Follow TV Tropes

Following

History Main / ShiftingSandLand

Go To

OR

Is there an issue? Send a MessageReason:
None


* Mars in ''VideoGame/{{Warframe}}'' is, aside from Corpus-controlled [[SlippySlideyIceWorld poles]], mostly sandy valleys where you can find [[SandIsWater desert skates]], ruins of ancient civilisation etched into cliffs and [[CloneArmy Grineer forces]] wearing desert camo. It's also the location of the quest ''Sands of Inaros'', which has you visiting an Egytian-looking temple to reconstruct a pharaoh-themed warframe.

to:

* Mars in ''VideoGame/{{Warframe}}'' is, aside from Corpus-controlled [[SlippySlideyIceWorld poles]], mostly sandy valleys where you can find [[SandIsWater desert skates]], ruins of ancient civilisation etched into cliffs and [[CloneArmy Grineer forces]] wearing desert camo. It's also the location of the quest ''Sands of Inaros'', which has you visiting an Egytian-looking Egyptian-looking temple to reconstruct a pharaoh-themed warframe.

Added: 7395

Changed: 399

Removed: 7221

Is there an issue? Send a MessageReason:
Alphabetizing Platform Games examples.


* Stage 2 of ''VideoGame/AladdinVirginGames'' takes place in a desert. In this stage, Aladdin must collect the three pieces of the Scarab, while dodging the palace guards, snakes, and Iago.



* ''VideoGame/{{Bug}}'':,

to:

* ''VideoGame/{{Bug}}'':,''VideoGame/{{Bug}}'':



* ''VideoGame/CommanderKeen'':
** In ''Secret of the Oracle'', the 4th EpisodicGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
** In the fanmade Episode 8 (''Dead in the Desert''), Keen is stranded in a desert planet. Many of the levels explored here are set on hot yellow sandy dunes, many of which have a labyrinthic design underground, though there are some levels showcasing other settings (such as LethalLavaLand and DownTheDrain) for variety's sake. Once Keen retrieves the PlotCoupon that allows him to repair his ship and escape, he's betrayed by a creature who was trying to help him, and the climax pits the two in a boss battle. After Keen defeats his enemy, he escapes the planet and the episode ends.
%%* In ''VideoGame/DisneyPrincessEnchantedJourney'', Agrabah is this.
* ''VideoGame/DonkeyKong64'' has Angry Aztec. The main floor hazard here is lots and lots of sand, but it doesn't swallow you up; it just hurts for a slice of melon, complete with {{Knockback}}, if you touch it when you're not {{invincib|ilityPowerUp}}le.
* In ''VideoGame/TheFlintstones1993'', the third level, Desert Drive, takes place in a desert. In this level, Fred drives the Flintmobile across the desert in search of [[StrayingBaby Pebbles]], dealing with such hazards as cacti, quicksand, and cow skulls.



* ''Franchise/{{Kirby}}'' examples:
** The second stage of [[PalmtreePanic Ice Cream Island]] in ''VideoGame/KirbysAdventure'' and its GBA remake is a desert island.
** ''VideoGame/KirbysDreamLand3'' has the first true desert world in the series, Sand Canyon, as the game's third world.
** ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' also has Rock Star, a [[ShatteredWorld shattered]] desert planet, as the second planet Kirby and company travel to, though the latter levels don't have a sand theme.
** Sky Sands from ''VideoGame/KirbyAirRide'' is a desert track. And not to mention, Top Ride's Sand track.
** ''VideoGame/KirbysEpicYarn'' has Pyramid Sands and Dusk Dunes as sand-themed levels, both located in the second world, Hot Land.
** Raisin Ruins in ''VideoGame/KirbysReturnToDreamLand'' also has a fair bit of RuinsForRuinsSake, as the name would imply.
** Yellow Dunes in ''VideoGame/KirbyAndTheRainbowCurse''.
** Gigabyte Grounds in ''VideoGame/KirbyPlanetRobobot''. It also has a few EternalEngine elements to it, owing to the game's "Machinery and Robot" theme.
* ''VideoGame/LittleBigPlanet:''
** The Mexican-themed Canyons from the first game.
** The Egypt-themed Golden Sands from the PSP game.
** La Marionetta from the PS Vita game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors.
* ''WesternAnimation/LooneyTunes'' games:
** In ''VideoGame/TheBugsBunnyBirthdayBlowout'', Stage 2 takes place in a desert.
** In ''VideoGame/LooneyTunes (1992)'', Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss.
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', Act One of "Red Rock Rondevous" and Act One of "Granite Gulch" take place in the sandy parts of the desert.
* In ''VideoGame/LostHome'', the second world is a desert where the player encounters enemies like buzzards and meerkats, and includes a level where it is possible to die from the heat.



