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* In ''VideoGame/TheElderScrollsVSkyrim'', the main character gains the ability to use the reality warping [[MakeMeWannaShout Thu'um]] after completing at least one dungeon and defeating their first dragon in the storyline. In fact, depending on what quests you choose to do, you could play half the content before doing the quest that unlocks this ability.

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* In ''VideoGame/TheElderScrollsVSkyrim'', the main character gains the ability to use the reality warping [[MakeMeWannaShout Thu'um]] Thu'um after completing at least one dungeon and defeating their first dragon in the storyline. In fact, depending on what quests you choose to do, you could play half the content before doing the quest that unlocks this ability.
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* Flight became this in ''Manga/DragonBall''. It was introduced halfway through the first series, as a special ability of the ArcVillain. By the beginning of ''Anime/DragonBallZ'', not being able to fly was considered a liability in combat.

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* Flight became this in ''Manga/DragonBall''. It was introduced halfway through the first series, as a special ability of the ArcVillain. By the beginning of ''Anime/DragonBallZ'', not being able to fly was considered a liability in combat. Gohan eventually [[LampshadeHanging lampshades]] this when he learns Goten can't fly but ''can'' turn Super Saiyan, noting that he's been doing things out of order.
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* ''VideoGame/EvilWest'': Chapters 1 and 2 give you access to a Power Gauntlet, a revolver, and a lever-action rifle. The gauntlet may be powerful, but it just lets you punch harder than a regular human. ''[[EarlyGameHell You are forced to fight off a full-strength vampire lord with this loadout]]''. But then, at the start of Chapter 3, you get access to the Rentier Gauntlet (for the left hand), and suddenly you can ''teleport'' to your enemies in addition to all the ShockAndAwe from stun-zapping them and then using the electricity flowing through the target to somehow increase the speed of your power gauntlet's punches. From there, you slowly collect an armory of guns, gadgets, and upgrades that can give most of them electric-based powers.
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** In ''VideoGame/Onimusha3DemonSiege'' it takes a while for Jacques to get his Oni Gauntlet, being limited to kinetic weapons before that happens. Samanosuke gets an [[InvertedTrope inversion]] of this trope, [[ATasteOfPower starting with 3 maxed weapons from]] ''[[ATasteOfPower Warlords]]'' and losing them after prologue.
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** [[GrapplingHookPistol Swingshot]] in abovee two games is given to you (or [[CashGate bought by you]]) very early, but not before you spend some time learning how Ratchet moves and jumps so you're ready to properly use this gadget.
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Misplaced, moving to the correct tab


* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to get {{Character Level}}s'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.

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* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight [[JustForFun/SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to get {{Character Level}}s'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.
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Spelling/grammar fix(es)


* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to get {{Character Level}}s'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima]] at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.

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* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to get {{Character Level}}s'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima]] Anima at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.
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* The ''VideoGame/ShadowHearts'' series has Yuri, a powerful being known as a Harmonixer who can absorb Malice from enemies and use that to turn into demons. You don't usually get this ability until you've faced a boss or two, and ''Covenant'' even features a cutscene-based BagOfSpilling that renders Yuri's Harmonixer abilities useless until the boss of the area. Similarly, you're then introduced to the other characters' special abilities shortly afterwards.
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* Henry of ''Literature/OneHundredCupboards'' discovers that he's an emerging [[GreenThumb green man]] in the second book - not that he has [[HowDoIShotWeb any idea what's going on]] at the time.
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* While ''WesternAnimation/TheOwlHouse'' has Luz studying magic under Eda as part of its base premise, she doesn't learn a single spell until episode 4, and it isn't until the back half of the first season that she gets ones with actual combat potential.
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* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to LevelUp'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima]] at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.

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* In ''VideoGame/FinalFantasyXIII'', all characters start at about the [[SuperWeight Iron Weight]] and don't receive any superpowers (including the [[JobSystem Paradigm Shift system]] or, indeed, the ''ability to LevelUp'') get {{Character Level}}s'') until they get to [[DidYouJustPunchOutCthulhu say "hello" to Anima]] at the end of the prologue]]. He says "hello" back by making them L'Cie, whose power grows almost exponentially with time until they either succeed or fail at their Focus (ie, task). This is lampshaded from the start, when the heroes discover that formerly-tough EliteMooks are little more than CannonFodder for them now.
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** ''VideoGame/PokemonScarletAndViolet'' gives you your Terastalizing ability only after you get to the school (and have to fight one trainer who uses it before you can!)

