History Main / SkillGateCharacters

7th Dec '16 3:03:44 PM YZQ
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** Mei is another example of this. At lower levels, she is an extremely effective ambush character who can easily eliminate lone or closely grouped players, and thus is seen as extremely annoying to fight against. At higher levels however her weaknesses become more apparent, namely her short range, low damage per second, and ambush tactics being less effective against a closely coordinated team.

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** Mei is another example of this. At lower levels, she is an extremely effective ambush character who can easily eliminate lone or closely grouped players, and thus is seen as extremely annoying to fight against. At However, at higher levels however levels, her weaknesses become more apparent, namely her short range, range main attack, low damage per second, and ambush tactics being less effective against a closely coordinated team. Having said that, a veteran Mei who masters aiming with her icicles is still a menace.
7th Dec '16 2:57:19 PM YZQ
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**Torbjorn: New Torb players can at least rely on his level 2 turret to harass the enemy team (which can now be constructed more quickly due to his faster hammer swing as of the Sombra patch) and throw armor packs on the floor due to him being able to passively generate scrap (added in the same patch). However, new players are often fixated on keeping the turret up at all costs (allowing an enemy team to pick off Torb easily), do not know maps well enough to position the turret to get the maximum effect, rarely ever fight with Torbjorn himself and use Molten Core only to save themselves or the turret. A veteran Torb will know where to place the turret and when to repair/redeploy it, will master Torb's rivet gun to increase his damage output and will know when to activate Molten Core to wipe or repel an entire enemy team.
28th Nov '16 4:53:01 PM MrUnderhill
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** Pikachu has slowly diminished into this as the games progressed. He was essentially a GameBreaker in ''64'', in part because there was no way to avoid his aerial and anti-air attacks like [[ThatOneAttack Thunder]], which covers a huge column of space above Pikachu's head and does plenty of damage and knockback. This was toned down when air dodging was introduced in ''Melee'', and even more so when air dodging was improved in ''Brawl'', but against opponents who haven't quite mastered that mechanic yet, even a slightly-skilled Pikachu can be ''brutal''.

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** Pikachu has slowly diminished into this as the games progressed. He was essentially widely considered a GameBreaker in ''64'', in part because there was no way to avoid his aerial and anti-air attacks like [[ThatOneAttack Thunder]], which covers a huge column of space above Pikachu's head and does plenty of damage and knockback. This was toned down when air dodging was introduced in ''Melee'', and even more so when air dodging was improved in ''Brawl'', but against opponents who haven't quite mastered that mechanic yet, even a slightly-skilled Pikachu can be ''brutal''.
26th Nov '16 2:21:10 PM Gatordragon24
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* Unlike the other champions and their unique gameplay, Viktor from ''VideoGame/{{Paladins}}'' plays like a traditional FPS character, with a machine gun, grenades, and a running sprint. He's very good for beginners of the FPS genre, though his basic skills can remain potent as one advances further into the game.
21st Nov '16 7:16:45 PM DarkPaladinX
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Most Skill Gate Characters are often JackOfAllStats characters, since versatile characters are more forgiving to newer players that would allow them explore different gameplay styles as well as the player's strength and weaknesses.
15th Nov '16 7:11:49 AM mogryo
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*** Note that the aforementioned ice cat spam is nowhere near the "right" way to play Jin. Jin does his [[GameBreaker Game Breaking]] in serious tournament play by having attacks with a significant number of [[InvulnerableAttack invincibility frames]], frame advantage, consistent damage, very strong pressure, and numerous other reasons. But Ice Cat Jins are most certainly Skill Gate Characters -- or more precisely, new players who gravitated toward Jin because he's recommended to new players and then fell into this trope.
3rd Sep '16 7:26:27 PM NotJim99
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** The Britons (British) are considered to be one of the easiest civilizations to play and learn, due to their powerful Longbowmen and having strong foot archers with longer range and having a reasonable siege line where their Trebuchets deal splash damage, making them an ideal civilization for defending chokepoints (i.e. narrow pathways in Black Forest) and one of the best siege civilizations. More experienced players will often counter the Britons by sending waves of heavy cavalry units into their faces since their Longbowmen, Trebuchets, and archers are [[GlassCannon powerful, but very fragile]] and Britons are very vulnerable in more open maps like Arabia (which is the map often played by the most experienced players). That being said, the Britons is considered to be viable pick in higher [=ELOs=]. While newer players can get away spamming large number of Longbowmen and win ([[AwesomeButImpractical despite the Longbowmen ability to outrange most defensive structures, using them to take down the buildings will take a hell of long time.]]), more experienced Britons players will know that sending fragile Longbowmen and Trebuchets into the battlefield without a reliable frontline support is a very bad idea. In the case with heavy cavalry units as the main counter to Longbowmen, more experienced Britons players will often back their Longbowmen with Halberdiers to dissuade cavalry units from engaging the Longbowmen and the Longbowmen long range is good enough to flatten any onagers before they enter range (since the Briton cavalry isn't reliable due to the lack of Bloodlines, Paladin, and Hussar upgrades). In turn, the Britons are a one-trick pony archer civilization that is easily abused by newer players, but more experienced players know how to reasonably use the Britons with full effect and know their inherit strengths and weaknesses.
** The Byzantines are more straightforward example, since they have [[JackOfAllStats a versatile tech tree with little to no inherit strength and weakness]], [[ConfusionFu open to different strategies]], and teaches players how to diversify their army.
** The Celts also fit into this bill since they have a well-rounded and reasonable tech tree with archers and defense being their weak point. They are even the civilization in the official tutorial.

