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* ''Opium'', {{KMFDM}}'s 1984 debut album, was originally only released in Germany as a limited cassette and didn't get an international release until ''2002''.

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* ''Opium'', {{KMFDM}}'s 1984 debut album, was originally initially only released in Germany as a limited cassette run and didn't get an international release until ''2002''.
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* ''Opium'', {{KMFDM}}'s debut album, was originally only released in Germany as a limited cassette and didn't get an international release until 2002.

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* ''Opium'', {{KMFDM}}'s 1984 debut album, was originally only released in Germany as a limited cassette and didn't get an international release until 2002.''2002''.
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* ''Opium'', {{KMFDM}}'s debut album, was originally only released in Germany as a limited cassette and didn't get an international release until 2002.
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* The Genesis and Turbografx ports/remakes of ''VideoGame/{{Valis}} 1: The Fantasm Soldier'' weren't produced until after ''VideoGame/{{Valis}} IV'' was released in Japan (and Valis II in the US). Only the former made it to the states.

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* The Genesis and Turbografx ports/remakes of ''VideoGame/{{Valis}} 1: The Fantasm Soldier'' weren't produced until after ''VideoGame/{{Valis}} IV'' was released in Japan (and Valis II in the US). Only the former port made it to the states.
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* The Genesis and Turbografx remakes of ''VideoGame/{{Valis}} 1: The Fantasm Soldier'' weren't released until after ''VideoGame/{{Valis}} IV'' was released in Japan (and Valis II in the US). Only the former made it to the states.

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* The Genesis and Turbografx remakes ports/remakes of ''VideoGame/{{Valis}} 1: The Fantasm Soldier'' weren't released produced until after ''VideoGame/{{Valis}} IV'' was released in Japan (and Valis II in the US). Only the former made it to the states.
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* Out of four ''Cosmic Fantasy'' games plus a GaidenGame (not to mention an OVA), ''Cosmic Fantasy 2'' was the first and last to be released outside Japan.

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* Out of four ''Cosmic Fantasy'' games plus a GaidenGame (not to mention an OVA), ''Cosmic Fantasy 2'' was the first and last of the series of four games to be released outside Japan.Japan, and also the last, as it turned out.
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* ''Cosmic Fantasy II''.

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* Out of four ''Cosmic Fantasy'' games plus a GaidenGame (not to mention an OVA), ''Cosmic Fantasy II''. 2'' was the first and last to be released outside Japan.
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* ''FrontMission'' debuted in the States with its third game, and a good three-eights of the series is [[NoExportForYou still missing here]]! (Two-fifths not counting ''[[GaidenGame Gun Hazard]]'', roughly half counting ''Online'' and ''2089'' [either the two cell phone games or the one DS compilation thereof].) What's even worse is the ContinuityLockOut from not being familiar with all the games...

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* The ''FrontMission'' series debuted in the States internationally with its third game, and a good three-eights of game (which remains the series is [[NoExportForYou still missing here]]! (Two-fifths not counting ''[[GaidenGame Gun Hazard]]'', roughly half counting ''Online'' and ''2089'' [either the two cell phone games or the only one DS compilation thereof].) What's even worse is the ContinuityLockOut from not being familiar with all the games...ever released in Europe).
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* ''Samurai Ghost'' for the TurboGrafx16 was a localization of the sequel to the ''Genpei Touma Den''. The original wasn't released outside Japan until it appeared on ''[[CompilationRerelease Namco Museum Vol. 4]]'', where it was titled ''The Genji and the Heike Clans''.
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* Similiarly, Europe only got ''{{Xenosaga}} Episode II'' with an extra DVD containing the cut-scenes of the first game.

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* Similiarly, Europe only got ''{{Xenosaga}} ''VideoGame/{{Xenosaga}} Episode II'' with an extra DVD containing the cut-scenes of the first game.
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* Related is AdaptationFirst, a tendency for a startlingly large number of video game franchises in Japan to have their ancillary products (such as anime series or manga) cross the Pacific without the actual games making the jump. This happens to VisualNovel or otherwise text-heavy games nearly without fail. Examples include ''SakuraTaisen'', ''HigurashiNoNakuKoroNi'', ''{{AIR}}'', ''{{Kanon}}'', ''FateStayNight'', ''{{Tsukihime}}''... the list is huge.

