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** Even the NewGamePlus (and the narrative flowchart in the ''Nonary Games'' [[UpdatedRerelease rerelease]] that lets you jump to specific points in the story) is integrated into the story, as [[spoiler: past!Akane is having visions of every possible future during the current Nonary Game. In fact, one of the bad endings is ''required'' to get the good ending, as past!Akane conveys information gained during that ending to Junpei, allowing him to [[SequenceBreaking Sequence Break]] his way past a keypad lock.]]

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** Even the NewGamePlus (and the narrative flowchart in the ''Nonary Games'' [[UpdatedRerelease rerelease]] that lets you jump to specific points in the story) is integrated into the story, as [[spoiler: past!Akane is having visions of every possible future during the current Nonary Game. In fact, one of the bad endings is ''required'' to get the good ending, as past!Akane conveys information gained during that ending to Junpei, allowing him to [[SequenceBreaking Sequence Break]] his way past a keypad lock.]]

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*** Most Heroes' Relics in the game follow a simple trend: Characters without Crests [[CastFromHitPoints lose health when attacking with them]], while characters with crests can use them without risk (and even gain a unique Combat Art if their Crest matches the Relic's crest). Regardless of the wielder, however, the weapons stats do not change. The sole exception is the Sword Of The Creator, which has a 10 weight penalty if used by anyone other than Byleth, similar to the penalty for wielding a broken weapon. [[spoiler: Because essentially, that's exactly what the Sword is, a broken weapon. Byleth has the Sword's missing Crest stone attached to their heart, making the sword incomplete in the hands of other people. As a result of this, not even Edelgard, the only other member of the cast with the Crest Of Flames, can use the sword without this penalty.]]

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*** Most Heroes' Relics in the game follow a simple trend: Characters without Crests [[CastFromHitPoints lose health when attacking with them]], while characters with crests can use them without risk (and even gain a unique Combat Art if their Crest matches the Relic's crest). Regardless of the wielder, however, the weapons stats do not change. The sole exception is the Sword Of The of the Creator, which has a 10 weight penalty if used by anyone other than Byleth, similar to the penalty for wielding a broken weapon. [[spoiler: Because essentially, that's exactly what the Sword is, a broken weapon. Byleth has the Sword's missing Crest stone attached to their heart, making the sword incomplete in the hands of other people. As a result of this, not even Edelgard, the only other member of the cast with the Crest Of of Flames, can use the sword without this penalty.]]]]
*** Many of the characters' skill proficiencies correspond to personality traits that said characters have. For example, Hubert is both a misotheist and afraid of heights and has banes in faith and flying, Dedue suffers from AnimalsHateHim and has banes in riding and flying, and Marianne is BetterWithNonHumanCompany and has boons in riding and flying.
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** Vergil and Dante's fight is largely a clash of egos more than anything else, as Vergil intends to destroy the Quiloph tree same as Dante when they fight ends. Accordingly taunting during the fight leads to other taunting back as both are not treating it as a fight to the death but a grudge match. Do it to much and the other will get sick of it.

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** Vergil and Dante's fight is largely a clash of egos more than anything else, as Vergil intends to destroy the Quiloph tree same as Dante when they fight ends. Accordingly taunting during the fight leads to other taunting back as both are not treating it as a fight to the death but a grudge match. Do it to too much and the other will get sick of it.
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** There's a special detail with Prince Sigvald the Magnificent if you have the Blood and Gore DLC installed. In Warhammer lore, Sigvald is described as possessing almost uncanny beauty provided by Slaanesh, and BeautyIsNeverTarnished is supernaturally enforced - he doesn't need to do ''anything'' to look at his best. This is reflected in-game where no matter how many people he personally reduces into piles of gore or kills he causes that looks like someone popped a water balloon full of blood, Sigvald will never have so much as a drop of blood or dirt settle on his model.

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** There's a special detail with Prince Sigvald the Magnificent if you have the Blood and Gore DLC installed. In Warhammer ''Warhammer'' lore, Sigvald is described as possessing almost uncanny beauty provided by Slaanesh, and BeautyIsNeverTarnished is supernaturally enforced - he doesn't need to do ''anything'' to look at his best. This is reflected in-game where no matter how many people he personally reduces into piles of gore or kills he causes that looks like someone popped a water balloon full of blood, Sigvald will never have so much as a drop of blood or dirt settle on his model.
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* In ''VideoGame/{{Lisa}} the Painful'', Ajeet despises Joy and will refuse to join your party if you've taken two or more of the stuff. However, there is nothing stopping you from feeding him Joy and making him into an addict once he is in your party.
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*** After completing said Canto, her line when activating Snagharpoon changes from [[spoiler:a declaration of her determination to hunt down Ahab to a declaration of her determination to chart her own path. After all, she's found Ahab and let go of her obsession.]]
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*** In the third mission of Zero space there is an oddly empty room just before the X vs Zero boss. Considering that the other member shows up in the next room, the implication is that they beat it themselves.

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*** In the third mission of Zero space there is an oddly empty room just before the X vs Zero boss. Considering that the other member shows up in the next room, the implication is that they beat it the boss that was in the room themselves.

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* ''WebVideo/CriticalRole'': The final boss of Campaign 2 has an IKnowYoureInThereSomewhereFight mechanic built in. Once per turn, a player can use an action or bonus action to call out to [[spoiler:Mollymauk]], and must roll a Persuasion check. On a success, [[spoiler:Molly]]'s soul strengthens enough to very briefly distract the boss, and [[spoiler:Lucien]] loses a Legendary Action.

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* ''WebVideo/CriticalRole'': ''WebVideo/CriticalRole'':
** Caleb's PTSD, as well as being an aspect of his personality, is integrated into the game itself. Whenever Caleb [[TraumaButton kills a humanoid with fire]], he needs to make a Wisdom saving throw. If he fails, he is overwhelmed by flashbacks to [[spoiler:the night he killed his parents by burning their house down]], and becomes Stunned.
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The final boss of Campaign 2 has an IKnowYoureInThereSomewhereFight mechanic built in. Once per turn, a player can use an action or bonus action to call out to [[spoiler:Mollymauk]], and must roll a Persuasion check. On a success, [[spoiler:Molly]]'s soul strengthens enough to very briefly distract the boss, and [[spoiler:Lucien]] loses a Legendary Action.
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* The {{pinball}} machine ''Pinball/FooFighters2023'' is presented as though it were a SaturdayMorningCartoon. Therefore, "beating" it by completing the WizardMode shows the end of the "episode," followed by the tape rewinding back to the beginning. This justifies the player's progress in modes being reset [[spoiler:and explains why the Overlord, who pulls a HeelFaceTurn during the ending, reverts to being the BigBad.]]
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*** The mind of the BigBad, [[spoiler: Gristol Malik]], is a cheesy, SelfServingMemory riff of "It's a small world" phrasing him and Maligula as saints and the Psyschonauts as psychotic warmongers. The level is intentionally painfully linear and completely devoid of any thought that doesn't directly involve him or Maligula, showing just how selfish, small-minded and deluded he is. Also besides his delusions, [[spoiler: Gristol]] is almost completely sane, so the only enemies you fight (Besides a trap he set involving a childhood near-death experience) are Censors, Doubts, and Regrets.

