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* ''VideoGame/WildArms2'' had the protagonist Ashley being able to transform into Knight Blazer, a SuperpoweredEvilSide armored guy, and Ashley gains new attacks and a really awesome theme song.
* The [[SwordOfPlotAdvancement Monado]] from ''VideoGame/XenobladeChronicles1'' is initially introduced as the one weapon that can damage the {{Mech|anicalMonster}}on while [[DecoyProtagonist Dunban]] is wielding it in the prologue. Its key ability to [[CombatClairvoyance show its wielder the future]] -- and thus give them a chance to [[ScrewDestiny do something about it]] -- doesn't make a gameplay appearance until Shulk officially picks it up a few hours in.
* In ''VideoGame/XenobladeChronicles2'', Rex starts out as a regular fighter and doesn't become a Driver until the end of chapter 1, when he bonds with the Aegis. The party also doesn't gain access to the ability to bond with Blades other than the story ones until they reach the second town.
* ''VideoGame/XenobladeChronicles3'': About midway through Chapter 1, the Flame Clock mechanic is unlocked, increasing the party's power as they kill enemies but inflicting penalties if it runs low from exploring too much without killing anything. The mechanic is immediately removed at the end of the chapter barely an hour or two later, and replaced with the actual superpower, Interlink.

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* ''VideoGame/WildArms'':
**
''VideoGame/WildArms2'' had the protagonist Ashley being able to transform into Knight Blazer, a SuperpoweredEvilSide armored guy, and Ashley gains new attacks and a really awesome theme song.
** ''VideoGame/WildArms4'': Very early on, Jude picks up a normal sword to fight, and doesn't get an ARM until you return from the first dungeon.
** ''VideoGame/WildArms5'': Similarly, Dean starts with a {{shovel|Strike}}, and is given an ARM only right before the first boss. Curiously, another party member already has an ARM, and thus is much stronger than the protagonist for this short segment - the "superpower" is new only for the hero.
* ''VideoGame/XenobladeChronicles'':
**
The [[SwordOfPlotAdvancement Monado]] from ''VideoGame/XenobladeChronicles1'' is initially introduced as the one weapon that can damage the {{Mech|anicalMonster}}on while [[DecoyProtagonist Dunban]] is wielding it in the prologue. Its key ability to [[CombatClairvoyance show its wielder the future]] -- and thus give them a chance to [[ScrewDestiny do something about it]] -- doesn't make a gameplay appearance until Shulk officially picks it up a few hours in.
* ** In ''VideoGame/XenobladeChronicles2'', Rex starts out as a regular fighter and doesn't become a Driver until the end of chapter 1, when he bonds with the Aegis. The party also doesn't gain access to the ability to bond with Blades other than the story ones until they reach the second town.
* ** ''VideoGame/XenobladeChronicles3'': About midway through Chapter 1, the Flame Clock mechanic is unlocked, increasing the party's power as they kill enemies but inflicting penalties if it runs low from exploring too much without killing anything. The mechanic is immediately removed at the end of the chapter barely an hour or two later, and replaced with the actual superpower, Interlink.
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** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can't be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks.

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** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can't be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE [=AoE=] attacks.

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