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** ''VideoGame/PokemonScarletAndViolet'' gives you your Terastalizing ability only after you get to the school (and have to fight one (you get the Tera Orb, which lets you do it, from the very trainer who uses used it before against you can!)some time ago).
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** In ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', Link is effectively [[NotTheFallThatKillsYou stuck on the Great Sky Island]] until he demonstrates mastery of the Ultrahand, Fuse, Ascend and Recall abilities in the nearby shrines; he is required by the plot to acquire a Heart Container to open the door leading out... to the only platform on the island [[SoftWater situated over a lake]].
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** The Soul Cube [[spoiler: (only on Nightmare difficulty)]] and the Artifact are second level superpowers, but never really get powerful or useful until a little bit later.
** The Super Shotgun from ''Doom 2'' is available in a side room on level 2. If you know the secrets, you can have both the Plasma Rifle and the [[{{BFG}} BFG 9000]] before you even hit the 10th map.

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** The Soul Cube [[spoiler: (only [[spoiler:(only on Nightmare difficulty)]] and the Artifact are second level superpowers, but never really get powerful or useful until a little bit later.
** The Super Shotgun from ''Doom 2'' ''VideoGame/DoomII'' is available in a side room on level 2. If you know the secrets, you can have both the Plasma Rifle and the [[{{BFG}} BFG 9000]] before you even hit the 10th map.
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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' also gives you the ocarina (or rather makes you reclaim it from the one who stole it) only the near the end of the first cycle. Moreover you're stuck in Deku Link form since the beginning of the game until you retrieve the ocarina, limiting your abilities (though also granting new ones).

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* In ''VideoGame/OnimushaWarlords'', your attacks do hurt the demons, but won't kill them. You shortly later gain the Oni Gauntlet.

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* ''VideoGame/{{Onimusha}}'':
**
In ''VideoGame/OnimushaWarlords'', your attacks do hurt the demons, but won't kill them. You shortly later gain the Oni Gauntlet.Gauntlet.
** ''VideoGame/OnimushaDawnOfDreams'' doesn't let you use ''actual'' oni powers until halfway into the game.
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[[AC:[[AnimatedFilms Films — Animated]]]]
* In ''WesternAnimation/TurningRed'', Mei doesn't get her giant red panda form until 15 minutes into the film and doesn't gain voluntary control of it until the second act.
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* ''Franchise/Metroid'':

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* ''Franchise/Metroid'':''Franchise/{{Metroid}}'':

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* In the first ''VideoGame/KnightsOfTheOldRepublic'', you start off as just a Republic soldier on Taris, but become a Jedi shortly after that.
** In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' , while you start as a Jedi, you don't get your lightsaber for the first few parts of the game, so it's similar if not exactly the same.

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* In the first ''VideoGame/KnightsOfTheOldRepublic'', you start off as just a Republic soldier on Taris, but become a Jedi shortly after that.
**
you get to leave the planet. In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' , ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', while you start as a Jedi, you don't get your lightsaber for the first few parts of the game, so it's similar if not exactly the same.game.



* In ''VideoGame/JediOutcast'', you play two levels with Kyle Katarn as TheGunslinger of a garden variety, then he says "LetsGetDangerous" and pays a visit to Luke Skywalker for his lightsaber. After that, he's a Jedi. It's the same in ''VideoGame/JediKnightDarkForcesII''. Kyle has no Force powers until after he visits his father's workshop.

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* In ''VideoGame/JediOutcast'', you play two levels with Kyle Katarn as TheGunslinger of a garden variety, then he says "LetsGetDangerous" and pays a visit to Luke Skywalker for his lightsaber. After that, he's a Jedi. It's the same in ''VideoGame/JediKnightDarkForcesII''. ''VideoGame/JediKnightDarkForcesII'', Kyle has no Force powers until after he visits his father's workshop.workshop. Then, he gives up the Force by the time ''VideoGame/JediOutcast'' begins, where you play the first three levels as a mercenary until the plot leads him to become a Jedi again.

