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* In ''Saboteur 2'' the players take the roles of dwarf miners working together to find gold, but only one team of miners (blue or green) wins when gold is discovered. Plus, the saboteurs win if the round ends before the gold has been found, the boss wins if either the blue or green team wins, and so on.

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* In ''Saboteur 2'' ''[[TabletopGame/{{Saboteur}} Saboteur 2]]'' the players take the roles of dwarf miners working together to find gold, but only one team of miners (blue or green) wins when gold is discovered. Plus, the saboteurs win if the round ends before the gold has been found, the boss wins if either the blue or green team wins, and so on.
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* In ''Saboteur'', the players take the roles of dwarf miners working together to find gold, except for the saboteurs who win if the round ends before the gold has been found.

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* In ''Saboteur'', ''TabletopGame/{{Saboteur}}'', the players take the roles of dwarf miners working together to find gold, except for the saboteurs who win if the round ends before the gold has been found.
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* ''Videogame/{{Splatoon}}'' and its sequels have players matched on [=4v4=] teams. Taken even further during Splatfests, where all players in a region of the world specifically pick one of two teams (three teams in Splatoon 3), and every victory helps their specific team possibly win the Splatfest of their world-region. Once a team is chosen, you cannot switch sides for the entirety of the 72 hour Splatfest.

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* ''Videogame/{{Splatoon}}'' and its sequels The ''Franchise/{{Splatoon}}'' games have players matched on [=4v4=] teams. Taken even further during Splatfests, where all players in a region of the world specifically pick one of two teams (three teams in Splatoon 3), ''VideoGame/Splatoon3''), and every victory helps their specific team possibly win the Splatfest of their world-region. Once a team is chosen, you cannot switch sides for the entirety of the 72 hour Splatfest.

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* ''TabletopGame/{{Bloodborne}}'' has players work together to complete a series of objectives on a time limit. Players who complete objectives and get rewards don't have to take them, they can instead hand them over to a different player to help the whole team. As such, a player who doesn't cooperate or actively sandbags the team will likely be seriously underequipped (as nobody will want to hand them items), die easier, and be left to their vices while the other three players actually work together. This likely means less blood echoes as well since said player isn't likely defeating a lot of enemies and surviving to get back to the lantern. Should said player get kicked from the table, the other players can simply play their character with no changes to gameplay.


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* ''VideoGame/Starcraft2'' has the Co-op mode where two players complete objectives against the AI. You can completely ignore your ally's base as you compl-... oh never mind, ''when their base falls, you also lose the game''. You better make sure to focus on helping both of you, because if your ally loses everything, ''you lose too''.


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* ''Videogame/{{Splatoon}}'' and its sequels have players matched on [=4v4=] teams. Taken even further during Splatfests, where all players in a region of the world specifically pick one of two teams (three teams in Splatoon 3), and every victory helps their specific team possibly win the Splatfest of their world-region. Once a team is chosen, you cannot switch sides for the entirety of the 72 hour Splatfest.
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* ''VideoGame/MarioKart'' (excluding the team-modes that exist in certain titles) all players are on their own. You don't want anyone to take first place except you, so you will likely want to strike anyone and everyone in front of you with whatever items you gain. Even if two players coordinate to take out the person winning, they'll inevitably want to take each other out at some point to win.

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