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* ''VideoGame/ShuihuzhuanLiangshanYingxiong'' has enemy mooks armed with bronze shields bearing painted tiger faces, and they're among the few enemys you can't knock down instantly with a projectile attack.
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** ''VideoGame/ZeldaIITheAdventureOfLink'' has Iron Knuckles, who can raise their shields to block most of Link's attacks and can only be harmed from the front when these are lowered.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' has ''VideoGame/ZeldaIITheAdventureOfLink'': Some humanoid enemies, primarily Gery, Iron Knuckles, who can raise their Knuckles and Stalfos, carry shields to block most of Link's attacks and can only be harmed from the front when these are lowered.lowered or by striking at their legs.
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* ''VideoGame/{{Putrefaction}} 2'' has putrids armed with crude shields in the earlier stages, and later on you uncover the secret Nazi base, complete with soldiers armed with riot shields.
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[[folder:First-Person Shooter]]
* ''VideoGame/BeyondSunset'' has basic enemies with riot shields in a few levels. You can relive them of their shield using a ChargedAttack from your default pistol.
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'': Early on, you'll find skeletons that carry shields, meaning that they can't be damaged from the side the shield is on. There are also skeletons that wear helmets, meaning you can't defeat them by jumping on them. As you progress, you'll find more enemies like this, with some having both a helmet and a shield, some also having weapons, and some that can throw their shields at you.
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* ''VideoGame/SpyroTheDragon'': Most enemies in the original series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.

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* ''VideoGame/SpyroTheDragon'': ''Franchise/SpyroTheDragon'': Most enemies in the original series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.
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* ''VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab'' has an enemy type that carries a shield. [=SpongeBob=] must his Dash Attack to stun the foe and then attack it by using his Sand Slap move to defeat them. This shielded enemy comes in two aesthetics; a thuggish fish (encountered in the ''Dieseling Dreaming'' level) and a lobster-like creature (found in ''Alaskan Belly Trouble'').

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* ''VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab'' has an enemy type that carries a shield. [=SpongeBob=] must use his Dash Attack to stun the foe and then attack it by using his Sand Slap move to defeat them. This shielded enemy comes in two aesthetics; a thuggish fish (encountered in the ''Dieseling Dreaming'' level) and a lobster-like creature (found in ''Alaskan Belly Trouble'').
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* ''VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab'' has an enemy type that carries a shield. [=SpongeBob=] must his Dash Attack to stun the foe and then attack it by using his Sand Slap move to defeat them. This shielded enemy comes in two aesthetics; a thuggish fish (encountered in the ''Dieseling Dreaming'' level) and a lobster-like creature (found in ''Alaskan Belly Trouble'').
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* ''VideoGame/BladedFury'' has enemies using round bronze shields in several areas, their weapons offering them better defenses than regular mooks.
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* ''VideoGame/Legend1994'' has shield-carrying bandits who have slightly better defenses than regular mooks.
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* ''VideoGame/ShadowGuardian'' have Jason facing enemy mooks armed with riot shields, which provides slightly better defenses than unshielded enemies. But they can still be taken out using the RPG or shotgun.
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* ''VideoGame/UnionCity'', the prequel to ''VideoGame/TheLastStand'' games, has the riot police zombies. Even after death, they still carry their riot shields on top of the bulletproof helmets and armored vests, forcing the player to go for the feet to inflict more than ScratchDamage. Luckily, they have to lower the shield when attacking and are also the [[StoneWall slowest enemies]] in the game.

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* ''VideoGame/UnionCity'', the prequel sequel to ''VideoGame/TheLastStand'' games, has the riot police zombies. Even after death, they still carry their riot shields on top of the bulletproof helmets and armored vests, forcing the player to go for the feet to inflict more than ScratchDamage. Luckily, they have to lower the shield when attacking and are also the [[StoneWall slowest enemies]] in the game.
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* ''VideoGame/TheLegendOfTianding'' has soldiers armed with riot shields who can take more damage, unless you destroy their shields by repeated punching or yank their shields off using your [[ClothFu sash]]. You can keep their shields afterwards for blocking other enemy attacks. As part of the game's AnachronismStew, the shields appears to be of the modern-day variety (the game is set in 1900s Taiwan).
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* ''VideoGame/BladeMaster'' has LizardFolk enemies carrying shields as mooks.
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* ''VideoGame/DustyRevenge'' and the prequel, ''VideoGame/DustyRagingFist'' both contains rhino-men mooks armed with shields.

