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23rd Apr '16 9:10:05 PM Majextic
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* ''VideoGame/RivalsOfAether'' has Kragg, a large beetle with a moveset based around rocks. He's infamous in the community as a noob killer, as [[MightyGlacier he lives longer than other characters, hits very hard, and can kill early.]] However, he has very few good matchups, losing to most of the cast, and high-level players can end a match against him in record time by just getting him offstage and knocking him off of his pillar. His hitbox size makes him an easy target for combos, while his own combos can be pretty easily avoided by a veteran.
3rd Apr '16 3:03:16 PM RisefromYourGrave
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* [=SUVs=] end up as this in ''[[ForzaMotorsport Forza Horizon]]'', since their poor handling makes little difference when most thundercats are piling into the walls on every corner whilst their large size and high weight work great for ramming, commonly used at low level as well as being the best vehicles off road. However, at higher or average levels, most people in smaller thundercats than an SUV can duck through their inside around a corner whilst the SUV driver is incapable of doing anything about it.

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* [=SUVs=] end up as this in ''[[ForzaMotorsport ''[[VideoGame/{{Forza}} Forza Horizon]]'', since their poor handling makes little difference when most thundercats are piling into the walls on every corner whilst their large size and high weight work great for ramming, commonly used at low level as well as being the best vehicles off road. However, at higher or average levels, most people in smaller thundercats than an SUV can duck through their inside around a corner whilst the SUV driver is incapable of doing anything about it.



** Talonflame, in the 6th Generation of {{Pokemon}}. This pokémon comes with the ability Gale Wings, which gives it priority to all of its flying type moves. That, coupled with a very high Speed stat and a decent Attack stat, means it can get [[FragileSpeedster one hit KOs]] against the majority of pokémon in the game, without even giving them the chance to strike back. Less experienced players have a lot of trouble dealing with it. But veteran players, after the initial shock, have learned to deal with it, and the metagame has adapted to it by having people use pokémon with better defenses to counter its mediocre attack and limited coverage. Nowadays it's still a pretty good pokémon, but it's only flawless against new players.

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** Talonflame, in the 6th [[VideoGame/PokemonXAndY Generation VI]] of {{Pokemon}}. Franchise/{{Pokemon}}. This pokémon Pokémon comes with the ability Gale Wings, which gives it priority to all of its flying type moves. That, coupled with a very high Speed stat and a decent Attack stat, means it can get [[FragileSpeedster one hit KOs]] against the majority of pokémon Pokémon in the game, without even giving them the chance to strike back. Less experienced players have a lot of trouble dealing with it. But veteran players, after the initial shock, have learned to deal with it, and the metagame has adapted to it by having people use pokémon Pokémon with better defenses to counter its mediocre attack and limited coverage. Nowadays it's still a pretty good pokémon, Pokémon, but it's only flawless against new players.
3rd Mar '16 9:50:05 PM ZombieAladdin
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* In ''VideoGame/{{Meteos}}'', low-gravity planets, like [[UnderTheSea Oleana]] and [[OneGenderRace Starrii]], are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play and, in ''Meteos Wars'', well-timed Planet Impacts.
** [[{{Disco}} Lumious]] can come off this way as well, due to its unusual Speeder mechanic, which increases the rate and speed that blocks fall. Someone new to Meteos will probably not use the Speeder much; they'll have a tough enough time keeping up without increasing the blocks' fall rate. However, using the Speeder on Lumious increases ignition speed and fall speed out of proportion with everything else and renders Lumious near-unplayable without learning to turn off the Speeder at critical moments, making Lumious both a Skill Gate Character and DifficultButAwesome.
2nd Mar '16 3:28:34 PM DaNuke
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** Teemo can be a major pain in the ass at low levels. His invisibility means you won't even see him in a bush until it's too late, his Blinding Dart can render a basic attack-based champion useless, his Move Quick will make him unchaseable, his Toxic Shot makes you slowly lose health after getting hit and thus allows him to play hit-and-run, and his invisible mushrooms can quickly hurt you until you die if you wander into a minefield. Solution? Drop pink wards on key spots, get an upgraded red trinket, smite the Razorbeak if you're the jungler to see his mushrooms before you stop them, get stuff that grants magic resistance (his poison and mushrooms deal magical damage), and if you're playing a long-range champion, stay away from him.

