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** The Star Magician is actually something of a subversion... to elaborate, he summons four kinds of "balls". Thunder (which spams lightning attacks at your party), angry (which self destructs on your party ForMassiveDamage), Refresh (which heals Star Magician for way to much to be good.), and Guardian (which makes the Star Magician NighInvulnerable for the turn... usually. Sometimes it just attacks for piddly damage.). Obviously, you don't want the Guardian or Refresh around. This leaves the self-destructing ForMassiveDamage Anger ball and the Thunder ball. The subversion? He has four out at once, and if he ever has less than that, he spends one of his turns summoning more. Even if you kill a Guardian or Refresh ball, he may just summon another. And if you lock down the combination of balls to just Thunder and Anger balls, the Anger balls self-destruct, leaving him to summon a new ball. The only seriously effective tactic is killing balls over and over again until you get the golden combination of 4 Thunder balls. Not a complete subversion, but it's there.
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* Subverted ''and'' played straight in "optimized" games of DungeonsAndDragons. The healing spells available to divine casters could easily cause this trope, but these spells don't tend to be used in combat because the caster has [[LinearWarriorsQuadraticWizards better things]] [[StatusBuff to be]] [[MagicKnight doing]]. That, more than any healing ability, is why you shoot an optimized divine caster first.

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* Subverted ''and'' played straight in "optimized" games of DungeonsAndDragons. The healing spells available to divine casters could easily cause this trope, but these spells don't tend to be used in combat because the caster has [[LinearWarriorsQuadraticWizards better things]] [[StatusBuff to be]] [[MagicKnight doing]]. That, more than any healing ability, is why you shoot an optimized divine caster first.
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The Scar example wasn't one. Also, neither example was an aversion.


* Subverted in both the ''FullmetalAlchemist'' manga and anime in different ways with the death of the Rockbells during the Ishvallan War. In the former, after providing medical aid to Scar, an enemy soldier, he kills them; in the latter, Roy Mustang kills them for providing medical aid to the enemy.
** Later in the manga Doctor Marcoh uses a Philosopher's Stone to heal an incapacitated ally mid-battle. When Pride figures out what's happening he starts attacking Marcoh instead of his more dangerous and battle-ready opponents Alphonse and Heinkel.

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* Subverted in both In the ''FullmetalAlchemist'' manga and anime in different ways with the death of anime, the Rockbells during the Ishvallan War. In the former, after providing medical aid to Scar, an enemy soldier, he kills them; in the latter, are killed by Roy Mustang kills them for providing medical aid to the enemy.
enemy during the Ishvallan War.
** Later in In the manga Doctor Marcoh uses a Philosopher's Stone to heal an incapacitated ally mid-battle. When Pride figures out what's happening he starts attacking Marcoh instead of his more dangerous and battle-ready opponents Alphonse and Heinkel.
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* You can manualy advert this in MegamanX Command Mission, as leaving the enemy healer alive after all other enemies are gone nets you a 25% heal. Of course after that...

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* You can manualy manually advert this in MegamanX ''MegamanX'' Command Mission, as leaving the enemy healer alive after all other enemies are gone nets you a 25% heal. Of course after that...[[YouHaveOutlivedYourUsefulness after]] [[VideogameCrueltyPotential that]]...

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** ''DoomRL'' copied this. Archviles are usually the top-priority targets.



* Averted, to a degree, in the turn-based strategy game ''Age of Wonders''. Cleric-type units , hich boast the Healing ability, can only do so once per game turn (and thus once per battle, or not at all if they already used healing before battle), but tend to be targeted anyhow because they boast a reasonably powerful ranged magical attack. More advanced units with Healing also tend to be targeted quickly because they usually possess other, dangerous, abilities, and finally, Leaders are * always* targeted first, when practical-more pointedly than potentially having healing spells they can cast multiple times per battle, they tend to be the most dangerous units on the field.

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* Averted, to a degree, in the turn-based strategy game ''Age of Wonders''. ''AgeOfWonders''. Cleric-type units , hich which boast the Healing ability, can only do so once per game turn (and thus once per battle, or not at all if they already used healing before battle), but tend to be targeted anyhow because they boast a reasonably powerful ranged magical attack. More advanced units with Healing also tend to be targeted quickly because they usually possess other, dangerous, abilities, and finally, Leaders are * always* targeted first, when practical-more pointedly than potentially having healing spells they can cast multiple times per battle, they tend to be the most dangerous units on the field.
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** It also applied in reverse during dungeon raids. Take, for example, the Deathwatch Bunker which was, up until [[SoBadItsHorrible the NGE,]] the hardest dungeon in the game. Part of the challenge was in the fact that one of the players in your party had to be a non-combatant crafter so you could use the forge at the end of the dungeon to make a piece of Mandalorian armour as a reward. You would think this fragile little non-com would be your most valuable member who had to be protected at all costs. However, every single guide published on the matter specifically stated that your crafter was second in priority to any Doctors you brought along, as they were the only proffesions capable of resurrecting dead players.