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** The Britons (British) are considered to be one of the easiest civilizations to play and learn, due to their powerful Longbowmen and having strong foot archers with longer range and having a reasonable siege line where their Trebuchets deal splash damage, making them an ideal civilization for defending chokepoints (i.e. narrow pathways in Black Forest) and one of the best siege civilizations. More experienced players will often counter the Britons by sending waves of heavy cavalry units into their faces since their Longbowmen, Trebuchets, and archers are [[GlassCannon powerful, but very fragile]] and Britons are very vulnerable in more open maps like Arabia (which is the map often played by the most experienced players). That being said, the Britons is considered to be viable pick in higher [=ELOs=]. While newer players can get away spamming large number of Longbowmen and win ([[AwesomeButImpractical despite the Longbowmen ability to outrange most defensive structures, using them to take down the buildings will take a hell of long time.]]), more experienced Britons players will know that sending fragile Longbowmen and Trebuchets into the battlefield without a reliable frontline support is a very bad idea. In the case with heavy cavalry units as the main counter to Longbowmen, more experienced Britons players will often back their Longbowmen with Halberdiers to dissuade cavalry units from engaging the Longbowmen and the Longbowmen long range is good enough to flatten any onagers before they enter range (since the Briton cavalry isn't reliable due to the lack of Bloodlines, Paladin, and Hussar upgrades). In turn, the Britons are a one-trick pony archer civilization that is easily abused by newer players, but more experienced players know how to reasonably use the Britons with full effect and know their inherit inherent strengths and weaknesses.
** The Byzantines are more straightforward example, since they have [[JackOfAllStats a versatile tech tree with little to no inherit strength inherent strengths and weakness]], weaknesses]], [[ConfusionFu open to different strategies]], and teaches players how to diversify their army.
** The Celts also fit into this bill since they have a well-rounded and reasonable tech tree with archers and defense being their weak point. They are even the civilization in the official tutorial.
22nd Aug '16 5:08:09 PM Fyrus
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** Jin Kisaragi: Unlike his brother, Jin is typically considered one of the game's best characters. Something of a {{ShotoClone}}, he not only has a strong projectile game, but the tools to deal with every situation, multiple reversals, safe offence, etc. But most new players crumple and die against [[MemeticMutation ice cat]] spam, whereas competent players can easily counter this kind of flailing. Put Jin in the right hands, however, and he's actually quite lethal.

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** Jin Kisaragi: Unlike his brother, Jin is typically considered one of the game's best characters. Something of a {{ShotoClone}}, he not only has a strong projectile game, but the tools to deal with every situation, multiple reversals, safe offence, etc. But most new players crumple and die against [[MemeticMutation ice cat]] car]] spam, whereas competent players can easily counter this kind of flailing. Put Jin in the right hands, however, and he's actually quite lethal.
21st Aug '16 6:20:44 AM DarkPaladinX
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** VideoGame/AgeOfEmpiresII
* The Britons (British) are considered to be one of the easiest civilizations to play and learn, due to their powerful Longbowmen and having strong foot archers with longer range and having a reasonable siege line where their Trebuchets deal splash damage, making them an ideal civilization for defending chokepoints (i.e. narrow pathways in Black Forest) and one of the best siege civilizations. More experienced players will often counter the Britons by sending waves of heavy cavalry units into their faces since their Longbowmen, Trebuchets, and archers are [[GlassCannon powerful, but very fragile]] and Britons are very vulnerable in more open maps like Arabia (which is the map often played by the most experienced players). That being said, the Britons is considered to be viable pick in higher ELOs. While newer players can get away spamming large number of Longbowmen and win ([[AwesomeButImpractical despite the Longbowmen ability to outrange most defensive structures, using them to take down the buildings will take a hell of long time.]]), more experienced Britons players will know that sending fragile Longbowmen and Trebuchets into the battlefield without a reliable frontline support is a very bad idea. In the case with heavy cavalry units as the main counter to Longbowmen, more experienced Britons players will often back their Longbowmen with Halberdiers to dissuade cavalry units from engaging the Longbowmen and the Longbowmen long range is good enough to flatten any onagers before they enter range (since the Briton cavalry isn't reliable due to the lack of Bloodlines, Paladin, and Hussar upgrades). In turn, the Britons are a one-trick pony archer civilization that is easily abused by newer players, but more experienced players know how to reasonably use the Britons with full effect and know their inherit strengths and weaknesses.
* The Byzantines are more straightforward example, since they have [[JackOfAllStats a versatile tech tree with little to no inherit strength and weakness]], [[ConfusionFu open to different strategies]], and teaches players how to diversify their army.