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*** The mind of the BigBad, [[spoiler: Gristol Malik]], is a cheesy, SelfServingMemory riff of "It's a small world" phrasing him and Maligula as saints and the Psyschonauts as psychotic warmongers. The level is intentionally painfully linear and completely devoid of any thought that doesn't directly involve him or Maligula, showing just how selfish, small-minded and deluded he is. Also besides his delusions, [[spoiler: Gristol]] is almost completely sane, so the only enemies you fight (Besides a trap he set involving a childhood near-death experience) are Censors, Doubts, Censors and Regrets.Doubts - Regrets notably don't appear at any point despite being fairly common enemies in every other mind, showing how he's perfectly fine with everything he's done.

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** Comparing the cqc between the games shows that Snake's is less effective than the kind Naked Snake employed. He hasn't practiced in years and didn't use it in real combat yet, so his execution is sloppy next to his teachers. It even comes up in cutscenes that Liquid Ocelot bests Snake a couple times to show how he compares to Big Boss.

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** While the suit compensates for Snake's physical deficiencies, it doesn't help any of his mental. Decades of combat and his encroaching old age have left their mark on his psyche, so not taking care of his mental state will cause Snake to lose effectiveness and impair his abilities. This also means that taking actions that Snake doesn't like, for example killing a lot of soldiers will rapidly deplete his psyche.
** Comparing the cqc between the games shows that Old Snake's is less effective than the kind Naked Snake employed. He hasn't practiced in years and didn't use it in real combat yet, so his execution is sloppy next to his teachers. It even comes up in cutscenes that Liquid Ocelot bests Snake a couple times to show how he compares to Big Boss.
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** In Canto V, Ishmael undergoes massive SanitySlippage due to being out on [[TraumaButton the Great Lake]], which causes her to be more aggressive and less reasonable. If you select her for battle in the Canto, she starts the fight with a special status effect that increases her attack but drains her sanity.
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** Comparing the cqc between the games shows that Snake's is less effective than the kind Naked Snake employed. He hasn't practiced in years and didn't use it in real combat yet, so his execution is sloppy next to his teachers. It even comes up in cutscenes that Liquid Ocelot bests Snake a couple times to show how he compares to Big Boss.
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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself without the help of past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS so the touchscreen is at the top.

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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself without the help of past!Akane]] is represented by the sudoku [[GridPuzzle Sudoku]] puzzle being displayed upside-down, forcing the player to rotate their DS so the touchscreen is at the top.
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*** Eggman's tactics in boss battles change depending on when you meet him in the story. At first he is overconfident in the Egg Hornet and gets himself into attack range when he hits the ground. Against Tails in the Egg Walker he is done with his meddling and attempts raw brute force but his recklessness leads to another loss. In the Egg Viper boss he is so far past his limit he makes massively aggressive plays such as destroying an entire section by ramming it and bringing Sonic in closer even if it makes him vulnerable. He caps it off by trying to ram Sonic one last time while his vehicle is self-destructing.
*** Tails' gameplay is a plethora of races. Sonic's races have an AI that allows Tails to keep up if left behind but speeds up if he falls behind himself, showing their friendly competition. Eggman sticks to one route that he completes at the same pace, showing his lack of sportsmanship and ingenuity in the face of adversity.

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*** Eggman's tactics in boss battles change depending on when you meet him in the story. At first he is overconfident in the Egg Hornet and gets himself into attack range when he hits the ground. ground with a flashy drill attack. Against Tails in the Egg Walker Walker, he is done with his passive meddling and attempts raw brute force but his recklessness leads to another loss. In the Egg Viper boss fight, he is so far past his limit that he makes massively aggressive plays such as destroying an entire section by ramming it and bringing Sonic in closer even if it makes him vulnerable. He caps it off by trying to ram Sonic one last time while his vehicle is self-destructing.
*** Tails' gameplay is a plethora of races. Sonic's races have an AI that allows Tails to keep up if left behind but speeds up if he falls behind himself, showing their friendly competition. Eggman sticks to one predetermined route that he completes at the same pace, showing his lack of sportsmanship and ingenuity in the face of adversity.



*** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give weapons where the object is to break through like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.
*** There is a notable dichotomy between the Hero and Dark missions, nowhere more apparent than in their final stages. Final Rush is a relatively straightforward stage were Sonic speeds through to stop Eggman's latest plan. Final Chase has Shadow work through obstacles that constantly take his control away from him as he works towards his goal, mirroring that he doesn't know who his enemy is, that Rouge has betrayed them and uncovered evidence that he isn't what he is and his ever-growing self-doubt over his mission as a whole. Even the lyrics get in on this, as the first half has confident statements about Shadow's superiority and strength while the back half is about his insecurities while so indecipherable that most don't even realize that they are lyrics instead of techno noises.

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*** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were where getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give are granted through weapons where the object stage objective is to break through somewhere like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.
*** There is a notable dichotomy between the Hero and Dark missions, nowhere more apparent than in their final stages. Final Rush is a relatively straightforward stage were where Sonic speeds through to stop Eggman's latest plan. plan; he has no doubt about what he's doing and is fully aware of what's going on. Final Chase has Shadow work through obstacles that constantly take his control away from him as he works towards his goal, mirroring that he doesn't know who his enemy is, that Rouge has betrayed them and uncovered evidence that he isn't what he is previously thought he was, and his ever-growing self-doubt over his mission as a whole. Even the lyrics get in on this, as the first half has confident statements about Shadow's superiority and strength while the back half is about his insecurities insecurities... while being so indecipherable that most listeners don't even realize that they are lyrics instead of techno noises.background noise.



** At the climax of ''VideoGame/SonicRidersZeroGravity'', Sonic and the gang end up having the gravity altering devices they spent the story up to then using and fighting over stolen away and used to create the [[GiantSpaceFleaFromNowhere Master Core: Abis.]] In the following boss fight, not only are they locked out of any kind of gravity control until the Master Core invokes it himself, but the gravity control devices are completely absent from their character models. If you return to the track in any other mode with any other characters, THEIR gravity control devices and abilities will be gone, too.

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** At the climax of ''VideoGame/SonicRidersZeroGravity'', Sonic and the gang end up having the gravity altering devices they spent the story up to then this point using and fighting over stolen away and used to create the [[GiantSpaceFleaFromNowhere Master Core: Abis.]] In the following boss fight, not only are they locked out of any kind of gravity control until the Master Core invokes it himself, but the gravity control devices are completely absent from their character models. If you return to the track in any other mode with any other characters, THEIR gravity control devices and abilities will be gone, too.



** ''VideoGame/SonicMania'': In the final battle the Phantom Ruby empowers Heavy King into the Phantom King and Eggman scrounges out a mech to stop him from taking the Ruby and Sonic transforms into Super Sonic to stop both. While fighting Eggman he is woefully weak and can only push back Super Sonic, while Phantom King's powers are so great, he can actually hurt Super Sonic and make him lose rings.

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** ''VideoGame/SonicMania'': In the final battle the Phantom Ruby empowers Heavy King into the Phantom King and King, Eggman scrounges out up a mech in a last-ditch attempt to stop him from taking the Ruby Ruby, and Sonic transforms into Super Sonic to stop both. While fighting Eggman he is woefully weak in this three-way fight and can only push back Super Sonic, Sonic (doing basically nothing to stop you or the King), while Phantom King's powers are so great, he can actually hurt Super Sonic and make him lose rings.



*** This game is unique for having two different ways to reach the good ending, get all the Time Stones or destroy all the badnik pods in the past. And getting all the Time Stones destroys all the badnik pods because without their power Robotnik cannot send badnik pods into the past. Both ways ensure that Robotnik cannot retrieve a Time Stone after his defeat at the end of the game.
*** Despite creating a future where he rules Robotnik is a horrible leader and all the badniks in the bad future's are rundown. Most are slower, some cannot use their weapons and often look pitiful. Really hammers in that the only one who gets ahead when Robotnik wins is himself.

