History Main / Sequelitis

18th Sep '17 10:30:17 AM jtierney50
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** While ''Film/{{Thor}}'' was, while not a bad fish-out-of-water comedy/action movie, considered a weak spot in the franchise, especially compared to the success of ''Film/IronMan'' and ''Film/CaptainAmericaTheFirstAvenger'', ''Film/ThorTheDarkWorld'' was panned for being a bland fantasy movie with a boring villain that nonsensically took the action to Earth instead of, say, Asgard, or any of the other Nine Realms where the majority of the action takes place. At the time of writing, ''Film/ThorRagnarok'' aims to rectify this with new characters, a bright new color palette to replace the old High Fantasy one of the previous movie, and by introducing ''ComicBook/TheHulk'' to the Cosmic [=MCU=].
** ''Film/TheAvengers2012'' was regarded as a well-made, fun action movie and the first successful attempt to bring the Avengers to the big screen (or, at least, anywhere but the comics and cartoons). ''Film/AvengersAgeOfUltron'', however, was panned for its numerous flaws, including an uncompelling love subplot for Bruce and Natasha, attempting to cram in an arc for each of the ''nine'' Avengers (including origins for Scarlet Witch, Quicksilver, and the Vision), a boring villain that was far too [[DeadpanSnarker quippy]] for many fans tastes, and a finale of an unending mob of disposable, non-human mooks and mass amounts of property damage. While not a ''true'' Avengers film, ''Film/CaptainAmericaCivilWar'' was much better received by having a compelling villain, introducing characters like Spider-Man and Black Panther who would later be expanded upon in their own solo films (''Film/SpiderManHomecoming'' and ''Film/BlackPanther'', respectively), seamlessly re-introducing [[Film/AntMan]], and allowing some heroes to be OutOfFocus in favor of Captain America, Iron Man, Black Panther, and the Winter Soldier.
16th Sep '17 11:35:51 AM nombretomado
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* The ''Franchise/ShiningSeries'' really was ''the'' fantasy series in the UsefulNotes/SegaGenesis era topping off with an amazing if little-known [[VideoGame/ShiningForceIII three-part finale]] on the UsefulNotes/SegaSaturn. Attempts to branch off into the action-adventure genre have varied between mediocre-but-passable (''SF Neo'', ''SF EXA'', ''VideoGame/ShiningSoul II'') to forgettable (''VideoGame/ShiningTears'', the original ''Shining Soul''). Atlus and Sega did a competent job with the GameBoyAdvance EnhancedRemake of the first ''VideoGame/ShiningForce''. Fans have been waiting for years to see if a remake of ''Shining Force II'' will surface, but it's looking increasingly unlikely every day.

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* The ''Franchise/ShiningSeries'' really was ''the'' fantasy series in the UsefulNotes/SegaGenesis era topping off with an amazing if little-known [[VideoGame/ShiningForceIII three-part finale]] on the UsefulNotes/SegaSaturn. Attempts to branch off into the action-adventure genre have varied between mediocre-but-passable (''SF Neo'', ''SF EXA'', ''VideoGame/ShiningSoul II'') to forgettable (''VideoGame/ShiningTears'', the original ''Shining Soul''). Atlus and Sega did a competent job with the GameBoyAdvance UsefulNotes/GameBoyAdvance EnhancedRemake of the first ''VideoGame/ShiningForce''. Fans have been waiting for years to see if a remake of ''Shining Force II'' will surface, but it's looking increasingly unlikely every day.
13th Sep '17 4:11:21 PM dsneybuf
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** In general, the "cheapquels" all suffer from this, simply by virtue of being lower-budget DirectToVideo sequels of polished, famous classics. Almost none are considered worthy followups, and even then, only in the cases where [[SurprisinglyImprovedSequel the original film was considered poor to begin with.]] In general, the ones considered decent films in their own right (if not compared to the original) include the ''Disney/{{Aladdin}}'' sequels, the ''Disney/LionKing'' sequels, and maybe ''Disney/ReturnToNeverland'' or ''Disney/BrotherBear2''. ''Disney/CinderellaIIIATwistInTime'' is among the few Disney sequels that many consider to be as good as, if not better than, the original movie.

