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** The Tau have drone sentry turrets, which can be armed with almost any of their weapons. Their standard AttackDrone can double as this, when not detached from vehicles.

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** Due to highly active machine spirits, Space Marine tanks have been known to autonomously go on fighting even when their crews were incapacitated.
** The Tau have drone sentry turrets, which can be armed with almost any of their weapons.weapons or with [[LaserSight marker lights]]. Their standard AttackDrone can double as this, when not detached from vehicles.
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* Several races in Warhammer 40,000 have these.
** The Space Marines and Imperial Guard field "sentry guns," sometimes called Tarantulas, equipped with either heavy bolters or lascannons.
** The Tau have drone sentry turrets, which can be armed with almost any of their weapons. Their standard AttackDrone can double as this, when not detached from vehicles.
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Added trope entry under "Video Games" section

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* ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]'' has sentry guns in the "Danger Zone" gamemode. They can be placed by the player to attack other players and give you a chance of killing them. Unlike Valve's other games with sentry guns, CS:GO's sentry guns will be distracted by and shoot at anything that crosses their path, whether it be players or objects.
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* In the climatic scene of ''Literature/TheAndromedaStrain'', Hall has to take a shortcut by climbing a shaft guarded by TranquillizerDart guns (FrickinLaserBeams in the movie) meant to stop escaped lab animals.

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* In the climatic scene of ''Literature/TheAndromedaStrain'', to deactivate the nuclear SelfDestructMechanism, Hall has to take a shortcut by climbing a shaft guarded climb the central core which is covered by TranquillizerDart guns (FrickinLaserBeams in the movie) meant to stop escaped lab animals.
animals. InstantSedation is averted, but only because he's a lot bigger than a lab rat and it takes time to knock him down.
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* In the climatic scene of ''Literature/TheAndromedaStrain'', Hall has to take a shortcut by climbing a shaft guarded by TranquillizerDart guns (Frickin Laser Beams in the movie) meant to stop escaped lab animals.


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* In the climatic scene of ''Literature/TheAndromedaStrain'', Hall has to take a shortcut by climbing a shaft guarded by TranquillizerDart guns (Frickin Laser Beams (FrickinLaserBeams in the movie) meant to stop escaped lab animals.

animals.
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* In the climatic scene of ''Literature/TheAndromedaStrain'', Hall has to take a shortcut by climbing a shaft guarded by TranquillizerDart guns (Frickin Laser Beams in the movie) meant to stop escaped lab animals.

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* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend shoot to more futuristic stuff like [[EnergyBall Energy Balls]], [[FrickinLaserBeams laser beams]], and more.

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* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend to shoot to more futuristic stuff like [[EnergyBall Energy Balls]], [[FrickinLaserBeams laser beams]], and more.
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** Said turrets, featured in a ''Chromebook'' supplement, are widely used as point-defense weapons for places as rooftops of MegaCorp buildings.
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* ''Film/TheLastStarfighter''. The guns protecting the Starfighter base from the Kodan meteor gun attack.

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* ''Film/TheLastStarfighter''. The guns laser cannons protecting the Starfighter base from the Kodan meteor gun attack.attack. They work pretty well, at least until a spy disables them...



* ''Film/JudgeDredd''. In the Aspen Penal Colony, Rico's cell has several automatic guns guarding him. That turns out to be a weakness he can exploit to escape.

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* ''Film/JudgeDredd''. In the Aspen Penal Colony, Rico's cell has several automatic guns guarding him. That turns out to be a weakness he They can exploit be activated or deactivated by the Warden's vocal commands. Rico takes advantage of this to escape.escape by shooting the Warden in the throat with a smuggled pistol, so the guns no longer recognize his voice pattern and shoot him instead.
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* ''VideoGame/PlanetExplorers'' seems to be made with these in mind; a solid wall of turrets can dish out more damage than the strongest custom-built laser rifle, and there are eight makes of turret to choose from. The player gains access to small, portable sentry guns early on in the campaign to give them a chance against Maria's [[EverythingTryingToKillYou rambunctious]] wildlife. Later on, they can design custom missile, laser and Gatling gun turrets to guard their colony or grind the fiercest animals.
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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s. The TurretMaster specializes in deploying these.

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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s. The TurretMaster TheTurretMaster specializes in deploying these.
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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s.

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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s.
Up}}s. The TurretMaster specializes in deploying these.
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* One episode of ''Series/MacGyver'' had a house defended by these.

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* One episode of ''Series/MacGyver'' ''Series/{{MacGyver|1985}}'' had a house defended by these.
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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as = [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s.

