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* ''Pinball/DialedIn'' has two:
** Plunge the ball behind the Quantum Theater to score the standard skill shot. The award chosen on the plunger lane varies.
** Shoot either the Sim Card hole or the side ramp to score a Super Skill Shot, which is usually an enhanced version of the award originally collected.

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* When you plunge a ball into play in ''Pinball/TeenageMutantNinjaTurtles'', the left ramp is lit for 250K multiplied by the number of the ball in play. If you successfully shoot it before hitting another playfield target, the right ramp is lit for the same amount.

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* When you plunge a ball into play in ''Pinball/TeenageMutantNinjaTurtles'', Creator/DataEast's ''Pinball/{{Teenage Mutant Ninja Turtles|DataEast}}'', the left ramp is lit for 250K multiplied by the number of the ball in play. If you successfully shoot it before hitting another playfield target, the right ramp is lit for the same amount.


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* Creator/{{Stern}}'s ''Pinball/{{Teenage Mutant Ninja Turtles|Stern}}'' has either one or two, depending on the version:
** Each of the four turtles has a specific lit shot that must be made after plunging to achieve a Weapon Skill Shot. Achieving it lights the Weapon Hurry-Up.
** Exclusive to the Pro edition is a more traditional skill shot: plunge the ball into the leftmost top lane for points and an increase in bonus multiplier.
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* ''Pinball/TheBeatles'' has several, including soft plunging to the rollover (explicitly labeled as a skill shot on the playfield itself) and plunging to the upper flipper and then shooting the loop for a jackpot.
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* ''Pinball/RickAndMorty'' has two: either hitting the Noob Noob target (worth 200,000 points and increasing by 100,000 every time afterwards) or the garage (always worth double the target shot). They also respectively double and triple the ramp values for the rest of the ball. Shooting the side loop will multiply the skill shot's value, too.
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* ''Pinball/PiratesOfTheCaribbeanJerseyJack'' has three different ones.

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* ''Pinball/PiratesOfTheCaribbeanJerseyJack'' has three different ones.of these.
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* ''Pinball/PiratesOfTheCaribbeanJerseyJack'' has three different ones.
** Plunging softly into the bumpers awards 1,000 points and increases the Mystery level (increasing the value of what it awards).
** Plunging into the ship popper awards 1,000 points and advances the ''Black Pearl''.
** Plunging to the upper flipper and then shooting the Captain's Quarters awards 2,500 points and activates the map.
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* ''Pinball/TheMunsters'' has two of these on the Pro version and three for the higher-tier editions:
** The normal Skill Shot requires plunging into the right lane (which cannot be changed beforehand).
** The Super Skill Shot requires holding the left flipper button before plunging, then shooting the right ramp right after.
** The Premium and Limited Editions also have a Double Super Skill Shot accessed by holding ''both'' left flipper buttons. It requires shooting the scoop, then the saucer on the lower playfield.
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* ''Pinball/StrangerThings'' has a regular and Super Skill Shot.
** The former works similarly to ''Terminator 2'' or Stern's ''Star Wars'': one of the four drop targets flashes when a ball starts, progressing back and forth. Hitting it scores 500,000 points (with 100,000 more each time it's made).
** The latter entails getting the ball into the left saucer, be it through plunging or immediately after plunging. This is worth a million points, with 250,000 being added for each successive shot.
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* ''Pinball/JurassicParkStern'' has several.
** The standard Skill Shot is to immediately shoot the left ramp (for a minimum of 2 million points), which can be {{combo|s}}ed into a Super Skill Shot by shooting the right ramp (doubling the initial point value), a Double Super Skill Shot with the side ramp (quadrupling the value), and finally a Triple Super Skill Shot at the right orbit (''sextupling'' the value).
** There are also several Secret Skill Shots obtained by lightly plunging the ball and immediately hitting one of four shots.
** Furthermore, there's also the MXV Skill Shot (named after Stern employee Mike Vinikour) and the Ultra Super Skill Shot (which starts a hidden feature at the beginning of the game).
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* The ''Pinball/JurassicPark'' pinball has the player lining up a cursor over a moving Velociraptor before shooting the ball.
* ''Pinball/TheLostWorldJurassicPark'', has the player getting a T-Rex to stomp on some people. Succeeding gives 200,000 points, but a missed one still gives a decent 50,000. Occasionally, a "Super Skill Shot" pops up, with the humans replaced with stranger objects like a shark fin, a grandma, and [[Film/ETTheExtraTerrestrial ET]] of all things.