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* ''VideoGame/AgeOfEmpiresII''
** VideoGame/AgeOfEmpiresII
*
The Britons (British) are considered to be one of the easiest civilizations to play and learn, due to their powerful Longbowmen and having strong foot archers with longer range and having a reasonable siege line where their Trebuchets deal splash damage, making them an ideal civilization for defending chokepoints (i.e. narrow pathways in Black Forest) and one of the best siege civilizations. More experienced players will often counter the Britons by sending waves of heavy cavalry units into their faces since their Longbowmen, Trebuchets, and archers are [[GlassCannon powerful, but very fragile]] and Britons are very vulnerable in more open maps like Arabia (which is the map often played by the most experienced players). That being said, the Britons is considered to be viable pick in higher ELOs.[=ELOs=]. While newer players can get away spamming large number of Longbowmen and win ([[AwesomeButImpractical despite the Longbowmen ability to outrange most defensive structures, using them to take down the buildings will take a hell of long time.]]), more experienced Britons players will know that sending fragile Longbowmen and Trebuchets into the battlefield without a reliable frontline support is a very bad idea. In the case with heavy cavalry units as the main counter to Longbowmen, more experienced Britons players will often back their Longbowmen with Halberdiers to dissuade cavalry units from engaging the Longbowmen and the Longbowmen long range is good enough to flatten any onagers before they enter range (since the Briton cavalry isn't reliable due to the lack of Bloodlines, Paladin, and Hussar upgrades). In turn, the Britons are a one-trick pony archer civilization that is easily abused by newer players, but more experienced players know how to reasonably use the Britons with full effect and know their inherit strengths and weaknesses.
* ** The Byzantines are more straightforward example, since they have [[JackOfAllStats a versatile tech tree with little to no inherit strength and weakness]], [[ConfusionFu open to different strategies]], and teaches players how to diversify their army.army.
** The Celts also fit into this bill since they have a well-rounded and reasonable tech tree with archers and defense being their weak point. They are even the civilization in the official tutorial.
21st Aug '16 6:18:34 AM DarkPaladinX
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* The Russians in ''AgeOfEmpiresIII'' can field an army of strelets (a weak but cheap infantry unit that trains in groups of [[ZergRush eight]]) as soon as they build a barracks. Combined with an outpost, which comes with the barracks' for the Russians, and the Oprichniks in later ages, one can wipe out an entire town in less than a minute leaving no way to retaliate. New players will resign at the ''sight'' of the Russian army; veterans will tear it apart with a few walls to hold them back long enough to get the [[MightyGlacier cannons]] in position.

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** VideoGame/AgeOfEmpiresII
* The Britons (British) are considered to be one of the easiest civilizations to play and learn, due to their powerful Longbowmen and having strong foot archers with longer range and having a reasonable siege line where their Trebuchets deal splash damage, making them an ideal civilization for defending chokepoints (i.e. narrow pathways in Black Forest) and one of the best siege civilizations. More experienced players will often counter the Britons by sending waves of heavy cavalry units into their faces since their Longbowmen, Trebuchets, and archers are [[GlassCannon powerful, but very fragile]] and Britons are very vulnerable in more open maps like Arabia (which is the map often played by the most experienced players). That being said, the Britons is considered to be viable pick in higher ELOs. While newer players can get away spamming large number of Longbowmen and win ([[AwesomeButImpractical despite the Longbowmen ability to outrange most defensive structures, using them to take down the buildings will take a hell of long time.]]), more experienced Britons players will know that sending fragile Longbowmen and Trebuchets into the battlefield without a reliable frontline support is a very bad idea. In the case with heavy cavalry units as the main counter to Longbowmen, more experienced Britons players will often back their Longbowmen with Halberdiers to dissuade cavalry units from engaging the Longbowmen and the Longbowmen long range is good enough to flatten any onagers before they enter range (since the Briton cavalry isn't reliable due to the lack of Bloodlines, Paladin, and Hussar upgrades). In turn, the Britons are a one-trick pony archer civilization that is easily abused by newer players, but more experienced players know how to reasonably use the Britons with full effect and know their inherit strengths and weaknesses.
* The Byzantines are more straightforward example, since they have [[JackOfAllStats a versatile tech tree with little to no inherit strength and weakness]], [[ConfusionFu open to different strategies]], and teaches players how to diversify their army.
* The Russians in ''AgeOfEmpiresIII'' ''VideoGame/AgeOfEmpiresIII'' can field an army of strelets (a weak but cheap infantry unit that trains in groups of [[ZergRush eight]]) as soon as they build a barracks. Combined with an outpost, which comes with the barracks' for the Russians, and the Oprichniks in later ages, one can wipe out an entire town in less than a minute leaving no way to retaliate. New players will resign at the ''sight'' of the Russian army; veterans will tear it apart with a few walls to hold them back long enough to get the [[MightyGlacier cannons]] in position.






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