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** In general, the "cheapquels" all suffer from this, simply by virtue of being lower-budget DirectToVideo sequels of polished, famous classics. Almost none are considered worthy followups, and even then, only in the cases where [[SurprisinglyImprovedSequel the original film was considered poor to begin with.]] In general, the ones considered decent films in their own right (if not compared to the original) include the ''Disney/{{Aladdin}}'' sequels, the ''Disney/LionKing'' sequels, and maybe ''Disney/ReturnToNeverland'' or ''Disney/BrotherBear2''.''Disney/BrotherBear2''[[note]]The last DTV Disney sequel with a story set entirely after the original movie, save flashbacks.[[/note]]. ''Disney/CinderellaIIIATwistInTime'' is among the few Disney sequels that many consider to be as good as, if not better than, the original movie.
13th Sep '17 4:09:25 PM dsneybuf
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** ''Disney/MulanII'' is decently-animated, but is largely overlooked and ultimately criticized for the even greater liberties taken in its portrayal of Chinese culture, one character [[TookALevelInJerkass taking a level in jerkass]], and for leaving the plot in which Mulan must save China once more unresolved; specifically, it was Mulan's mission to escort the Emperor's three daughters to a powerful lord in order to marry his sons, which would secure a union that would safeguard China from an impending invasion by the Mongols. Instead, shocked at the very idea of an ArrangedMarriage, Mulan teaches the princesses to [[MarryForLove follow their own paths]]. This would be a meaningful lesson except for the fact that in doing so such a union apparently never took shape by the end of the film, which despite ending on an uplifting note with Mulan's wedding [[InferredHolocaust does not address the Mongol invasion that is now sure to happen]] due to these actions. The sequel earned a rare 0% rating on Rotten Tomatoes and was part of a 2004-2005 series of events at Disney that crushed both 2D animation and CEO Michael Eisner's career with the Mouse House; this movie is one of the catalysts to John Lasseter pulling the plug on the sequel machine.

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** ''Disney/MulanII'' is decently-animated, but is largely overlooked and ultimately criticized for the even greater liberties taken in its portrayal of Chinese culture, one character [[TookALevelInJerkass taking a level in jerkass]], and for leaving the plot in which Mulan must save China once more unresolved; specifically, it was Mulan's mission to escort the Emperor's three daughters to a powerful lord in order to marry his sons, which would secure a union that would safeguard China from an impending invasion by the Mongols. Instead, shocked at the very idea of an ArrangedMarriage, Mulan teaches the princesses to [[MarryForLove follow their own paths]]. This would be a meaningful lesson except for the fact that in doing so such a union apparently never took shape by the end of the film, which despite ending on an uplifting note with Mulan's wedding [[InferredHolocaust does not address the Mongol invasion that is now sure to happen]] due to these actions. The sequel earned a rare 0% rating on Rotten Tomatoes and was part of a 2004-2005 series of events at Disney that crushed both 2D animation and CEO Michael Eisner's career with the Mouse House; this movie is one of the catalysts to John Lasseter pulling the plug on the sequel machine.
30th Aug '17 5:46:51 PM MyFinalEdits
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* The original ''VideoGame/DoubleDragon'' was a fairly innovative beat 'em up that introduced some of the conventions used in later games of the genre like two-player co-op and obtainable weapons, while the arcade version of ''Double Dragon II'' was mostly a MissionPackSequel with a fairly improved NES version. ''Double Dragon III'' on the other hand, featured crappier "realistic" graphics, replaced half of the original game's moves and weapons with ineffectual new ones, and added a gimmicky shopping system where you can purchase power-ups for your character (including a replacement character) [[BribingYourWayToVictory by inserting more tokens to the machine]]. There were a few more ''Double Dragon'' games after the third one, but the series never achieved the same level of popularity it once had with the first two games.

