History Main / SlidingScaleOfLinearityVSOpenness

7th Feb '16 3:46:31 PM FF32
Is there an issue? Send a Message
* ''VideoGame/GarrysMod''. Again, not so much a ''game'' as it is a way to mess around with just about everything ever made by Valve (but mostly ''TeamFortress2'', ''Counter-Strike'' and the ''Half-Life'' series). Many {{Machinima}} are made using this "game".
to:
* ''VideoGame/GarrysMod''. Again, not so much a ''game'' as it is a way to mess around with just about everything ever made by Valve (but mostly ''TeamFortress2'', ''VideoGame/TeamFortress2'', ''Counter-Strike'' and the ''Half-Life'' series). Many {{Machinima}} are made using this "game".
17th Jan '16 5:18:12 PM nombretomado
Is there an issue? Send a Message
* ''VideoGame/StarControl II''. It has a main quest. But even finding out what that ''is'' has to be done via exploration, let alone completing it. You're given the rather vague goal of "destroy the Ur-Quan", which is a tall order, considering that they have thousands of ships and you have... one. No, wait; two. You have to fly around a galaxy with hundreds of star systems and look for other civilizations who might be convinced to help in the fight against the Ur-Quan.
to:
* ''VideoGame/StarControl II''.''VideoGame/StarControlII''. It has a main quest. But even finding out what that ''is'' has to be done via exploration, let alone completing it. You're given the rather vague goal of "destroy the Ur-Quan", which is a tall order, considering that they have thousands of ships and you have... one. No, wait; two. You have to fly around a galaxy with hundreds of star systems and look for other civilizations who might be convinced to help in the fight against the Ur-Quan.
17th Jan '16 5:18:07 PM nombretomado
Is there an issue? Send a Message
* ''EveOnline'' has player-run corporations, with all the various positions and routes for advancement that entails, and this economic system also allows for many forms of criminal activity and freelance work.
to:
* ''EveOnline'' ''VideoGame/EveOnline'' has player-run corporations, with all the various positions and routes for advancement that entails, and this economic system also allows for many forms of criminal activity and freelance work.

* ''StarControl II''. It has a main quest. But even finding out what that ''is'' has to be done via exploration, let alone completing it. You're given the rather vague goal of "destroy the Ur-Quan", which is a tall order, considering that they have thousands of ships and you have... one. No, wait; two. You have to fly around a galaxy with hundreds of star systems and look for other civilizations who might be convinced to help in the fight against the Ur-Quan.
to:
* ''StarControl ''VideoGame/StarControl II''. It has a main quest. But even finding out what that ''is'' has to be done via exploration, let alone completing it. You're given the rather vague goal of "destroy the Ur-Quan", which is a tall order, considering that they have thousands of ships and you have... one. No, wait; two. You have to fly around a galaxy with hundreds of star systems and look for other civilizations who might be convinced to help in the fight against the Ur-Quan.
2nd Jan '16 1:20:15 PM Koveras
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/DarkSoulsI'' takes a very Metroidvania-like approach to its levels: once you leave the TutorialLevel, you have a pretty obvious "correct" story path before you and a couple less obvious paths to much later areas, barred by {{Beef Gate}}s or literal locked gates (which you can bypass early with the Master Key). As you clear available areas, you unlock passages to more areas, as well as [[DoorToBefore shortcuts back to the ones you know]], so while every large level has its own self-contained ecosystem, they all remain interconnected.
27th Dec '15 8:10:32 PM BigKlingy
Is there an issue? Send a Message
* ''VideoGame/XenobladeChroniclesX'', in comparison to its [[VideoGame/XenobladeChronicles predecessor]], has a massive planet to explore. From the outset, the player can travel anywhere they wish on planet Mira. Once players obtain the ability to fly in their skells, the entire world opens up: no place is out of reach.
to:
* ''VideoGame/XenobladeChroniclesX'', in comparison to its [[VideoGame/XenobladeChronicles predecessor]], has a massive planet to explore. From After Chapter 3, the outset, the player can travel game allows you to go anywhere they wish on planet Mira.you want, the main story won't even progress until you accept the corresponding "story mission". Once players obtain the ability to fly in their skells, the entire world opens up: no place is out of reach.
28th Nov '15 8:12:39 PM superkeijikun
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/XenobladeChroniclesX'', in comparison to its [[VideoGame/XenobladeChronicles predecessor]], has a massive planet to explore. From the outset, the player can travel anywhere they wish on planet Mira. Once players obtain the ability to fly in their skells, the entire world opens up: no place is out of reach.
28th Nov '15 8:10:30 PM superkeijikun
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/SteambotChronicles'' has a plethora of side-quests to do, as well as various diversions to keep players entertained, such as performing music (both in a band and on street corners), dungeon exploring, arena combat, and billiards.
28th Nov '15 11:41:52 AM Morgenthaler
Is there an issue? Send a Message
Added namespaces.
* ''GliderPRO'' houses, on average. Bonus rooms and branching paths are common, but backtracking is often unrewarding or impossible. The mechanics of the game don't really allow for side quests. * The Genesis and later modern ''SonicTheHedgehog'' games which have multiple paths to complete the level, although the level layout is still linear.
to:
* ''GliderPRO'' ''VideoGame/GliderPRO'' houses, on average. Bonus rooms and branching paths are common, but backtracking is often unrewarding or impossible. The mechanics of the game don't really allow for side quests. * The Genesis and later modern ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games which have multiple paths to complete the level, although the level layout is still linear.