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** It also applied in reverse during dungeon raids. Take, for example, the Deathwatch Bunker which was, up until [[SoBadItsHorrible the NGE,]] the hardest dungeon in the game. Part of the challenge was in the fact that one of the players in your party had to be a non-combatant crafter so you could use the forge at the end of the dungeon to make a piece of Mandalorian armour as a reward. You would think this fragile little non-com would be your most valuable member who had to be protected at all costs. However, every single guide published on the matter specifically stated that your crafter was second in priority to any Doctors you brought along, as they were the only proffesions professions capable of resurrecting dead players.characters.
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*** [[MisBlamed ...at which point the Western Allied forces in the region (particularly the British naval and air forces in Malta) would have blown them to smithereens in a battle reminiscent of Cape Matapan before doing the same to the German transports. Axis naval power in the Med was teneous enough already without risking it by trying to pull off Western Allied-style convoy arraingements in such a situation, bogging down the transports as well and making the entire damn convoy that bigger of a target.]] Additional warships wouldn't have increased protection that much given how damn near-nonexistant Axis naval and air power was in the Med, and likely would have complicated the chain of command and generally gotten things slown down. Better to take quick, light transports, run them as fast as you could to Tripoli or Tobruk, and run like hell from anything you encountered on the open sea. The Italian gripes about fuel in Africa were legitimate, as it didn't matter how much fuel they had in Italy because unless they crossed the "Gauntlet" to North Africa they couldn't use it save for home defense.
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* Vampires and Necromancers in the WarhammerFantasy Vampire Counts army can bring back destroyed undead infantry and make units bigger; needless to say most games involving a Vampire Counts army rapidly turns into a "kill all their casters before the [[ZergRush endless hordes of zombies]] overwhelm me".
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** Can go hilariously wrong in PVP, especially when players from other games who are used to "healers" who really only heal suddenly run up against a Defender who has been soloing and has chosen an offensive power set.
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A. already listed, B. got the game wrong


* ''[[DarkForcesSaga Jedi Knight II: Jedi Outcast]]'': the Disc One Boss [[spoiler: Rosh Penin]] is restored to full health by two Dark Siders every time he's running out of hit point. Made worse by the fact that you can only hard the healers when they're healing him.
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* In the second ''DungeonsAndDragons ''film (the one that everyone ''didn't'' hate quite so much), the group's cleric is the first to get himself killed. One of the speakers in the audio commentary sums it up for us: "They are ''doomed'' without a cleric!" That commentator was none other than GaryGygax himself, creator of D&D.

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* In the second ''DungeonsAndDragons ''film (the one that everyone ''didn't'' hate quite so much), the group's cleric is the first to get himself killed. One GaryGygax[[hottip:*:Creator of D&D]], on the speakers in the audio commentary DVD commentary, sums it up for us: "They are ''doomed'' without a cleric!" That commentator was none other than GaryGygax himself, creator of D&D.cleric!"
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* In a rather shocking 7th season episode of [[StargateVerse Stargate SG-1]], during a massive battle [[ItWasHisSled Dr. Janet Fraiser]] is struck by a Jaffa staff weapon blast in the middle of reviving a fallen soldier. He makes it, she didn't. The fallen soldier's pregnant wife was having a baby when this was going down, which they expected to be a boy, but it turned out they had misread the ultrasound. It was a girl. They named her Janet.

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* In a rather shocking 7th season episode of [[StargateVerse Stargate SG-1]], ''{{Stargate SG-1}}'', during a massive battle [[ItWasHisSled Dr. Janet Fraiser]] is struck by a Jaffa staff weapon blast in the middle of reviving a fallen soldier. He makes it, she didn't. The fallen soldier's pregnant wife was having a soldier [[DeadGuyJunior names his newborn baby when this was going down, which they expected to be a boy, but it turned out they had misread the ultrasound. It was a girl. They named her Janet.daughter after her]].
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In video games, medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle. And that medic might just be the guy to save your life - video-game medics don't help you out on the side.

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In video games, medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle. And in video games, that medic might just be the guy enemy healer won't take a minute or two off from healing his pals to save your life - video-game medics don't help you out on the side.
if you get plugged at some point.
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In video games, medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle.

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In video games, medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle. \n And that medic might just be the guy to save your life - video-game medics don't help you out on the side.
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* [[ZigZagTrope Zig-zags]] in DungeonsAndDragons. The healing spells available would easily cause this trope. The cleric doesn't tend to actually use them in combat because s/he has [[CoDZilla better things to be doing]]. THOSE are why you shoot the divine caster first.