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* ''VideoGame/DoubleDragon'':
**
The original ''VideoGame/DoubleDragon'' game was a fairly innovative beat 'em up that introduced some of the conventions used in later games of the genre like two-player co-op and obtainable weapons, while the arcade version of ''Double Dragon II'' was mostly a MissionPackSequel with a fairly improved NES version. ''Double Dragon III'' on the other hand, featured crappier "realistic" graphics, replaced half of the original game's moves and weapons with ineffectual new ones, and added a gimmicky shopping system where you can purchase power-ups for your character (including a replacement character) [[BribingYourWayToVictory by inserting more tokens to the machine]]. There were a few more ''Double Dragon'' games after the third one, but the series never achieved the same level of popularity it once had with the first two games.
30th Aug '17 4:21:29 PM WillyFourEyes
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* ''[[VideoGame/CorpseParty Corpse Party: Blood Drive]]'' wound up being this. Unlike the other games, it was made in the Unity engine, but was poorly optimized for the UsefulNotes/PlayStationVita, causing numerous slowdown issues.[[explanation:Examples]]If there's too much light on the screen at once, there's noticeable slowdown as the game tries to render it. It also lags for half a second if you step on broken wood/glass, which is unfortunately very common and hard to notice without using the flashlight that, again, will slow the game down.[[/explanation]] The pacing is awful, and the story often focuses on anime tropes that are very out of place in the series. SoundtrackDissonance is also in full effect, including a scene that plays cheerful music when a character looks like they're about to commit suicide. One very notable issue is that the game breaks MagicAIsMagicA for a B plot...except ''the entire story runs on that very trope working''. Without it, the party could get therapy for their trauma (ThereAreNoTherapists is noticeably averted) without any issues.

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* ''[[VideoGame/CorpseParty Corpse Party: Blood Drive]]'' wound up being this. Unlike the other games, it was made in the Unity engine, but was poorly optimized for the UsefulNotes/PlayStationVita, causing numerous slowdown issues.[[explanation:Examples]]If [[labelnote:Examples]]If there's too much light on the screen at once, there's noticeable slowdown as the game tries to render it. It also lags for half a second if you step on broken wood/glass, which is unfortunately very common and hard to notice without using the flashlight that, again, will slow the game down.[[/explanation]] [[/labelnote]] The pacing is awful, and the story often focuses on anime tropes that are very out of place in the series. SoundtrackDissonance is also in full effect, including a scene that plays cheerful music when a character looks like they're about to commit suicide. One very notable issue is that the game breaks MagicAIsMagicA for a B plot...except ''the entire story runs on that very trope working''. Without it, the party could get therapy for their trauma (ThereAreNoTherapists is noticeably averted) without any issues.
30th Aug '17 4:20:56 PM WillyFourEyes
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** Atari released a ''Ghostbusters'' video game that reunited the cast and acts as the third story. It's been well received. It expands on things from the first movie, provides closure on the Librarian ghost and explains where the mood slime from [=GB2=] came from. The experience was so good that true ''Ghostbusters 3'' was in the works, but sadly abandoned after Creator/HaroldRamis' passing (the 2016 ContinuityReboot, for all its controversy, falls outside the range of this trope on technical grounds).

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** Atari released a ''Ghostbusters'' video game that reunited the cast and acts as the third story. It's been well received.story, which reviewed quite well. It expands on things from the first movie, provides closure on the Librarian ghost and explains where the mood slime from [=GB2=] came from. The experience was so good that true ''Ghostbusters 3'' was in the works, but sadly abandoned after Creator/HaroldRamis' passing (the 2016 ContinuityReboot, for all its controversy, falls outside the range of this trope on technical grounds).



