History Main / SecondHourSuperpower

24th Sep '16 4:17:54 AM Morgenthaler
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* Some ''TabletopGame/WorldOfDarkness'' games suggested playing a prologue about your day-to-day struggles before the supernatural wreaks havoc on your life, making you a part of it. You're just a normal worker, student, or other person before you are changed forever. HunterTheReckoning might provide the best example. Starting as normal humans, the players encounter the supernatural and react - and develop powers there and then to use for exactly the reaction they're attempting.

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* Some ''TabletopGame/WorldOfDarkness'' games suggested playing a prologue about your day-to-day struggles before the supernatural wreaks havoc on your life, making you a part of it. You're just a normal worker, student, or other person before you are changed forever. HunterTheReckoning TabletopGame/HunterTheReckoning might provide the best example. Starting as normal humans, the players encounter the supernatural and react - and develop powers there and then to use for exactly the reaction they're attempting.
22nd Sep '16 8:26:07 PM DastardlyDemolition
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* In ''VideoGame/SaintsRowIV'', you gain the ability to sprint really fast and jump ridiculous heights not too far into the game. The powers are very useful, and remain so for the entire game.

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* In ''VideoGame/SaintsRowIV'', you gain the ability to sprint really fast and jump ridiculous heights not too far into the game. The powers are very useful, useful (for the most part) and remain so for the entire game.game. The Super Jump lets you scale buildings easily and long jump far distances while the Super Sprint power renders cars obsolete as you can run faster than everything else. Some powers aren't so useful such as Death From Above (you need to go '''really high''' to deal a lot of damage) and the Super Sprint tornado (cause a tornado behind you, good for Mayhem missions but bad for ''actually running'').
2nd Sep '16 4:06:49 AM erforce
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* In ''VideoGame/TimeSplitters: Future Perfect'', you get the Uplink after you get to the rebel base.

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* In ''VideoGame/TimeSplitters: Future Perfect'', ''VideoGame/TimeSplittersFuturePerfect'', you get the Uplink after you get to the rebel base.
13th Aug '16 3:33:23 AM Morgenthaler
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* ''TabletopGame/CallOfCthulhu'' can do this as well for a character who starts learning spells, and their fate will likely be as horrid as the DarkHeresy psychic's.

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* ''TabletopGame/CallOfCthulhu'' can do this as well for a character who starts learning spells, and their fate will likely be as horrid as the DarkHeresy TabletopGame/DarkHeresy psychic's.
12th Aug '16 7:53:21 PM nombretomado
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* In {{Achron}}, you don't get access to the time window until the second mission of the campaign.

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* In {{Achron}}, ''VideoGame/{{Achron}}'', you don't get access to the time window until the second mission of the campaign.
7th Aug '16 5:06:54 PM Morgenthaler
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* Some TabletopGame/WorldOfDarkness games suggested playing a prologue about your day-to-day struggles before the supernatural wreaks havoc on your life, making you a part of it. You're just a normal worker, student, or other person before you are changed forever. HunterTheReckoning might provide the best example. Starting as normal humans, the players encounter the supernatural and react - and develop powers there and then to use for exactly the reaction they're attempting.
* Functionally, this occurs in TableTopGame/DungeonsAndDragons and TableTopGame/{{Pathfinder}} for non-magic using characters. By fourth level or so, many can do things or survive wounds that would be virtually impossible for flesh-and-blood humans. Alternatively, a character could begin without any unusual powers and take a magic-using class at second level. Magic users start with supernatural powers.
** If the already superhuman abilities of TableTopGame/{{Pathfinder}} are treated as "Normal" for the setting, then the Mythic Adventures expansion allows "normal" Pathfinder characters to become mythic heroes who outstrip their vanilla kin. The Wrath Of the Righteous Path starts delivering these Mythic powers by the end of the first sixth of the adventure.

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* Some TabletopGame/WorldOfDarkness ''TabletopGame/WorldOfDarkness'' games suggested playing a prologue about your day-to-day struggles before the supernatural wreaks havoc on your life, making you a part of it. You're just a normal worker, student, or other person before you are changed forever. HunterTheReckoning might provide the best example. Starting as normal humans, the players encounter the supernatural and react - and develop powers there and then to use for exactly the reaction they're attempting.
* Functionally, this occurs in TableTopGame/DungeonsAndDragons ''TableTopGame/DungeonsAndDragons and TableTopGame/{{Pathfinder}} ''TableTopGame/{{Pathfinder}}'' for non-magic using characters. By fourth level or so, many can do things or survive wounds that would be virtually impossible for flesh-and-blood humans. Alternatively, a character could begin without any unusual powers and take a magic-using class at second level. Magic users start with supernatural powers.
** If the already superhuman abilities of TableTopGame/{{Pathfinder}} ''TableTopGame/{{Pathfinder}}'' are treated as "Normal" for the setting, then the Mythic Adventures expansion allows "normal" Pathfinder characters to become mythic heroes who outstrip their vanilla kin. The Wrath Of the Righteous Path starts delivering these Mythic powers by the end of the first sixth of the adventure.



* Latent psychic powers could do this in TableTopGames/DarkHeresy and spin-offs, much to your later lamentation thanks to PowerIncontinence and BlessedWithSuck.
* TabletopGame/CallOfCthulhu can do this as well for a character who starts learning spells, and their fate will likely be as horrid as the DarkHeresy psychic's.
* Much like the KnightsOfTheOldRepublic games above under Western RPG, most Franchise/StarWars games allow a character to be a latent Force user and eventual Jedi. In some eras of the game, this is the default assumption for would-be Jedi.

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* Latent psychic powers could do this in TableTopGames/DarkHeresy ''TabletopGame/DarkHeresy'' and spin-offs, much to your later lamentation thanks to PowerIncontinence and BlessedWithSuck.
* TabletopGame/CallOfCthulhu ''TabletopGame/CallOfCthulhu'' can do this as well for a character who starts learning spells, and their fate will likely be as horrid as the DarkHeresy psychic's.
* Much like the KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic'' games above under Western RPG, most Franchise/StarWars games allow a character to be a latent Force user and eventual Jedi. In some eras of the game, this is the default assumption for would-be Jedi.
6th May '16 12:35:58 AM Luc
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** In ''VideoGame/ArkhamKnight'', you start out as Batman, but the first appearance of the Batmobile (where you'll be spending roughly a third or more of the game) is roughly 15 minutes into playing the game.

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** In ''VideoGame/ArkhamKnight'', ''VideoGame/BatmanArkhamKnight'', you start out as Batman, but the first appearance of the Batmobile (where you'll be spending roughly a third or more of the game) is roughly 15 minutes into playing the game.
5th May '16 12:20:52 AM Luc
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Added DiffLines:

** In ''VideoGame/ArkhamKnight'', you start out as Batman, but the first appearance of the Batmobile (where you'll be spending roughly a third or more of the game) is roughly 15 minutes into playing the game.
4th May '16 12:40:58 PM KamenRiderOokalf
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* The monster detecting radios from the ''SilentHill'' series.

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* The monster detecting radios from the ''SilentHill'' ''Franchise/SilentHill'' series.
19th Apr '16 11:16:43 AM erforce
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* WebVideo/TheAngryVideoGameNerd was annoyed when an ''IndianaJones'' game did this with the whip.

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* WebVideo/TheAngryVideoGameNerd was annoyed when an ''IndianaJones'' ''Franchise/IndianaJones'' game did this with the whip.
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