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* ''VideoGame/MetroidPrime3Corruption''. You start the game with the general Samus gear, but after the assault on Norion and Samus successfully saving the planet from destruction, she gains [[SuperMode Hypermode.]]

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* ''Franchise/Metroid'':
** Some of Samus' iconic abilities such as the morph ball and missiles aren't starting abilities in many of the series' games, but are typically acquired towards the beginning of the game since they're such an integral part of the series' gameplay.
**
''VideoGame/MetroidPrime3Corruption''. You start the game with the general Samus gear, but after the assault on Norion and Samus successfully saving the planet from destruction, she gains [[SuperMode Hypermode.]]
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** ''VideoGame/PokemonScarletAndViolet'' gives you your Terastalizing ability only after you get to the school (and have to fight one trainer who uses it before you can!)

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* ''VideoGame/{{Bayonetta}}'' starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can’t be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks.

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* ''VideoGame/{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'':
** The game
starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can’t be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks. attacks.
** In Chapter 3, Bayonetta gains the ability to WallRun during scripted full moons. [[JustifiedTrope Justified]] as it is actually a natural ability of the Umbran Witches; Bayonetta is an amnesiac at the start and only remembers this ability after meeting Jeanne for the second time.
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This violates indentation rules


** In ''VideoGame/KingdomHeartsII'', the ([[ProlongedPrologue lengthy]]) prologue has you play as Roxas, whose combat mechanics are very similar to the first game's and has very few options. Once you get control of Sora, you get the much more varied [=KH2=] combat mechanics and several more options, most notably Drive Forms.

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** * In ''VideoGame/KingdomHeartsII'', the ([[ProlongedPrologue lengthy]]) prologue has you play as Roxas, whose combat mechanics are very similar to the first game's and has very few options. Once you get control of Sora, you get the much more varied [=KH2=] combat mechanics and several more options, most notably Drive Forms.

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* ''Franchise/{{Splatoon}}'':
** You're locked to your starter weapon (the Splattershot Jr.) until you reach Level 2, and aren't able to choose from weapon classes other than Shooters until Level 3, with the basic weapons of each class not being fully unlocked until Level 9.
** The full extent of CharacterCustomization isn't unlocked until Level 4, at which point the various shopkeepers deem you cool enough to switch out of your StarterEquipment and experiment with new looks (and, in conjunction, ability loadouts).
** While you can play it locally with friends from the start, you can't play [[PlayerVersusEnvironment Salmon Run]] online until you reach Level 4. Similarly, the game doesn't let you participate in ranked modes until you've reached Level 10.

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* ''Franchise/{{Splatoon}}'':
**
''Franchise/{{Splatoon}}'': You're locked to your starter weapon (the Splattershot Jr.) until you reach Level 2, and aren't able to choose from weapon classes other than Shooters until Level 3, with the basic weapons of each class not being fully unlocked until Level 9.
** The
9. Meanwhile, the full extent of CharacterCustomization isn't unlocked until Level 4, at which point the various shopkeepers deem you cool enough to switch out of your StarterEquipment and experiment with new looks (and, in conjunction, ability loadouts).
** While you can play it locally with friends from the start, you can't play [[PlayerVersusEnvironment Salmon Run]] online until you reach Level 4. Similarly, the game doesn't let you participate in ranked modes until you've reached Level 10.
loadouts).

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* The multiplayer for the ''VideoGame/{{Splatoon}}'' series locks you to your default weapon until level 2, locks you out of any weapon other than rapid-fire shooters and to your default clothing until level 4, and locks Ranked Mode until level 10. The [[VideoGame/Splatoon2 second game]] locks [[MultiMookMelee Salmon Run]] until level 4.