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In video games, they're typically [[WeakTurretGun weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. It may have [[BottomlessMagazines infinite ammo]] in order to give it some persistence in battle. Sentry guns that fire other ammo, such as = [[FrickinLaserBeams lasers]], [[{{Energy Ball}} energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s.
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* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend shoot to more futuristic stuff like [[EnergyBall Energy Balls]], [[FrixkinLaserBeams laser beams]], and more.

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* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend shoot to more futuristic stuff like [[EnergyBall Energy Balls]], [[FrixkinLaserBeams [[FrickinLaserBeams laser beams]], and more.

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Put simply, the Sentry Gun is a fixed gun with sensors that aims and shoots by itself -- you don't need to be standing next to it for it to do its work. Think of it as an AttackDrone without the propulsion system. You'd often find sentry guns in near-to-distant future settings, where automated combat is commonplace. They're typically [[WeakTurretGun weak]] in many scenarios in order to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity.

With regards to behavior, one key difference from the AttackDrone is that it's usually completely autonomous. In more serious works, this implies a highly competent defense that you can just leave it on its own to do its work. On less serious works, the odds are [[FriendOrFoe its IFF won't be reliable]]; thanks to [[AIIsACrapshoot ridiculously poor artificial intelligence]], the sentry guns are likely to shoot friendlies (and each other) by accident as much as they are likely to shoot enemies.

Almost inevitably, it resembles a [[MoreDakka machine gun]], and may have BottomlessMagazines to give it some persistence. {{Energy Ball}} sentries also exist, especially in {{Shoot Em Up}}s.

They take several distinct appearances. Here are the most common forms of them:

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Put simply, the Sentry Gun is a fixed gun with sensors that aims and shoots by itself -- you don't need to be standing next to it for it to do its work. Think of it as an AttackDrone without the propulsion system. You'd often find sentry guns in near-to-distant future settings, where automated combat is commonplace. They're With regards to behavior, one key difference from the AttackDrone is that a Sentry Gun usually [[RobotSoldier completely autonomous]]. In more realistic works, this generally implies a highly competent defense that you can just leave it on its own to do its work. In less realistic works, the odds are [[FriendOrFoe its friend-or-foe identification]] won't be reliable; thanks to [[AIIsACrapshoot ridiculously poor artificial intelligence]], the sentry guns are likely to shoot friendlies (and each other) by accident as much as they are likely to shoot their enemies.

In video games, they're
typically [[WeakTurretGun weak]] in many scenarios in order weak or fragile]] to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity. \n\nWith regards to behavior, one key difference from the AttackDrone is that it's usually completely autonomous. In more serious works, this implies a highly competent defense that you can just leave it on its own to do its work. On less serious works, the odds are [[FriendOrFoe its IFF won't be reliable]]; thanks to [[AIIsACrapshoot ridiculously poor artificial intelligence]], the sentry guns are likely to shoot friendlies (and each other) by accident as much as they are likely to shoot enemies.\n\nAlmost inevitably, it resembles a [[MoreDakka machine gun]], and It may have BottomlessMagazines [[BottomlessMagazines infinite ammo]] in order to give it some persistence. {{Energy persistence in battle. Sentry guns that fire other ammo, such as = [[FrickinLaserBeams lasers]], [[{{Energy Ball}} sentries energy balls]], [[MacrossMissileMassacre missiles]], or [[AbnormalAmmo weird things like fruit]] and so on also exist, especially in {{Shoot Em Up}}s.

They Almost inevitably, a Sentry Gun will resemble a fixed [[MoreDakka machine gun]], though they can technically be of nearly any shape. Even so, they tend to take several distinct appearances. Here are the most common forms of them:



* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend shoot to more futuristic stuff like [[EnergyBall Energy Balls]], laser beams and more.

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* '''Hemisphere with barrel(s):''' This type of turret looks like a metallic hemisphere (sometimes more of a sphere is visible, sometimes less), usually with a groove where the gun barrel is located. These tend shoot to more futuristic stuff like [[EnergyBall Energy Balls]], [[FrixkinLaserBeams laser beams beams]], and more.



Some real life pseudo-examples exist. While the military is reluctant to give trigger-pull authority to a computer, there are many forms of remote-operated gun platforms in development and in service today, controlled by a human operator at a distance.

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Some real Real life pseudo-examples examples exist. While the military is reluctant to give trigger-pull authority to a computer, there are many forms of remote-operated gun platforms in development and in service today, controlled by a human operator at a distance.