* ''VideoGame/OriAndTheWillOfTheWisps'' has the Windswept Wastes, the once-home of the Gorleks before TheCorruption forced them to flee, leaving behind [[BuildLikeAnEgyptian Egyptian-esque ruins]].
* In ''VideoGame/{{Quackshot}}'', Mexico and Egypt both start out as desert-themed levels. Both these levels end at a pyramid with a LockedDoor which Donald needs a key from another level to unlock.
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has the Stinking Dry Desert, which serves as the second world of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, and hopping toads. The boss of the world is a spitting cobra.
* ''Quik the Thunder Rabbit'' has Oblivion Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of [[AllDesertsHaveCacti saguaros]] and palm trees.



* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme and Ottoh Tomb]], though this trope is more present in the first one. The enemies are vultures, giant sand verms and walking cactuses, and the Hero can suffer hallucinations from the heat and get stuck in moving sand.

to:

* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is ''VideoGame/RaymanOrigins'' has the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme Desert of Dijiridoos and Ottoh Tomb]], though Grumbling Grottoes which are also [[HailfirePeaks mixed]] with GustyGlade and BandLand.
* ''VideoGame/RocketKnightAdventures'':
** Stage 2 in ''Sparkster: Rocket Knight Adventures 2'' ([[UsefulNotes/SegaGenesis Genesis]]) takes place in a desert. This stage features TempleOfDoom, LethalLavaLand and EternalEngine [[HailfirePeaks elements all within it]].
** Stage 5 in ''Sparkster'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) also takes place in a desert, with a few TempleOfDoom elements as well. Generalissimo Lioness' Wolf Soldiers are even dressed in Arabian garb for
this trope is more present in stage. The boss of the first one. The enemies are vultures, giant sand verms and walking cactuses, stage is a robotic SegmentedSerpent.
* ''VideoGame/{{Shantae}}''
** ''VideoGame/Shantae2002'' has the Men's Desert
and the Hero can suffer hallucinations Ladies Desert, deserts filled with ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the sky.
** ''VideoGame/ShantaeRiskysRevenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the ScorpionPeople, quicksand, and a FantasyCounterpartCulture of Egypt.
** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior. Encountered in the level are cactus-like Spikebugs, BirdPeople [[BombardierMook who drop said Spikebugs
from the heat air]], a bow-wielding AmazonBrigade, and get stuck {{Sand Worm}}s, both smaller individual ones, and a giant specimen that chases Shantae in moving sand.the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command]].



* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme and Ottoh Tomb]], though this trope is more present in the first one. The enemies are vultures, giant sand verms and walking cactuses, and the Hero can suffer hallucinations from the heat and get stuck in moving sand.



* ''VideoGame/StriderArcade'' has a desert camp stage exclusive to the UsefulNotes/PCEngine version, where it is (optionally) inserted between the original first two levels.



* In the ''VideoGame/TinyToonAdventures'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, Stage 2-1 takes place in a desert. In the first half of the stage, you have to deal with [[QuicksandSucks quicksand]], and in the second half, you find an oasis.
* In ''VideoGame/WackyRaces1991'', Stage A-2 takes place in a desert, with giant armadillos, [[ScaryScorpions scorpions]], and [[QuicksandSucks quicksand]]. The boss of this stage is Sgt. Blast and Private Meekly in the Army Surplus Special.