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* The multiplayer for the ''VideoGame/{{Splatoon}}'' series locks you ''Franchise/{{Splatoon}}'':
** You're locked
to your default starter weapon (the Splattershot Jr.) until level 2, locks you out of any reach Level 2, and aren't able to choose from weapon classes other than rapid-fire shooters and to your default clothing Shooters until level 4, and locks Ranked Mode Level 3, with the basic weapons of each class not being fully unlocked until level 10. Level 9.
**
The [[VideoGame/Splatoon2 second game]] locks [[MultiMookMelee full extent of CharacterCustomization isn't unlocked until Level 4, at which point the various shopkeepers deem you cool enough to switch out of your StarterEquipment and experiment with new looks (and, in conjunction, ability loadouts).
** While you can play it locally with friends from the start, you can't play [[PlayerVersusEnvironment
Salmon Run]] online until level 4.you reach Level 4. Similarly, the game doesn't let you participate in ranked modes until you've reached Level 10.
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* ''VideoGame/XenobladeChronicles3'': About midway through Chapter 1, the Flame Clock mechanic is unlocked, increasing the party's power as they kill enemies but inflicting penalties if it runs low from exploring too much without killing anything. The mechanic is immediately removed at the end of the chapter barely an hour or two later, and replaced with the actual superpower, Interlink.
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* In the first ''VideoGame/LegacyOfKain'' game, you play for about two minutes as a human (literally as soon as you walk out of the first room, you're in a HopelessBossFight), then spend the rest of the game as a super-powerful vampire.

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* In the first ''VideoGame/LegacyOfKain'' game, ''VideoGame/BloodOmenLegacyOfKain'', you play for about two minutes as a human (literally as soon as you walk out of the first room, you're in a HopelessBossFight), then spend the rest of the game as a super-powerful vampire.



** ''VideoGame/PokemonSunAndMoon'' and ''[[Videogame/PokemonUltraSunAndUltraMoon Ultra Sun and Ultra Moon]]'' didn't allow use of [[LimitBreak Z-Moves]] until after completing the first trial, since Z-Crystals replace badges as the PlotCoupon of this generation.

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** ''VideoGame/PokemonSunAndMoon'' and ''[[Videogame/PokemonUltraSunAndUltraMoon ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Ultra Moon]]'' didn't allow use of [[LimitBreak Z-Moves]] until after completing the first trial, since Z-Crystals replace badges as the PlotCoupon of this generation.



* In ''[[VideoGame/{{Doom}} Doom 3]]'':

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* In ''[[VideoGame/{{Doom}} Doom 3]]'':''VideoGame/Doom3'':



** The Super Shotgun from Doom 2 is available in a side room on level 2. If you know the secrets, you can have both the Plasma Rifle and the [[{{BFG}} BFG 9000]] before you even hit the 10th map.

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** The Super Shotgun from Doom 2 ''Doom 2'' is available in a side room on level 2. If you know the secrets, you can have both the Plasma Rifle and the [[{{BFG}} BFG 9000]] before you even hit the 10th map.



** ''[[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' and the remake hand Marth the title shield at the end of Chapter 2. Its only in-game function is to open treasure chests, admittedly, but its storyline powers are rather more impressive.

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** ''[[VideoGame/FireEmblemAkaneia ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' and the remake hand Marth the title shield at the end of Chapter 2. Its only in-game function is to open treasure chests, admittedly, but its storyline powers are rather more impressive.



* Functionally, this occurs in ''TableTopGame/DungeonsAndDragons and ''TableTopGame/{{Pathfinder}} for non-magic using characters. By fourth level or so, many can do things or survive wounds that would be virtually impossible for flesh-and-blood humans. Alternatively, a character could begin without any unusual powers and take a magic-using class at second level. Magic users start with supernatural powers.
** If the already superhuman abilities of ''TableTopGame/{{Pathfinder}}'' are treated as "Normal" for the setting, then the Mythic Adventures expansion allows "normal" Pathfinder characters to become mythic heroes who outstrip their vanilla kin. The Wrath Of the Righteous Path starts delivering these Mythic powers by the end of the first sixth of the adventure.
** Rangers in particular during 1-3.5rd Edition TableTopGame/DungeonsAndDragons and TableTopGame/{{Pathfinder}} have no obviously special powers, just lots of BadAssNormal skills, but after a few levels start gaining spells and mystical bonds.

