History Main / SetPiecePuzzle

25th Jan '16 11:42:03 AM Willbyr
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* ''HotelDusk'' is full of these; they tend to be pretty simple though.
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* ''HotelDusk'' ''VisualNovel/HotelDuskRoom215'' is full of these; they tend to be pretty simple though.
4th Jul '15 10:48:57 AM nombretomado
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* ''LegacyOfKain: Soul Reaver'' features some puzzles involving putting a stone block on the right slot on the wall to complete the illustration. The fact that the blocks can be turned over adds some smooth difficulty to its solving.
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* ''LegacyOfKain: ''VideoGame/LegacyOfKain: Soul Reaver'' features some puzzles involving putting a stone block on the right slot on the wall to complete the illustration. The fact that the blocks can be turned over adds some smooth difficulty to its solving.
23rd Jan '15 11:51:17 AM Mullon
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Adventure games have long used a combination of the two types of puzzle, though the Set Piece Puzzle became overwhelmingly popular to the point of excluding all others during the dominance of ''Myst''-clones. These puzzles were popular with designers because, isolated as they were from the rest of the model world, they were technically easier to design and avoided the problem of CombinatorialExplosion. A game consisting of only this sort of puzzle need not, for example, provide a player inventory at all.
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Adventure games have long used a combination of the two types of puzzle, though the Set Piece Puzzle became overwhelmingly popular to the point of excluding all others during the dominance of ''Myst''-clones.''VideoGame/{{Myst}}''-clones. These puzzles were popular with designers because, isolated as they were from the rest of the model world, they were technically easier to design and avoided the problem of CombinatorialExplosion. A game consisting of only this sort of puzzle need not, for example, provide a player inventory at all.
24th Dec '14 2:12:26 PM N1KF
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Puzzles in [[AdventureGame Adventure Games]] and Adventure-hybrids tend to fall into one of two categories: the LockAndKeyPuzzle, wherein the player must collect and use objects from around the model world to effect changes to the state of the game, and the SetPiecePuzzle, which consists of a single object to be manipulated.
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Puzzles in [[AdventureGame Adventure Games]] and Adventure-hybrids tend to fall into one of two categories: the LockAndKeyPuzzle, wherein the player must collect and use objects from around the model world to effect changes to the state of the game, and the SetPiecePuzzle, Set Piece Puzzle, which consists of a single object to be manipulated.

The SetPiecePuzzle usually features PuzzleReset.
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The SetPiecePuzzle Set Piece Puzzle usually features PuzzleReset.

* Like previous games in the series, ''Return to Ravenhearst'' is mostly a SetPiecePuzzle, but oftentimes an item must be discovered and introduced into the puzzle to allow it to be used and/or completed.
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* Like previous games in the series, ''Return to Ravenhearst'' is mostly a SetPiecePuzzle, Set Piec Puzzle, but oftentimes an item must be discovered and introduced into the puzzle to allow it to be used and/or completed.
18th Dec '14 8:39:44 PM nombretomado
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* ''FinalFantasyMysticQuest'' often makes you move pillars, blow holes or jump gaps in sequence to progress. This makes it unique as far as ''FinalFantasy'' goes.
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* ''FinalFantasyMysticQuest'' ''VideoGame/FinalFantasyMysticQuest'' often makes you move pillars, blow holes or jump gaps in sequence to progress. This makes it unique as far as ''FinalFantasy'' ''Franchise/FinalFantasy'' goes.
15th Oct '14 2:11:42 AM Tdarcos
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* ''VideoGame/DukeNukem'' has a point where you have to demolish a building to be able to continue the level, by setting the correct on/off sequence of four buttons that are initially all off.
16th Apr '14 9:17:38 PM ChaoticBrain
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* SpyroTheDragon enjoyed this.
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* %% SpyroTheDragon enjoyed this.
12th Feb '14 6:01:39 AM erforce
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* LucasArts' ''Indiana Jones and the Fate of Atlantis'' contains several of them, often involving inventory, so it's a mix of the two puzzle types. * {{Castlevania}}: Dawn of Sorrow contains the 15-tile puzzle in the middle of the Demon Guest House. * VideoGame/ChronoCross contains a bunch of these, mainly in Fort Dragonia. * HotelDusk is full of these; they tend to be pretty simple though.
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* LucasArts' ''Indiana Jones and the Fate of Atlantis'' ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' contains several of them, often involving inventory, so it's a mix of the two puzzle types. * {{Castlevania}}: Dawn of Sorrow ''VideoGame/CastlevaniaDawnOfSorrow'' contains the 15-tile puzzle in the middle of the Demon Guest House. * VideoGame/ChronoCross ''VideoGame/ChronoCross'' contains a bunch of these, mainly in Fort Dragonia. * HotelDusk ''HotelDusk'' is full of these; they tend to be pretty simple though.
24th May '13 2:58:11 PM Prfnoff
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* The illustrated InteractiveFiction adventures of Legend Entertainment typically threw in a handful of these each.
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* The illustrated InteractiveFiction adventures of Legend Entertainment Creator/LegendEntertainment typically threw in a handful of these each.

* ''VideoGame/PrinceOfPersia: Sands of Time'' included a puzzle sequence to activate the castle's security systems, consisting of a platform that could rotate and move up and down, which you had to use to pick up rods in the correct order and then slot them into the right holes. It's much harder to describe than it is to solve. ** And ''Warrior Within'' has two: One where you have to open a sluice gate to fill a couple of garden fountains with water, and one where you had to trick a boss into helping you get an old clockwork started.
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* ''VideoGame/PrinceOfPersia: Sands of Time'' ''VideoGame/PrinceOfPersiaTheSandsOfTime'' included a puzzle sequence to activate the castle's security systems, consisting of a platform that could rotate and move up and down, which you had to use to pick up rods in the correct order and then slot them into the right holes. It's much harder to describe than it is to solve. ** And ''Warrior Within'' ''VideoGame/PrinceOfPersiaWarriorWithin'' has two: One where you have to open a sluice gate to fill a couple of garden fountains with water, and one where you had to trick a boss into helping you get an old clockwork started.
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