History Main / SlidingScaleOfLinearityVSOpenness

29th Oct '16 2:36:07 PM nombretomado
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* ''GuildWars2'': Both open world exploration and storyline are favored. {{Sidequest}}s are replaced by Events, sort of what Side Quests would be like if their backstory was actually played out [[note]]For example, you are in one of the outpost villages deciding what to do, when SUDDENLY CENTAURS, setting up an AllYourBaseAreBelongToUs situation in the village where winning or losing the defense of it can trigger a cascade of events throughout the whole world, and trigger new events or altering current ones, and so on.[[/note]] and by trait gathering, which is Side Quests without exclamation marks [[note]]For example, you coerce someone to tell you the location of an ancient tome, and when you go there and read it, you gain a trait. Or, as a warrior, you could defeat an expert knight in the main city, and he will teach you some of his techniques.[[/note]]

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* ''GuildWars2'': ''VideoGame/GuildWars2'': Both open world exploration and storyline are favored. {{Sidequest}}s are replaced by Events, sort of what Side Quests would be like if their backstory was actually played out [[note]]For example, you are in one of the outpost villages deciding what to do, when SUDDENLY CENTAURS, setting up an AllYourBaseAreBelongToUs situation in the village where winning or losing the defense of it can trigger a cascade of events throughout the whole world, and trigger new events or altering current ones, and so on.[[/note]] and by trait gathering, which is Side Quests without exclamation marks [[note]]For example, you coerce someone to tell you the location of an ancient tome, and when you go there and read it, you gain a trait. Or, as a warrior, you could defeat an expert knight in the main city, and he will teach you some of his techniques.[[/note]]
6th Oct '16 10:56:42 AM Vilui
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The Sliding Scale of Linearity vs. Openness is comprised of six categories for ranking how linear or open a game is. The lower on the scale a game is, the more NoSidepathsNoExplorationNoFreedom it is; the higher on the scale a game is, the more WideOpenSandbox it is. {{Platform Game}}s will usually rank low on the scale (by design), while {{Role Playing Game}}s will usually rank high on the scale (by convention).

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The Sliding Scale of Linearity vs. Openness is comprised of comprises six categories for ranking how linear or open a game is. The lower on the scale a game is, the more NoSidepathsNoExplorationNoFreedom it is; the higher on the scale a game is, the more WideOpenSandbox it is. {{Platform Game}}s will usually rank low on the scale (by design), while {{Role Playing Game}}s will usually rank high on the scale (by convention).
12th Aug '16 8:47:05 PM UmbrellasWereAwesome
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%%* ''VideoGame/{{Halo}}''

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%%* ''VideoGame/{{Halo}}''* ''Franchise/{{Halo}}'' is linear overall, but it adds some wrinkles here and there. For one, there tends to have a lot of EasterEggs that often require you to go well out of your way to get. Additionally, a number of levels (''VideoGame/HaloCombatEvolved''[='s=] "Halo", ''VideoGame/Halo3ODST''[='s=] "Mombasa Streets") give you a surprising amount of freedom in choosing how to get to the next objective.
29th Jul '16 10:33:36 AM Nick98
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* Most closed-circuit racing games tend to rank here. While the main focus is to win races, they usually give you the choice on how to do it. Some games such as ''VideoGame/GranTurismo'' and ''VideoGame/ForzaMotorsport'' also have bonus races that act like sidequests in most [=RPGs=], as they're entirely optional and do not influence the completion of the main career. Other games, such as ''VideoGame/ProjectCARS'', take it a bit further by having full-fledged career modes where you take control of your racing career, all the way down to team contracts.
24th Jul '16 6:14:51 PM nombretomado
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* ''{{Creatures}}''
* ''{{Spore}}'''s Space Stage. Your homeworld gives you storyline missions, but you're free to ignore all but the introduction before going off to play with your tools in the celestial sandbox. You just have to watch out for your homeworld getting destroyed by aliens, as they never defend themselves.

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* ''{{Creatures}}''
''VideoGame/{{Creatures}}''
* ''{{Spore}}'''s ''VideoGame/{{Spore}}'''s Space Stage. Your homeworld gives you storyline missions, but you're free to ignore all but the introduction before going off to play with your tools in the celestial sandbox. You just have to watch out for your homeworld getting destroyed by aliens, as they never defend themselves.
9th Jul '16 10:49:32 AM WaxingName
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* The 3D ''Franchise/SuperMarioBros'' games. ''VideoGame/SuperMarioGalaxy'' is a level 4 in terms of overall structure but most levels are Level 2, while ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMario64'' remain 4's throughout (and verge on 5 when enough of the game is opened up).

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* The Many of the 3D ''Franchise/SuperMarioBros'' games. ''VideoGame/SuperMarioGalaxy'' is a level 4 in terms of overall structure but most levels themselves are Level 2, while ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMario64'' remain 4's throughout (and verge on 5 when enough of the game is opened up).
9th Jul '16 4:22:22 AM Morgenthaler
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* ''SpyroTheDragon''

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* ''SpyroTheDragon''''VideoGame/SpyroTheDragon''



* In ''BlasterMaster'' series, levels are opened in order, but there is a lot of backtracking to do and plenty of side areas.

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* In ''BlasterMaster'' ''VideoGame/BlasterMaster'' series, levels are opened in order, but there is a lot of backtracking to do and plenty of side areas.
26th Jun '16 10:34:22 AM nombretomado
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* The ''BaldursGate'' series. Works very much like the ''Franchise/MassEffect'' example above.

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* The ''BaldursGate'' ''Franchise/BaldursGate'' series. Works very much like the ''Franchise/MassEffect'' example above.
17th Jun '16 12:20:33 AM MyFinalEdits
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* ''VideoGame/MetroidOtherM'' (although edging towards a 2).



* The ''VideoGame/{{Metroid}}'' series, with the exception of ''VideoGame/MetroidFusion'', ''VideoGame/MetroidPrime 3'', (which leans towards a 3), and ''VideoGame/MetroidOtherM'' (which, as mentioned before, is a 3 leaning towards a 2).

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* The ''VideoGame/{{Metroid}}'' series, with the exception of ''VideoGame/MetroidFusion'', ''VideoGame/MetroidPrime 3'', (which leans though both ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidPrime3Corruption'' often lean towards a 3), and 3. ''VideoGame/MetroidOtherM'' (which, as mentioned before, is '''is''' a 3 leaning and leans towards a 2).2.
10th Apr '16 9:33:05 PM Lodum
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* The ''VideoGame/{{Metroid}}'' series (with the exception of ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidPrime 3'', which to an extent leans towards a 3), and ''VideoGame/MetroidOtherM'' (which, as mentioned before, it's a 3 leaning towards a 2).

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* The ''VideoGame/{{Metroid}}'' series (with series, with the exception of ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidFusion'', ''VideoGame/MetroidPrime 3'', which to an extent (which leans towards a 3), and ''VideoGame/MetroidOtherM'' (which, as mentioned before, it's is a 3 leaning towards a 2).
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