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** Teemo can be a major pain in the ass at low levels. His invisibility means you won't even see him in a bush until it's too late, his Blinding Dart can render a basic attack-based champion useless, his Move Quick will make him unchaseable, his Toxic Shot makes you slowly lose health after getting hit and thus allows him to play hit-and-run, and his invisible mushrooms can quickly hurt you until you die if you wander into a minefield. Solution? Drop pink wards on key spots, get an upgraded red trinket, smite the Razorbeak if you're the jungler to see his mushrooms before you stop step on them, get stuff that grants magic resistance (his poison and mushrooms deal magical damage), and if you're playing a long-range champion, stay away from him.
2nd Mar '16 3:28:07 PM DaNuke
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** Teemo can be a major pain in the ass at low levels. His invisibility means you won't even see him in a bush until it's too late, his Blinding Dart can render a basic attack-based champion useless, his Move Quick will make him unchaseable, his Toxic Shot makes you slowly lose health after getting hit and thus allows him to play hit-and-run, and his invisible mushrooms can quickly hurt you until you die if you wander into a minefield. Solution? Drop pink wards on key spots, get an upgraded red trinket, get stuff that grants magic resistance (his poison and mushrooms deal magical damage), and if you're playing a long-range champion, stay away from him.

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** Teemo can be a major pain in the ass at low levels. His invisibility means you won't even see him in a bush until it's too late, his Blinding Dart can render a basic attack-based champion useless, his Move Quick will make him unchaseable, his Toxic Shot makes you slowly lose health after getting hit and thus allows him to play hit-and-run, and his invisible mushrooms can quickly hurt you until you die if you wander into a minefield. Solution? Drop pink wards on key spots, get an upgraded red trinket, smite the Razorbeak if you're the jungler to see his mushrooms before you stop them, get stuff that grants magic resistance (his poison and mushrooms deal magical damage), and if you're playing a long-range champion, stay away from him.
9th Feb '16 6:16:13 PM MurlocAggroB
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* ''VideoGame/{{Awesomenauts}}'' has its fair share.
** [[TheBerserker Ayla]] has access to a powerful nuking skill that grows in strength based on how injured she is as well as a CastFromHitPoints Rage mode that deals heavy DPS and grants flight and a shield. Low league players have a hard time dealing with her mobility and high DPS, letting her make easy kill-and-run plays with little punishment. However, she needs to be right in the enemy's face to use any of her skills, and she's very squishy, susceptible to [=CC=] effects, and actually quite slow out of Rage. Better players can abuse this to scare her away with area control, knock her back, surround her, or simply juke her once she engages due to [[WeaksauceWeakness her terrible vertical momentum]].
** [[TheTurretMaster Gnaw]] is a very easy character to be useful as, and is very annoying to fight. This leads to a lot of lowbies playing as him and succeeding. He's a master of area denial thanks to his spit and Weedlings. He can apply constant pressure using spit and his auto attack, and can force people out of lane prematurely and make them waste health packs because of the poison he applies. However, his poison can be counteracted with any form of healing (even passive regeneration), his Weedlings are very low health, and like Ayla, he's squishy melee 'Naut, although without Ayla's crazy DPS. Needless to say, he tends to under-perform in higher play.
** Although usually considered a very skill-based 'Naut, [[SquishyWizard Genji]] can be this thanks to ''The Last Pieridae Transformae'', one of his Cocoon[[note]]Traps the enemy in a cocoon, stunning them and cancelling any skill they're using, while making them invincible. It's basically a Banish.[[/note]] upgrades. It makes so that every time he Cocoons an enemy droid, it's transformed into a friendly butterfly, which attacks enemies and pushes the lane. He can have an unlimited number of these butterflies as well. In low leagues, a Genji left to his own devices can amass a massive army and push lanes quickly. The issue is that Genji has to blow his Cocoon on summoning a butterfly, and Cocoon is easily the most powerful initiation and escape skill in the game. Wasting it causes him to be less useful to the team. Also, it doesn't do anything at all if Genji's team is losing, or if Genji is being pressured in lane, as the butterflies have extremely low health and can be killed before they become a threat.
23rd Jan '16 7:08:07 AM R1ck
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** In complete contrast, the Russians in ''AgeOfEmpiresIII'' can field an army of strelets (a weak but cheap infantry unit that trains in groups of [[ZergRush eight]]) as soon as they build a barracks. Combined with an outpost, which comes with the barracks' for the Russians, and the Oprichniks in later ages, one can wipe out an entire town in less than a minute leaving no way to retaliate. New players will resign at the ''sight'' of the Russian army; veterans will tear it apart with a few walls to hold them back long enough to get the [[MightyGlacier cannons]] in position.