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*** This game is unique for having two different ways to reach the good ending, get all the Time Stones or destroy all the badnik pods in the past. And getting all the Time Stones destroys all the badnik pods pods, because without their power Robotnik cannot send badnik pods into the past. Both ways ensure that Robotnik cannot retrieve a Time Stone after his defeat at the end of the game.
*** Despite creating a future where he rules rules, Robotnik is a horrible leader and all the badniks in the bad future's are rundown. Most are slower, some cannot use their weapons and often look pitiful. Really hammers in that the only one who gets ahead when Robotnik wins is himself.



*** The game begins with Knuckles stealing the chaos emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles there is no more special stages.
*** Knuckles is said to be able to use the Island's many secret passageways to get ahead of Sonic and Tails for his traps. In his story, Knuckles has to go through different routes than Sonic, often not taking entire acts the same way. This also means that sometimes he doesn't even have a boss, showing that Robotnik hasn't had time to prepare defenses in his hidden paths.

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*** The game begins with Knuckles stealing the chaos emeralds Chaos Emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles Knuckles, there is no more special stages.
*** Knuckles is said to be able to use the Island's many secret passageways to get ahead of Sonic and Tails for to set up his traps. In his story, Knuckles has to go through entirely different routes than Sonic, often not taking entire acts the same way. This also means that sometimes he doesn't even have a boss, boss to fight, showing that Robotnik hasn't had time to prepare defenses in his hidden paths.



*** You have to find tokens to stabilize your friends and see them open up their feelings. The amount often varies depending on which character, Amy needs the least because she is already so open about them, Tails next because he has issues with staying in Sonic's shadow and has trouble expressing his doubts to Sonic, Knuckles needs more to show their mutual rivalry [[spoiler:while Sage needs the most, showing she is both a cyberspace AI and Eggman's daughter]].

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*** You have to find tokens to stabilize your friends and see them open up their feelings. The amount often varies depending on which character, character: Amy needs the least because she is already so open about them, them (especially to Sonic), Tails next because he has issues with staying in Sonic's shadow and has trouble expressing his doubts to Sonic, Knuckles needs even more due to show their mutual rivalry [[spoiler:while Sage and his private nature. [[spoiler:Sage needs the most, showing she is both a cyberspace AI and Eggman's daughter]].daughter; she is both completely unused to feeling anything ''at all'' due to her artificial origin, and she is naturally inclined to not make herself vulnerable to her father's hated enemy]].
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* ''VideoGame/{{Valorant}}'' is a HeroShooter with a cast of distinct characters that allows players from different teams to [[MirrorMatch pick the same character]]. Unlike many other multiplayer games that ignore or brush off the fact that characters can potentially fight duplicates of themselves, this is actually a plot point here; the agents are battling their alternate universe counterparts.
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*** Cyberspace levels are significantly different, where Sonic's stats don't change gameplay and enemies don't react the way regular ones do, playing more like older 3d games. The areas in Cyberspace are recreations made from old data Eggman entered, so Sonic plays through them like he did before.
* ''VideoGame/SonicSuperstars'' lets you slow down time with the yellow Chaos Emerald. This also slows down countdown timers in gameplay. This does not work on drowning while time is slowed, your body still needs oxygen to live.

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*** Cyberspace levels are significantly different, where Sonic's stats don't change gameplay and enemies don't react the way regular ones do, playing more like older 3d 3D games. The areas in Cyberspace are recreations made from old data Eggman entered, Sonic's memories, so Sonic plays through them like he did before.
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before with a sense of familiarity.
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''VideoGame/SonicSuperstars'' lets you slow down time with the yellow Chaos Emerald. This also slows down countdown timers in gameplay. This does not work on drowning while time is slowed, your body still needs oxygen to live.
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* ''VideoGame/SonicSuperstars'' lets you slow down time with the yellow Chaos Emerald. This also slows down countdown timers in gameplay. This does not work on drowning while time is slowed, your body still needs oxygen to live.

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* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Olaf and Lash have a Tag Power penalty due to the latter [[DoomedHometown destroying the former's hometown]] in the previous installment. Likewise, the mission "Sinking Feeling in ''Black Hole Rising'' has Lash trying to repair her battleships, but is interrupted by Jess's forces. The mission has Lash's ships start with no ammo.

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* ''VideoGame/NintendoWars'':
**
In ''[[VideoGame/NintendoWars Advance ''Advance Wars: Dual Strike]]'', Strike'', Olaf and Lash have a Tag Power penalty due to the latter [[DoomedHometown destroying the former's hometown]] in the previous installment. Likewise, the mission "Sinking Feeling Feeling" in ''Black Hole Rising'' has Lash trying to repair her battleships, but is interrupted by Jess's forces. The mission has Lash's ships start with no ammo.ammo.
** The mission "Salvation" in ''Days of Ruin'' has you fighting against a group of armed civilians who are suffering from an illness and attack your army because a fanatic told them that spilling your blood as a sacrifice to the "worm" will cure them. While the fanatic is the one who ordered the civilians to attack you, he's not an actual CO, thus the enemy team has no CO commanding them (the enemy team lacks a CO portrait on the menus) nor can they take advantage of any CO abilities. The enemy "army" is also mostly composed of heavily injured (starting the fight with only 5 to 8 HP) infantry, mechs, and a few tanks (which have no ammo and very little fuel), which makes sense since a group of civilians wouldn't have access to stronger weaponry.
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* ''VideoGame/LimbusCompany'' has lots of it. Pretty much every aspect of the game is given an explanation. How do you pull Sinner Identities? It's a feature of Mephistopheles. Uptying Sinner Identities? They're used to better sync the Sinner with that Identity. Level-up tickets? An in-universe way to enhance the bodies of the Sinners.

