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* ''VideoGame/LiveStreamEscapeFromHotelIzanami''
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* ''VideoGame/SydneyHunterAndTheCavernsOfDeath''
* ''VideoGame/SydneyHunterAndTheShrinesOfPeril''
* ''VideoGame/SydneyHunterAndTheSacredTribe''
* ''VideoGame/SydneyHunterAndTheShrinesOfPeril''
* ''VideoGame/SydneyHunterAndTheSacredTribe''
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* ''VideoGame/SydneyHunterAndTheCavernsOfDeath''
* ''VideoGame/SydneyHunterAndTheShrinesOfPeril''
* ''VideoGame/SydneyHunterAndTheSacredTribe''
[[VideoGame/SydneyHunterAndTheCavernsOfDeath All]] [[VideoGame/SydneyHunterAndTheShrinesOfPeril four]] [[VideoGame/SydneyHunterAndTheSacredTribe Sydney]] [[VideoGame/SydneyHunterAndTheCurseOfTheMayan Hunter]] games.
* ''VideoGame/SydneyHunterAndTheShrinesOfPeril''
* ''VideoGame/SydneyHunterAndTheSacredTribe''
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* ''VideoGame/YuuyamiDooriTankentai'': The majority of the game is viewed this way, barring the wrap-around [[POVCam first-person views]].
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* ''VideoGame/YuuyamiDooriTankentai'': The majority of the game is viewed this way, barring the wrap-around [[POVCam first-person views]].
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* ''VideoGame/NomolosStormingTheCatsle''
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* ''VideoGame/RadRodgers''
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* ''VideoGame/MetaloidOrigins''
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* ''VideoGame/MetaloidOrigins''''VideoGame/MetaloidOrigin''
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* ''VideoGame/TargetAcquired2016'' is an [[EndlessRunningGame Endless Running]] PlatformGame with a side view.
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* ''VideoGame/Buddy2016'' is viewed from this perspective.
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* ''VideoGame/Buddy2016'' is viewed from this perspective.
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* ''VideoGame/Buddy2016'' ''VideoGame/JoumeeTheHedgehog'' is an [[EndlessRunningGame Endless Running]] PlatformGame that's viewed from this perspective.the side.
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* ''VideoGame/SuperMarioOdyssey'' has some sections where Mario is changed into his 8-bit self and has to navigate the area as a 2D platformer.
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* ''VideoGame/BalthazarsDream'' is viewed this way.
* Similarly, ''Crush'' was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
* ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
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* ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]] had certain sections in 2D.
* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Classic Sonic's levels in ''VideoGame/SonicGenerations''.
* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Classic Sonic's levels in ''VideoGame/SonicGenerations''.
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* Similarly, ''Crush'' was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
* ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
* The ''VideoGame/MegaManClassic'' series-- with the notable exception of ''VideoGame/MegaMan8'', where the tops of platforms were visible.
* ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
* The ''VideoGame/MegaManClassic'' series-- with the notable exception of ''VideoGame/MegaMan8'', where the tops of platforms were visible.
to:
* Similarly, ''Crush'' was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
* ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
* The ''VideoGame/MegaManClassic'' series-- with the notable exception of ''VideoGame/MegaMan8'', where the tops of platforms were visible.''VideoGame/LandflixOdyssey''
* ''VideoGame/{{Fez}}'' involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
* The ''VideoGame/MegaManClassic'' series-- with the notable exception of ''VideoGame/MegaMan8'', where the tops of platforms were visible.
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* ''VideoGame/PunkySkunk'' is this and it was released on the original Playstation, although it was originally meant to be an SNES game.
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* ''VideoGame/PunkySkunk'' is this and it was released on The ''VideoGame/MegaManClassic'' series-- with the original Playstation, although it was originally meant to be an SNES game.notable exception of ''VideoGame/MegaMan8'', where the tops of platforms were visible.
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* ''VideoGame/BalthazarsDream'' is viewed this way.
* ''VideoGame/LandflixOdyssey''
* ''VideoGame/LandflixOdyssey''
* ''VideoGame/PunkySkunk'' is this and it was released on the original Playstation, although it was originally meant to be an SNES game.
* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Classic Sonic's levels in ''VideoGame/SonicGenerations''.
* Some parts of the daytime levels in ''VideoGame/SonicUnleashed'', as well as the levels in ''VideoGame/SonicColors'' and Classic Sonic's levels in ''VideoGame/SonicGenerations''.
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* ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]] had certain sections in 2D.
* ''VideoGame/ToyOdysseyTheLostAndFound''
* ''VideoGame/ToyOdysseyTheLostAndFound''