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* [[ZigZagTrope Zig-zags]] Subverted ''and'' played straight in "optimized" games of DungeonsAndDragons. The healing spells available would to divine casters could easily cause this trope. The cleric doesn't trope, but these spells don't tend to actually use them be used in combat because s/he the caster has [[CoDZilla [[LinearWarriorsQuadraticWizards better things things]] [[StatusBuff to be be]] [[MagicKnight doing]]. THOSE are That, more than any healing ability, is why you shoot the an optimized divine caster first.
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*The elementary school game Doctor Dodgeball. Instead of leaving the field when they're hit, players sit down until their team's designated "doctor" touches them to bring them back into the game. Not surprisingly, the "doctor" tends to run around with a whole team of decoys.
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* In a rather shocking 5th season episode of [[StargateVerse Stargate SG-1]], during a massive battle [[ItWasHisSled Dr. Fraiser]] is struck by a Jaffa staff weapon blast in the middle of reviving a fallen soldier. He makes it, she didn't.

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* In a rather shocking 5th 7th season episode of [[StargateVerse Stargate SG-1]], during a massive battle [[ItWasHisSled Dr. Janet Fraiser]] is struck by a Jaffa staff weapon blast in the middle of reviving a fallen soldier. He makes it, she didn't. The fallen soldier's pregnant wife was having a baby when this was going down, which they expected to be a boy, but it turned out they had misread the ultrasound. It was a girl. They named her Janet.

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Removed * inflation. There's no need to add an extra one to every point just because they're all the same game type


** In ''WarhammerOnline'' this is pretty much the basic of any tactics.
** In the free browser-based [=MMO=] ''UrbanDead'', while there isn't an explicit Medic class to attack, zombie groups will tend to target [=NecroTech=] buildings because these are the only buildings capable of producing [[ReviveKillsZombie revivification syringes]], which can return almost any character (particularly dead defenders) to life.
*** There is an actual Medic class in the game, but its inital skills make it so difficult to gain XP (which is notoriously hard in the game alredy) most players give up on the class before they reach level 2.
** Prevalent enough in ''WorldOfWarcraft'' that the term "pvp tank" refers predominately to healers, especially priests.
*** Lampshaded in-game. Lord Victor Nefarious is infamous for his quote when his {{mooks}} are not doing a good job against the players: "Foolsss...Kill the one in the dress!"
**** A more direct quote "Concentrate your attacks upon the healer!"
*** Subverted by the princess of Ironforge in Blackrock Depths (if you were Alliance). She would run around harrassing your healer, and healing the crap out of Thaurissan. If you touched her at all -- damage, crowd control, stuns, mana burn, anything -- she wouldn't flag friendly after Thaurissan died and you [[{{Unwinnable}} couldn't complete the quest]]. [[hottip:* : And then sometimes she wouldn't flag friendly anyway, but that's [[GameBreakingBug something different]].]] So you had to just let her run around and try to [[MoreDakka burn the boss]] faster than she could heal him.
** Sorta averted in ''AnarchyOnline''.
*** The Doctor profession is fairly easy to kill in the beginning of the game, but towards the end requires a coordinated effort from a strong force to take down, all this while throwing out gigantic 'Battle Group Heals' that give ginormous amounts of life to every ally in the immediate vicinity, and this isn't counting the ultimate 'nyah-nyah' heal...on top of all this, Doctors are unlike 'clothies' in other games in that they tend towards HUGE amounts of hit points and nano points.
*** The Adventurer, the nominal backup healer, has various tiers of healing capacity, and the ability to both evade many normal hits as well as soak up damage on top of all that.
*** The Meta-Physicist, the closest healer after that, typifies the 'priest' stereotype and also was MadeOfPlasticine for most of the game's history until recently, when they became [[NighInvulnerability Nigh Invulnerable]].
** Kind of averted in ''EVEOnline''. Ships designed for extended combat are usually fitted specifically so that they can heal themselves. There are dedicated "Logistics" ships that are specifically designed to heal other ships, and these often get targetted pretty early in the battle, but the most common primary target to be called is usually actually electronic warfare vessels, a kind of [[AnAdventurerIsYou mezzer]] which can, without even dealing a single point of damage, prove unimaginably irritating in combat. Also very popular in PvP is a well-coordinated "Spider-Tank", where EVERYBODY has some healing capability and the enemies have to get through all of it at once.