* ''Franchise/{{Kirby}}'' examples:
** The second stage of [[PalmtreePanic Ice Cream Island]] in ''VideoGame/KirbysAdventure'' and its GBA remake is a desert island.
** ''VideoGame/KirbysDreamLand3'' has the first true desert world in the series, Sand Canyon, as the game's third world.
** ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' also has Rock Star, a [[ShatteredWorld shattered]] desert planet, as the second planet Kirby and company travel to, though the latter levels don't have a sand theme.
** Sky Sands from ''VideoGame/KirbyAirRide'' is a desert track. And not to mention, Top Ride's Sand track.
** ''VideoGame/KirbysEpicYarn'' has Pyramid Sands and Dusk Dunes as sand-themed levels, both located in the second world, Hot Land.
** Raisin Ruins in ''VideoGame/KirbysReturnToDreamLand'' also has a fair bit of RuinsForRuinsSake, as the name would imply.
** Yellow Dunes in ''VideoGame/KirbyAndTheRainbowCurse''.
** Gigabyte Grounds in ''VideoGame/KirbyPlanetRobobot''. It also has a few EternalEngine elements to it, owing to the game's "Machinery and Robot" theme.
* ''VideoGame/DonkeyKong64'' has Angry Aztec. The main floor hazard here is lots and lots of sand, but it doesn't swallow you up; it just hurts for a slice of melon, complete with {{Knockback}}, if you touch it when you're not {{invincib|ilityPowerUp}}le.
%%* In ''VideoGame/DisneyPrincessEnchantedJourney'', Agrabah is this.
* ''VideoGame/StriderArcade'' has a desert camp stage exclusive to the UsefulNotes/PCEngine version, where it is (optionally) inserted between the original first two levels.