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Relocated a couple games into more appropiate folders, and added an example


* ''VideoGame/JetForceGemini'': Some of the insectile Drones wear metallic rectangular shields that cover their whole bodies, so they're only vulnerable when they shoot (as they have to look at you with their heads and shoot with the pistols in their limbs).



* ''VideoGame/{{Bayonetta}}'' has Ardor Angels, some of which are able to block most of your attacks with shields.



* ''VideoGame/{{Bayonetta}}'' has Ardor Angels, some of which are able to block most of your attacks with shields.



* ''VideoGame/MetroidPrime3Corruption'': Some of its SpacePirates are armed with energy shields; you can rip these off with your Grapple Lasso.



* ''VideoGame/MetroidPrime3Corruption'': Some of its SpacePirates are armed with energy shields; you can rip these off with your Grapple Lasso.
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Breaking news: If you play the game right now, you'll see that this trope is still present there. So please refrain from describing it with past tense. It makes no sense


* ''VideoGame/{{Bayonetta}}'' had Ardor Angels, some of which would be able to block most of your attacks with shields.

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* ''VideoGame/{{Bayonetta}}'' had has Ardor Angels, some of which would be are able to block most of your attacks with shields.
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* ''VideoGame/LegendOfHeroes'' has Hun swordsmen who carries wooden shields in conjunction with curved swords.
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* ''Franchise/{{Splatoon}}'': Some Octotrooper variants have a large shield protecting their front; while outright impervious to most attacks in [[VideoGame/Splatoon1 the first game]], subsequent entries allow them to eventually destroyed by any weapon (though they're still resilient enough that this should only be done as a last resort).
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* The tortoise-men enemies from ''VideoGame/GaiaCrusaders'', whose shields are their shells.
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* ''VideoGame/TopHunterRoddyAndCathy'' have taller, muscular pirate enemies armed with spiked shields that can take far more damage than regular enemies.
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* ''VideoGame/LegendOfHeroTonma'' have knight enemies armed with shields, who can absorb plenty of your projectile attacks. You can defeat them by spamming blasts, or instead try to GoombaStomp them.
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** ''VideoGame/DevilMayCry4'': Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") have collapsible one-handed {{wing shield}}s which grant them {{flight}}, offer them protection from your attacks, and allow them to [[ShieldBash bash you]] as a CounterAttack. Their shields can be broken to negate their protection and flight, but are eventually repaired after a while. The shield-bearing Blades from ''[=DMC1=]'' also return, but their shields are easier to destroy than the Angelos'.

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** ''VideoGame/DevilMayCry4'': Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") have collapsible one-handed {{wing shield}}s which grant them {{flight}}, offer them protection from your attacks, and allow them to [[ShieldBash bash you]] as a CounterAttack. Their shields can be broken to negate their protection and flight, but are eventually repaired after a while. The shield-bearing Blades from ''[=DMC1=]'' also return, have identical counterparts in this game (called Assaults) but their shields are easier to destroy than the Angelos'.

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Updating list of examples for the franchise.


* ''VideoGame/DevilMayCry'':
** ''VideoGame/DevilMayCry1'': Some skeletons are equipped with two small, round sawblades that they also use like shields.
** ''VideoGame/DevilMayCry4'': Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") have shields which double as a flight-pack that can also be used to [[ShieldBash bash you silly]]. They can protect themselves and bash as a CounterAttack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.

