History Main / SkillGateCharacters

23rd Jun '17 1:49:46 AM FingerPuppet
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*** Of particular note among junglers is Amumu. Amumu tends to have one of, if not ''the'' highest win rate among jungle champions at bronze and silver MMR. However, due to his weak early game, aggressive players who invade his jungle can often set him so far behind early he doesn't get a chance to recover.
9th May '17 2:31:51 AM ReikoKazama
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** [[TheScrappy Necrid]] is generally considered this by those that don't call him a broken character because they think he's a GameBreaker. Necrid's movelist and gameplay tends to revolve entirely around {{Whoring}}, which means he can often get perfects against new players by simply pressing a button over and over. People that understand spacing and Guard Impacts, however, will usually curb-stomp Necrid since SpamAttacks are one of the only things his poorly-designed movelist is good for.

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** [[TheScrappy Necrid]] is generally considered this by those that don't call him a broken character because they think he's a GameBreaker. Necrid's movelist and gameplay tends to revolve entirely around {{Whoring}}, which means he can often get perfects against new players by simply pressing a button over and over. People that understand spacing and Guard Impacts, however, will usually curb-stomp Necrid since SpamAttacks {{Spam Attack}}s are one of the only things his poorly-designed movelist is good for.
9th May '17 2:30:30 AM ReikoKazama
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** Soldier: 76 can be this for players used to more traditional FPS games, with his no-frills but easy to use special moves, comfortably strong long-range gun and an alt fire that shoots missiles; but seasoned players know he falls apart close-range and his missiles and healing move both have long cooldown times, allowing them to fight back against a lone 76. A smart 76 player operates with the team, uses his heal when ever he can, and gets around the enemy team to use his Ultimate from behind.

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** Soldier: 76 can be this for players used to more traditional FPS games, with his no-frills but easy to use special moves, comfortably strong long-range gun and an alt fire that shoots missiles; but seasoned players know he falls apart close-range and his missiles and healing move both have long cooldown times, allowing them to fight back against a lone 76. A smart 76 player operates with the team, uses his heal when ever whenever he can, and gets around the enemy team to use his Ultimate from behind.



** The basic idea with Huskar is that with Berserkerís Blood he gets stronger attacking power as his HP pool decreases, and both Burning Spears and Life Break give him convenient ways to lower his HP. However, having increased damage when hurt is rarely worth it when there are plenty of damage sources that don't involve deliberately crippling oneself, and are always active. Huskar is reputed as a pubstomper because against poorly organised players he has no problem hanging around a dangerous level of HP. In fact, it's practically an invitation for his opponents to wander in one at a time and be slaughtered. But players who can plan ahead have no issue with waiting for Huskar to give them the perfect opening to dump all of their burst damage into, and by the end of the game a hero with real DPS skills can easily outcarry Huskar while also being able to fight at full HP. In addition to this, he also can't do anything but what he's designed to do (single-target DPS), with little teamfight presence and no utility whatsoever. Because of this, he is extraordinarily rare in competitive Dota, even compared to other pubstars like Ursa or Riki. Even in his competitive heyday he was rarely seen, because as unstoppable as he can be against the right enemy heroes, he is extraordinarily vulnerable to heroes that counter him, much more so than other heroes.

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** The basic idea with Huskar is that with Berserkerís Berserker's Blood he gets stronger attacking power as his HP pool decreases, and both Burning Spears and Life Break give him convenient ways to lower his HP. However, having increased damage when hurt is rarely worth it when there are plenty of damage sources that don't involve deliberately crippling oneself, and are always active. Huskar is reputed as a pubstomper because against poorly organised players he has no problem hanging around a dangerous level of HP. In fact, it's practically an invitation for his opponents to wander in one at a time and be slaughtered. But players who can plan ahead have no issue with waiting for Huskar to give them the perfect opening to dump all of their burst damage into, and by the end of the game a hero with real DPS skills can easily outcarry Huskar while also being able to fight at full HP. In addition to this, he also can't do anything but what he's designed to do (single-target DPS), with little teamfight presence and no utility whatsoever. Because of this, he is extraordinarily rare in competitive Dota, even compared to other pubstars like Ursa or Riki. Even in his competitive heyday he was rarely seen, because as unstoppable as he can be against the right enemy heroes, he is extraordinarily vulnerable to heroes that counter him, much more so than other heroes.



* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.

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* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats [[JackOfAllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.
7th May '17 5:27:59 PM nombretomado
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* There was a time during ''{{Starcraft}}'''s long lifespan when the (mostly average skilled) playerbase was complaining about how overpowered Zerg were (particularly Mutalisks) while many of the top players were playing Terran instead: Terran defenses combined with a sublime powers when microed (for example, the famous tank-and-dropship dance) made them far more powerful in skilled hands than the much simpler Zerg. Another example is stealth units: Against a good player, it's extremely difficult to pull off Dark Templars or nukes, but against a player who isn't good at detection management either can be an instant win.