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* ''VideoGame/LimbusCompany'' has lots of it. Pretty much every aspect of the game is given an explanation. How can your Sinners come back after death? Dante (the player character) has a special ability that allows them to rewind time to before their bodies suffered fatal injuries. How do you pull Sinner Identities? It's a feature of Mephistopheles. Uptying Sinner Identities? They're used to better sync the Sinner with that Identity. Level-up tickets? An in-universe way to enhance the bodies of the Sinners.
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* ''VideoGame/LimbusCompany'' has lots of it. Pretty much every aspect of the game is given an explanation. How do you pull Sinner Identities? It's a feature of Mephistopheles. Uptying Sinner Identities? They're used to better sync the Sinner with that Identity. Level-up tickets? An in-universe way to enhance the bodies of the Sinners.
** Sinclair will do pretty badly in Canto III. Every time Kromer's whistle plays, he'll recieve a Sanity debuff [[spoiler:because she's the one who killed his parents and burned his hometown to ash]]. He will not do well in the fight with Kromer either, gaining a pretty nasty debuff when the time comes to face his former tormentor. [[spoiler:That is unless the player collects three copies of "A Sign", in which the debuff will turn into a buff as a symbol of Sinclair's determination to stand up to Kromer.]]
** Kromer's reason for targeting Sinclair most of all? [[spoiler:She's been obsessed with him ever since she saw a vision of an alternate universe where he fought at her side as a fellow Nagel und Hammer member. Taking Sinclair's The One Who Shall Grip Identity into the fight will cause her to ''instantly'' stagger on turn one, because she's overwhelmed with shock over her vision coming true.]]
** In the Hell's Kitchen side story, Ryōshū and Gregor feed the proprietor two truly awful dishes in the cutscene prior to the fight. In the fight itself, he has a special debuff applied to him called "Poultry Apocalypse" which takes out a solid chunk of his health, no thanks to Gregor and Ryōshū.
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* ''WebVideo/CriticalRole'': The final boss of Campaign 2 has an IKnowYoureInThereSomewhereFight mechanic built in. Once per turn, a player can use an action or bonus action to call out to [[spoiler:Mollymauk]], and must roll a Persuasion check. On a success, [[spoiler:Molly]]'s soul strengthens enough to very briefly distract the boss, and [[spoiler:Lucien]] loses a Legendary Action.
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** In a codec call Snake tells Otacon that the reason he uses cqc nowadays is that he was originally taught by Big Boss but never put it into practice because of his betrayal. After the events of ''Snake Eater'' are declassified, everyone is using a knockoff of cqc, and Snake is responding with his actual training in the technique through instinct. In the final battle Ocelot cycles through movesets that are reminiscent of previous bosses, the gameplay follows suit and Snake fights like he used to when Ocelot is in Liquid and Solidus' set and counters cqc with cqc in the second last.
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** Interpersonal relationships are taken into account in the synergy of characters. In the Knights of Favonious Jean is considered the glue keeping them together, she has great healing and elemental cleansing to get any team through any conflict. Xingqiu and Bennett are great support who work best with their in lore friends, Chongyun and Razor.
** The visions are gifts from the Archons given to those they have chosen for staying on their goal in spite of hardship. Fittingly most bearers have a lot in common personality wise with each other and their god. TricksterGod Barbatos, who lives among humans as Venti, has vision bearers who are free spirited and desire freedom, Morax, who you meet as Zhongli, gives his to people who face their trials with perseverance. Part of the reason the Archon enacted the decree is because nobody would die without their vision and if crippling depression occured because of it's loss, it is because they where using it as a crutch. Electro vision users are either lacking in ambition like Lisa and Razor, or self reliant without it like Keqing and Beidou.
** The Archons themselves guide their lands with an even hand but have frightening power they bring to bear on those who disrupt their laws. Venti,Zhong-li and Ei have supportive Elemental skills and massively powerful Bursts.

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** Interpersonal relationships are taken into account in the synergy of characters. In the Knights of Favonious Favonious, Jean is considered the glue keeping them together, and she has great healing and elemental cleansing to get any team through any conflict. Xingqiu and Bennett are great support who work best with their in lore in-lore friends, Chongyun and Razor.
** The visions Visions are gifts from the Archons given to those they have chosen for staying on their goal in spite of hardship. Fittingly most bearers have a lot in common personality wise with each other and their god. TricksterGod Barbatos, who lives among humans as Venti, has vision Vision bearers who are free spirited and desire freedom, freedom. Morax, who you meet as Zhongli, gives his to people who face their trials with perseverance. Part of the reason the Electro Archon enacted the decree is because nobody would could die without their vision Vision and if crippling depression occured occurs because of it's its loss, it is because they where were using it as a crutch. Electro vision users are either lacking in ambition like Lisa and Razor, or self reliant without it like Keqing and Beidou.
** The Archons themselves guide their lands with an even hand but have frightening power they bring to bear on those who disrupt their laws. Venti,Zhong-li Venti, Zhong-li and Ei have supportive Elemental skills and massively powerful Bursts.Bursts, generally being far stronger than normal Vision bearers.



** Starting out his journey, Atreus was an unblooded child who hadn't even killed a game animal. While he's a fair shot with a bow, he's pretty much just that. As the game goes on and Atreus has both positive and negative CharacterDevelopment -- combined with the player putting points into his skills, his arrows become more damaging because he's learning how to aim for vitals, he'll stun enemies by kick jumping off of them and shooting or getting them in a chokehold with his bow, and eventually he'll reach the point where he'll trip an enemy up and stab them to death with his hunting knife to their throat while they're down. Fitting in with the PassingTheTorch theme between Kratos and Atreus, a properly-leveled Atreus is ''stronger and more versatile than Kratos'' by the end of the game.

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** Starting out his journey, Atreus was is an unblooded child who hadn't hasn't even killed a game animal. While he's a fair shot with a bow, he's pretty much just that. As the game goes on and Atreus has both positive and negative CharacterDevelopment -- combined with the player putting points into his skills, his arrows become more damaging because he's learning how to aim for vitals, he'll stun enemies by kick jumping off of them and shooting or getting them in a chokehold with his bow, and eventually he'll reach the point where he'll trip an enemy up and stab them to death with his hunting knife to their throat while they're down. Fitting in with the PassingTheTorch theme between Kratos and Atreus, a properly-leveled Atreus is ''stronger and more versatile than Kratos'' by the end of the game.

Added: 1963

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* In most levels of ''VideoGame/StarWarsBountyHunter'', the "bounty-hunting" function, which lets the player ID-scan {{mook}}s and civilians to root out ones with prices on their heads, is a simple side-quest that the player can pursue for OneHundredPercentCompletion. But in the final stage of the [[TheAlcatraz "Oovoo IV"]] level, one of the optional bounties turns out to be Meeko Ghintee (the criminal who the player captures in the first level as part of the main story), who is wanted dead for crimes that he committed earlier in the game. Earlier, Roz had mentioned Meeko getting "...another life sentence on Oovoo IV" before he vanished from the game. And in the final boss stage, the player can ID-scan [[BigBad Komari Vosa]] to bring up a description of the bounty that started the game's main plot. Scanning her is a moot point, since she can't be captured alive, and the game automatically triggers a cutscene when the player kills her, but it still shows that the developers thought to factor the game's story into the ID-scanning mechanic.
* In ''VideoGame/StarWarsBattlefront'', aside from having a few special units per faction, there is generally very little difference in how the various factions play on the battlefield. A notable exception is the [[SpaceBase Polis Massa]] map in the second game, where the Separatist faction has a major strategy advantage. Why? Polis Massa is located on an asteroid, and part of the map extends to the asteroid's surface, which is unprotected from the vacuum of space. Separatist battle droids are the only units that can move freely across the surface without vehicles (giving them a good shortcut into enemy territory), since they don't need to breathe.

to:

* ''Franchise/StarWars'':
**
In most levels of ''VideoGame/StarWarsBountyHunter'', the "bounty-hunting" function, which lets the player ID-scan {{mook}}s and civilians to root out ones with prices on their heads, is a simple side-quest that the player can pursue for OneHundredPercentCompletion. But in the final stage of the [[TheAlcatraz "Oovoo IV"]] level, one of the optional bounties turns out to be Meeko Ghintee (the criminal who the player captures in the first level as part of the main story), who is wanted dead for crimes that he committed earlier in the game. Earlier, Roz had mentioned Meeko getting "...another life sentence on Oovoo IV" before he vanished from the game. And in the final boss stage, the player can ID-scan [[BigBad Komari Vosa]] to bring up a description of the bounty that started the game's main plot. Scanning her is a moot point, since she can't be captured alive, and the game automatically triggers a cutscene when the player kills her, but it still shows that the developers thought to factor the game's story into the ID-scanning mechanic.
* ** In ''VideoGame/StarWarsBattlefront'', aside from having a few special units per faction, there is generally very little difference in how the various factions play on the battlefield. A notable exception is the [[SpaceBase Polis Massa]] map in the second game, where the Separatist faction has a major strategy advantage. Why? Polis Massa is located on an asteroid, and part of the map extends to the asteroid's surface, which is unprotected from the vacuum of space. Separatist battle droids are the only units that can move freely across the surface without vehicles (giving them a good shortcut into enemy territory), since they don't need to breathe.