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** * In ''WarhammerOnline'' this is pretty much the basic of any tactics.
** * In the free browser-based [=MMO=] ''UrbanDead'', while there isn't an explicit Medic class to attack, zombie groups will tend to target [=NecroTech=] buildings because these are the only buildings capable of producing [[ReviveKillsZombie revivification syringes]], which can return almost any character (particularly dead defenders) to life.
*** ** There is an actual Medic class in the game, but its inital initial skills make it so difficult to gain XP (which is notoriously hard in the game alredy) already) most players give up on the class before they reach level 2.
** * Prevalent enough in ''WorldOfWarcraft'' that the term "pvp tank" refers predominately to healers, especially priests.
*** ** Lampshaded in-game. Lord Victor Nefarious is infamous for his quote quotes when his {{mooks}} are not doing a good job against the players: "Foolsss...Kill the one in the dress!"
**** A more direct quote
dress!" and "Concentrate your attacks upon the healer!"
*** ** Subverted by the princess of Ironforge in Blackrock Depths (if you were Alliance). She would run around harrassing harassing your healer, and healing the crap out of Thaurissan. If you touched her at all -- damage, crowd control, stuns, mana burn, anything -- she wouldn't flag friendly after Thaurissan died and you [[{{Unwinnable}} couldn't complete the quest]]. [[hottip:* : And then sometimes she wouldn't flag friendly anyway, but that's [[GameBreakingBug something different]].]] So you had to just let her run around and try to [[MoreDakka burn the boss]] faster than she could heal him.
** Sorta Monsters actually do follow this to an extent. Healing generates threat towards all monsters in the area, whereas damage only generates threat towards the monster it hits. So if there's an unoccupied group of monsters around, they will ignore the tank and damage dealers and head straight for the healer. However it also doesn't take much to get them to forget about that and start trying to kill the one wearing more metal plates than an armoury.
* Somewhat
averted in ''AnarchyOnline''.
***
''AnarchyOnline'' in that it becomes very difficult to pull this off. The Doctor profession is fairly easy to kill in the beginning of the game, but towards the end requires a coordinated effort from a strong force to take down, all this while throwing out gigantic 'Battle Group Heals' that give ginormous amounts of life to every ally in the immediate vicinity, and this isn't counting the ultimate 'nyah-nyah' heal...on top of all this, Doctors are unlike 'clothies' in other games in that they tend towards HUGE amounts of hit points and nano points.
*** ** The Adventurer, the nominal backup healer, has various tiers of healing capacity, and the ability to both evade many normal hits as well as soak up damage on top of all that.
*** ** The Meta-Physicist, the closest healer after that, typifies the 'priest' stereotype and also was MadeOfPlasticine for most of the game's history until recently, when they became [[NighInvulnerability Nigh Invulnerable]].
** * Kind of averted in ''EVEOnline''. Ships designed for extended combat are usually fitted specifically so that they can heal themselves. There are dedicated "Logistics" ships that are specifically designed to heal other ships, and these often get targetted targeted pretty early in the battle, but the most common primary target to be called is usually actually electronic warfare vessels, a kind of [[AnAdventurerIsYou mezzer]] which can, without even dealing a single point of damage, prove unimaginably irritating in combat. Also very popular in PvP is a well-coordinated "Spider-Tank", where EVERYBODY has some healing capability and the enemies have to get through all of it at once.



** Although [[GaiaOnline zOMG!]] does not have player classes, it does have a few rings that grant healing abilities (and one of the ring sets is titled Medic). [[UltramarineAlizarin This editor]] has discovered that the simple act of using a healing ability once on another player is often enough to draw aggro from the enemies that were previously menacing the patient (or to make new recruits in a boss battle initially target the healer). After this got the healer mobbed to death, he has made sure to include a crowd control ring when equipping his healing-oriented setup.
*** Thankfully, you can equip two sets at once! Couple the Medic set with something like Pirate for armor/CC or Chef for dodge.
*** Also, some enemy types can now heal their cohorts, such as Tiny Witch Doctors. Unfortunately, there's no visualization for this besides seeing the HP bar jump back up, so you may need to [[AllThereInTheManual read the updates or the wikis]] to figure out who the medics are.
*** Still, the only enemies capable of healing seem to prioritize on healing themselves, which would help a new player find out about their existence. It kinda doesn't, since only three enemies heal others, and one is too fragile to be noticed, and the other two come coupled in swarms of other enemies where people would rather use targetless AoE attacks.
** ''DreamOfMirrorOnline'' uses a job system that let every player to have his own healing skill, and dedicated healers to wear enough defences to survive the team warriors. Anyway, as they can buffer allies and resurrect (a skill that requires both specialization and a specific weapon type), it's better to deal them first. And then, there is a ''monster'' family that works this way. The Septic Snake (a combat monster) can call for help, attracting the Herb Snake, a monster that automatically heals nearby snakes. The Herb Snake, if attacked, calls for help, attracting Septic Snakes...
** ''StarWars Galaxies'' qualifies even more than most games. Pre-CU, the Combat Medic was one of the most [[GameBreaker broken]] classes in the game, as not only were they the only class (out of three healing classes) that could cast area-heals, they also were capable of laying down poisons and diseases on their enemies, which were typically virulent enough to render an enemy PC incapable of acting in combat until they found a Doctor capable of healing their wounds.
*** It also applied in reverse during dungeon raids. Take, for example, the Deathwatch Bunker which was, up until [[SoBadItsHorrible the NGE,]] the hardest dungeon in the game. Part of the challenge was in the fact that one of the players in your party had to be a non-combatant crafter so you could use the forge at the end of the dungeon to make a piece of Mandalorian armour as a reward. You would think this fragile little non-com would be your most valuable member who had to be protected at all costs. However, every single guide published on the matter specifically stated that your crafter was second in priority to any Doctors you brought along, as they were the only proffesions capable of resurrecting dead players.
** In ''GuildWars'', you pretty much have to kill monks and ritualists if you want to kill anybody else. Especially in the smaller (4-man/6-man)arenas. Fort Aspenwood is the worst example, since if there's more than one or two healers the Luxon team '''can't win''' without either being ''very'' good or ''very'' lucky. Even the ''monsters'' get into the act, especially in Hard Mode.
*** Partially subverted in that you may be called to put pressure on mesmers or elementalists if they're becoming too much of an issue to the party. Also, ArenaNet takes a perverse joy in nerfing ritualists, and they'll seldom ever be playing as healers, so you don't really need to target them first.
** In ''RagnarokOnline'', anything but an dangerously zealous effort to take down a high-level [[TheMedic priest]] will likely not succeed. Many would go so far as to say that the priest is the ''real'' tank of the game....