* ''VideoGame/CommanderKeen'':
** In ''Secret of the Oracle'', the 4th EpisodicGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
** In the fanmade Episode 8 (''Dead in the Desert''), Keen is stranded in a desert planet. Many of the levels explored here are set on hot yellow sandy dunes, many of which have a labyrinthic design underground, though there are some levels showcasing other settings (such as LethalLavaLand and DownTheDrain) for variety's sake. Once Keen retrieves the PlotCoupon that allows him to repair his ship and escape, he's betrayed by a creature who was trying to help him, and the climax pits the two in a boss battle. After Keen defeats his enemy, he escapes the planet and the episode ends.
* ''Quik the Thunder Rabbit'' has Oblivion Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of [[AllDesertsHaveCacti saguaros]] and palm trees.
* ''VideoGame/RaymanOrigins'' has the Desert of Dijiridoos and Grumbling Grottoes which are also [[HailfirePeaks mixed]] with GustyGlade and BandLand.
* ''VideoGame/{{Shantae}}''
** ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the sky.
** ''VideoGame/ShantaeRiskysRevenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the ScorpionPeople, quicksand, and a FantasyCounterpartCulture of Egypt.
** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior. Encountered in the level are cactus-like Spikebugs, BirdPeople [[BombardierMook who drop said Spikebugs from the air]], a bow-wielding AmazonBrigade, and {{Sand Worm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command]].
* ''Quest for the Shaven Yak Starring [[WesternAnimation/TheRenAndStimpyShow Ren Hoek and Stimpy]]'' has the Stinking Dry Desert, which serves as the second world of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, and hopping toads. The boss of the world is a spitting cobra.
* ''VideoGame/LittleBigPlanet:''
** The Mexican-themed Canyons from the first game.
** The Egypt-themed Golden Sands from the PSP game.
** La Marionetta from the PS Vita game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors.
* In the ''VideoGame/TinyToonAdventures'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, Stage 2-1 takes place in a desert. In the first half of the stage, you have to deal with [[QuicksandSucks quicksand]], and in the second half, you find an oasis.
* ''VideoGame/RocketKnightAdventures'':
** Stage 2 in ''Sparkster: Rocket Knight Adventures 2'' ([[UsefulNotes/SegaGenesis Genesis]]) takes place in a desert. This stage features TempleOfDoom, LethalLavaLand and EternalEngine [[HailfirePeaks elements all within it]].
** Stage 5 in ''Sparkster'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) also takes place in a desert, with a few TempleOfDoom elements as well. Generalissimo Lioness' Wolf Soldiers are even dressed in Arabian garb for this stage. The boss of the stage is a robotic SegmentedSerpent.
* In ''VideoGame/LostHome'', the second world is a desert where the player encounters enemies like buzzards and meerkats, and includes a level where it is possible to die from the heat.
* In ''VideoGame/{{Quackshot}}'', Mexico and Egypt both start out as desert-themed levels. Both these levels end at a pyramid with a LockedDoor which Donald needs a key from another level to unlock.
* Stage 2 of ''VideoGame/AladdinVirginGames'' takes place in a desert. In this stage, Aladdin must collect the three pieces of the Scarab, while dodging the palace guards, snakes, and Iago.
* ''WesternAnimation/LooneyTunes'' games:
** In ''VideoGame/TheBugsBunnyBirthdayBlowout'', Stage 2 takes place in a desert.
** In ''VideoGame/LooneyTunes (1992)'', Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss.
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', Act One of "Red Rock Rondevous" and Act One of "Granite Gulch" take place in the sandy parts of the desert.
* ''VideoGame/OriAndTheWillOfTheWisps'' has the Windswept Wastes, the once-home of the Gorleks before TheCorruption forced them to flee, leaving behind [[BuildLikeAnEgyptian Egyptian-esque ruins]].
* In ''VideoGame/WackyRaces1991'', Stage A-2 takes place in a desert, with giant armadillos, [[ScaryScorpions scorpions]], and [[QuicksandSucks quicksand]]. The boss of this stage is Sgt. Blast and Private Meekly in the Army Surplus Special.
* In ''VideoGame/TheFlintstones1993'', the third level, Desert Drive, takes place in a desert. In this level, Fred drives the Flintmobile across the desert in search of [[StrayingBaby Pebbles]], dealing with such hazards as cacti, quicksand, and cow skulls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Light Gun Game]]
* ''VideoGame/LostLandAdventure'' has a stage set in some ancient, abandoned ruins in the Middle Eastern desert, where you're exploring some lost Arabic Empire only to discover the ruins to be full of rock golems which you must shoot at. Said desert ends with a boss battle against a ''rock'' krakken (complete with brick tentacles).
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/LooneyTunes (1992)'', Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bug}}!'',

to:

* ''VideoGame/{{Bug}}!'',''VideoGame/{{Bug}}'':,
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

to:

* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' ''VideoGame/MonsterHunter4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BattleForWesnoth'' has a few scenarios set in a desert. Sand hexes are hard to cross for most units, making dirt hexes in such scenarios important as a road.
** "The Desert of Death" in ''Son of the Black Eye'' where the orc protagonists must cross a desert filled with scorpions and human bandits to reach an oasis.
** The protagonists of ''Under the Burning Suns'' are desert elves who travel well in sand, although only the first three scenarios are set in sandy desert. The second one in particular has the elves crossing a desert so hot even they can be affected by dehydration.
Is there an issue? Send a MessageReason:
Added an Extrapower example

Added DiffLines:

* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': The desert stage surrounding Blackberry's pyramid. Mostly populated by fanatics in the cult of the ancient wizard Diamond Mine, some of whom spawn [[SnakesAreSinister snakes]] or attack atop camels or flying carpets. Also home to a few ScaryScorpions, one the size of a tank. Hitting a certain part of the stage will expose the secret Lucky Lamp, giving the player the earliest encounter with a bonus genie that gives, for a limited time, unlimited use of special attacks and the ability to use EXTRAPOWER without being at low health.
Is there an issue? Send a MessageReason:
Oops, Gao is the name of the sphynx enemy. The boss's name is King Totomesu


** ''VideoGame/SuperMarioLand'' has Birabuto, one of Sarasaland's kingdoms. Uniquely for a ''Mario'' game, it is the ''first'' world. It is based on real-life Egypt, and many pyramids can be seen on the background. The boss is Gao, a living sphinx that breathes fire.

