History Main / SentryGun

30th Jan '16 10:48:13 AM Pseudoname
Is there an issue? Send a Message
Added DiffLines:
** ''Videogame/{{Evolve}}'' has these in fixed positions on all Defend maps and after hunter victories on Fusion Plant. The support character Bucket can also deploy several of his own.
18th Jan '16 12:27:00 AM Jice_Wumpkin
Is there an issue? Send a Message
more proper terminology
** ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', and then a further upgrade gives it ''rockets''. Parts of this trope are averted with the laser designator - it does burn ammo. In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will rearm it.
to:
** ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', and then a further upgrade gives it ''rockets''. Parts of this trope are averted Subverted with the laser designator - it does burn ammo. In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will rearm it.
6th Nov '15 1:43:39 AM Arivne
Is there an issue? Send a Message
* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Tle")]]. Facility 1888 (which contains SCP-1888) is surrounded by a barbed wire electric fence with automated sentry guns every twelve meters.
to:
* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Tle")]].Temple")]]. Facility 1888 (which contains SCP-1888) is surrounded by a barbed wire electric fence with automated sentry guns every twelve meters.
27th Oct '15 12:55:27 AM Morgenthaler
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/EscapeFromButcherBay'': The Double Max stage of the Butcher Bay prison is guarded by red sentry guns wherever Riddick goes. Killing foes requires getting targets in specific secluded places.
19th Sep '15 12:51:17 PM Dontfollowmeman
Is there an issue? Send a Message
Added DiffLines:
** ''VideoGame/{{Payday 2}}'' has these in form of metal briefcases with a rotating foot and an integrated machine gun.
28th Jun '15 4:46:51 PM nombretomado
Is there an issue? Send a Message
* ''Series/BattlestarGalacticaClassic''. The guns that protected battlestars from enemy attack.
to:
* ''Series/BattlestarGalacticaClassic''.''Series/BattlestarGalactica1978''. The guns that protected battlestars from enemy attack.
26th May '15 10:12:37 AM Willbyr
Is there an issue? Send a Message
* ''GunslingerGirl''. The Agency deploys these to defend the compound (though they are never used) and terrorists holding a nuclear power plant make use of one to fend off the Agency assault.
to:
* ''GunslingerGirl''.''Manga/GunslingerGirl''. The Agency deploys these to defend the compound (though they are never used) and terrorists holding a nuclear power plant make use of one to fend off the Agency assault.
23rd May '15 4:50:47 PM Prfnoff
Is there an issue? Send a Message
Namespaces
** The Turret and Rocket Turret in ''DuneII'' automatically fires at any enemy units within range. They're essential for protecting your base.
to:
** The Turret and Rocket Turret in ''DuneII'' ''VideoGame/DuneII'' automatically fires at any enemy units within range. They're essential for protecting your base.

** ''{{Brink}}'' has TheEngineer's pocket turret, which improves in power and durability with experience levels, going from a dinky little pea shooter to a [[GatlingGood 5mm-spewing monster.]]
to:
** ''{{Brink}}'' ''VideoGame/{{Brink}}'' has TheEngineer's pocket turret, which improves in power and durability with experience levels, going from a dinky little pea shooter to a [[GatlingGood 5mm-spewing monster.]]

* ''SplinterCell'' has these. Since this is a StealthBasedGame, you can't destroy them. Instead, each one has a control console near them. The goal is to sneak past the guns and either disable them or turn off their friend/foe recognition software. * ''TachyonTheFringe'' has space mines that are actually armed with lasers instead of powerful explosives. They go down from one shot, though.
to:
* ''SplinterCell'' ''VideoGame/SplinterCell'' has these. Since this is a StealthBasedGame, you can't destroy them. Instead, each one has a control console near them. The goal is to sneak past the guns and either disable them or turn off their friend/foe recognition software. * ''TachyonTheFringe'' ''VideoGame/TachyonTheFringe'' has space mines that are actually armed with lasers instead of powerful explosives. They go down from one shot, though.

* ''KimPossible'''s way to some villain lairs is laced with like sentry guns. But for Kim Possible, a little acrobatics and friendly fire among the guns will solve the problem.
to:
* ''KimPossible'''s ''WesternAnimation/KimPossible'''s way to some villain lairs is laced with like sentry guns. But for Kim Possible, a little acrobatics and friendly fire among the guns will solve the problem.
21st May '15 4:42:43 PM MRAustin
Is there an issue? Send a Message
Added DiffLines:
** In the spirit of happy hacking, some people have used this technology to create [[http://www.instructables.com/id/Nerf-Vulcan-Sentry-Gun/ Sentry Nerf Guns]].
6th May '15 3:32:16 PM ChronoLegion
Is there an issue? Send a Message
Added DiffLines:
* In ''VideoGame/{{Earth 2150}}'', some buildings can have various turrets added that perform this role. ''Earth 2160'' has more standard turrets. ED has wall-mounted turrets on rails that can move along the wall to reposition.
This list shows the last 10 events of 174. Show all.