* [[http://en.wikipedia.org/wiki/Close-in_weapon_system Close In Weapon Systems,]] abbreviated CIWS, of which there are several. Examples include but are not limited to:

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* It should be noted that the role of the sentry gun in both video games and RealLife is area denial. While much ado is made over robots killing without human involvement, it's unlikely that this would stop all the world's militaries, as it doesn't confer a real strategic advantage - land mines are a far simpler and more effective means of area denial... [[ShapedLikeItself on land]]. They're inexpensive, easy to manufacture, reliable, and long lasting. (They're also on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty, as usual) Sentry guns typically show up in video games where land mines would remove all the challenge by making entry either impossible or a matter of pure luck, or it wouldn't make sense for there to be mines (like interior spaces). Sentry Guns in reality are typically used on ships as [[http://en.wikipedia.org/wiki/Close-in_weapon_system Close In Weapon Systems,]] abbreviated CIWS, of which there are several. Examples include but are not limited to:



* It should be noted that the role of the sentry gun in most video games is area denial. While much ado is made over robots killing without human involvement, it's unlikely that would stop all the world's militaries if it conferred a real advantage. The more likely explanation is that land mines are a far simpler and more effective means of area denial. They're inexpensive, easy to manufacture, reliable, and long lasting. Sentry guns show up in video games land mines would remove all the challenge by making entry either impossible or a matter of pure luck. (They're also on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty, as usual).
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* In ''[[Pinball/{{AlienS}} Aliens Pinball]]'', a sentry gun is available at your service to deal with swarms of Aliens that creep towards the flippers en masse in some of the main missions.

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* In ''[[Pinball/{{AlienS}} Aliens Pinball]]'', a sentry gun is available at your service to deal with swarms of Aliens that creep towards the flippers en masse in some of the main missions. It may not have BottomlessMagazines, but spelling VASQUEZ makes it reload faster.
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* In ''[[Pinball/{{AlienS}} Aliens Pinball]]'', a sentry gun is available at your service to deal with swarms of Aliens that creep towards the flippers en masse in some of the main missions.
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* ''VideoGame/NexusTheJupiterIncident'' has space mines that are more this trope than SpaceMines. For example, the mines surrounding the ''Shukenja Beta'' base can either fire missiles and railguns or lasers (both anti-ship and anti-fighter), depending on their position. They go down from a few shots, though.
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* ''VideoGame/{{Portal}}'' has cutsey ones that follow the iPod aesthetic and say adorable things as they ventilate the player.

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* ''VideoGame/{{Portal}}'' has cutsey ones that follow the iPod aesthetic and say adorable things as they ventilate the player. The sequel also has these, plus defectives ones that sound like a bad stand-up comedian.
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* It should be noted that the role of the sentry gun in most video games is area denial. While much ado is made over robots killing without human involvement, it's unlikely that would stop all the world's militaries if it conferred a real advantage. The more likely explanation is that land mines are a far simpler and more effective means of area denial. They're inexpensive, easy to manufacture, reliable, and long lasting. Sentry guns show up in video games land mines would remove all the challenge by making entry either impossible or a matter of pure luck. (They're also on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty).

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* It should be noted that the role of the sentry gun in most video games is area denial. While much ado is made over robots killing without human involvement, it's unlikely that would stop all the world's militaries if it conferred a real advantage. The more likely explanation is that land mines are a far simpler and more effective means of area denial. They're inexpensive, easy to manufacture, reliable, and long lasting. Sentry guns show up in video games land mines would remove all the challenge by making entry either impossible or a matter of pure luck. (They're also on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty).treaty, as usual).
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[[folder:Webcomics]]

* ''Webcomic/SchlockMercenary'': A common sight. They can, however, be a little quick on the trigger.
-->'''NCPD Tech:''' ''[working on a cannon]'' That's it. I'm pulling your twitch gate right out of the loop.\\
'''NCPD Autocannon:''' I said I was sorry.

[[/folder]]
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* ''Literature/RedPlanet''. The rebel colonists are trapped in a building, but when a couple of them are gunned down trying to surrender, the others realise that no-one is actually watching the door except some automatic {{Ray Gun}}s triggered by photosensor, so they're able to escape.
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* ''Film/JudgeDredd''. In the Aspen Penal Colony, Rico's cell has several automatic guns guarding him.

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* ''Film/JudgeDredd''. In the Aspen Penal Colony, Rico's cell has several automatic guns guarding him. That turns out to be a weakness he can exploit to escape.
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* The security turrets in ''VideoGame/Prey2017'' are equipped with scanning technology that allows them to detect and attack any organism with alien genetic material. This notably means that if the player starts injecting themselves with said alien genetic material in order to gain PsychicPowers, the turrets will sense the alien cells and open fire.
* Deployable turrets are one of the specialties of Arsenal ships in ''VideoGame/RingRunnerFlightOfTheSages''. They come with a variety of payloads, from standard lasers and missiles to [[SpaceFriction friction beams]] to [[HealingShiv repair rays]].