* The original ''VideoGame/DoubleDragon'' was a fairly innovative beat 'em up that introduced some of the conventions used in later games of the genre like two-player co-op and obtainable weapons, while the arcade version of ''Double Dragon II'' was mostly a MissionPackSequel with a fairly improved NES version. ''Double Dragon 3'' on the other hand, featured crappier "realistic" graphics, replaced half of the original game's moves and weapons with ineffectual new ones, and added a gimmicky shopping system where you can purchase power-ups for your character (including a replacement character) [[BribingYourWayToVictory by inserting more tokens to the machine]]. There were a few more ''Double Dragon'' games after the third one, but the series never achieved the same level of popularity it once had with the first two games.
** On home consoles, the NES edition of ''Double Dragon 3'' is still seen as a very good game despite its [[NintendoHard absurdly high difficulty]]. The series didn't start getting nailed into its coffin until ''Super Double Dragon'' which was rushed to the point that it hit shelves as an incomplete game. Then came the dismal ''Double Dragon V'' which, despite being a numbered sequel, wasn't even by the original developers, threw out the beat 'em up formula and swapped it for lackluster one-on-one fighting.

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* The original ''VideoGame/DoubleDragon'' was a fairly innovative beat 'em up that introduced some of the conventions used in later games of the genre like two-player co-op and obtainable weapons, while the arcade version of ''Double Dragon II'' was mostly a MissionPackSequel with a fairly improved NES version. ''Double Dragon 3'' III'' on the other hand, featured crappier "realistic" graphics, replaced half of the original game's moves and weapons with ineffectual new ones, and added a gimmicky shopping system where you can purchase power-ups for your character (including a replacement character) [[BribingYourWayToVictory by inserting more tokens to the machine]]. There were a few more ''Double Dragon'' games after the third one, but the series never achieved the same level of popularity it once had with the first two games.
** On home consoles, the NES edition of ''Double Dragon 3'' III'' is still seen as a very good game despite its [[NintendoHard absurdly high difficulty]]. The series didn't start getting nailed into its coffin really go downhill until ''Super Double Dragon'' Dragon'', which was rushed out to the point that it hit store shelves as an incomplete game.ObviousBeta. Then came the dismal ''Double Dragon V'' which, despite being a numbered sequel, wasn't even by the original developers, threw out the beat 'em up formula and swapped it for lackluster one-on-one fighting.



* The ''{{Spider-Man}}'' movie spinoff games demonstrated much the same path as the movies: the first one is good, the second is ''awesome'', then things go a bit downhill. Fortunately, ''Web of Shadows'' was there to fix matters after ''Friend or Foe'', which we [[FanonDiscontinuity do not talk about]].
* The ''Franchise/ShiningSeries'' really was ''the'' fantasy series in the Sega Genesis era topping off with an amazing if little-known [[VideoGame/ShiningForceIII three-part finale]] on the UsefulNotes/SegaSaturn. Attempts to branch off into the action-adventure genre have varied between mediocre-but-passable (''SF Neo'', ''SF EXA'', ''VideoGame/ShiningSoul II'') to forgettable (''VideoGame/ShiningTears'', the original ''Shining Soul''). Atlus and Sega did a competent job with the GameBoyAdvance EnhancedRemake of the first ''VideoGame/ShiningForce''. Fans have been waiting for years to see if a remake of ''Shining Force II'' will surface, but it's looking increasingly unlikely every day.

to:

* The ''{{Spider-Man}}'' ''ComicBook/SpiderMan'' movie spinoff games demonstrated much the same path as the movies: the first one is good, the second is ''awesome'', then things go a bit downhill. Fortunately, ''Web of Shadows'' was there to fix matters after ''Friend or Foe'', which we [[FanonDiscontinuity do not talk about]].
* The ''Franchise/ShiningSeries'' really was ''the'' fantasy series in the Sega Genesis UsefulNotes/SegaGenesis era topping off with an amazing if little-known [[VideoGame/ShiningForceIII three-part finale]] on the UsefulNotes/SegaSaturn. Attempts to branch off into the action-adventure genre have varied between mediocre-but-passable (''SF Neo'', ''SF EXA'', ''VideoGame/ShiningSoul II'') to forgettable (''VideoGame/ShiningTears'', the original ''Shining Soul''). Atlus and Sega did a competent job with the GameBoyAdvance EnhancedRemake of the first ''VideoGame/ShiningForce''. Fans have been waiting for years to see if a remake of ''Shining Force II'' will surface, but it's looking increasingly unlikely every day.