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* ''VideoGame/DevilMayCry'':
''VideoGame/DevilMayCry'': There are plenty of shield-bearing demons in the series, but with varying defensive capabilities, gimmicks, or weaknesses.
** ''VideoGame/DevilMayCry1'': Some skeletons Fetish demons are equipped with two small, round sawblades that they also use like shields.
shields. The Blades are also equipped with small round shields that can deflect some attacks.
** ''VideoGame/DevilMayCry3DantesAwakening'': The Dullahans are equipped with [[ChainsawGood buzzsaw-edged]] [[LuckilyMyShieldWillProtectMe shields]] that make them impervious to all frontal attacks.
** ''VideoGame/DevilMayCry4'': Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") have shields collapsible one-handed {{wing shield}}s which double as a flight-pack that can also be used grant them {{flight}}, offer them protection from your attacks, and allow them to [[ShieldBash bash you silly]]. They can protect themselves and bash you]] as a CounterAttack. Usual way Their shields can be broken to deal negate their protection and flight, but are eventually repaired after a while. The shield-bearing Blades from ''[=DMC1=]'' also return, but their shields are easier to destroy than the Angelos'.
** ''VideoGame/DMCDevilMayCry'': The game has shielded Bathos/Pathos and Death Knight enemies that are dealt
with them is to using specific attacks that can break the shield with hit-n-run tactics, then finish them off with through their defenses, mostly via heavier attacks and Demon-aligned weapons.
** ''VideoGame/DevilMayCry5'': Scudo Angelos are this game's version of
a combo before they have time to repair it.sword-and-shield demon knight, capable of blocking some of your attacks as usual, but are also left defenseless when their shields are broken after repeated hits.
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* ''VideoGame/NotDyingToday'' have SWAT zombies as well, which uses their riot shields to block your attacks while trying to hit you with batons from behind.
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Up To Eleven is a defunct trope


** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' late in the game.

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** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' '''turret''' late in the game.
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* The Combine Chargers in ''VideoGame/HalfLifeAlyx'' can create an energy shield with a device on their arm to block incoming damage and release a [[BlindedByTheLight blinding flash of light]] as they deactivate the shield.


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* Some enemy guards in ''VideoGame/MetalGearSolidVThePhantomPain'' will equip bulletproof shields in response to you repeatedly engaging in combat while out on missions. When they're not using it in combat to protect themselves from the front, the shield rests on their back and protects them from attacks from behind.
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* ''VideoGame/BloodyZombies'' have zombified SWAT personnel who still carries their riot shields around, which they repeatedly use to ShieldBash you.
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* ''VideoGame/KnightsOfValour'' have shield-carrying soldiers in ''all'' the games, all their shields having a scary demonic face painted at the front to intimidate their foes.

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* ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' and ''Videogame/BatmanArkhamKnight'' have some mooks with riot shields that fitted the trope.

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* ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' and ''Videogame/BatmanArkhamKnight'' ''VideoGame/ANNOMutationem'': The attack forces of [[NGOSuperpower The Consortium]] come equipped with shields to defend from attacks or use to bash for damage.
* ''VideoGame/BatmanArkhamSeries''
have some mooks with riot shields that fitted the trope.in most areas.



* In ''VideoGame/DanganronpaUltraDespairGirls'', Guard Monokuma use their shields to walk towards Komaru while defending other variants of [[BearsAreBadNews Monokuma]].



* ''[[VideoGame/{{Shrek}} Shrek The Third]]'' game had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.

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* ''[[VideoGame/{{Shrek}} Shrek The Third]]'' game ''VideoGame/ShrekTheThird'' had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.



* ''VideoGame/StarWarsTheForceUnleashedII'': The Wardroids carry a giant shield that blocks all attacks until the player enters an ActionCommand sequence where Starkiller rips off the shield and throws it.



* ''VideoGame/NoMoreHeroesIII'': The Diversity deploys a shield whenever Travis gets close enough, but its backside is still exposed.



** The series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.

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** The series ''VideoGame/MegaManClassic'' has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.



** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' late in the game!

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** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' late in the game!game.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':


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* In ''VideoGame/TheLegendOfHeroesTrailsFromZero'', an enemy 'Living Shield', which is an actual large shield construct made of alchemy, which makes its unique armor resistant to arts.

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