to:

** ''VideoGame/SuperMarioLand'' has Birabuto, one of Sarasaland's kingdoms. Uniquely for a ''Mario'' game, it is the ''first'' world. It is based on real-life Egypt, and many pyramids can be seen on the background. The boss is Gao, King Totomesu, a living sphinx that breathes fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TheFlintstones1993'', the third level, Desert Drive, takes place in a desert. In this level, Fred drives the Flintmobile across the desert in search of [[StrayingBaby Pebbles]], dealing with such hazards as cacti, quicksand, and cow skulls.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''3'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

to:

* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''3'', ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

Added: 295

Changed: 371

Is there an issue? Send a MessageReason:
None


%%* ''VideoGame/SonicDrift 2'': Desert Road.
* ''VideoGame/TeamSonicRacing'' has two examples. Boo's House takes place in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]], and Sand Road takes place in [[VideoGame/SonicAdventure Sand Hill]]. The latter plays the trope straight, while the former [[HailfirePeaks mixes it with]] BigBoosHaunt.

to:

%%* * ''VideoGame/SonicTheHedgehog'':
**
''VideoGame/SonicDrift 2'': 2'' has Desert Road.
*
Road, which serves as the fifth track of the Purple GP, and the the first track of the White GP. The former requires you to race three laps, while the latter is a linear course.
**
''VideoGame/TeamSonicRacing'' has two examples. Boo's House takes place in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]], and Sand Road takes place in [[VideoGame/SonicAdventure Sand Hill]]. The latter plays the trope straight, while the former [[HailfirePeaks mixes it with]] BigBoosHaunt.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''2'' (new). In ''3'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

to:

* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''2'' ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''3'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

Changed: 13

Removed: 64

Is there an issue? Send a MessageReason:
This was done by one guy, sand besides, puns are our forte.


%% PLEASE don't change "stand" to "sand" in the picture caption.



[[caption-width-right:291:[-If you can't stand the heat, stay out of the desert.-] ]]

to:

[[caption-width-right:291:[-If you can't stand [[{{Pun}} sand]] the heat, stay out of the desert.-] ]]
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior, [[spoiler: forcing local spoiled celebrity Holly Lingerbean to steal peoples' memories in order to sustain her existence.]] Encountered in the level are cactus-like Spikebugs, BirdPeople who drop said Spikebugs from the air, a bow-wielding AmazonBrigade, and {{SandWorm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command.]]

to:

** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior, [[spoiler: forcing local spoiled celebrity Holly Lingerbean to steal peoples' memories in order to sustain her existence.]] prior. Encountered in the level are cactus-like Spikebugs, BirdPeople [[BombardierMook who drop said Spikebugs from the air, air]], a bow-wielding AmazonBrigade, and {{SandWorm}}s, {{Sand Worm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command.]]command]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the Scorpion folk, quicksand, and a FantasyCounterpartCulture of Egypt.

to:

** ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the Scorpion folk, ScorpionPeople, quicksand, and a FantasyCounterpartCulture of Egypt.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with Scorpion folk, {{Sand Worm}}s, and upside-down pyramids floating in the sky

to:

** ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with Scorpion folk, ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the skysky.
Is there an issue? Send a MessageReason:
None


** The first game has the Men's Desert and the Ladies Desert, deserts filled with Scorpion folk, {{Sand Worm}}s, and upside-down pyramids floating in the sky
** ''Risky's Revenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''Shantae and the Pirate's Curse'' has Tan Line Island, featuring the return of the Scorpion folk, quicksand, and a FantasyCounterpartCulture of Egypt.
** Tassel Town in ''Shantae: Half-Genie Hero'' is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior, [[spoiler: forcing local spoiled celebrity Holly Lingerbean to steal peoples' memories in order to sustain her existence.]] Encountered in the level are cactus-like Spikebugs, BirdPeople who drop said Spikebugs from the air, a bow-wielding AmazonBrigade, and {{SandWorm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command.]]
* ''Quest for the Shaven Yak Starring [[WesternAnimation/TheRenAndStimpyShow Ren Hoek and Stimpy]]'' has The Stinking Dry Desert, which serves as the second world of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, and hopping toads. The boss of the world is a spitting cobra.