* ''{{Eversion}}'' also falls to this category. It's rather linear, but levels often require lots of backtracking.
to:
* ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' also falls to this category. It's rather linear, but levels often require lots of backtracking.

* ''EternalSonata'': most attempts at exploration are thwarted by the characters.
to:
* ''EternalSonata'': ''VideoGame/EternalSonata'': most attempts at exploration are thwarted by the characters.

* ''FarCry''. There are often many ways to tackle the level with a lot of paths to the goals.
to:
* ''FarCry''.''VideoGame/FarCry''. There are often many ways to tackle the level with a lot of paths to the goals.

* ''Battlefield: BadCompany'' contains a campaign that could be described as an adaptation of the series' large multiplayer maps for single player. Combined with the destructible environments that allowed you to could holes in walls you could move through, the game allowed the player to move freely and choose their plan of attack with a whole plethora of weapons, gadgets and vehicles to choose from. It's sequel was bitten with a "Call of Duty Competition" bug and narrowed the maps and limited the weapons and vehicles from whatever they give you at the time, but still kept an emphasis on destructible environments. Overall, the first game is at the top of the Level 2 scale while the second game is at the bottom of it.
to:
* ''Battlefield: BadCompany'' ''VideoGame/BattlefieldBadCompany'' contains a campaign that could be described as an adaptation of the series' large multiplayer maps for single player. Combined with the destructible environments that allowed you to could holes in walls you could move through, the game allowed the player to move freely and choose their plan of attack with a whole plethora of weapons, gadgets and vehicles to choose from. It's sequel was bitten with a "Call of Duty Competition" bug and narrowed the maps and limited the weapons and vehicles from whatever they give you at the time, but still kept an emphasis on destructible environments. Overall, the first game is at the top of the Level 2 scale while the second game is at the bottom of it.
15th Nov '15 10:36:50 AM nombretomado
Is there an issue? Send a Message
* Half of the character's stories in SagaFrontier fall into this category; Red, Emelia, Asellus, and [=T260G=] are all largely linear, with some exploration allowed, especially at the end of the game.
to:
* Half of the character's stories in SagaFrontier ''VideoGame/SaGaFrontier'' fall into this category; Red, Emelia, Asellus, and [=T260G=] are all largely linear, with some exploration allowed, especially at the end of the game.
15th Nov '15 10:23:57 AM nombretomado
Is there an issue? Send a Message
* ''RomancingSaga'' and ''RomancingSaga3''. ** ''RomancingSaga2'' is closer to a 6 than a 5, but still has that overarching plot. ** Blue's, Lute's, and Coon's/Riki's stories in ''SagaFrontier''.
to:
* ''RomancingSaga'' ''VideoGame/RomancingSaGa'' and ''RomancingSaga3''. ''VideoGame/RomancingSaGa3''. ** ''RomancingSaga2'' ''VideoGame/RomancingSaGa2'' is closer to a 6 than a 5, but still has that overarching plot. ** Blue's, Lute's, and Coon's/Riki's stories in ''SagaFrontier''.''VideoGame/SaGaFrontier''.
This list shows the last 10 events of 242. Show all.