* The UsefulNotes/{{NASCAR}} games from the same publisher (EA Sports) and developer (EA Tiburon) as Madden suffered a particularly bad case of this, with sales dropping off with each increasingly sub-mediocre entry. The series was eventually killed outright after having a particularly awful faceplant onto 7th-generation consoles.

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* The UsefulNotes/{{NASCAR}} games from the same publisher (EA Sports) and developer (EA Tiburon) as Madden ''Madden'' suffered a particularly bad case of this, with sales dropping off with each increasingly sub-mediocre entry. The series was eventually killed outright after having a particularly awful faceplant onto 7th-generation consoles.



** [[VideoGame/SonicTheHedgehog1 The]] [[VideoGame/SonictheHedgehog2 first]] [[VideoGame/Sonic3AndKnuckles four titles]] on the Sega Genesis (as well as [[VideoGame/SonicCD the obscure installment]] for the Sega CD add-on) were highly praised at the time of their release, and are still largely considered the best titles in the series. The series was largely out of the limelight during the Sega Saturn, with Sonic Team pursuing [[VideoGame/NiGHTSIntoDreams different]] [[VideoGame/BurningRangers projects]] and Sega making new ''Sonic'' games without them to little success (with the cancellation of ''[[{{Vaporware}} Sonic X-treme]]'', what would had been the VideoGame3DLeap for the series, being the most [[TroubledProduction notorious]] [[ExecutiveMeddling example]] of this).

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** [[VideoGame/SonicTheHedgehog1 The]] [[VideoGame/SonictheHedgehog2 first]] [[VideoGame/Sonic3AndKnuckles four titles]] on the Sega Genesis (as well as [[VideoGame/SonicCD the obscure installment]] for the Sega CD add-on) were highly praised at the time of their release, and are still largely considered the best titles in the series. The series was largely out of the limelight during the Sega Saturn, UsefulNotes/SegaSaturn era, with Sonic Team pursuing [[VideoGame/NiGHTSIntoDreams different]] [[VideoGame/BurningRangers projects]] and Sega making new ''Sonic'' games without them to little success (with the cancellation of ''[[{{Vaporware}} Sonic X-treme]]'', what would had been the VideoGame3DLeap for the series, being the most [[TroubledProduction notorious]] [[ExecutiveMeddling example]] of this).



* ''VideoGame/ArmyOfTwo: The Devil's Cartel''. The first two games didn't break much new ground in the ThirdPersonShooter genre, instead embracing the [[RatedMForManly macho "bro" culture]] for all their worth. The third game in the series does so as well, but strips away the few unique elements the other games ''did'' have[[note]]including demoting the wisecracking, bro-fisting duo of Salem and Rios to [=NPCs=] and replacing them with [[TheGenericGuy generically-named masked commandos "Alpha" and "Bravo"]][[/note]], robbing the series of its charm.

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* ''VideoGame/ArmyOfTwo: The Devil's Cartel''. The first two games didn't break much new ground in the ThirdPersonShooter genre, instead but still garnered a fanbase by embracing the [[RatedMForManly macho "bro" culture]] for all their worth. The third game in the series does so as well, but ''Devil's Cartel'' strips away the few unique elements the other games ''did'' have[[note]]including demoting the wisecracking, bro-fisting duo of Salem and Rios to [=NPCs=] and replacing them with [[TheGenericGuy generically-named masked commandos "Alpha" and "Bravo"]][[/note]], robbing the series of its charm.



