History Main / SkillGateCharacters

18th Jun '16 6:39:08 AM Dramatic
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** Mei is another example of this. At lower levels, she is an extremely effective ambush character who can easily eliminate lone or closely grouped players, and thus is seen as extremely annoying to fight against. At higher levels however hew weaknesses become more apparent, namely her short range, low damage per second, and ambush tactics being less effective against a closely coordinated team.

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** Mei is another example of this. At lower levels, she is an extremely effective ambush character who can easily eliminate lone or closely grouped players, and thus is seen as extremely annoying to fight against. At higher levels however hew her weaknesses become more apparent, namely her short range, low damage per second, and ambush tactics being less effective against a closely coordinated team.
18th Jun '16 6:38:41 AM Dramatic
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* ''VideoGame/{{Overwatch}}'' has Bastion. Press one button, and he transforms into a Turret Mode with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill. Team support and changing locations regularly are essential for Bastion to remain viable at higher level play.

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* ''VideoGame/{{Overwatch}}'' has ''VideoGame/{{Overwatch}}'':
**
Bastion. Press one button, and he transforms into a Turret Mode with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill. Team support and changing locations regularly are essential for Bastion to remain viable at higher level play.play.
** Mei is another example of this. At lower levels, she is an extremely effective ambush character who can easily eliminate lone or closely grouped players, and thus is seen as extremely annoying to fight against. At higher levels however hew weaknesses become more apparent, namely her short range, low damage per second, and ambush tactics being less effective against a closely coordinated team.
16th Jun '16 8:31:31 AM Shishkahuben
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** [[PlayingWithFire Annie]] Manages to follow this trope in a sine wave: to the rookie, she's a fragile caster with a difficult-to-work gimmick. Once you have the basics like counting your spells and ability combos, her high burst damage and stunning passive make her a terror. These tricks become less godlike in the higher levels, but someone who's an expert with the Dark Child can make her extremely viable.
*** This trope is also what turns her training bot it an absolute nightmare against newbie players. Superhuman combo timing, perfect cooldown management and the ability to always land her stun perfectly are wonderful advantages for an AI to have when the character's effectiveness depends largely on those three things.

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** [[PlayingWithFire Annie]] Manages is an inversion, to follow this trope in a sine wave: very inexperienced players: to the rookie, she's a fragile caster with a difficult-to-work gimmick. Once you have the basics like counting your spells and ability combos, her high burst damage and stunning passive make her a terror. These tricks become less godlike in the higher levels, but someone who's an expert with the Dark Child can make her extremely viable.
*** This trope is also what turns her training bot it into an absolute nightmare against newbie players. Superhuman combo timing, perfect cooldown management and the ability to always land her stun perfectly are wonderful advantages for an AI to have when the character's effectiveness depends largely on those three things.



* In competitive ''Franchise/{{Pokemon}}'', [[ShockAndAwe Electivire]] is considered one such example. It's got a good movepool, awesome offensive stats, decent speed, and alright defensive typing, which makes it dominate in the in-game and casual departments... But in the advanced {{metagame}} it starts to really fall apart. In a metagame where something with that kind of power is essentially required to be have the speeds to be a LightningBruiser (no pun intended) or ''very'' strong defenses, its "decent" base speed of 95 is questionable in competitive play. Combined with the ubiquity of Earthquake, its GlassCannon nature, and the fact that "super-effective" does not equal "OneHitKill" as is often sought for in the metagame, it doesn't fare well competitively.