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* Literally all of the enemies in ''VideoGame/{{Receiver}}'' are either flying drones or turrets on legs. Unlike most depictions, the turrets have a surprisingly small amount of ammo. But they're so accurate and fast to react that trying to trick them into wasting their ammo is a risky proposition when the amount of bullets that kills you is smaller than the number of fingers on one hand. On the other hand, they have several vulnerable points (their connecting point to the tripod, the gun, and the sensor) that render the gun worthless with a single well-aimed shot.

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* Literally all of the enemies in ''VideoGame/{{Receiver}}'' are either flying drones or turrets on legs. Unlike most depictions, the turrets have a surprisingly small amount of ammo. But they're so accurate and fast to react that trying to trick them into wasting their ammo is a risky proposition when the amount of bullets that kills you is smaller than the number of fingers on one hand. On the other hand, they have several vulnerable points (their connecting point to the tripod, the gun, barrel, and the sensor) that render the gun worthless with a single well-aimed shot.shot.
* In ''VideoGame/SpiderManPS4'', the first boss fight against the Kingpin has him activate column-mounted turrets while he watches from a safe room.
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Put simply, the Sentry Gun is a fixed gun with sensors that aims and shoots by itself -- you don't need to be standing next to it for it to do its work. Think of it as an AttackDrone without the propulsion system. You'd often find sentry guns in near to distant future settings, where automated combat is commonplace. They're typically [[WeakTurretGun weak]] in many scenarios in order to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity.

to:

Put simply, the Sentry Gun is a fixed gun with sensors that aims and shoots by itself -- you don't need to be standing next to it for it to do its work. Think of it as an AttackDrone without the propulsion system. You'd often find sentry guns in near to distant near-to-distant future settings, where automated combat is commonplace. They're typically [[WeakTurretGun weak]] in many scenarios in order to emphasize the need of human intervention in area security, but they do make [[StormTheCastle base raiding]] all the more difficult for the attacking team. As such, they aren't usually capable of holding a ZergRush off by their lonesome, let alone a single entity.

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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', and then a further upgrade gives it ''rockets''. Subverted with the laser designator - it does burn ammo. In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will rearm it.

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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', [[MoreDakka double]] [[GatlingGood chainguns]], and then a further upgrade gives it ''rockets''. Each upgrade also increases the gun's health. Subverted with the laser designator - it does burn ammo. Wrangler, which allows you to aim manually, with a bonus of increased fire rate and a damage reducing shield (though even that has aim assist). In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will repair and rearm it.it. It can also be replaced with the Mini-sentry by using the [[ArtificialLimbs Gunslinger]] instead of the wrench, which is weaker and can't be upgraded, but cheaper and faster building, making it a good choice for offense. They are one of the most powerful weapons in the game when it comes to pure damage output, but suffer from certain weaknesses to balance it out. Obviously, they can't move (unless you pick them up, but they can't fire while packed), making them easy targets once a player is aware of them. They can't see through a spy's disguises, allowing him to easily sap and destroy unguarded sentry guns. And they have [[ArbitraryMaximumRange a limited range]], so enemies can attack with impunity if they can stay out of range (averting this is a main advantage of the Wrangler).
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* ''VideoGame/{{Fallout 3}}'' has two types of sentry guns but they both have only three settings, 1)friendly to your enemies 2)hostile to everyone 3) off. The last one is often achieved with a shotgun, but most have an override computer near them. There are also the ubiquitous pressure plate-activated shotgun traps, and on a less lethal scale, baseball pitching machines.
* ''VideoGame/{{Fallout4}}'' has you to place sentry guns all over your settlements. Aside from machine gun turrets and shotgun turrets, you can now deploy laser turrets and missile turrets.

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* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' has two types of sentry guns but they both have only three settings, 1)friendly to your enemies 2)hostile to everyone 3) off. The last one is often achieved with a shotgun, but most have an override computer near them. There are also the ubiquitous pressure plate-activated shotgun traps, and on a less lethal scale, baseball pitching machines.
* ''VideoGame/{{Fallout4}}'' ''VideoGame/Fallout4'' has you to place sentry guns all over your settlements. Aside from machine gun turrets and shotgun turrets, you can now deploy laser turrets and missile turrets.
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* In ''VideoGame/DeadRising2'', take one oversized teddy bear that spots cutesy sound bites, and combine it with [[MoreDakka an LMG]] and you get Freedom Bear, a bandana wearing, machine gun wielding bear that occasionally spouts [[EagleLand patriotic sound bites]] while firing hundreds of rounds at hordes of zombies while Chuck/Frank takes care of business. "Lets get it on!"

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