** The original Dawn of War was quite liked. The combination of hard counters and the ability to customize individual units with various upgrades was hailed as a brilliant move, and though the balance was far from perfect (due to every race but one mostly comprising heavy infantry and thus being especially vulnerable to the Eldar race's focus on hard counters), it was a decent game.

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** The original Dawn ''Dawn of War War'' was quite liked. The combination of hard counters and the ability to customize individual units with various upgrades was hailed as a brilliant move, and though the balance was far from perfect (due to every race but one mostly comprising heavy infantry and thus being especially vulnerable to the Eldar race's focus on hard counters), it was a decent game.



* ''[[VideoGame/CorpseParty Corpse Party: Blood Drive]]'' wound up being this. Unlike the other games, it was made in the Unity engine, but ended up poorly optimized so that if there's too much light on the screen at once, you suffer noticeable slowdown as the game tries to render it. It also lags for half a second if you step on broken wood/glass, which is unfortunately very common and hard to notice without using the flashlight that, again, will slow the game down. The pacing is awful, and the story often focuses on anime tropes that are very out of place in the series. SoundtrackDissonance is also in full effect, including a scene that plays cheerful music when a character looks like they're about to commit suicide. One very notable issue is that the game breaks MagicAIsMagicA for a B plot...except ''the entire story runs on that very trope working''. Without it, the party could get therapy for their trauma (ThereAreNoTherapists is noticeably averted) without any issues.

to:

* ''[[VideoGame/CorpseParty Corpse Party: Blood Drive]]'' wound up being this. Unlike the other games, it was made in the Unity engine, but ended up was poorly optimized so that if for the UsefulNotes/PlayStationVita, causing numerous slowdown issues.[[explanation:Examples]]If there's too much light on the screen at once, you suffer there's noticeable slowdown as the game tries to render it. It also lags for half a second if you step on broken wood/glass, which is unfortunately very common and hard to notice without using the flashlight that, again, will slow the game down. [[/explanation]] The pacing is awful, and the story often focuses on anime tropes that are very out of place in the series. SoundtrackDissonance is also in full effect, including a scene that plays cheerful music when a character looks like they're about to commit suicide. One very notable issue is that the game breaks MagicAIsMagicA for a B plot...except ''the entire story runs on that very trope working''. Without it, the party could get therapy for their trauma (ThereAreNoTherapists is noticeably averted) without any issues.
27th Aug '17 10:26:18 PM Yeow95
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** The ''VideoGame/NewSuperMarioBros'' series. While they all received a generally great critical reception and were huge commercial successes for Nintendo; the sequels have also fallen under criticism for [[ItsTheSameSoItSucks not bringing much to the table]]. The biggest point of contention are the games' static presentation, with the games reusing the same music and level tropes (as well as the same sequence order of level tropes), and almost having the exact same artstyle (though [[VideoGame/NewSuperMarioBrosU the fourth game]] is generally credited to have at least noticeably tweaked the aesthetics a bit). [[VideoGame/NewSuperMarioBros2 The third game]] in particular is usually considered the weakest entry in the series, due to the only real major addition to the formula being a coin-collection gimmick. The entire series is also viewed as such by fans of the NES/SNES Mario titles, who feel the series [[TheyChangedItNowItSucks stripped out too many things from the older titles]] and failed to considerably advance the 2D Mario formula.

