History Main / SetPiecePuzzle

17th Nov '17 3:22:16 AM Cryoclaste
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%% SpyroTheDragon enjoyed this.

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%% SpyroTheDragon Franchise/SpyroTheDragon enjoyed this.
5th May '17 2:49:03 AM Cryoclaste
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* Every ''{{Pokemon}}'' game had several of these, involving the Strength HM and Boulders in a cavern, all of which could be reset by leaving the cavern or room and reentering.

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* Every ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' game had several of these, involving the Strength HM and Boulders in a cavern, all of which could be reset by leaving the cavern or room and reentering.
4th Apr '17 10:48:19 AM WaxingName
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** If block puzzles count, VagrantStory is the king.

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** If block puzzles count, VagrantStory is ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' takes it further by having several "alternate interface" puzzles. Most of them involve the king.Boss Keys, which need to be rotated a certain way before they can open the door to the boss. One of them combines this with the usual DungeonCrawling by having you rearrange the whole dungeon like a sliding puzzle.
14th Jan '17 12:51:22 PM nombretomado
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* LucasArts' ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' contains several of them, often involving inventory, so it's a mix of the two puzzle types.

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* LucasArts' Creator/LucasArts' ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' contains several of them, often involving inventory, so it's a mix of the two puzzle types.
10th Jul '16 11:41:35 AM nombretomado
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* BioWare's very fond of the Tower of Hanoi. They also frequently use the "press the lit button and the buttons surrounding it light up" puzzle.

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* BioWare's Creator/BioWare's very fond of the Tower of Hanoi. They also frequently use the "press the lit button and the buttons surrounding it light up" puzzle.
26th Mar '16 7:30:41 PM jormis29
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* ''VideoGame/{{Myst}}'', as noted, popularized the format, and many other games of the era followed suit: ''Shivers'', ''[[VideoGame/AmberJourneysBeyond Amber]]'', ''[[LighthouseTheDarkBeing The Lighthouse]]'', etc.

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* ''VideoGame/{{Myst}}'', as noted, popularized the format, and many other games of the era followed suit: ''Shivers'', ''[[VideoGame/AmberJourneysBeyond Amber]]'', ''[[LighthouseTheDarkBeing ''[[VideoGame/LighthouseTheDarkBeing The Lighthouse]]'', etc.
26th Mar '16 1:50:40 PM Sark0TAG
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* ''VideoGame/{{Myst}}'', as noted, popularized the format, and many other games of the era followed suit: ''Shivers'', ''Amber'', ''The Lighthouse'', etc.

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* ''VideoGame/{{Myst}}'', as noted, popularized the format, and many other games of the era followed suit: ''Shivers'', ''Amber'', ''The Lighthouse'', ''[[VideoGame/AmberJourneysBeyond Amber]]'', ''[[LighthouseTheDarkBeing The Lighthouse]]'', etc.
19th Feb '16 5:42:14 PM morenohijazo
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* ''VideoGame/TheWitness'': The landscape is incorporated into many of the island's puzzles. [[spoiler: And in plenty of instances, the landscape ''is'' the puzzle.]]
25th Jan '16 11:42:03 AM Willbyr
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* ''HotelDusk'' is full of these; they tend to be pretty simple though.

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* ''HotelDusk'' ''VisualNovel/HotelDuskRoom215'' is full of these; they tend to be pretty simple though.
4th Jul '15 10:48:57 AM nombretomado
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* ''LegacyOfKain: Soul Reaver'' features some puzzles involving putting a stone block on the right slot on the wall to complete the illustration. The fact that the blocks can be turned over adds some smooth difficulty to its solving.

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* ''LegacyOfKain: ''VideoGame/LegacyOfKain: Soul Reaver'' features some puzzles involving putting a stone block on the right slot on the wall to complete the illustration. The fact that the blocks can be turned over adds some smooth difficulty to its solving.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SetPiecePuzzle