to:

** The first game ''VideoGame/Shantae2002'' has the Men's Desert and the Ladies Desert, deserts filled with Scorpion folk, {{Sand Worm}}s, and upside-down pyramids floating in the sky
** ''Risky's Revenge'' ''VideoGame/ShantaeRiskysRevenge'' has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
** ''Shantae and the Pirate's Curse'' ''VideoGame/ShantaeAndThePiratesCurse'' has Tan Line Island, featuring the return of the Scorpion folk, quicksand, and a FantasyCounterpartCulture of Egypt.
** ''VideoGame/ShantaeHalfGenieHero'': Tassel Town in ''Shantae: Half-Genie Hero'' is this as well as GustyGlade and RuinsForRuinsSake, the latter courtesy of a sandstorm that destroyed the town centuries prior, [[spoiler: forcing local spoiled celebrity Holly Lingerbean to steal peoples' memories in order to sustain her existence.]] Encountered in the level are cactus-like Spikebugs, BirdPeople who drop said Spikebugs from the air, a bow-wielding AmazonBrigade, and {{SandWorm}}s, both smaller individual ones, and a giant specimen that chases Shantae in the auto-scrolling tower section [[spoiler: before returning as the world's boss under Lingerbean's command.]]
* ''Quest for the Shaven Yak Starring [[WesternAnimation/TheRenAndStimpyShow Ren Hoek and Stimpy]]'' has The the Stinking Dry Desert, which serves as the second world of the game. Enemies include cacti that shoot prickles, lizards, vultures that lay eggs, scorpions that act as mirages of lemonade glasses, [[DemBones wildebeest skeletons]], spiders, crabs, and hopping toads. The boss of the world is a spitting cobra.
Is there an issue? Send a MessageReason:
None


** In ''Secret of the Oracle'', the 4th EpisodeGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.

to:

** In ''Secret of the Oracle'', the 4th EpisodeGame EpisodicGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
Is there an issue? Send a MessageReason:


** ''VideoGame/TheLegendOfZeldaMajorasMask'': Though the game doesn't have an overworld desert,[[note]]Ikana Canyon is a wasteland, but it doesn't fall under the stereotypical sand-and-cacti setting, and its creepy atmosphere and gameplay contents put it closer to DeathMountain and BigBossHaunt instead[[/note]] the battlefield where you fight the boss of Stone Tower Temple (Twinmold) is a wide desert under a sandstorm. Link has to avoid straying too far from the starter area, or else he'll sink down instantly due to quicksand (even if he grows big with the Giant's Mask).

to:

** ''VideoGame/TheLegendOfZeldaMajorasMask'': Though the game doesn't have an overworld desert,[[note]]Ikana Canyon is a wasteland, but it doesn't fall under the stereotypical sand-and-cacti setting, and its creepy atmosphere and gameplay contents put it closer to DeathMountain and BigBossHaunt BigBoosHaunt instead[[/note]] the battlefield where you fight the boss of Stone Tower Temple (Twinmold) is a wide desert under a sandstorm. Link has to avoid straying too far from the starter area, or else he'll sink down instantly due to quicksand (even if he grows big with the Giant's Mask).

Added: 576

Changed: 577

Is there an issue? Send a MessageReason:
Finally found a way to properly explain the cases of these games


** Neither ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' nor ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' have full-fledged desert regions, but do have bosses whose respective battlefields are desert-themed: Twinmold (Stone Tower Temple) in the former and Molgera (Wind Temple) in the latter.

to:

** Neither ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' nor ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' ''VideoGame/TheLegendOfZeldaMajorasMask'': Though the game doesn't have full-fledged an overworld desert,[[note]]Ikana Canyon is a wasteland, but it doesn't fall under the stereotypical sand-and-cacti setting, and its creepy atmosphere and gameplay contents put it closer to DeathMountain and BigBossHaunt instead[[/note]] the battlefield where you fight the boss of Stone Tower Temple (Twinmold) is a wide desert regions, but do have bosses whose respective battlefields under a sandstorm. Link has to avoid straying too far from the starter area, or else he'll sink down instantly due to quicksand (even if he grows big with the Giant's Mask).
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Due to the game's TropicalIslandAdventure setting, there
are desert-themed: Twinmold (Stone Tower Temple) no desert areas in the former and overworld. However, the boss Molgera (Wind Temple) in Wind Temple is fought inside an underground chamber filled with a very large pool of sand (and is constantly supplied with sand falling from the ceiling). During battle, the boss can not only dwell beneath the sand, but also hover in the latter. air and then land downward to create a sinkhole to expose its head again. The Lanmolas it releases every time it takes damage can swim through the sand freely as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/SongsForAHero'', an Egyptian-styled desert is the fourth level, divided into three acts: [[PunnyName Lühnee Dunes, Pyramid Skeeme and Ottoh Tomb]], though this trope is more present in the first one. The enemies are vultures, giant sand verms and walking cactuses, and the Hero can suffer hallucinations from the heat and get stuck in moving sand.

Added: 260

Changed: 15

Is there an issue? Send a MessageReason:
None


** The first Ark level in ''VideoGame/{{Halo 3}}'', and the Sandbox/Sandtrap multiplayer maps.
** In ''VideoGame/{{Halo 4}}'', Requiem has a fair amount of desert in it.

to:

** The first Ark level in ''VideoGame/{{Halo 3}}'', ''VideoGame/Halo3'', and the Sandbox/Sandtrap multiplayer maps.
** In ''VideoGame/{{Halo 4}}'', ''VideoGame/Halo4'', Requiem has a fair amount of desert in it.



* The Sandblasted Corridors in ''VideoGame/DeepRockGalactic'' is made entirely of sandstone, and features such hazards as underground sandstorms and Nayaka Trawlers, the latter of which can snatch unsuspecting dwarves from below and drag them across the caves.



* ''VideoGame/EarthBound'' has two of these. Fairly early in the game, during the trip from Threed to Fourside, your bus gets held up by a traffic jam in the middle of the Dusty Dunes Desert, where one has to watch out for poisonous insects and heatstroke. Later, your party takes a trip to the Egypt-themed Scaraba, which comes complete with haunted, mummy-infested ruins. Downplayed through an obvious AntiFrustrationFeature as the party doesn't suffer heatstroke in Scaraba itself. Only when they enter the nearby desert do they start to feel the heat. ''VideoGame/{{MOTHER1}}'' gave the music to Dusty Dunes Desert in its own desert area, the Yucca Desert. Then in ''{{VideoGame/Mother 3}}'' comes the Death Desert, which Salsa has to guide Fassad through, much against his will.

to:

* ''VideoGame/EarthBound'' has two of these. Fairly early in the game, during the trip from Threed to Fourside, your bus gets held up by a traffic jam in the middle of the Dusty Dunes Desert, where one has to watch out for poisonous insects and heatstroke. Later, your party takes a trip to the Egypt-themed Scaraba, which comes complete with haunted, mummy-infested ruins. Downplayed through an obvious AntiFrustrationFeature as the party doesn't suffer heatstroke in Scaraba itself. Only when they enter the nearby desert do they start to feel the heat. ''VideoGame/{{MOTHER1}}'' gave the music to Dusty Dunes Desert in its own desert area, the Yucca Desert. Then in ''{{VideoGame/Mother 3}}'' ''VideoGame/Mother3'' comes the Death Desert, which Salsa has to guide Fassad through, much against his will.