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* In competitive ''Franchise/{{Pokemon}}'', [[ShockAndAwe Electivire]] is considered one such example. It's got a good movepool, awesome offensive stats, decent speed, and alright defensive typing, which makes it dominate in the in-game and casual departments... But in the advanced {{metagame}} it starts to really fall apart. In a metagame where something with that kind of power is essentially required to be have the speeds quick enough to be a LightningBruiser (no pun intended) or ''very'' strong defenses, its "decent" base speed of 95 is questionable in competitive play. Combined with the ubiquity of Earthquake, its GlassCannon nature, and the fact that "super-effective" does not equal "OneHitKill" as is often sought for in the metagame, it doesn't fare well competitively.
15th Jun '16 9:01:09 AM magmablock
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* ''VideoGame/{{Overwatch}}'' has Bastion. Press one button, and he transforms into a Turret Mode with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill.

to:

* ''VideoGame/{{Overwatch}}'' has Bastion. Press one button, and he transforms into a Turret Mode with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill. Team support and changing locations regularly are essential for Bastion to remain viable at higher level play.
4th Jun '16 1:53:33 PM ZombieAladdin
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* In ''VideoGame/{{Meteos}}'', low-gravity planets, like [[UnderTheSea Oleana]] and [[OneGenderRace Starrii]], are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play and, in ''Meteos Wars'', well-timed Planet Impacts.

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* In ''VideoGame/{{Meteos}}'', low-gravity planets, like [[UnderTheSea Oleana]] and [[OneGenderRace Starrii]], are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play (even in high-level play, low-gravity planets still have the advantage of a greater margin of error ''because'' of their slower pace) and, in ''Meteos Wars'', well-timed Planet Impacts.


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* In ''VideoGame/{{Splatoon}}'', the [[LimitBreak Special Weapon]] [[DeathFromAbove Inkstrike]] allows the user to create a large circle of ink of his or her team's color anywhere on the stage that he or she wants. Also, any opponents caught in that circle when it lands is [[OneHitKill instantly splatted]]. As the objective of ''Splatoon'' is to ink more ground than your opponents, the Inkstrike comes off as very attractive to newcomers, and indeed, they are effective against those who don't take advantages of its weaknesses: It has a very long startup time beforehand and a cooldown time afterwards that's almost as long, meaning anyone who uses Inkstrike becomes a sitting duck to any opponents who can get in close. It also comes with a warning signal to opponents that shows exactly where it'll land about three seconds before it does, so experienced players will rarely get hit by one. The Inkstrike is by far the most common Special Weapon in the lower ranks and among people below Level 30, but it drops off sharply above Level 30 and in the A and S Ranks, becoming near-nonexistent towards the top, even after the buffs in the 2016 balance patches. That being said, the Inkstrike is still valued at every level of play for being the only means of inking a lot of ground after time runs out--any Inkstrikes still in progress when time runs out will still explode ink with opponents unable to do anything about it, making it great for tipping the scales in an otherwise even match.
** Alongside that is the Aerospray RG. This is a main weapon with a very short range but a very high fire rate and high running speed when firing. In addition to having, unsurprisingly, the Inkstrike as its Special Weapon, its absurd capacity for inking large amounts of ground in a short period of time is offset by how it will invariably be useless if an opponent with a longer-range weapon (that is, all of them except a few) spots an Aerospray user. Low-level rooms often have multiple Aerospray RG users, though there are some highly skilled users who have learned how to hide and ambush with one.
** The Carbon Roller and the Carbon Roller Deco have become this due to the balance patches landing a series of {{nerf}}s to rollers in general. The Carbon Rollers are oversized paint rollers, tracing a wide path of ink behind them as long as it's held to the ground, and they have the highest running speed among all traditional rollers. This means that, like the Aerospray, they are very good at inking a lot very quickly. However, they have a harder time eliminating enemies in their way than any other roller, as Carbon Rollers lack most one-hit splat moves all other rollers have, and any time spent rolling out ink is time spent exposed to enemies. Popular at first, both Carbon Rollers eventually fell to the wayside when they attracted the attention of snipers who could safely remove them from a secure location.
31st May '16 7:53:18 AM Oneshiningstar
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* ''VideoGame/Overwatch'' has Bastion. Press one button, and he transforms into a stationary turret with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill.