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* Related is AdaptationFirst, a tendency for a startlingly large number of video game franchises in Japan to have their ancillary products (such as anime series or manga) cross the Pacific without the actual games making the jump. This happens to VisualNovel or otherwise text-heavy games nearly without fail. Examples include ''SakuraTaisen'', ''HigurashiNoNakuKoroNi'', ''{{AIR}}'', ''{{Kanon}}'', ''FateStayNight'', ''{{Tsukihime}}''...''VisualNovel/HigurashiNoNakuKoroNi'', ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Kanon}}'', ''VisualNovel/FateStayNight'', ''VisualNovel/{{Tsukihime}}''... the list is huge.



* ''TalesOfDestiny'' was the first game in the ''[[TalesSeries Tales]]'' series to be released outside Japan.

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* ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' was the first game in the ''[[TalesSeries Tales]]'' series to be released outside Japan.
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* ''FinalFantasyVII'' was the first one to be released in PAL regions, and at that time only three of the first six (''[[FinalFantasyI I]]'', ''[[FinalFantasyIV IV]]'', and ''[[FinalFantasyVI VI]]'') had been released in the US and Canada.
** They tried to hide this by calling ''FinalFantasyIV'' ''Final Fantasy II'' and calling ''FinalFantasyVI'' ''Final Fantasy III'' in the US, but went back to the actual numbers with ''FinalFantasyVII''. Naturally, this caused a lot of Americans to wonder what happened to 4, 5, and 6. Strangely enough, when the original North American version of [=FFIV=] was released on Virtual Console, it ''kept'' the ''Final Fantasy II'' moniker.

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* ''FinalFantasyVII'' was the first one to be released in PAL regions, and at that time only three of the first six (''[[FinalFantasyI (''[[VideoGame/FinalFantasyI I]]'', ''[[FinalFantasyIV ''[[VideoGame/FinalFantasyIV IV]]'', and ''[[FinalFantasyVI ''[[VideoGame/FinalFantasyVI VI]]'') had been released in the US and Canada.
** They tried to hide this by calling ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' ''Final Fantasy II'' and calling ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' ''Final Fantasy III'' in the US, but went back to the actual numbers with ''FinalFantasyVII''.''VideoGame/FinalFantasyVII''. Naturally, this caused a lot of Americans to wonder what happened to 4, 5, and 6. Strangely enough, when the original North American version of [=FFIV=] was released on Virtual Console, it ''kept'' the ''Final Fantasy II'' moniker.
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* ''KamenRider'' meanwhile had adapted both footage from the last Showa Era Kamen Rider show and from its third Heisei era Kamen Rider Show.

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* ''KamenRider'' meanwhile had adapted both footage from the [[KamenRiderBlackRX last Showa Era Kamen Rider show show]] and from its [[KamenRiderRyuki third Heisei era Kamen Rider Show.Show]].
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* ''KamenRider'' meanwhile had adapted both footage from the last Showa Era Kamen Rider show and from its third Heisei era Kamen Rider Show.
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* In Italy the ''Maniac Cop'' series received the same treatment: "Maniac Cop 2" became "Poliziotto sadico" ("Sadist Policeman") while the first movie was retitled as "Maniac Cop - Poliziotto sadico 2".

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* In Italy the ''Maniac Cop'' ''ManiacCop'' series received the same treatment: "Maniac Cop 2" became "Poliziotto sadico" ("Sadist Policeman") while the first movie was retitled as "Maniac Cop - Poliziotto sadico 2".
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* ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'' was originally released in Japan for the {{PC88}}, {{PC98}} and {{MSX}}2 under the title ''XZR II''; the original ''XZR'', to which it was a direct sequel, wasn't localized (and had no console port). However, the versions of ''Exile'' that were localized, for the SegaGenesis and [[TurboGrafx16 Turbo Duo]] were titled without number even in Japan, and the sequel on the latter system, ''Exile: Wicked Phenomenon'', was ''Exile II'' in Japan.

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* ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'' was originally released in Japan for the {{PC88}}, {{PC98}} and {{MSX}}2 under the title ''XZR II''; the original ''XZR'', to which it was a direct sequel, wasn't localized (and had no console port). However, the versions of ''Exile'' that were localized, for the SegaGenesis and [[TurboGrafx16 Turbo Duo]] were titled without number even in Japan, and the sequel on following game for the latter system, Turbo Duo, ''Exile: Wicked Phenomenon'', was ''Exile II'' in Japan.
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* ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'' was originally released in Japan for the {{PC88}}, {{PC98}} and {{MSX}}2 under the title ''XZR II''; the original ''XZR'', to which it was a direct sequel, wasn't localized (and had no console port). However, the versions of ''Exile'' that were localized, for the SegaGenesis and [[TurboGrafx16 Turbo Duo]] were titled without number even in Japan.