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** The ''VideoGame/NewSuperMarioBros'' series. While they all received a generally great critical reception and were huge commercial successes for Nintendo; the sequels have also fallen under criticism for [[ItsTheSameSoItSucks not bringing much to the table]]. The biggest point of contention are the games' static presentation, with the games reusing the same music and level tropes (as well as the same sequence order of level tropes), and almost having the exact same artstyle (though [[VideoGame/NewSuperMarioBrosU the fourth game]] game, ''VideoGame/NewSuperMarioBrosU'', is generally credited to have at least noticeably significantly tweaked the aesthetics a bit). [[VideoGame/NewSuperMarioBros2 The third game]] game in particular particular, ''VideoGame/NewSuperMarioBros2'', is usually considered the weakest entry in the series, due to the only real major addition to the formula being a coin-collection gimmick. gimmick.[[note]]Tellingly enough, an interview with the game's directors revealed the game's development team [[BTeamSequel was primarily compromised of newcomers]], while veteran 2D Mario developers worked on ''New Super Mario Bros. U''.[[/note]] The entire series is also viewed as such by fans of the NES/SNES Mario titles, who feel the series [[TheyChangedItNowItSucks stripped out too many things from the older titles]] and failed to considerably advance the 2D Mario formula.
27th Aug '17 10:04:01 PM Yeow95
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** The ''VideoGame/NewSuperMarioBros'' series. While they all received a generally good critical reception and were huge commercial successes for Nintendo; the sequels had also fallen under criticism for [[ItsTheSameSoItSucks not bringing much to the table]]. The [[VideoGame/NewSuperMarioBrosWii second]] and [[VideoGame/NewSuperMarioBros2 third]] titles in particular were criticized for reusing levels and music from the previous entries while not introducing much new mechanics [[note]]The former brought back [[VideoGame/SuperMarioWorld Yoshi]] to the fold --albeit in a limited form-- and added co-op multiplayer, while the latter put emphasis on coin collection.[[/note]], while the [[VideoGame/NewSuperMarioBrosU fourth]] title is considered a bit of an improvement for revamping the artstyle and refining the additions added in the past titles. The entire series is also viewed as such by fans of the NES/SNES Mario titles, who feel the series [[TheyChangedItNowItSucks stripped out too many things from the older titles]] and failed to considerably advance the 2D Mario formula.

to:

** The ''VideoGame/NewSuperMarioBros'' series. While they all received a generally good great critical reception and were huge commercial successes for Nintendo; the sequels had have also fallen under criticism for [[ItsTheSameSoItSucks not bringing much to the table]]. The [[VideoGame/NewSuperMarioBrosWii second]] biggest point of contention are the games' static presentation, with the games reusing the same music and level tropes (as well as the same sequence order of level tropes), and almost having the exact same artstyle (though [[VideoGame/NewSuperMarioBrosU the fourth game]] is generally credited to have at least noticeably tweaked the aesthetics a bit). [[VideoGame/NewSuperMarioBros2 third]] titles The third game]] in particular were criticized for reusing levels and music from the previous entries while not introducing much new mechanics [[note]]The former brought back [[VideoGame/SuperMarioWorld Yoshi]] to the fold --albeit in a limited form-- and added co-op multiplayer, while the latter put emphasis on coin collection.[[/note]], while the [[VideoGame/NewSuperMarioBrosU fourth]] title is usually considered a bit of an improvement for revamping the artstyle and refining the additions added weakest entry in the past titles.series, due to the only real major addition to the formula being a coin-collection gimmick. The entire series is also viewed as such by fans of the NES/SNES Mario titles, who feel the series [[TheyChangedItNowItSucks stripped out too many things from the older titles]] and failed to considerably advance the 2D Mario formula.
27th Aug '17 9:42:41 PM Yeow95
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** Fans debate whether the series has suffered from Sequelitis, and if so, at what point. This argument is closely tied to the one over Jigsaw's successors. Some fans believe that the series should've stopped at the [[Film/SawIII third movie]], which acted as a solid conclusion to what had been until then a trilogy. Others feel that the [[Film/SawIV fourth movie]] was still good, but that the [[Film/SawV fifth]] was the series' [[JumpingTheShark jump the shark]] moment. Oddly enough, even they usually agree that the [[Film/SawVI sixth film]] was a surprising improvement over the fifth. Opinion on the [[Film/Saw3D seventh (and final) film]] is too wildly varied to pin down any fan consensus. A few believe that there shouldn't have been any sequels, or that only the second film counts as a proper continuation.