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** * Although [[GaiaOnline zOMG!]] does not have player classes, it does have a few rings that grant healing abilities (and one of the ring sets is titled Medic). [[UltramarineAlizarin This editor]] has discovered that the simple act of using a healing ability once on another player is often enough to draw aggro from the enemies that were previously menacing the patient (or to make new recruits in a boss battle initially target the healer). After this got the healer mobbed to death, he has made sure to include a crowd control ring when equipping his healing-oriented setup.
*** ** Thankfully, you can equip two sets at once! Couple the Medic set with something like Pirate for armor/CC or Chef for dodge.
*** ** Also, some enemy types can now heal their cohorts, such as Tiny Witch Doctors. Unfortunately, there's no visualization for this besides seeing the HP bar jump back up, so you may need to [[AllThereInTheManual read the updates or the wikis]] to figure out who the medics are.
*** ** Still, the only enemies capable of healing seem to prioritize on healing themselves, which would help a new player find out about their existence. It kinda doesn't, since only three enemies heal others, and one is too fragile to be noticed, and the other two come coupled in swarms of other enemies where people would rather use targetless AoE attacks.
** * ''DreamOfMirrorOnline'' uses a job system that let every player to have his own healing skill, and dedicated healers to wear enough defences to survive the team warriors. Anyway, as they can buffer allies and resurrect (a skill that requires both specialization and a specific weapon type), it's better to deal them first. And then, there is a ''monster'' family that works this way. The Septic Snake (a combat monster) can call for help, attracting the Herb Snake, a monster that automatically heals nearby snakes. The Herb Snake, if attacked, calls for help, attracting Septic Snakes...
** * ''StarWars Galaxies'' qualifies even more than most games. Pre-CU, the Combat Medic was one of the most [[GameBreaker broken]] classes in the game, as not only were they the only class (out of three healing classes) that could cast area-heals, they also were capable of laying down poisons and diseases on their enemies, which were typically virulent enough to render an enemy PC incapable of acting in combat until they found a Doctor capable of healing their wounds.
*** ** It also applied in reverse during dungeon raids. Take, for example, the Deathwatch Bunker which was, up until [[SoBadItsHorrible the NGE,]] the hardest dungeon in the game. Part of the challenge was in the fact that one of the players in your party had to be a non-combatant crafter so you could use the forge at the end of the dungeon to make a piece of Mandalorian armour as a reward. You would think this fragile little non-com would be your most valuable member who had to be protected at all costs. However, every single guide published on the matter specifically stated that your crafter was second in priority to any Doctors you brought along, as they were the only proffesions capable of resurrecting dead players.
** * In ''GuildWars'', you pretty much have to kill monks and ritualists if you want to kill anybody else. Especially in the smaller (4-man/6-man)arenas. Fort Aspenwood is the worst example, since if there's more than one or two healers the Luxon team '''can't win''' without either being ''very'' good or ''very'' lucky. Even the ''monsters'' get into the act, especially in Hard Mode.
*** ** Partially subverted in that you may be called to put pressure on mesmers or elementalists if they're becoming too much of an issue to the party. Also, ArenaNet takes a perverse joy in nerfing ritualists, and they'll seldom ever be playing as healers, so you don't really need to target them first.
** * In ''RagnarokOnline'', anything but an dangerously zealous effort to take down a high-level [[TheMedic priest]] will likely not succeed. Many would go so far as to say that the priest is the ''real'' tank of the game....game....