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* ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'' was originally released in Japan for the {{PC88}}, {{PC98}} and {{MSX}}2 under the title ''XZR II''; the original ''XZR'', to which it was a direct sequel, wasn't localized (and had no console port). However, the versions of ''Exile'' that were localized, for the SegaGenesis and [[TurboGrafx16 Turbo Duo]] were titled without number even in Japan, and the sequel on the latter system, ''Exile: Wicked Phenomenon'', was ''Exile II'' in Japan.
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* ''[[http://www.hardcoregaming101.net/exile/exile3.htm Exile]]'' was originally released in Japan for the {{PC88}}, {{PC98}} and {{MSX}}2 under the title ''XZR II''; the original ''XZR'', to which it was a direct sequel, wasn't localized (and had no console port). However, the versions of ''Exile'' that were localized, for the SegaGenesis and [[TurboGrafx16 Turbo Duo]] were titled without number even in Japan.
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* ''{{Stargate SG-1}}'' and ''TheArkOfTruth'' on DVD are still MIA in Russia, even after all 10 seasons and the movie finished airing. However, ''Continuum'' was recently released. Apparently, the DVD retailers decided to skip from the original ''{{Stargate}}'' movie straight to ''Continuum''...

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* ''{{Stargate SG-1}}'' and ''TheArkOfTruth'' on DVD are still MIA in Russia, even after all 10 seasons and the movie finished airing. However, ''Continuum'' was recently released. Apparently, the DVD retailers decided to skip from the original ''{{Stargate}}'' ''Film/{{Stargate}}'' movie straight to ''Continuum''...

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* Irem had two Major Title games, the first of which wasn't released in America. The sequel was released under the title "The Irem Skins Game".

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* Irem {{Irem}} had two Major Title ''Major Title'' games, the first of which wasn't released in America. The sequel was released under the title "The Irem Skins Game".


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* The first ''VideoGame/SonicDrift'' game was Japan-only until long after the demise of the GameGear. The sequel was released internationally, and was still called ''Sonic Drift 2'' in its U.S. release.
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* The very first game in the ''MetalGear'' series barely averted this. Whereas the original [=MSX2=] version of ''Game/MetalGear'' wasn't released in America, American players still managed to get the game in the form of its now-infamous [[AdaptationFirst NES port]]. ''MetalGear2'' on the other hand was only released in Japan, and that was during the twilight days of the [=MSX2=]. It didn't even get an overseas release until [[EmbeddedPrecursor its inclusion]] in ''MetalGearSolid3: [[UpdatedRerelease Subsistence]]''. Players who wanted to know what happened between the events of the original and ''MetalGearSolid'' in the meantime had to download the fan-translated version of the game from the internet or settle with just the plot summary included in ''Metal Gear Solid''. To make matters more confusing, there was a [[CanonDiscontinuity non-canon]] ''Metal Gear'' sequel for the NES titled ''Snake's Revenge'', aimed specifically at Western players and released prior to the "real" ''Metal Gear 2''. People who didn't know any better (which meant most overseas players) mistook both games as one and the same.

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* The very first game in the ''MetalGear'' series barely averted this. Whereas the original [=MSX2=] version of ''Game/MetalGear'' ''VideoGame/MetalGear'' wasn't released in America, American players still managed to get the game in the form of its now-infamous [[AdaptationFirst NES port]]. ''MetalGear2'' on the other hand was only released in Japan, and that was during the twilight days of the [=MSX2=]. It didn't even get an overseas release until [[EmbeddedPrecursor its inclusion]] in ''MetalGearSolid3: [[UpdatedRerelease Subsistence]]''. Players who wanted to know what happened between the events of the original and ''MetalGearSolid'' in the meantime had to download the fan-translated version of the game from the internet or settle with just the plot summary included in ''Metal Gear Solid''. To make matters more confusing, there was a [[CanonDiscontinuity non-canon]] ''Metal Gear'' sequel for the NES titled ''Snake's Revenge'', aimed specifically at Western players and released prior to the "real" ''Metal Gear 2''. People who didn't know any better (which meant most overseas players) mistook both games as one and the same.
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* The first ''{{Parodius}}'' game released in Europe was actually ''Parodius Da!'', the second game in the series. Many of {{Konami}}'s {{MSX}} games had European releases, but not the original ''Parodius''.
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* In France, the second ''{{Tamagotchi}}'' film came first instead of the first film!
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* The fourth and eleventh of Clive Cussler's Dirk Pitt adventures, ''Raise the Titanic'' and ''Sahara'', received film adaptations first.
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* Before ''Game/ClockTower'' on the PlayStation, there was the NoExportForYou ''Game/ClockTower: The First Fear'' on the SNES.