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** Fans debate whether the series has suffered from Sequelitis, and if so, at what point. This argument is closely tied to the one over Jigsaw's successors. Some fans believe that the series should've stopped at the [[Film/SawIII third movie]], which acted as a solid conclusion to what had been until then a trilogy. Others feel that the [[Film/SawIV fourth movie]] was still good, but that the [[Film/SawV fifth]] was the series' [[JumpingTheShark jump the shark]] moment. Oddly enough, even they usually agree that the [[Film/SawVI sixth film]] was a surprising improvement over the fifth. Opinion on the [[Film/Saw3D seventh (and final) film]] is too wildly varied to pin down any fan consensus. A few believe that there shouldn't have been any sequels, or that only the second film counts as a proper continuation.



** The franchise eventually made its 3D leap through the ''VideoGame/SonicAdventure'' series on the Sega Dreamcast. While they are regarded as good games (particularly the latter) they are widely considered to be a step down from the classics, due to various bugs and glitches and a poor camera. The alternate gameplay is also a point of contention. ''VideoGame/SonicHeroes'' was considered to be average. ''VideoGame/ShadowTheHedgehog'' was mostly panned. The series reached a low point with ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'', a rushed, glitch-ridden mess that is near-universally despised by gamers and critics alike. The trend initially started to reverse with ''VideoGame/SonicUnleashed'', with the subsequent console versions of ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' being lauded by fans as the best 3D titles in the franchise; but then slid back down with ''VideoGame/SonicLostWorld'' seriously dividing reviewers with critics and fans and the ''VideoGame/SonicBoom'' tie-in spinoff games being outright duds. With Sonic's next two games getting entirely different reactions prior to their release (with the major game in ''VideoGame/SonicForces'' getting mixed responses at best, while the {{retraux}} side-game ''VideoGame/SonicMania'' receiving large amounts of praise), it doesn't seem as if the Blue Blur will effectively reverse his downward spiral anytime soon.
** ''VideoGame/SonicTheHedgehog4'' compared to its direct predecessors (the aforementioned Genesis titles), upon which its two episodes are considered anything but worthy followups. Even whether they are considered good games in their own right is [[ContestedSequel contested]].

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** The franchise eventually made its 3D leap through the ''VideoGame/SonicAdventure'' series on the Sega Dreamcast. While they are regarded as good games (particularly the latter) they are widely considered to be a step down from the classics, due to various bugs and glitches and a poor camera. The alternate gameplay is also a point of contention. From there, the series continued its first decline, with ''VideoGame/SonicHeroes'' was being considered to be average. average, the ''VideoGame/ShadowTheHedgehog'' spinoff being was mostly panned. The panned, and the series reached a hitting its low point with ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]'', a rushed, glitch-ridden mess that is near-universally despised by gamers and critics alike. The trend initially started to reverse with ''VideoGame/SonicUnleashed'', with the subsequent console versions of ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' being lauded by fans as the best 3D titles in the franchise; but then slid back down with ''VideoGame/SonicLostWorld'' seriously dividing reviewers with critics and fans alike and the ''VideoGame/SonicBoom'' tie-in spinoff games being outright duds. With Sonic's next two games getting entirely different reactions prior to their release (with the major game in ''VideoGame/SonicForces'' getting mixed responses at best, while While the {{retraux}} side-game ''VideoGame/SonicMania'' receiving large amounts of praise), it doesn't seem as if became the best-reviewed Sonic game in years, it's being subsequently followed the next major Sonic game, ''VideoGame/SonicForces'', which has gotten polarizing responses at best; indicating that the Blue Blur will won't effectively reverse his downward spiral anytime soon.
** ''VideoGame/SonicTheHedgehog4'' compared to its direct predecessors (the aforementioned Genesis titles), upon which its two episodes are considered anything but worthy followups. Even whether they are considered good games in their own right is [[ContestedSequel contested]].
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