** ''FinalFantasyIV'' features a boss called the Magus Sisters, comprised of Cindy, Mindy and Sandy. Cindy can revive the other two bosses(!), so if the player [[PuzzleBoss doesn't catch on]] [[GuideDangIt fast enough]], death is inevitable.
*** Brutally subverted in ''Final Fantasy IV'' for the {{Nintendo DS}}. The Defense Module's recovery of the CPU is pretty negligible in comparison to the Attack Unit's amped damage output. If you kill both before the CPU, however, expect an all-you-can-eat diet of Globe 199, in all of its insta-kill cheesetasticness. Oh, and then it revives both modules. Annoyingly, the pre-battle dialogue, where Fusoya tells you to attack the Defense Node first, remains, even though it's utterly obsolete.
**** If you kill the Attack Node quickly, you can pretty easily kill the CPU by having Rydia continually summon Ramuh. His attack bypassed the CPU's Reflect spell, and the damage actually ''heals'' the Defense Node, making Globe 199 a moot point. Of course, this is assuming the Attack Node doesn't just Beam you twice, killing everyone, before you can kill it, which is [[LuckBasedMission pretty much a crapshoot]].
*** However, in the original ''IV'', you were better off killing the Defense Module, then attacking the CPU while the Attack Unit chewed up your HP. Unless, of course, you love to grind.
*** Also painfully subverted in one battle of ''FinalFantasyX''. If you kill the healers, they'll just be replaced, and you might get an attack to the face for your troubles. The only way to neutralize them is to steal their potions.
*** ''FinalFantasyXI'' has Beastmen imps that are healers in Campaign. The healing isn't normally a problem, however. It's the ''powerful area buffs'' that drive players nuts, especially Phalanx.
*** ''FinalFantasyVI'' has [[TheThreeStooges The Dream Stooges]] in Cyan's Dream. Protip: Kill Curlax first. If you don't, prepare to be pasted by some amazingly powerful attack magic.
** For a straight example, see the Golden Hydra final boss of ''SuikodenI''. It has three heads. The first two heads deal damage. The third head can't attack, and instead heals and revives the other two heads. Guess which head dies first?

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** * ''FinalFantasyIV'' features a boss called the Magus Sisters, comprised of Cindy, Mindy and Sandy. Cindy can revive the other two bosses(!), so if the player [[PuzzleBoss doesn't catch on]] [[GuideDangIt fast enough]], death is inevitable.
*** ** Brutally subverted in ''Final Fantasy IV'' for the {{Nintendo DS}}. The Defense Module's recovery of the CPU is pretty negligible in comparison to the Attack Unit's amped damage output. If you kill both before the CPU, however, expect an all-you-can-eat diet of Globe 199, in all of its insta-kill cheesetasticness. Oh, and then it revives both modules. Annoyingly, the pre-battle dialogue, where Fusoya tells you to attack the Defense Node first, remains, even though it's utterly obsolete.
**** *** If you kill the Attack Node quickly, you can pretty easily kill the CPU by having Rydia continually summon Ramuh. His attack bypassed the CPU's Reflect spell, and the damage actually ''heals'' the Defense Node, making Globe 199 a moot point. Of course, this is assuming the Attack Node doesn't just Beam you twice, killing everyone, before you can kill it, which is [[LuckBasedMission pretty much a crapshoot]].
*** ** However, in the original ''IV'', you were better off killing the Defense Module, then attacking the CPU while the Attack Unit chewed up your HP. Unless, of course, you love to grind.
*** ** Also painfully subverted in one battle of ''FinalFantasyX''. If you kill the healers, they'll just be replaced, and you might get an attack to the face for your troubles. The only way to neutralize them is to steal their potions.
*** ** ''FinalFantasyXI'' has Beastmen imps that are healers in Campaign. The healing isn't normally a problem, however. It's the ''powerful area buffs'' that drive players nuts, especially Phalanx.
*** ** ''FinalFantasyVI'' has [[TheThreeStooges The Dream Stooges]] in Cyan's Dream. Protip: Kill Curlax first. If you don't, prepare to be pasted by some amazingly powerful attack magic.
** * For a straight example, see the Golden Hydra final boss of ''SuikodenI''. It has three heads. The first two heads deal damage. The third head can't attack, and instead heals and revives the other two heads. Guess which head dies first?



