and other acrobatics.

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* In CityOfHeroes, ''VideoGame/CityOfHeroes'', once you've fired your attack, you either hit or miss, regardless of where your enemy is when it strikes. The main trouble is that this deduction starts as soon as your attack animation starts - which may involve crouching, spinning and other acrobatics.
2nd Apr '15 3:42:09 AM jormis29
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* Averted on the tv show ''[[MasterNinja The Master]]'', starring Creator/LeeVanCleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.

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* Averted on the tv show ''[[MasterNinja The Master]]'', ''Series/TheMaster'', starring Creator/LeeVanCleef as a ninja. In the pilot, he his shown running away from gunfire in a zigzag pattern.
25th Mar '15 7:34:35 PM nombretomado
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* Played straight ''and'' subverted (via player action) in both the ''{{Tsukihime}}'' and ''FateStayNight'' visual novels. Protagonists Shiki and Shirou are both at some point faced with a choice of where to dodge [[spoiler:Ciel's pilebunker]] or [[spoiler:Rin's gandr shots]], respectively. Taking the obvious route (away) is a one-way stop to a BadEnding, while choosing to dodge ''forward'' actually buys time.

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* Played straight ''and'' subverted (via player action) in both the ''{{Tsukihime}}'' and ''FateStayNight'' ''VisualNovel/FateStayNight'' visual novels. Protagonists Shiki and Shirou are both at some point faced with a choice of where to dodge [[spoiler:Ciel's pilebunker]] or [[spoiler:Rin's gandr shots]], respectively. Taking the obvious route (away) is a one-way stop to a BadEnding, while choosing to dodge ''forward'' actually buys time.
26th Dec '14 1:31:33 PM TheUnsquished
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* Similarly, BattleTech gives an accuracy penalty for firing at a moving target, no matter what direction they're moving. A [[FragileSpeedster Fire Moth]] running full sprint is hard to hit, even if it's running in a straight line away from you. [[RammingAlwaysWorks Or straight down your throat.]]

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* Similarly, BattleTech ''TabletopGame/BattleTech'' gives an accuracy penalty for firing at a moving target, no matter what direction they're moving. A [[FragileSpeedster Fire Moth]] running full sprint is hard to hit, even if it's running in a straight line away from you. [[RammingAlwaysWorks Or straight down your throat.]]
25th Jun '14 3:07:41 AM foxley
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* In ''Film/TheQuickAndTheDead'', Ratsy tries to run away from Herod and ends up getting shot in the back. Granted, Herod ''had'' just told him to get out of town...
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