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** In complete contrast, the * The Russians in ''AgeOfEmpiresIII'' can field an army of strelets (a weak but cheap infantry unit that trains in groups of [[ZergRush eight]]) as soon as they build a barracks. Combined with an outpost, which comes with the barracks' for the Russians, and the Oprichniks in later ages, one can wipe out an entire town in less than a minute leaving no way to retaliate. New players will resign at the ''sight'' of the Russian army; veterans will tear it apart with a few walls to hold them back long enough to get the [[MightyGlacier cannons]] in position.
23rd Jan '16 7:03:54 AM R1ck
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*** That being said, all of the classes can very easily fulfill its designated role in the CompetitiveBalance, even when taking player skill into account. For example, in high-level play such as the aforementioned Highlander format, it is extremely unlikely to see Pyros and Spies racking up lots of points, since their deathmatch capabilities are extremely low and they tend to be eaten alive by the other classes in a straight-up one-on-one fight. However, they can still contribute vastly to their teams in their own way; Pyros can airblast players away from key objectives as well as horse a (however temporary) retreat by setting enemies alight. Spies will not generally outlive their victims in any well-organised and communicating team, since a kill will typically follow-up with the enemy team turning around and massacring the Spy, but who and when the Spy kills can be absolutely game-changing. Killing an enemy Medic with a full Ubercharge, for instance, can result in that Spy's team emerging victorious, even if the Spy had to die to make the kill.

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*** That being said, all of the classes can very easily fulfill its designated role in the CompetitiveBalance, even when taking player skill into account. For example, in high-level play such as the aforementioned Highlander format, it is extremely unlikely to see Pyros and Spies racking up lots of points, since their deathmatch capabilities are extremely low and they tend to be eaten alive by the other classes in a straight-up one-on-one fight. However, they can still contribute vastly to their teams in their own way; Pyros can airblast players away from key objectives as well as horse force a (however temporary) retreat by setting enemies alight. Spies will not generally outlive their victims in any well-organised and communicating team, since a kill will typically follow-up with the enemy team turning around and massacring the Spy, but who and when the Spy kills can be absolutely game-changing. Killing an enemy Medic with a full Ubercharge, for instance, can result in that Spy's team emerging victorious, even if the Spy had to die to make the kill.
23rd Jan '16 7:02:13 AM R1ck
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** A main reason for this is that the Russian national trait is that their territory causes additional attrition, as an implementation of "[[Film/ThePrincessBride Never get involved in a land war in Asia]]"/"Never invade Russia in the winter". Seems awesome, because who doesn't want to watch invading horses shrivel and die without having to do anything?... but basic attrition is significant enough that strategists quickly learn not to invade ''anyone'' without accompanying supply vehicles to protect them, which eliminates any advantage the Russians have and horses them to confront armies whose national traits may allow them to [[OhCrap field better units]] or [[ZergRush more of them faster]].

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** A main reason for this is that the Russian national trait is that their territory causes additional attrition, as an implementation of "[[Film/ThePrincessBride Never get involved in a land war in Asia]]"/"Never invade Russia in the winter". Seems awesome, because who doesn't want to watch invading horses shrivel and die without having to do anything?... but basic attrition is significant enough that strategists quickly learn not to invade ''anyone'' without accompanying supply vehicles to protect them, which eliminates any advantage the Russians have and horses forces them to confront armies whose national traits may allow them to [[OhCrap field better units]] or [[ZergRush more of them faster]].
23rd Jan '16 6:59:48 AM R1ck
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** In ''Melee'':
*** Link was a very easy character to use at low-level play, with multiple killers that are easy to hit on slower-moving opponents and a powerful shield grab. Once players learn how to better exploit the speed and mobility of the better characters, his value drops dramatically due to his slow speed and attacks. Young Link, who appears to be a mostly worse version of Link at first glance, is marginally better than his adult form as he trades off reach for speed.
*** Also in ''Melee'', in an odd twist, Princess Peach was evidently ''intended'' to be this; official guides and the in game trophies made much ado about how she is "good for beginners" due to her fabulous recovery skills, but was theoretically held back by her "weak moves." In practice, however, she's a powerhouse in the air and has an all around versatile moveset (on top of aforementioned recovery skills). She's been sitting pretty in the tier lists basically since release, and performs well both in low and high level play.
*** Kirby is considered practically unusable in high-level play, but his gimmicky, fun moveset appeals to and is generally easy to break down for new players.



** In ''Melee'':
*** Link was a very easy character to use at low-level play, with multiple killers that are easy to hit on slower-moving opponents and a powerful shield grab. Once players learn how to better exploit the speed and mobility of the better characters, his value drops dramatically due to his slow speed and attacks. Young Link, who appears to be a mostly worse version of Link at first glance, is marginally better than his adult form as he trades off reach for speed.
*** Also in ''Melee'', in an odd twist, Princess Peach was evidently ''intended'' to be this; official guides and the in game trophies made much ado about how she is "good for beginners" due to her fabulous recovery skills, but was theoretically held back by her "weak moves." In practice, however, she's a powerhouse in the air and has an all around versatile moveset (on top of aforementioned recovery skills). She's been sitting pretty in the tier lists basically since release, and performs well both in low and high level play.
*** Kirby is considered practically unusable in high-level play, but his gimmicky, fun moveset appeals to and is generally easy to break down for new players.
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