** There are several roleplaying games where this rule applies to you, not just the enemy. Bosses love to target your healers first, and then pound you when you try to revive them.
** In the second ''GoldenSun'' game, one of the bonus bosses would be a very easy fight... if he couldn't summon his own personal medic that could heal about twice as much damage as you can dish out per turn. Guess what dies first if you plan on winning.
*** The Star Magician is actually something of a subversion... to elaborate, he summons four kinds of "balls". Thunder (which spams lightning attacks at your party), angry (which self destructs on your party ForMassiveDamage), Refresh (which heals Star Magician for way to much to be good.), and Guardian (which makes the Star Magician NighInvulnerable for the turn... usually. Sometimes it just attacks for piddly damage.). Obviously, you don't want the Guardian or Refresh around. This leaves the self-destructing ForMassiveDamage Anger ball and the Thunder ball. The subversion? He has four out at once, and if he ever has less than that, he spends one of his turns summoning more. Even if you kill a Guardian or Refresh ball, he may just summon another. And if you lock down the combination of balls to just Thunder and Anger balls, the Anger balls self-destruct, leaving him to summon a new ball. The only seriously effective tactic is killing balls over and over again until you get the golden combination of 4 Thunder balls. Not a complete subversion, but it's there.
** In ''KingdomHearts'', Green Requiems can't attack you. They just act as a healer to other Heartless and try to stay out of your reach.
*** Freaking Crescendos. If you let them run around, they heal everything to max health, but in 2, if you use a Reaction Command at the right time, they will drop HP orbs. Not very helpful if there are more than one of these little buggers and you can't hit them all at once, IE Chicken Little.
** [[InvertedTrope Inverted]] with Potos in SeikenDensetsu3. They will only cast Heal Light on the entire enemy party when ''their own'' HP gets low. Thus, it makes sense to target the Potos last.

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**
*
There are several roleplaying games where this rule applies to you, not just the enemy. Bosses love to target your healers first, and then pound you when you try to revive them.
** * In the second ''GoldenSun'' game, one of the bonus bosses would be a very easy fight... if he couldn't summon his own personal medic that could heal about twice as much damage as you can dish out per turn. Guess what dies first if you plan on winning.
*** ** The Star Magician is actually something of a subversion... to elaborate, he summons four kinds of "balls". Thunder (which spams lightning attacks at your party), angry (which self destructs on your party ForMassiveDamage), Refresh (which heals Star Magician for way to much to be good.), and Guardian (which makes the Star Magician NighInvulnerable for the turn... usually. Sometimes it just attacks for piddly damage.). Obviously, you don't want the Guardian or Refresh around. This leaves the self-destructing ForMassiveDamage Anger ball and the Thunder ball. The subversion? He has four out at once, and if he ever has less than that, he spends one of his turns summoning more. Even if you kill a Guardian or Refresh ball, he may just summon another. And if you lock down the combination of balls to just Thunder and Anger balls, the Anger balls self-destruct, leaving him to summon a new ball. The only seriously effective tactic is killing balls over and over again until you get the golden combination of 4 Thunder balls. Not a complete subversion, but it's there.
** * In ''KingdomHearts'', Green Requiems can't attack you. They just act as a healer to other Heartless and try to stay out of your reach.
*** ** Freaking Crescendos. If you let them run around, they heal everything to max health, but in 2, if you use a Reaction Command at the right time, they will drop HP orbs. Not very helpful if there are more than one of these little buggers and you can't hit them all at once, IE Chicken Little.
** * [[InvertedTrope Inverted]] with Potos in SeikenDensetsu3. They will only cast Heal Light on the entire enemy party when ''their own'' HP gets low. Thus, it makes sense to target the Potos last.



** CityOfVillains has the final battle of the Lord Recluse Strike Force, acknowledged as one of the hardest battles in the game. 8 PC villains vs 8 ([[TheComputerIsACheatingBastard grossly overpowered]]) NPC heroes. For the villains to have any chance of winning it is '''vitally important''' to knock out the heroine Numina first, as she can heal and even revive downed heroes.

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** * CityOfVillains has the final battle of the Lord Recluse Strike Force, acknowledged as one of the hardest battles in the game. 8 PC villains vs 8 ([[TheComputerIsACheatingBastard grossly overpowered]]) NPC heroes. For the villains to have any chance of winning it is '''vitally important''' to knock out the heroine Numina first, as she can heal and even revive downed heroes.

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** Another episode had an incompetent North Korean bomber pilot (nicknamed "5 O'Clock Charlie") repeatedly flying over the camp attempting to bomb a nearby ammo dump (he misses every time). Burns, annoyed at the pilot's persistence, sets up an anti-aircraft gun to try and shoot 5 O'Clock Charlie down. However, due to his inexperience, Burns accidentally destroys the ammo dump instead. Thinking that he finally hit his mark, 5 O'Clock Charlie flies away and never returns.
** Not to mention that 5 O'clock Charlie isn't actually a pilot for the North Korean air force; he's just a local with an ancient plane and home-made bombs.
** Oddly enough it COULD have been a North Korean bomber using such an old plane, once the U.S. gained control of the sky the main bomber used by N.K (and possibly Russian) pilots was the PO-2 bomber, an ancient wood and canvas biplane that was so slow most U.S. planes zoomed past it (so fast they couldnt pull a shot before overshooting it)

