History Main / SlidingScaleOfContentDensityVsWidth

4th Aug '15 8:43:57 AM Adept
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* ShigeruMiyamoto and Eiji Aonuma feel that ''Zelda'' got a bit too Wide with ''VideoGame/TheLegendOfZeldaTwilightPrincess''. This is why they made sure that ''VideoGame/TheLegendOfZeldaSkywardSword'' was Denser.

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* ShigeruMiyamoto Creator/ShigeruMiyamoto and Eiji Aonuma feel that ''Zelda'' got a bit too Wide with ''VideoGame/TheLegendOfZeldaTwilightPrincess''. This is why they made sure that ''VideoGame/TheLegendOfZeldaSkywardSword'' was Denser.
9th Jun '15 7:40:01 AM Jhiday
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Genres that tend to be Denser include {{Action|Game}}, {{racing game}}s, {{Casual Video Game}}s, {{PlatformGame}}ers, and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most {{Massively Multiplayer Online Role Playing Game}}s), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.

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Genres that tend to be Denser include {{Action|Game}}, {{racing game}}s, {{Casual Video Game}}s, {{PlatformGame}}ers, {{Platform Game}}s, and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most {{Massively Multiplayer Online Role Playing Game}}s), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.
12th Feb '15 4:54:55 PM IndirectActiveTransport
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Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Casual Video Game}}s, [[PlatformGame Platformers]], and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most {{Massively Multiplayer Online Role Playing Game}}s), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.

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Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Action|Game}}, {{racing game}}s, {{Casual Video Game}}s, [[PlatformGame Platformers]], {{PlatformGame}}ers, and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most {{Massively Multiplayer Online Role Playing Game}}s), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.
18th Oct '14 12:59:28 PM ZombieAladdin
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** Shigeru Miyamoto had largely sat back and let the Paper Mario staff do its own thing, but for ''VideoGame/PaperMarioStickerStar'', Miyamoto became heavily involved. The result was a much, much denser game than any previous Paper Mario title.
18th Mar '14 10:47:31 AM TheGameMaster
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* Rocksteady has stated they were focused on making Gotham Dense rather than Wide in ''VideoGame/BatmanArkhamKnight'', as they feel that Detail is more important than Scale. Interestingly, they still have to give the world some width as Batman can now drive in his Batmobile and the streets were too narrow for that in ''VideoGame/BatmanArkhamCity''.
23rd Sep '13 9:35:16 PM Azek
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* The creators of ''VideoGame/TheWonderful101'' said that they deliberately made the game fairly short (under 8 hours) so that they could focus on making a compact and very fun experience.
14th Sep '13 2:31:35 PM Abodos
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* The creators of ''VideoGame/TheWonderful101'' said that they deliberately made the game fairly short (under 8 hours) so that they could focus on making a compact and very fun experience.
6th Jun '13 9:49:52 AM case
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Each approach has potential boons and drawbacks. Games with Density can easily maintain the player's attention and provide a meaty experience within a relatively short playtime, but the types of experiences can be fairly limited and not very cerebral. Games with Width offer a broad palette of experiences over a frequently long playtime and a potential for greater WorldBuilding (in games that actually have plot), but can also leave players bored by the pacing or overwhelmed by the sheer amount of content.

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Each approach has potential boons and drawbacks. Games with Density can easily maintain the player's attention and provide a meaty experience within a relatively short playtime, but the types of experiences can be fairly limited and not very cerebral. Games with Width offer a broad palette of experiences over a frequently long playtime and a potential for greater WorldBuilding (in games that actually have plot), but can also leave players bored by the pacing (and FakeLongevity in some cases) or overwhelmed by the sheer amount of content.
18th Jan '13 8:42:10 PM AxemTitanium
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Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Casual Video Game}}s, [[PlatformGame Platformers]], and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most MassivelyMultiplayerOnlineRolePlayingGames), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.

to:

Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Casual Video Game}}s, [[PlatformGame Platformers]], and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s (especially most MassivelyMultiplayerOnlineRolePlayingGames), {{Massively Multiplayer Online Role Playing Game}}s), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.
18th Jan '13 8:41:40 PM AxemTitanium
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Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Casual Video Game}}s, [[PlatformGame Platformers]], and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s, {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.

to:

Genres that tend to be Denser include [[ActionGame Action]], racing games, {{Casual Video Game}}s, [[PlatformGame Platformers]], and {{Rail Shooter}}s. Genres that tend to be Wider include [[AdventureGame Adventure]], ActionAdventure, {{Role Playing Game}}s, Game}}s (especially most MassivelyMultiplayerOnlineRolePlayingGames), {{Strategy Game}}s, and {{Wide Open Sandbox}}es. Gaming in general saw a shift to Width with the VideoGame3DLeap during the 5th console generation.
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