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* ''VideoGame/Overwatch'' ''VideoGame/{{Overwatch}}'' has Bastion. Press one button, and he transforms into a stationary turret Turret Mode with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill.
31st May '16 7:50:07 AM Oneshiningstar
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* ''VideoGame/Overwatch'' has Bastion. Press one button, and he transforms into a stationary turret with a blistering rate of fire, decent accuracy and the ability to shred through heroes like butter. New players tend to deploy Bastion at a chokepoint, sit there and fire at any enemy they see, stopping most noobs in their tracks. Skilled players will simply isolate Bastion's location and flank it, focus fire from behind Reinhardt's shield, snipe it, or even use Genji's Reflect ability to reflect bullets back at Bastion for a fast kill.
23rd Apr '16 9:10:05 PM Majextic
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* ''VideoGame/RivalsOfAether'' has Kragg, a large beetle with a moveset based around rocks. He's infamous in the community as a noob killer, as [[MightyGlacier he lives longer than other characters, hits very hard, and can kill early.]] However, he has very few good matchups, losing to most of the cast, and high-level players can end a match against him in record time by just getting him offstage and knocking him off of his pillar. His hitbox size makes him an easy target for combos, while his own combos can be pretty easily avoided by a veteran.
3rd Apr '16 3:03:16 PM RisefromYourGrave
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* [=SUVs=] end up as this in ''[[ForzaMotorsport Forza Horizon]]'', since their poor handling makes little difference when most thundercats are piling into the walls on every corner whilst their large size and high weight work great for ramming, commonly used at low level as well as being the best vehicles off road. However, at higher or average levels, most people in smaller thundercats than an SUV can duck through their inside around a corner whilst the SUV driver is incapable of doing anything about it.

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* [=SUVs=] end up as this in ''[[ForzaMotorsport ''[[VideoGame/{{Forza}} Forza Horizon]]'', since their poor handling makes little difference when most thundercats are piling into the walls on every corner whilst their large size and high weight work great for ramming, commonly used at low level as well as being the best vehicles off road. However, at higher or average levels, most people in smaller thundercats than an SUV can duck through their inside around a corner whilst the SUV driver is incapable of doing anything about it.



** Talonflame, in the 6th Generation of {{Pokemon}}. This pokémon comes with the ability Gale Wings, which gives it priority to all of its flying type moves. That, coupled with a very high Speed stat and a decent Attack stat, means it can get [[FragileSpeedster one hit KOs]] against the majority of pokémon in the game, without even giving them the chance to strike back. Less experienced players have a lot of trouble dealing with it. But veteran players, after the initial shock, have learned to deal with it, and the metagame has adapted to it by having people use pokémon with better defenses to counter its mediocre attack and limited coverage. Nowadays it's still a pretty good pokémon, but it's only flawless against new players.

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** Talonflame, in the 6th [[VideoGame/PokemonXAndY Generation VI]] of {{Pokemon}}. Franchise/{{Pokemon}}. This pokémon Pokémon comes with the ability Gale Wings, which gives it priority to all of its flying type moves. That, coupled with a very high Speed stat and a decent Attack stat, means it can get [[FragileSpeedster one hit KOs]] against the majority of pokémon Pokémon in the game, without even giving them the chance to strike back. Less experienced players have a lot of trouble dealing with it. But veteran players, after the initial shock, have learned to deal with it, and the metagame has adapted to it by having people use pokémon Pokémon with better defenses to counter its mediocre attack and limited coverage. Nowadays it's still a pretty good pokémon, Pokémon, but it's only flawless against new players.
3rd Mar '16 9:50:05 PM ZombieAladdin
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* In ''VideoGame/{{Meteos}}'', low-gravity planets, like [[UnderTheSea Oleana]] and [[OneGenderRace Starrii]], are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play and, in ''Meteos Wars'', well-timed Planet Impacts.
** [[{{Disco}} Lumious]] can come off this way as well, due to its unusual Speeder mechanic, which increases the rate and speed that blocks fall. Someone new to Meteos will probably not use the Speeder much; they'll have a tough enough time keeping up without increasing the blocks' fall rate. However, using the Speeder on Lumious increases ignition speed and fall speed out of proportion with everything else and renders Lumious near-unplayable without learning to turn off the Speeder at critical moments, making Lumious both a Skill Gate Character and DifficultButAwesome.
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