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* The ''Pinball/JurassicPark'' pinball ''Pinball/JurassicParkDataEast'' has the player lining up a cursor over a moving Velociraptor before shooting the ball.
* ''Pinball/TheLostWorldJurassicPark'', has the player getting ''Pinball/TheLostWorldJurassicPark'' displays an animation of a T-Rex preparing to stomp on some people. Succeeding gives 200,000 points, but a missed one still gives a decent 50,000. Occasionally, a "Super Skill Shot" pops up, with the humans replaced with stranger objects like a shark fin, a grandma, and [[Film/ETTheExtraTerrestrial ET]] of all things.
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* ''Pinball/IronMaidenLegacyOfTheBeast'' has a normal one (soft plunging into a specific target, awarding 1 million points, 5 seconds of ball save time, and an EDDIE letter), a Super Skill Shot (hold the left flipper, then shoot a specific shot for 5 million points, 10 seconds of ball save time, and a playfield ScoreMultiplier), and several Super Secret Skill Shots.
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* ''Pinball/WillyWonkaAndTheChocolateFactory'' has three of them.
** Soft plunging into the saucer awards points, a W-O-N-K-A letter, and a candy for the Candy Jar.
** Plunging to the upper flipper, then shooting the center ramp adds 5 candies, more points, and a Computer Award.
** The "Super Skill Shot" (holding the left flipper, then performing a {{combo}} from the upper flipper) awards even more points, a bonus multiplier, a Computer Award, 10 candies, and furthers every factory tour shots by one.
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* ''Pinball/{{Deadpool}}'' has no fewer than four of these: the standard lane shot (made a bit harder because you can't change the lane after the ball hits a switch) and three secret ones that require holding the left flipper and making increasingly difficult shots immediately afterwards.
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* ''Pinball/ElvirasHouseOfHorrors'' awards 250,000 points for making it into the top two lanes, while plunging a bit harder lets you enter the titular mansion's Back Door for 1 million points (and also immediately starts a mode).

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* ''Pinball/GhostBusters'' has one of two different skillshots, each with their own method of setup. The left flipper will change one of the lit P-K-E rollover lanes, while the right flipper will change one of the major shots. Each shot/lane has its own specific reward. Making either of these will collect the award, plus 1,000,000 times your ball number, *plus* 10% of your current score.

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* ''Pinball/GhostBusters'' ''Pinball/{{Ghostbusters}}'' has one of two different skillshots, skill shots, each with their own method of setup. The left flipper will change one of the lit P-K-E rollover lanes, while the right flipper will change one of the major shots. Each shot/lane has its own specific reward. Making either of these will collect the award, plus 1,000,000 times your ball number, *plus* ''plus'' 10% of your current score.


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* ''Pinball/GuardiansOfTheGalaxy'' has three: the standard flashing top lane shot, a "hands-free" variant that doubles the reward if you don't use the flipper buttons during it, and a Super Skill Shot accessed by holding the left flipper when launching the ball (which causes one of three shots on the playfield proper to briefly be lit for an extra-large bonus).
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* The standard rollover lane skill shot gets a more difficult revamp in ''Pinball/TotalNuclearAnnihilation'': one lane is lit, and plunging the ball into it awards a ball saver level and finishes the grid. The catch is that, while the player can change the lane in question with the flippers, they must do it ''before'' plunging the ball. Doing it afterwards downgrades the bonus to just the ball saver level.
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* Stern Pinball's ''Star Wars'' has its plunger lane pointed at a trio of targets. When starting a ball, the game moves a bonus target back and forth along this row; shooting the ball out of the plunger lane at the lit target (similar to ''Terminator 2''[='=]s "take your best shot" skill shot; both tables have the [[Creator/SteveRitchie same designer]]) will award the player an increase in their shot multiplier.