* The final scene in ''VideoGame/CallOfDutyWorldAtWar'' has the Russian player character Dimitri Petrenko take what seems to be a lethal wound from a single pistol bullet, after the series' standard RegeneratingHealth has let him shrug off countless far, ''far'' worse injuries across the entire campaign, not to mention injuries he's taken offscreen that the player walks off as gameplay starts. Normally it would just be CutsceneIncompetence, but in this case it's more likely an application of the game's use of ArbitraryGunPower, where in extreme close range the pistols really ''will'' floor people in one shot.
* In the ''VideoGame/CallOfDutyBlackOps'' level "Rebirth," Hudson is forced to don an NBC suit to guard against a Nova 6 gas attack. During that section of the level, you don't get proper regenerating health, as Hudson can't shrug off a hole in his protection against a near-instantly-fatal biochemical weapon.
* As the story of ''VideoGame/CallOfDutyZombies'' gets denser and more detailed over time, it gradually explains why the series' heavily stylized gameplay differs so much from ''VideoGame/CallOfDuty'''s usual grounded realism. Those floating, glowing "power-ups"? They're actually composed of "Aether", a mystical energy that emanates from another dimension -- which is why they can grant abilities like invincibility and OneHitKill. That unseen "announcer" who narrates each level? They're an actual character trapped in the Aether, and the "power-ups" are sent by them to aid the player. The latter idea becomes a plot point in some of the later levels: levels set in the future are "narrated" by the previously playable character Edward Richtofen, who ends up merging with the Aether as established through earlier plot points in ''VideoGame/CallOfDutyBlackOps''.
* ''VideoGame/CallOfDutyBlackOpsColdWar'': A few missions into the game, the player is presented with a fairly standard character creation screen, allowing you to choose a backstory and personality traits. [[spoiler: Later, it is revealed that the player character was previously an NPC which you witness being shot. The character creation is Russell Adler, InUniverse, brainwashing the wounded villain and generating a new personality and backstory for them out of whole cloth.]]

to:

* ''VideoGame/CallOfDuty'':
**
The final scene in ''VideoGame/CallOfDutyWorldAtWar'' has the Russian player character Dimitri Petrenko take what seems to be a lethal wound from a single pistol bullet, after the series' standard RegeneratingHealth has let him shrug off countless far, ''far'' worse injuries across the entire campaign, not to mention injuries he's taken offscreen that the player walks off as gameplay starts. Normally it would just be CutsceneIncompetence, but in this case it's more likely an application of the game's use of ArbitraryGunPower, where in extreme close range the pistols really ''will'' floor people in one shot.
* ** In the ''VideoGame/CallOfDutyBlackOps'' level "Rebirth," Hudson is forced to don an NBC suit to guard against a Nova 6 gas attack. During that section of the level, you don't get proper regenerating health, as Hudson can't shrug off a hole in his protection against a near-instantly-fatal biochemical weapon.
* ** As the story of ''VideoGame/CallOfDutyZombies'' gets denser and more detailed over time, it gradually explains why the series' heavily stylized gameplay differs so much from ''VideoGame/CallOfDuty'''s usual grounded realism. Those floating, glowing "power-ups"? They're actually composed of "Aether", a mystical energy that emanates from another dimension -- which is why they can grant abilities like invincibility and OneHitKill. That unseen "announcer" who narrates each level? They're an actual character trapped in the Aether, and the "power-ups" are sent by them to aid the player. The latter idea becomes a plot point in some of the later levels: levels set in the future are "narrated" by the previously playable character Edward Richtofen, who ends up merging with the Aether as established through earlier plot points in ''VideoGame/CallOfDutyBlackOps''.
* ** ''VideoGame/CallOfDutyBlackOpsColdWar'': A few missions into the game, the player is presented with a fairly standard character creation screen, allowing you to choose a backstory and personality traits. [[spoiler: Later, it is revealed that the player character was previously an NPC which you witness being shot. The character creation is Russell Adler, InUniverse, brainwashing the wounded villain and generating a new personality and backstory for them out of whole cloth.]]



* ''VideoGame/MegaMan7'':
** When you first encounter Bass, you have to fight him and depending on how much damage you give/take, his opinion towards you and dialogue will change.
** Later in the game you find him defeated in Shade Man's stage. During his proper boss fight, Bass' weakness is Shademan's weapon.
** If you collide with the projectiles that you copied from Shade Man, they power up. Use his weapon on him in the rematch and Shademan will respond with a powered up shot.
* ''VideoGame/MegamanX1'' only allows you to get Dr. Light upgrades after getting the dash from the first leg upgrade. So the capsule conversation is longer and also unavoidable because he left it directly in the way. Series wide the dash is the only upgrade X keeps to show that was their first meeting.
* ''VideoGame/MegaManX3'' has optional battles with Vile. Use his weakness on him and he will die, changing his level in the final area. Usually Vile rampages in his level destroying it and leaving it without a mid-boss. If Vile died earlier in the playthrough, the level will be pristine with its Mid-boss and its own Boss still intact.
* ''VideoGame/MegaManX4'' is the first game where Zero is playable all the time so his and X's health bars are the same. Notably this means that the previous games' maximum health, where Zero was playable in limited amounts with X's maxed life bar, is their starting health here.
* ''VideoGame/MegaManX5'':
** When X touches the floating Sigma Virus found in the levels, he'll get damaged periodically. In-story, X has the "Suffering Circuit" in his system which (along with Dr. Light's 30 years of testing) will prevent him from doing unethical things and keep his mind on track. The Sigma Virus will make any of the infected slowly go insane and homicidal (as with the bosses). X, with the circuit, will resist those urges, and the programming overload results in his body slowly damaging itself. Apparently the Reploids, based on X, all have flawed Suffering Circuits courtesy of Dr. Cain's incomplete understanding of X's design.
** Meanwhile, Zero will instead get stronger and eventually invincible after absorbing enough of the virus. In story, the Sigma Virus is a derivative of the Maverick Virus found alongside Zero's hibernation capsule, and said virus (according to a flashback in ''VideoGame/MegaManX4'' and later on in the fifth game's bad ending) apparently is a key to a programming in Zero's mind which designates his purpose: [[OmnicidalManiac the total destruction of society]]. There's also some hints in the game that the Maverick Virus may or may not contain the consciousness of Zero's creator, Dr. Wily.
** In the third mission of Zero space there is an oddly empty room just before the X vs Zero boss. Considering that the other member shows up in the next room, the implication is that they beat it themselves.
** If Eurasia falls [[spoiler:and Zero turns Maverick his boss battle changes to reflect it. He is much more aggressive and willing to use his GroundPound, making it a lot harder to avoid damage. After a while he becomes invincible and starts spamming a OneHitKill SwordBeam, as the virus empowers him further and he loses the last shred of his reason and friendship with X. After the battle in regular gameplay, Zero sacrifices himself to save X proving that a part of him still cared.]]
* ''VideoGame/MegamanX6'': Zero has a subtly different set of sprites when compared to the proceeding game. [[spoiler:Because he was repaired practically entirely after the ending. His saber is different because X is using his old one.]]

to:

* ''Franchise/MegaMan'':
**
''VideoGame/MegaMan7'':
** *** When you first encounter Bass, you have to fight him and depending on how much damage you give/take, his opinion towards you and dialogue will change.
** *** Later in the game you find him defeated in Shade Man's stage. During his proper boss fight, Bass' weakness is Shademan's weapon.
** *** If you collide with the projectiles that you copied from Shade Man, they power up. Use his weapon on him in the rematch and Shademan will respond with a powered up shot.
* ** ''VideoGame/MegamanX1'' only allows you to get Dr. Light upgrades after getting the dash from the first leg upgrade. So the capsule conversation is longer and also unavoidable because he left it directly in the way. Series wide the dash is the only upgrade X keeps to show that was their first meeting.
* ** ''VideoGame/MegaManX3'' has optional battles with Vile. Use his weakness on him and he will die, changing his level in the final area. Usually Vile rampages in his level destroying it and leaving it without a mid-boss. If Vile died earlier in the playthrough, the level will be pristine with its Mid-boss and its own Boss still intact.
* ** ''VideoGame/MegaManX4'' is the first game where Zero is playable all the time so his and X's health bars are the same. Notably this means that the previous games' maximum health, where Zero was playable in limited amounts with X's maxed life bar, is their starting health here.
* ** ''VideoGame/MegaManX5'':
** *** When X touches the floating Sigma Virus found in the levels, he'll get damaged periodically. In-story, X has the "Suffering Circuit" in his system which (along with Dr. Light's 30 years of testing) will prevent him from doing unethical things and keep his mind on track. The Sigma Virus will make any of the infected slowly go insane and homicidal (as with the bosses). X, with the circuit, will resist those urges, and the programming overload results in his body slowly damaging itself. Apparently the Reploids, based on X, all have flawed Suffering Circuits courtesy of Dr. Cain's incomplete understanding of X's design.
** *** Meanwhile, Zero will instead get stronger and eventually invincible after absorbing enough of the virus. In story, the Sigma Virus is a derivative of the Maverick Virus found alongside Zero's hibernation capsule, and said virus (according to a flashback in ''VideoGame/MegaManX4'' and later on in the fifth game's bad ending) apparently is a key to a programming in Zero's mind which designates his purpose: [[OmnicidalManiac the total destruction of society]]. There's also some hints in the game that the Maverick Virus may or may not contain the consciousness of Zero's creator, Dr. Wily.
** *** In the third mission of Zero space there is an oddly empty room just before the X vs Zero boss. Considering that the other member shows up in the next room, the implication is that they beat it themselves.
** *** If Eurasia falls [[spoiler:and Zero turns Maverick his boss battle changes to reflect it. He is much more aggressive and willing to use his GroundPound, making it a lot harder to avoid damage. After a while he becomes invincible and starts spamming a OneHitKill SwordBeam, as the virus empowers him further and he loses the last shred of his reason and friendship with X. After the battle in regular gameplay, Zero sacrifices himself to save X proving that a part of him still cared.]]
* ** ''VideoGame/MegamanX6'': Zero has a subtly different set of sprites when compared to the proceeding game. [[spoiler:Because he was repaired practically entirely after the ending. His saber is different because X is using his old one.]]



* ''VideoGame/SonicAdventure'':
** [[PetInterface Chao]] who are properly cared for are granted BornAgainImmortality and come back to life as babies at the end of their life cycle, out of sheer love for their owner. This crops up in the game itself when we see that [[spoiler: Chaos' Chao friends have been successfully resurrecting through the years since Chaos was sealed -- and when Sonic returns him to his normal form, they finally get to play with their favorite caretaker again]].
** Eggman's tactics in boss battles change depending on when you meet him in the story. At first he is overconfident in the Egg Hornet and gets himself into attack range when he hits the ground. Against Tails in the Egg Walker he is done with his meddling and attempts raw brute force but his recklessness leads to another loss. In the Egg Viper boss he is so far past his limit he makes massively aggressive plays such as destroying an entire section by ramming it and bringing Sonic in closer even if it makes him vulnerable. He caps it off by trying to ram Sonic one last time while his vehicle is self-destructing.
** Tails' gameplay is a plethora of races. Sonic's races have an AI that allows Tails to keep up if left behind but speeds up if he falls behind himself, showing their friendly competition. Eggman sticks to one route that he completes at the same pace, showing his lack of sportsmanship and ingenuity in the face of adversity.
* ''VideoGame/SonicAdventure2'':
** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give weapons where the object is to break through like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.
** There is a notable dichotomy between the Hero and Dark missions, nowhere more apparent than in their final stages. Final Rush is a relatively straightforward stage were Sonic speeds through to stop Eggman's latest plan. Final Chase has Shadow work through obstacles that constantly take his control away from him as he works towards his goal, mirroring that he doesn't know who his enemy is, that Rouge has betrayed them and uncovered evidence that he isn't what he is and his ever-growing self-doubt over his mission as a whole. Even the lyrics get in on this, as the first half has confident statements about Shadow's superiority and strength while the back half is about his insecurities while so indecipherable that most don't even realize that they are lyrics instead of techno noises.
* In ''VideoGame/SonicRiders,'' Sonic's default board, the Blue Star ends up getting destroyed in a ploy to get him knocked out of the Ex-World Grand Prix. Shortly after this, Tails gives Sonic the Blue Star II, a board he had been working on just in case something happened to Sonic's first board and Sonic uses that board throughout the rest of the story as his default, even into the post-story Mission Mode.
** At the climax of ''Sonic Riders: Zero Gravity'', Sonic and the gang end up having the gravity altering devices they spent the story up to then using and fighting over stolen away and used to create the [[GiantSpaceFleaFromNowhere Master Core: Abis.]] In the following boss fight, not only are they locked out of any kind of gravity control until the Master Core invokes it himself, but the gravity control devices are completely absent from their character models. If you return to the track in any other mode with any other characters, THEIR gravity control devices and abilities will be gone, too.
* During the fight against the Time Eater in ''VideoGame/SonicGenerations'', the boss will sometimes slow down time. The slowed flow of time also affects the game's timer and slows it down as well. A similar trick occurs in the TrueFinalBoss fight in ''VideoGame/SonicMania'' where the flow of time is erratic, thus the in-game timer bounces all over the place and is unable to properly count up.
* ''VideoGame/SonicMania'': In the final battle the Phantom Ruby empowers Heavy King into the Phantom King and Eggman scrounges out a mech to stop him from taking the Ruby and Sonic transforms into Super Sonic to stop both. While fighting Eggman he is woefully weak and can only push back Super Sonic, while Phantom King's powers are so great, he can actually hurt Super Sonic and make him lose rings.
* ''VideoGame/SonicTheHedgehogCD'':
** This game is unique for having two different ways to reach the good ending, get all the Time Stones or destroy all the badnik pods in the past. And getting all the Time Stones destroys all the badnik pods because without their power Robotnik cannot send badnik pods into the past. Both ways ensure that Robotnik cannot retrieve a Time Stone after his defeat at the end of the game.
** Despite creating a future where he rules Robotnik is a horrible leader and all the badniks in the bad future's are rundown. Most are slower, some cannot use their weapons and often look pitiful. Really hammers in that the only one who gets ahead when Robotnik wins is himself.
* ''VideoGame/Sonic3AndKnuckles'':
** The game begins with Knuckles stealing the chaos emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles there is no more special stages.
** Knuckles is said to be able to use the Island's many secret passageways to get ahead of Sonic and Tails for his traps. In his story, Knuckles has to go through different routes than Sonic, often not taking entire acts the same way. This also means that sometimes he doesn't even have a boss, showing that Robotnik hasn't had time to prepare defenses in his hidden paths.
* ''VideoGame/SonicFrontiers'':
** You have to find tokens to stabilize your friends and see them open up their feelings. The amount often varies depending on which character, Amy needs the least because she is already so open about them, Tails next because he has issues with staying in Sonic's shadow and has trouble expressing his doubts to Sonic, Knuckles needs more to show their mutual rivalry [[spoiler:while Sage needs the most, showing she is both a cyberspace AI and Eggman's daughter]].
** Cyberspace levels are significantly different, where Sonic's stats don't change gameplay and enemies don't react the way regular ones do, playing more like older 3d games. The areas in Cyberspace are recreations made from old data Eggman entered, so Sonic plays through them like he did before.