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* Functionally, this occurs in ''TableTopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons and ''TableTopGame/{{Pathfinder}} ''TabletopGame/{{Pathfinder}} for non-magic using characters. By fourth level or so, many can do things or survive wounds that would be virtually impossible for flesh-and-blood humans. Alternatively, a character could begin without any unusual powers and take a magic-using class at second level. Magic users start with supernatural powers.
** If the already superhuman abilities of ''TableTopGame/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' are treated as "Normal" for the setting, then the Mythic Adventures expansion allows "normal" Pathfinder characters to become mythic heroes who outstrip their vanilla kin. The Wrath Of the Righteous Path starts delivering these Mythic powers by the end of the first sixth of the adventure.
** Rangers in particular during 1-3.5rd Edition TableTopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' and TableTopGame/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' have no obviously special powers, just lots of BadAssNormal skills, but after a few levels start gaining spells and mystical bonds.

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* The ''VideoGame/DevilMayCry'' games have the Devil Arms, which are acquired either through flashy cutscenes or defeating bosses. The main characters are superpowered already, but this makes them even more powerful.
** There's also [[SuperMode Devil Trigger]], which usually isn't acquired until you're a few missions into the game. In the first game, Dante gains the ability after acquiring his first Devil Arm, Alastor. The third game has him acquiring it after his first battle with Vergil, where he's defeated and impaled with his own sword, Rebellion. Nero from the fourth game acquires it after resurrecting and acquiring Yamato, the sword that once belonged to Vergil.

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* The ''VideoGame/DevilMayCry'' games have the ''VideoGame/DevilMayCry'':
** New weapons (mostly of demonic nature) such as Dante's
Devil Arms, Arms and Nero's Devil Breakers, which are acquired either through flashy cutscenes cutscenes, mission intervals, or defeating bosses.bosses. You'll only have your starting equipment at first, but the games are generous enough to give you something new to experiment with by the second or third missions. The main characters are superpowered already, but this makes them even more powerful.
** There's also [[SuperMode Devil Trigger]], which usually isn't acquired until you're a few missions into the game. In the [[VideoGame/DevilMayCry1 first game, game]], Dante gains the ability after acquiring his first Devil Arm, Alastor. The [[VideoGame/DevilMayCry3DantesAwakening third game game]] has him acquiring it after his first battle with Vergil, where he's defeated and impaled with his own sword, Rebellion. Nero from the [[VideoGame/DevilMayCry4 fourth game game]] acquires it after resurrecting and acquiring Yamato, the sword that once belonged to Vergil.Vergil.
** In ''VideoGame/DevilMayCry4'', Nero's core mechanics for his [[PowerFist Devil Bringer arm]] (Snatch and Hell Bound) are unlocked when he absorbs the Evil Legacy item in the second mission, since the first mission is completely a tutorial/warm-up fight in nature.
** ''VideoGame/DMCDevilMayCry'' is more straightforward with its gameplay mechanic progression than the classic ''Devil May Cry'' games. At first, Dante only has his {{BFS}} and two handguns, then Mission 2 unlocks the ability to transform his Rebellion into Angel/Demon forms (as a way to teach you the StanceSystem and RealTimeWeaponChange mechanics), then Mission 3 gives him the ability to [[AirDashing Angel Dash]] (the platforming becomes more varied by this point).
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** ''VideoGame/SonicUnleashed'' starts Sonic off without the ability to Air-Boost, wall-jump, stomp or use the Lightspeed Dash with him obtaining the abilities roughly on a per-continent basis.
** ''VideoGame/KnucklesChaotix'' starts you off as just Knuckles alone to do some light platforming before you rescue Espio. Then Knuckles and Espio are set loose into [[GreenHillZone Isolated]] [[NoobCave Island]] so that the player can learn the basics of the Combi-Ring mechanics in relative peace. It's only once you clear the zone(and special stage if you opt to jump into the ring at the end) that you're given the opportunity to properly select your player character from the rest of the gang and can start tackling the game proper.
** In ''VideoGame/ShadowTheHedgehog'' Shadow starts off Westopolis completely unarmed and unpowered. Shortly into the zone he can obtain a few basic pistols and street signs to mess around with the weapon mechanics and after a brief combat encounter he obtains a Chaos Emerald, allowing him access to Chaos Control and Chaos Blast.
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* ''VideoGame/DivinityOriginalSinII'': The PlayerParty all have the [[BanOnMagic forbidden magic]] of Sourcery, hence why they all start the game in PowerNullifier collars, [[YouAllMeetInACell on a ship to a penal colony]]. Removing the collars is one of the intermediate goals of Act I.

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