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* Before ''Game/ClockTower'' ''VideoGame/ClockTower'' on the PlayStation, there was the NoExportForYou ''Game/ClockTower: ''VideoGame/ClockTower: The First Fear'' on the SNES.
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* For some reason, the third ''TeenageMutantNinjaTurtles'' video game for the NES (''The Manhattan Project'') was never released in Europe. That didn't prevent the SNES port of ''TeenageMutantNinjaTurtlesTurtlesInTime'' from being called ''Hero Turtles IV'' in Europe.

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* For some reason, the third ''TeenageMutantNinjaTurtles'' video game for the NES (''The ''TeenageMutantNinjaTurtles III: The Manhattan Project'') Project'' was never released in Europe. That didn't prevent the SNES port of ''TeenageMutantNinjaTurtlesTurtlesInTime'' ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' from being called ''Hero Turtles IV'' in Europe.
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* ''Penguin Land'' for the SegaMasterSystem was actually a sequel to the original ''Doki Doki Penguin Land'', which was never released outside Japan.


* For some reason, the American leg of the Music/{{Genesis}} ''TheLambLiesDownOnBroadway'' tour was scheduled to happen before the [[{{Understatement}} often difficult to follow]] ConceptAlbum had even been released in the US. The band ended up playing the entirety of the album to audiences who hadn't heard it yet and certainly weren't expecting [[TrueArtIsIncomprehensible anything like that]].

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* For some reason, the American leg of the Music/{{Genesis}} ''TheLambLiesDownOnBroadway'' tour was scheduled to happen before the [[{{Understatement}} the often difficult to follow]] follow ConceptAlbum had even been released in the US. The band ended up playing the entirety of the album to audiences who hadn't heard it yet and certainly weren't expecting [[TrueArtIsIncomprehensible anything like that]].



*** The first ''ShinMegamiTensei'' game to even get a US release was a GaidenGame on a very [[{{Understatement}} unpopular]] console-that being ''Jack Bros.'' on the VirtualBoy.

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*** The first ''ShinMegamiTensei'' game to even get a US release was a GaidenGame on a very [[{{Understatement}} unpopular]] unpopular console-that being ''Jack Bros.'' on the VirtualBoy.

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** The Dutch translation (don't ask) suffers from this as well; before discovering the internet and emulation, [[BlinkDawg this troper]] thought 'Lufia' was the name of the ''world''.



* ''{{beatmania}} IIDX 14 GOLD'' would've been the first American arcade release of ''beatmania IIDX'' out of what was then 15 Japan-exclusive arcade installments of the series. To the dismay of this troper, it didn't get past the location test stage.

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* ''{{beatmania}} IIDX 14 GOLD'' would've been the first American arcade release of ''beatmania IIDX'' out of what was then 15 Japan-exclusive arcade installments of the series. To the dismay of this troper, it It didn't get past the location test stage.



* The first ''ThunderForce'' game to be released outside of Japan was ''ThunderForce 2''. In fact, the first ThunderForce (which was a rather dull ''Xevious'' clone released on three Japanese microcomputers) is so obscure that This Troper remembers seeing a review calling ''ThunderForce 2'' the first game in the series.

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* The first ''ThunderForce'' game to be released outside of Japan was ''ThunderForce 2''. In fact, the first ThunderForce (which was a rather dull ''Xevious'' clone released on three Japanese microcomputers) is so obscure that This Troper remembers seeing there's a review out there calling ''ThunderForce 2'' the first game in the series.
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* Europe never got ''AceCombat 3'', so installments ''4'', ''5'', and ''0'' had the numbers dropped from the PAL release. ''4'' and ''5'' also had their subtitles changed into absolutely awful ones for no apparent reason.

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* Europe never got ''AceCombat 3'', ''AceCombat3'' ([[{{Macekre}} not that anyone outside Japan has ever gotten the original game]]), so installments ''4'', ''5'', ''[[AceCombat04 04]]'', ''[[AceCombat5 5]]'', and ''0'' ''[[AceCombatZero 0]]'' had the numbers dropped from the PAL release. ''4'' and ''5'' also [[PublisherChosenTitle had their subtitles changed changed]] into absolutely awful ones for no apparent reason.

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