Added: 932

Changed: 337

Is there an issue? Send a MessageReason:
None


* ''VideoGame/CommanderKeen'': in ''Secret of the Oracle'', the 4th game in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.

to:

* ''VideoGame/CommanderKeen'': in ''VideoGame/CommanderKeen'':
** In
''Secret of the Oracle'', the 4th game EpisodeGame in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.south.
** In the fanmade Episode 8 (''Dead in the Desert''), Keen is stranded in a desert planet. Many of the levels explored here are set on hot yellow sandy dunes, many of which have a labyrinthic design underground, though there are some levels showcasing other settings (such as LethalLavaLand and DownTheDrain) for variety's sake. Once Keen retrieves the PlotCoupon that allows him to repair his ship and escape, he's betrayed by a creature who was trying to help him, and the climax pits the two in a boss battle. After Keen defeats his enemy, he escapes the planet and the episode ends.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EtrianOdyssey'' (both the original game and its remake ''Millenium Girl'') has the Sandy Barrens, a desolate desert with dried, withered flora overrun by monsters and creatures, though it's also inhabited by a reclusive race known as the Forest Folk. Its primary features are spots that warp explorers from one room to another, currents of sand that are impossible to override (thus acting like conveyor belts), one-way junctions through certain walls, and a large area patrolled by F.O.E. and the boss Iwaoropenelep. This stratum returns in ''Etrian Odyssey Nexus'', though the warp points are removed (they now appear in one of the game's mini-dungeons, Illusory Woods). ''Nexus'' also features the mini-dungeon Forest of the End, which has even larger rivers of sand (though here they're pretty useful to dodge the F.O.E., even when they dive under that flowing sand).

to:

* ''VideoGame/EtrianOdyssey'' (both the original game and its remake ''Millenium Girl'') has the Sandy Barrens, a desolate desert with dried, withered flora overrun by monsters and creatures, though it's also inhabited by a reclusive race known as the Forest Folk. Its primary features are spots that warp explorers from one room to another, currents of sand that are impossible to override (thus acting like conveyor belts), one-way junctions through certain walls, and a large area patrolled by F.O.E. and the boss Iwaoropenelep. This stratum returns in ''Etrian Odyssey Nexus'', though the warp points are removed (they now appear in one of the game's mini-dungeons, Illusory Woods). ''Nexus'' also features the mini-dungeon MiniDungeon Forest of the End, which has even larger rivers of sand (though here they're pretty useful to dodge the F.O.E., even when they dive under that flowing sand).



* The Desert in ''VideoGame/MonsterHunter 1'' (old) and ''2'' (new). In ''3'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' has the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).

to:

* ''VideoGame/MonsterHunter'': The Desert in ''VideoGame/MonsterHunter 1'' ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''2'' (new). In ''3'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''Generations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' has both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and is where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Stage 2 of ''[[VideoGame/SpyHunter Super Spy Hunter]]'' is a sandy one, with a stretch that has sinkholes ''abound''.
Is there an issue? Send a MessageReason:
None


** Despite being based in England, ‘’VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.

to:

** Despite being based in England, ‘’VideoGame/PokemonSwordAndShield'' ''VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.
Is there an issue? Send a MessageReason:
None


* Despite being based in England, ‘’VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.

to:

* ** Despite being based in England, ‘’VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.

Added: 225

Changed: 1

Is there an issue? Send a MessageReason:
None


* Despite being based in England, ‘’VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.



* ''VideoGame/NewPokemonSnap'' has a desert area with trapinch and Flygon, rolling [[AllDesertsHaveCacti Cacnea]], buried Minior, Lycanroc, Kangaskhan and legendary Zeraora in it. There are ruins and an oasis as well.

to:

* ** ''VideoGame/NewPokemonSnap'' has a desert area with trapinch and Flygon, rolling [[AllDesertsHaveCacti Cacnea]], buried Minior, Lycanroc, Kangaskhan and legendary Zeraora in it. There are ruins and an oasis as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NewPokemonSnap'' has a desert area with trapinch and Flygon, rolling [[AllDesertsHaveCacti Cacnea]], buried Minior, Lycanroc, Kangaskhan and legendary Zeraora in it. There are ruins and an oasis as well.


Added DiffLines:

* ''VideoGame/AnimalCrossingNewHorizons'' ''Happy Home Paradise'' has a desert area you can design a vacation home with. Cacti can be placed and creepy bones. You could hypothetically use the sand path to make your own island a desert too.

Top