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** Another episode had an incompetent North Korean bomber pilot (nicknamed "5 O'Clock Charlie") repeatedly flying over the camp attempting to bomb a nearby ammo dump (he misses every time).time) while the staff watches and takes bets on whether he'll hit it. Burns, annoyed at the pilot's persistence, sets up an anti-aircraft gun to try and shoot 5 O'Clock Charlie down. However, due to his inexperience, Burns accidentally destroys the ammo dump instead. Thinking that he finally hit his mark, 5 O'Clock Charlie flies away and never returns.
** Not to mention that 5 O'clock Charlie isn't actually in fact may not be a pilot for the North Korean air force; he's just force, but instead a local with an ancient plane and home-made bombs.
** Oddly enough it COULD have been a North Korean bomber using such an old plane, once
bombs. Once the U.S. gained control of the sky the main bomber used by N.K (and possibly Russian) pilots was the PO-2 bomber, an ancient wood and canvas biplane that was so slow most U.S. planes zoomed past it (so fast they couldnt couldn't pull a shot before overshooting it)
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** That same medic later kinda-sorta takes part in combat by making an unarmed distraction run towards a machine gun nest and gets shot and killed. His squad gets very upset.
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* While not actually dealing with medics per se, recent studies suggest that some antibiotic-resistant microbial populations came about because some individuals with the resistance gene expended resources [[http://www.the-scientist.com/blog/display/57667/ in order to protect non-resistant individuals.]]
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** Another reason he was so royally pissed about the gasoline was that the Italians had been bitching about lacking sufficient fuel for their tanks or ships to mount an offensive on land or sea. He nearly lost his shit after conquering Italy (after Mussolini was ousted) and found out the Italians had stockpiled 20,000 tons of oil that could have been used to send their fleet out and keep the British from sinking German transports.
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* ''[[DarkForcesSaga Jedi Knight II: Jedi Outcast]]'': the Disc One Boss [[spoiler: Rosh Penin]] is restored to full health by two Dark Siders every time he's running out of hit point. Made worse by the fact that you can only hard the healers when they're healing him.
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* In ''AgeOfEmpires'' if an enemy squad has a priest/monk, it pays to get rid of him as early as possible. Monks not only heal their own side, but also convert enemy units.

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* In ''{{Starcraft}}: Brood War'', it's advantageous to take out the medics first when fighting against Terran marines.
** Also, when fighting against troops in Bunkers, SCVs become quite annoying, since they can repair during the fight. One even managed to do this in one of the novels. (Somehow.) Unfortunately, the AI ''does'' shoot the SCVs (though not usually medics).
** It is possible to place a half-dozen medics in front of the enemy base, and [[ArtificialStupidity the enemy will focus all of their attacks on the nigh-invulnerable cluster]] while you prepare your own attack.

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* In ''{{Starcraft}}: Brood War'', it's advantageous to take out the medics first when fighting against Terran marines.
** Also, when
marines. When fighting against troops in Bunkers, SCVs [=SCVs=] become quite annoying, since they can repair during the fight. One even managed to do this in one of the novels. (Somehow.) Unfortunately, the AI ''does'' shoot the SCVs [=SCVs=] (though not usually medics).
** It is possible to place a half-dozen medics in front of the enemy base, and [[ArtificialStupidity the enemy will focus all of their attacks on the nigh-invulnerable cluster]] while you prepare your own attack.
medics).


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** In ''Starcraft II'' units have different priority settings as part of their unit data, which determines how big of a target that unit is when the enemy attacks. Though it might take a few seconds you'll find in most battles now the enemies go for the Medics first thing.

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**** It's generally accepted that NPCs just love shiny things like plate armor and shields. And cuddly things in the case of Bear form Druids.
*** Then there are paladins, 'affectionately' referred to as cockroaches because of their hard shell and near impossibility to kill.
*** And healing druids, thanks to their instant cast (and thus uninterruptible) healing spells. In fact, the only healing class in WoW that ''can't'' pvp tank is the Shaman.
**** Recent patches buffed shamans for their ability to kite and get away, effectively making them a very anti-melee PvP healer. However, druids still currently keep the title of kiting masters, if they apply the use of crowd control abilities to their full potential.
*** The term "PvP Tank" for healers seems to be exaggerated since anyone smart enough can simply lock down the healer with interrupts and silences and stuns, if all used in one consecutive row in order to maximize the time they are unable to cast.
**** Unless you were stupid enough to decide to play one of the nine classes that aren't rogues.
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In video games however, Medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle.

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In video games however, Medics games, medics and other Healers are usually the ''first'' ones targeted. Most times, this is an AcceptableBreakFromReality because ''in real life, medics don't magically heal people to full combat efficiency in a matter of seconds''. If an enemy soldier is down, he will ''stay'' down. Even if the Medic(s) save his life, even if they bring him back to full combat efficiency, he's out for the duration of the battle.
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[[folder:Literature]]
* [[TortallUniverse Keladry of Mindelan]] wants to remind you all that when in doubt, shoot the wizard.
[[/folder]]
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*** Eep.
** Hell, even the Metrocops use chemical warfare in several places during Route Kanal and Water Hazard.
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->''"You fools! Go after the one in the dress!"
-->'''Lord Victor Nefarious'''

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