to:

* ''VideoGame/SonicAdventure'':
**
''Franchise/SonicTheHedgehog'':
**''VideoGame/SonicAdventure'':
***
[[PetInterface Chao]] who are properly cared for are granted BornAgainImmortality and come back to life as babies at the end of their life cycle, out of sheer love for their owner. This crops up in the game itself when we see that [[spoiler: Chaos' Chao friends have been successfully resurrecting through the years since Chaos was sealed -- and when Sonic returns him to his normal form, they finally get to play with their favorite caretaker again]].
** *** Eggman's tactics in boss battles change depending on when you meet him in the story. At first he is overconfident in the Egg Hornet and gets himself into attack range when he hits the ground. Against Tails in the Egg Walker he is done with his meddling and attempts raw brute force but his recklessness leads to another loss. In the Egg Viper boss he is so far past his limit he makes massively aggressive plays such as destroying an entire section by ramming it and bringing Sonic in closer even if it makes him vulnerable. He caps it off by trying to ram Sonic one last time while his vehicle is self-destructing.
** *** Tails' gameplay is a plethora of races. Sonic's races have an AI that allows Tails to keep up if left behind but speeds up if he falls behind himself, showing their friendly competition. Eggman sticks to one route that he completes at the same pace, showing his lack of sportsmanship and ingenuity in the face of adversity.
* ** ''VideoGame/SonicAdventure2'':
** *** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give weapons where the object is to break through like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.
** *** There is a notable dichotomy between the Hero and Dark missions, nowhere more apparent than in their final stages. Final Rush is a relatively straightforward stage were Sonic speeds through to stop Eggman's latest plan. Final Chase has Shadow work through obstacles that constantly take his control away from him as he works towards his goal, mirroring that he doesn't know who his enemy is, that Rouge has betrayed them and uncovered evidence that he isn't what he is and his ever-growing self-doubt over his mission as a whole. Even the lyrics get in on this, as the first half has confident statements about Shadow's superiority and strength while the back half is about his insecurities while so indecipherable that most don't even realize that they are lyrics instead of techno noises.
* ** In ''VideoGame/SonicRiders,'' Sonic's default board, the Blue Star ends up getting destroyed in a ploy to get him knocked out of the Ex-World Grand Prix. Shortly after this, Tails gives Sonic the Blue Star II, a board he had been working on just in case something happened to Sonic's first board and Sonic uses that board throughout the rest of the story as his default, even into the post-story Mission Mode.
** At the climax of ''Sonic Riders: Zero Gravity'', ''VideoGame/SonicRidersZeroGravity'', Sonic and the gang end up having the gravity altering devices they spent the story up to then using and fighting over stolen away and used to create the [[GiantSpaceFleaFromNowhere Master Core: Abis.]] In the following boss fight, not only are they locked out of any kind of gravity control until the Master Core invokes it himself, but the gravity control devices are completely absent from their character models. If you return to the track in any other mode with any other characters, THEIR gravity control devices and abilities will be gone, too.
* ** During the fight against the Time Eater in ''VideoGame/SonicGenerations'', the boss will sometimes slow down time. The slowed flow of time also affects the game's timer and slows it down as well. A similar trick occurs in the TrueFinalBoss fight in ''VideoGame/SonicMania'' where the flow of time is erratic, thus the in-game timer bounces all over the place and is unable to properly count up.
* ** ''VideoGame/SonicMania'': In the final battle the Phantom Ruby empowers Heavy King into the Phantom King and Eggman scrounges out a mech to stop him from taking the Ruby and Sonic transforms into Super Sonic to stop both. While fighting Eggman he is woefully weak and can only push back Super Sonic, while Phantom King's powers are so great, he can actually hurt Super Sonic and make him lose rings.
* ** ''VideoGame/SonicTheHedgehogCD'':
** *** This game is unique for having two different ways to reach the good ending, get all the Time Stones or destroy all the badnik pods in the past. And getting all the Time Stones destroys all the badnik pods because without their power Robotnik cannot send badnik pods into the past. Both ways ensure that Robotnik cannot retrieve a Time Stone after his defeat at the end of the game.
** *** Despite creating a future where he rules Robotnik is a horrible leader and all the badniks in the bad future's are rundown. Most are slower, some cannot use their weapons and often look pitiful. Really hammers in that the only one who gets ahead when Robotnik wins is himself.
* ** ''VideoGame/Sonic3AndKnuckles'':
** *** The game begins with Knuckles stealing the chaos emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles there is no more special stages.
** *** Knuckles is said to be able to use the Island's many secret passageways to get ahead of Sonic and Tails for his traps. In his story, Knuckles has to go through different routes than Sonic, often not taking entire acts the same way. This also means that sometimes he doesn't even have a boss, showing that Robotnik hasn't had time to prepare defenses in his hidden paths.
* ** ''VideoGame/SonicFrontiers'':
** *** You have to find tokens to stabilize your friends and see them open up their feelings. The amount often varies depending on which character, Amy needs the least because she is already so open about them, Tails next because he has issues with staying in Sonic's shadow and has trouble expressing his doubts to Sonic, Knuckles needs more to show their mutual rivalry [[spoiler:while Sage needs the most, showing she is both a cyberspace AI and Eggman's daughter]].
** *** Cyberspace levels are significantly different, where Sonic's stats don't change gameplay and enemies don't react the way regular ones do, playing more like older 3d games. The areas in Cyberspace are recreations made from old data Eggman entered, so Sonic plays through them like he did before.



* In ''VideoGame/FinalFantasyIV'', [[SquishyWizard Tellah's]] maximum MP will never go above 90, unless the player exploits a bug in the SNES and [=PS1=] versions of the game. [[spoiler:Meteor costs 99 MP, so when he needs to cast it for a scripted battle, [[CastFromHitPoints he has to spend his life force to do so.]]]] On the other hand, spells cannot be CastFromHitPoints in the gameplay proper, making it ''also'' an example of CutscenePowerToTheMax.
* ''VideoGame/FinalFantasyV'':
** Early in the game, you have to get a medicinal herb for your Dragon, but you get ambushed by a pair of Hunters who are after it. In the pre-battle cutscene they shoot a Poisoned Arrow at [[FriendToAllLivingThings Lenna]], and sure enough, she starts the ensuing fight already poisoned.

to:

* In ''Franchise/FinalFantasy'':
**In
''VideoGame/FinalFantasyIV'', [[SquishyWizard Tellah's]] maximum MP will never go above 90, unless the player exploits a bug in the SNES and [=PS1=] versions of the game. [[spoiler:Meteor Meteor costs 99 MP, so when he needs to cast it for a scripted battle, [[CastFromHitPoints he has to spend his life force to do so.]]]] ]] On the other hand, spells cannot be CastFromHitPoints in the gameplay proper, making it ''also'' an example of CutscenePowerToTheMax.
* ** ''VideoGame/FinalFantasyV'':
** *** Early in the game, you have to get a medicinal herb for your Dragon, but you get ambushed by a pair of Hunters who are after it. In the pre-battle cutscene they shoot a Poisoned Arrow at [[FriendToAllLivingThings Lenna]], and sure enough, she starts the ensuing fight already poisoned.