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* Stern Pinball's ''Star Wars'' ''[[Pinball/StarWarsStern Star Wars]]'' has its plunger lane pointed at two of these. One involves hitting a specific drop target to receive a bonus. The other involves a trio of targets. When starting a ball, the game moves a bonus target back and forth along this row; shooting the ball out of the plunger lane at the lit target (similar to ''Terminator 2''[='=]s "take your best shot" skill shot; both tables have the [[Creator/SteveRitchie same designer]]) will award the player an increase in their shot multiplier.
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* ''Demolition Man'': After plunging the ball, shoot it up the side ramp with the upper left flipper to score points and to increase the combo value.

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* ''Demolition Man'': ''Pinball/DemolitionMan'': After plunging the ball, shoot it up the side ramp with the upper left flipper to score points and to increase the combo value.
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** Before that, there's the less traditional CoinToss skill shot, requiring you to launch the ball to simulate flipping a coin.

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** Before that, there's the less traditional CoinToss Coin Toss skill shot, requiring you to launch the ball to simulate flipping a coin.
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* Stern Pinball's ''Star Wars'' has its plunger lane pointed at a trio of targets. When starting a ball, the game moves a bonus taret back and forth along this row; shooting the ball out of the plunger lane at the lit target (similar to ''Terminator 2''[='=]s "take your best shot" skill shot; both tables have the [[Creator/SteveRitchie same designer]]) will award the player an increase in their shot multiplier.

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* Stern Pinball's ''Star Wars'' has its plunger lane pointed at a trio of targets. When starting a ball, the game moves a bonus taret target back and forth along this row; shooting the ball out of the plunger lane at the lit target (similar to ''Terminator 2''[='=]s "take your best shot" skill shot; both tables have the [[Creator/SteveRitchie same designer]]) will award the player an increase in their shot multiplier.
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* Stern Pinball's ''Star Wars'' has its plunger lane pointed at a trio of targets. When starting a ball, the game moves a bonus taret back and forth along this row; shooting the ball out of the plunger lane at the lit target (similar to ''Terminator 2''[='=]s "take your best shot" skill shot; both tables have the [[Creator/SteveRitchie same designer]]) will award the player an increase in their shot multiplier.
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Not to be confused with the attack type in VideoGames/LeagueOfLegends, meaning abilities that have to be aimed instead of being point and click.

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Not to be confused with the popular terminology for a type of attack type in VideoGames/LeagueOfLegends, meaning abilities {{Multiplayer Online Battle Arena}}s, referring an ability that have travels to be aimed instead of a location/area (and so requires some prediction to hit an enemy) rather than being HomingBoulders that will always strike something you point and click.
click on.
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Not to be confused with the attack type in VideoGames/LeagueOfLegends, meaning abilities that have to be aimed instead of being point and click.
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ghostbusters



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* ''Pinball/GhostBusters'' has one of two different skillshots, each with their own method of setup. The left flipper will change one of the lit P-K-E rollover lanes, while the right flipper will change one of the major shots. Each shot/lane has its own specific reward. Making either of these will collect the award, plus 1,000,000 times your ball number, *plus* 10% of your current score.
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* In ''Pinball/{{Congo}}'', the standard Skill Shot is to hit the lit kickback target for an award. Alternately, soft plunge the ball into the left outlane for 25 million, and try to shoot eh Map Saucer for a Kickback Combo.

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* In ''Pinball/{{Congo}}'', the standard Skill Shot is to hit the lit kickback target for an award. Alternately, soft plunge the ball into the left outlane for 25 million, and try to shoot eh the Map Saucer for a Kickback Combo.
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* Bally's electro-mechanical ''Four Million B.C.'' is perhaps an UrExample. Plunges will go to a ramp, and the goal is to roll up to the top switch on the ramp but not over the edge of it so that the ball will roll back down. Each switch on the way back down will award 1,000 points each, for a total of 3,000 and change (a substantial sum on this game).
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* In ''Pinball/GameOfThrones,'' plunge into the lit top lane to collect 500,000 points and a bonus multiplier increase.
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* ''Pinball/SpaceJam'': Launch the ball through a basket for 300,000 points, then shoot the left ramp for a Super Skill Shot bonus.
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* In ''Pinball/LastActionHero,'' launch the ball to hit the moving C-R-A-N-E light and make the [[HellishCopter helicopter explode.]]

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