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* {{Seiklus}}
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# We now get to the more WideOpenSandbox type of games, though games at this level won't be nearly as open as those on the upper levels. These games will likely allow you to explore and do [[SideQuest side quests]], but they will still want you to put the storyline first. Exploration will be encouraged, but controlled, with more of the game world opening up to you as you play. Games at this level will frequently play out such that you won't be able to explore the world or deviate from the main storyline at all in the beginning, but the whole world will be open to you by the end. Most MetroidVania games lie at this level, with more of the world opening up as you find new items. Games can also fall into this level if the whole world is open to you from early on, but there's little reason to explore it other than to see the sights, and thus the main storyline will still be your primary concern.

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# We now get to the more WideOpenSandbox type of games, though games at this level won't be nearly as open as those on the upper levels. These games will likely allow you to explore and do [[SideQuest side quests]], but they will still want you to put the storyline first. Exploration will be encouraged, but controlled, with more of the game world opening up to you as you play. Games at this level will frequently play out such that you won't be able to explore the world or deviate from the main storyline at all in the beginning, but the whole world will be open to you by the end. Most MetroidVania {{Metroidvania}} games lie at this level, with more of the world opening up as you find new items. Games can also fall into this level if the whole world is open to you from early on, but there's little reason to explore it other than to see the sights, and thus the main storyline will still be your primary concern.
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Trope.

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* EternalSonata, where any attempt at exploration is thwarted by the characters.
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* ''GarrysMod''

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Moved mass effect down 1 level


* ''{{Mass Effect}}'': There are plenty of sidequests to keep you busy, and you can do the main missions in any order you want. Do enough main missions, and more are unlocked.



* ''{{Mass Effect}}'': There are plenty of sidequests to keep you busy, and you can do the main missions in any order you want. Do enough main missions, and more are unlocked.
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* ''AdventureIsland I'', ''2'' and ''III''




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* ''AdventureIsland IV''
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* ''RadiantSilvergun'', except in arcade version where it is level 2.
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** ''HouseOfTheDead''
** ''{{Paperboy}}''
** ''{{Rez}}''
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* Game/ThePrecursors.
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* ''SuperMarioWorld''

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* ''SuperMarioWorld''''SuperMarioWorld'' is still mostly linear, but does offer some options as to the routes you take. Many levels have two different exits which set you off on different paths along the map. Though all the road splits eventually meet up at certain spots, you do have some choices how you progress through the map if you're not trying to find everything to get HundredPercentCompletion.
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* {{Crackdown}} and its sequel.

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* {{Crackdown}} and its sequel.




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* {{Crackdown}} and its sequel.
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* Crackdown and [[Crackdown2 its sequel]]

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* Crackdown {{Crackdown}} and [[Crackdown2 its sequel]]
sequel.
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* Crackdown and [[Crackdown2 its sequel]]
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* The {{[[Baldurs Gate}} Baldur's Gate]] series. Works very much like the {{Mass Effect}} example above.

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* The {{[[Baldurs Gate}} [[BaldursGate Baldur's Gate]] series. Works very much like the {{Mass Effect}} example above.
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* The {{[[BaldursGate Baldur's Gate]] series. Works very much like the {{Mass Effect}} example above.

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* The {{[[BaldursGate {{[[Baldurs Gate}} Baldur's Gate]] series. Works very much like the {{Mass Effect}} example above.

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* The {{[[BaldursGate Baldur's Gate]] series. Works very much like the {{Mass Effect}} example above.
* {{Romancing Saga}}.
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* {{Borderlands}}.

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* ''CaveStory'' feels like a {{Metroidvania}} game, but is more linear than usual. The progression through the levels is limited by the plot and many levels are linear in design, but backtracking is rarely difficult and there are a bunch of rewarding side quests.



* ''CaveStory'' straddles the line between level 3 and 4, as it's essentially a more-linear-than-usual {{metroidvania}} game.
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* ''{{Glider}} PRO'' houses, on average. Bonus rooms and branching paths are common, but backtracking is often unrewarding or impossible. The mechanics of the game don't really allow for side quests.
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* The ''EscapeVelocity'' series
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* Most early simulation games are like that. You just get thrown into the game world with a hinted goal of "get rich". If there ''is'' a back story, it's {{AllThereInTheManual}}. This is probably the only genre that tends to go ''down'' the scale in sequels.
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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]. You work your way through a single linear storyline with only one sidequest (solving the 240 Riddler riddles, which is a borderline example of a sidequest) but you are free to travel anywhere on the island and use newer gadgets in older levels to discover new secrets. The actual story takes you back through at least four previously explored locations.

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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]. You work your way through a single linear storyline with only one sidequest (solving the 240 Riddler riddles, which is a borderline example of a sidequest) but you are free to travel anywhere on the island and use newer gadgets in older levels to discover new secrets. The actual story takes you back through at least four previously explored locations.