** The party members attempt to use the strongest healing items and spells at their disposal on a character who has been KilledOffForReal to no avail. Fighting at 0 HP rendered him DeaderThanDead. On the other hand, it's possible for characters in that cutscene to try to use Curaga and Raise on [[spoiler:Galuf]] even if they haven't gained a single level in any White Magic-related jobs. Or to use Phoenix Downs even if you don't currently have any in your inventory. As for how they got that far out without white magic, [[UnintentionallyUnwinnable who'd actually try that outside a Four Job Fiesta?]]
* ''VideoGame/FinalFantasyIX'':
** In the first fight with Steiner below deck on the Theatre Ship -- he'll use Armour Break on Blank. He won't be able to learn this skill until the third disk.
** In the YouAreNotAlone bit, Garnet will cast Curaga on Zidane. Even if the player hasn't learned it yet. And she'll still have to learn it again afterwards.
* ''VideoGame/FinalFantasyX'':
** Baaj Temple is underwater, so only the party of Tidus, Wakka and Rikku can get inside. Yet when you go to the fayth chamber, all party members are in the scene.
** The Luca Goers are said to be the best Blitzball team in the league -- and they win every year. Yet when the player actually plays Blitzball, the Goers' stats aren't that much higher than that of the Aurochs.
** Right before the fight against Seymour in Macalania Temple, Kimahri rushes ahead to the Cloister of Trials. But if you choose to leave the temple and fight fiends, he'll still be in the party.
** Wakka will praise Tidus on how well he handled himself in battle. This will happen whether you actually use Tidus in battles or not.
* ''VideoGame/FinalFantasyX2'':
** Yuna still has to learn the White Mage abilities from scratch once you acquire the Dressphere. This is despite her having various WhiteMage abilities when you start off with her in the first game. One could argue that she forgot them due to not having to use them in battle in the two years of peace since the first game ended. Rikku however also has to learn the Thief abilities from scratch too, despite apparently still being quite adventurous after Sin's defeat.
** In Chapter 3 when fiends are pouring out of the temples, the Gullwings suggest charging in exchange for helping get rid of them. Yet the player never gets any Gil for stopping the fiends.

to:

** *** The party members attempt to use the strongest healing items and spells at their disposal on a character who has been KilledOffForReal to no avail. Fighting at 0 HP rendered him DeaderThanDead. On the other hand, it's possible for characters in that cutscene to try to use Curaga and Raise on [[spoiler:Galuf]] even if they haven't gained a single level in any White Magic-related jobs. Or to use Phoenix Downs even if you don't currently have any in your inventory. As for how they got that far out without white magic, [[UnintentionallyUnwinnable who'd actually try that outside a Four Job Fiesta?]]
* ** ''VideoGame/FinalFantasyIX'':
** *** In the first fight with Steiner below deck on the Theatre Ship -- he'll use Armour Break on Blank. He won't be able to learn this skill until the third disk.
** *** In the YouAreNotAlone bit, Garnet will cast Curaga on Zidane. Even if the player hasn't learned it yet. And she'll still have to learn it again afterwards.
* ** ''VideoGame/FinalFantasyX'':
** *** Baaj Temple is underwater, so only the party of Tidus, Wakka and Rikku can get inside. Yet when you go to the fayth chamber, all party members are in the scene.
** *** The Luca Goers are said to be the best Blitzball team in the league -- and they win every year. Yet when the player actually plays Blitzball, the Goers' stats aren't that much higher than that of the Aurochs.
** *** Right before the fight against Seymour in Macalania Temple, Kimahri rushes ahead to the Cloister of Trials. But if you choose to leave the temple and fight fiends, he'll still be in the party.
** *** Wakka will praise Tidus on how well he handled himself in battle. This will happen whether you actually use Tidus in battles or not.
* ** ''VideoGame/FinalFantasyX2'':
** *** Yuna still has to learn the White Mage abilities from scratch once you acquire the Dressphere. This is despite her having various WhiteMage abilities when you start off with her in the first game. One could argue that she forgot them due to not having to use them in battle in the two years of peace since the first game ended. Rikku however also has to learn the Thief abilities from scratch too, despite apparently still being quite adventurous after Sin's defeat.
** *** In Chapter 3 when fiends are pouring out of the temples, the Gullwings suggest charging in exchange for helping get rid of them. Yet the player never gets any Gil for stopping the fiends.
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added example from Shadow Gambit: The Cursed Crew

Added DiffLines:

* ''VideoGame/ShadowGambitTheCursedCrew'': The ''Red Marley'' can rewind time to a moment stored in her memory, essentially giving an InUniverse explanation for the player saving and loading the game. This isn't just an arbitrary explanation, though: [[BigBad Ignacia]] is determined to find the secret to Marley's power so she can control it herself, and in fact, at certain points in the story you find this power used ''against'' you when Ignacia is able to rewind time.

Changed: 4

Removed: 4

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all.



** Individual enemy AI can be tweaked to reflect their personal agendas: for example, an enemy may concentrate on a party member they consider their ArchEnemy and ignore everyone else, or, conversely, never directly attack a particular party member at

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** Individual enemy AI can be tweaked to reflect their personal agendas: for example, an enemy may concentrate on a party member they consider their ArchEnemy and ignore everyone else, or, conversely, never directly attack a particular party member at all.

Added: 222

Changed: 4

Removed: 218

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None


all.
* [[BossAlteringConsequence Altering a boss battle]] based on the choices the player made and the quests they accomplished. For example, a boss may be made harder if you did something to anger them earlier in the game.



** Individual enemy AI can be tweaked to reflect their personal agendas: for example, an enemy may concentrate on a party member they consider their ArchEnemy and ignore everyone else, or, conversely, never directly attack a particular party member at all.
* [[BossAlteringConsequence Altering a boss battle]] based on the choices the player made and the quests they accomplished. For example, a boss may be made harder if you did something to anger them earlier in the game.

to:

** Individual enemy AI can be tweaked to reflect their personal agendas: for example, an enemy may concentrate on a party member they consider their ArchEnemy and ignore everyone else, or, conversely, never directly attack a particular party member at all.
* [[BossAlteringConsequence Altering a boss battle]] based on the choices the player made and the quests they accomplished. For example, a boss may be made harder if you did something to anger them earlier in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[BossAlteringConsequence Altering a boss battle]] based on the choices the player made and the quests they accomplished. For example, a boss may be made harder if you did something to anger them earlier in the game.
Is there an issue? Send a MessageReason:
None


''VideoGame/NoMoreHeroes'' has Santa Destroy, a Los Angelas-style coastal city filled with beaches, clubs and parties. But the protagonist is a broke OccidentalOtaku so you only have access to some nerdy stores and his various jobs because he's a nerdy loser who wouldn't go to clubs or beaches.

to:

* ''VideoGame/NoMoreHeroes'' has Santa Destroy, a Los Angelas-style coastal city filled with beaches, clubs and parties. But the protagonist is a broke OccidentalOtaku so you only have access to some nerdy stores and his various jobs because he's a nerdy loser who wouldn't go to clubs or beaches.

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