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* There was a time during ''{{Starcraft}}'''s ''VideoGame/StarCraftI'''s long lifespan when the (mostly average skilled) playerbase was complaining about how overpowered Zerg were (particularly Mutalisks) while many of the top players were playing Terran instead: Terran defenses combined with a sublime powers when microed (for example, the famous tank-and-dropship dance) made them far more powerful in skilled hands than the much simpler Zerg. Another example is stealth units: Against a good player, it's extremely difficult to pull off Dark Templars or nukes, but against a player who isn't good at detection management either can be an instant win.
4th May '17 9:31:54 AM Vanada
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* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.

to:

* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.


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* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.
4th May '17 9:11:52 AM Vanada
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* ''VideoGame/RivalsOfAether'' has Kragg, a large beetle with a moveset based around rocks. He's infamous in the community as a noob killer, as [[MightyGlacier he lives longer than other characters, hits very hard, and can kill early.]] However, he has very few good matchups, losing to most of the cast, and high-level players can end a match against him in record time by just getting him offstage and knocking him off of his pillar. His hitbox size makes him an easy target for combos, while his own combos can be pretty easily avoided by a veteran.
* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.



* ''VideoGame/RivalsOfAether'' has Kragg, a large beetle with a moveset based around rocks. He's infamous in the community as a noob killer, as [[MightyGlacier he lives longer than other characters, hits very hard, and can kill early.]] However, he has very few good matchups, losing to most of the cast, and high-level players can end a match against him in record time by just getting him offstage and knocking him off of his pillar. His hitbox size makes him an easy target for combos, while his own combos can be pretty easily avoided by a veteran.
* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.
26th Apr '17 6:51:32 PM zequeins
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Added DiffLines:

* ''VideoGame/HeroesOfTheStorm'' reconstructs this. There's a slew of very cheap heroes, at only 2000 gold each, who are straightforward to play and effective enough that newcomers can just grab them and start playing. But the same heroes are also potent enough in the hand of veterans, [[JackOfOllStats due to their lack of weaknesses]], and utterly gamechanging Heroics. For instance, Raynor is all about basic attack, but good luck finishing him off with his knockback and EmergencyEnergyTank. Malfurion has a non-Heroic areal root that can disable entire team caught in it. And nothing quite tops ETC's Heroic which can disable entire enemy team for a ''very'' unhealthy 4 seconds.
14th Apr '17 10:26:06 PM spaceace72
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** Soldier: 76 can be this for players used to more traditional FPS games, with his no-frills but easy to use special moves, comfortably strong long-range gun and an alt fire that shoots missiles; but seasoned players know he falls apart close-range and his missiles and healing move both have long cooldown times, allowing them to fight back against a lone 76. A smart 76 player operates with the team, uses his heal when ever he can, and gets around the enemy team to use his Ultimate from behind.
23rd Mar '17 1:23:30 PM CyberController
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* The [[FanNickname "Giantdad"]] of ''VideoGame/DarkSouls'' is a notable example from [[Genre/RolePlayingGame a genre]] where "characters" have to be built level-by-level and piece-by-piece. The Giantdad is a notoriously [[MinMax Min-Maxed]] build that foregoes weapon scaling to stuff more points into Endurance and Vitality, and wearing gear that [[LightningBruiser allows them to fast-roll despite wearing ridiculously heavy armor]]. Scary on paper, but their attacks are rather predictable and easy to parry or avoid for those who get the timing down, and the dreaded [[CycleOfHurting stunlock]] from their trademark [[{{BFS}} zweihander]] can be [[LagCancel toggle-canceled]] out of. MemeticMutation has since dubbed the Giantdad the Slayer of [[strike:new players]] [[InsistentTerminology Casuls]], [[MemeticBadass constantly challenging his victims to "git gud."]]

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* The [[FanNickname "Giantdad"]] of ''VideoGame/DarkSouls'' is a notable example from [[Genre/RolePlayingGame [[RolePlayingGame a genre]] where "characters" have to be built level-by-level and piece-by-piece. The Giantdad is a notoriously [[MinMax Min-Maxed]] build that foregoes weapon scaling to stuff more points into Endurance and Vitality, and wearing gear that [[LightningBruiser allows them to fast-roll despite wearing ridiculously heavy armor]]. Scary on paper, but their attacks are rather predictable and easy to parry or avoid for those who get the timing down, and the dreaded [[CycleOfHurting stunlock]] from their trademark [[{{BFS}} zweihander]] can be [[LagCancel toggle-canceled]] out of. MemeticMutation has since dubbed the Giantdad the Slayer of [[strike:new players]] [[InsistentTerminology Casuls]], [[MemeticBadass constantly challenging his victims to "git gud."]]
4th Mar '17 9:26:06 AM nombretomado
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* High acceleration characters/karts in ''MarioKart Wii'', in contrast to the earlier games where they were arguably the most useful overall. This is because they have high handling and acceleration stats, and hence can initially do well due to recovering from item hits and are easier to handle for newer players. But in higher level play (anything above about 100%), they just get overtaken by all the high speed karts and can't do as well as far as world records/time trial goes.

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* High acceleration characters/karts in ''MarioKart Wii'', ''VideoGame/MarioKartWii'', in contrast to the earlier games where they were arguably the most useful overall. This is because they have high handling and acceleration stats, and hence can initially do well due to recovering from item hits and are easier to handle for newer players. But in higher level play (anything above about 100%), they just get overtaken by all the high speed karts and can't do as well as far as world records/time trial goes.



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