History Main / SentryGun

12th Mar '18 10:35:38 PM FGHIK
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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', and then a further upgrade gives it ''rockets''. Subverted with the laser designator - it does burn ammo. In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will rearm it.

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* ''VideoGame/TeamFortress2'' has them as the primary kill-earner of the Engineer. It starts out as a single gun, upgrades to ''double chainguns'', [[MoreDakka double]] [[GatlingGood chainguns]], and then a further upgrade gives it ''rockets''. Each upgrade also increases the gun's health. Subverted with the laser designator - it does burn ammo. Wrangler, which allows you to aim manually, with a bonus of increased fire rate and a damage reducing shield (though even that has aim assist). In standard ''Team Fortress 2'' logic, [[PercussiveMaintenance hit it with your wrench]] and your metal will repair and rearm it.it. It can also be replaced with the Mini-sentry by using the [[ArtificialLimbs Gunslinger]] instead of the wrench, which is weaker and can't be upgraded, but cheaper and faster building, making it a good choice for offense. They are one of the most powerful weapons in the game when it comes to pure damage output, but suffer from certain weaknesses to balance it out. Obviously, they can't move (unless you pick them up, but they can't fire while packed), making them easy targets once a player is aware of them. They can't see through a spy's disguises, allowing him to easily sap and destroy unguarded sentry guns. And they have [[ArbitraryMaximumRange a limited range]], so enemies can attack with impunity if they can stay out of range (averting this is a main advantage of the Wrangler).
27th Jan '18 5:04:23 PM Ferot_Dreadnaught
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* ''VideoGame/{{Fallout 3}}'' has two types of sentry guns but they both have only three settings, 1)friendly to your enemies 2)hostile to everyone 3) off. The last one is often achieved with a shotgun, but most have an override computer near them. There are also the ubiquitous pressure plate-activated shotgun traps, and on a less lethal scale, baseball pitching machines.
* ''VideoGame/{{Fallout4}}'' has you to place sentry guns all over your settlements. Aside from machine gun turrets and shotgun turrets, you can now deploy laser turrets and missile turrets.

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* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' has two types of sentry guns but they both have only three settings, 1)friendly to your enemies 2)hostile to everyone 3) off. The last one is often achieved with a shotgun, but most have an override computer near them. There are also the ubiquitous pressure plate-activated shotgun traps, and on a less lethal scale, baseball pitching machines.
* ''VideoGame/{{Fallout4}}'' ''VideoGame/Fallout4'' has you to place sentry guns all over your settlements. Aside from machine gun turrets and shotgun turrets, you can now deploy laser turrets and missile turrets.
27th Jan '18 4:53:25 PM Lanes17B
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* In ''VideoGame/DeadRising2'', take one oversized teddy bear that spots cutesy sound bites, and combine it with [[MoreDakka an LMG]] and you get Freedom Bear, a bandana wearing, machine gun wielding bear that occasionally spouts [[EagleLand patriotic sound bites]] while firing hundreds of rounds at hordes of zombies while Chuck/Frank takes care of business. "Lets get it on!"
27th Jan '18 4:39:45 PM Lanes17B
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* They show up again in ''VideoGame/BioShock2'', though the player is given a "hack tool" that allows for hacking sentry guns and other electronic devices from a distance.
* In ''VideoGame/BioshockInfinite'', automata, human shaped robots with machine guns, fill the same role, and in ''Burial at Sea'', the sentry guns from the first two games make a comeback.
7th Jan '18 1:28:37 PM WarriorsGate
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* Games based on the ''Franchise/{{Alien}}'' franchise, which often take their inspiration from the aforementioned ''Aliens'', often feature the film's automated turrets as obstacles (as in ''VideoGame/AliensColonialMarines'') or inventory items (as in, erm.... ''Aliens: Colonial Marines'', a total conversion mod for Doom II).
3rd Jan '18 4:12:37 AM Cryoclaste
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* Bullet Bill Blasters from ''SuperMario'' series are rather well-known.

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* Bullet Bill Blasters from ''SuperMario'' ''Franchise/SuperMarioBros'' series are rather well-known.
30th Sep '17 11:56:16 PM DarkHunter
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'''Hicks''': D gun's dry...C gun's down to twenty...ten... *grabs his pulse rifle in preparation for a last stand*\\
'''Ripley''': No, look. They're retreating. *C gun's remote display is showing ten rounds remaining, less than a second's worth of shooting*\\

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'''Hicks''': D gun's dry...C gun's down to twenty...ten... *grabs ''[grabs his pulse rifle in preparation for a last stand*\\
stand]''\\
'''Ripley''': No, look. They're retreating. *C ''[C gun's remote display is showing ten rounds remaining, less than a second's worth of shooting*\\shooting]''\\
18th Sep '17 2:20:07 PM Jake
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* A staple of settlement defence strategy in ''VideoGame/{{Rimworld}}'', however their onboard AI is noted in-universe as being rather primitive, meaning they don't care if a friendly gets in the way. (Not that your colonists are any more careful.) They also have an unfortunate tendency to explode if damaged badly enough.
18th Sep '17 6:20:24 AM tromag
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* It should be noted that the role of the sentry gun in most video games is area denial. While much ado is made over robots killing without human involvement, squeamishness never stopped militarizes the world over before. Far more likely is the fact that good old fashioned land mines are far more effective at area denial than a tripod mounted machine gun will ever be. Sentry guns show up in video games because games have some obligation to be fair. Land mines definitely are anything but fair (There's a reason why they're on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty).

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* It should be noted that the role of the sentry gun in most video games is area denial. While much ado is made over robots killing without human involvement, squeamishness never stopped militarizes it's unlikely that would stop all the world over before. Far world's militaries if it conferred a real advantage. The more likely explanation is the fact that good old fashioned land mines are a far simpler and more effective at means of area denial than a tripod mounted machine gun will ever be. denial. They're inexpensive, easy to manufacture, reliable, and long lasting. Sentry guns show up in video games because games have some obligation to be fair. Land land mines definitely are anything but fair (There's would remove all the challenge by making entry either impossible or a reason why they're matter of pure luck. (They're also on the Geneva banned weapons list, though the US hasn't signed onto that part of the treaty).
7th Sep '17 8:45:59 AM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' has the tripod guns that can be moved or knocked over with the Gravity Gun.
* ''VideoGame/{{Half-Life}}'' has HECU sentries, mounted on a tripod. There's also the Xen Sentry Cannon.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has the tripod guns that can be moved or knocked over with the Gravity Gun.
* ''VideoGame/{{Half-Life}}'' ''VideoGame/HalfLife'' has HECU sentries, mounted on a tripod. There's also the Xen Sentry Cannon.
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