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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]. You work your way through a single linear storyline with only one sidequest (solving the 240 Riddler riddles, which is a borderline example of a sidequest) but you are free to travel anywhere on the island and use newer gadgets in older levels to discover new secrets. The actual story takes you back through at least four previously explored locations. A MetroidVania title.
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Noting that it's more of a multi-categorical... trope... thingy.


** Turrets, my friend, turrets. Note also that this is one of the rare games to ''avert'' SciFiWritersHaveNoSenseOfScale in terms of just how ridiculously huge a galaxy is.

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** Turrets, my friend, turrets. Note also that this is one of the a rare games to ''avert'' SciFiWritersHaveNoSenseOfScale ''aversion'' of SciFiWritersHaveNoSenseOfScale, at least in terms of just how ridiculously crazy huge a galaxy is.is (travel is still ludicrously fast for gameplay reasons.)
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Now if only it gave you more to do with all those stars.

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** Turrets, my friend, turrets. Note also that this is one of the rare games to ''avert'' SciFiWritersHaveNoSenseOfScale in terms of just how ridiculously huge a galaxy is.
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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]

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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]
Asylum]]. You work your way through a single linear storyline with only one sidequest (solving the 240 Riddler riddles, which is a borderline example of a sidequest) but you are free to travel anywhere on the island and use newer gadgets in older levels to discover new secrets. The actual story takes you back through at least four previously explored locations.
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* [[BatmanArkhamAsylum Batman: Arkham Asylum]]
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* ''{{Elite}}'' and the FanRemake ''{{Oolite}}''.
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* ''StarControl II''. It has a main quest. But even finding out what that ''is'' has to be done via exploration, let alone completing it. You're given the rather vague goal of "destroy the Ur-Quan", which is a tall order, considering that they have thousands of ships and you have... one. No, wait; two. You have to fly around a galaxy with hundreds of star systems and look for other civilizations who might be convinced to help in the fight against the Ur-Quan.
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* ''LSDDreamEmulator'' has no plot besides the fact that it's supposedly a dream in one constant world (and it's pretty big) that changes the longer you play.
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Expanded 'Level 6' example descriptions.


* ''DwarfFortress'', whose adventure mode is the pinnacle of this level.
* ''TheElderScrollsTwoDaggerfall'': It's very easy to forgo the main quest, especially since there is a time limit respond to a PC's letter. Beyond that, you are on your own to figure things out.

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* ''DwarfFortress'', whose adventure true to its nature, has no win condition, only a neverending series of lose conditions, all of which can be suspended indefinitely with relative ease. Adventure mode is even more wide open, but the pinnacle lack of this level.
options that goes alongside the lack of limitations makes it more of a Level 2 in practice.
* ''TheElderScrollsTwoDaggerfall'': It's very easy to forgo the main quest, especially since there is a time limit respond to a PC's letter. Beyond that, you are on your own to figure things out.explore and seek out sidequests.



* ''TheSims''
* ''WorldOfWarcraft'': While there are plenty of quests to give your character something to do, there is no overarching motivation or plot for your character.

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* ''TheSims''
''TheSims'' In Sims 3, 'story mode' alludes to often dichotomous plotlines for the initial housesholds when you start a new game, in true soap opera fashion, but there's little chance of any of these storylines proceeding without direct player intervention, and player-created families aren't included. There's no 'sandbox mode', but there are options to make the game even more open than the ostensible 'story mode' is. The earlier games are similar, although there are console versions that are somwhat more linear.
* ''WorldOfWarcraft'': While there are plenty of quests to give your character something to do, there is no overarching motivation or plot for your character.character beyond the eternal pursuit of loot.



* ''{{Spore}}'''s Space Stage. Your homeworld gives you storyline missions, but you're free to ignore all but the first couple if you wish.

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* ''{{Spore}}'''s Space Stage. Your homeworld gives you storyline missions, but you're free to ignore all but the first couple if you wish.introduction before going off to play with your tools in the celestial sandbox. You just have to watch out for your homeworld getting destroyed by aliens, as they never defend themselves.



* ''SimCity'' will let you build anything from a tiny mountain village to a huge metropolis, and from a dystopian wasteland to a paradise. As long as you avoid bankruptcy, the game goes on.
* ''EveOnline'' is at the high end of the scale. The very high end of the scale.

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* ''SimCity'' will let you build anything from a tiny mountain village to a huge metropolis, and from a dystopian wasteland to a paradise. As long as you avoid bankruptcy, the game goes on. \n Even if you burn the whole city to the ground.
* ''EveOnline'' is at has player-run corporations, with all the high end various positions and routes for advancement that entails, and this economic system also allows for many forms of the scale. The very high end of the scale.criminal activity and freelance work.

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