History Main / SecondHourSuperpower

19th Oct '17 12:54:50 PM LucaEarlgrey
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** ''[[VideoGame/FireEmblemFates Fates]]''[='=]s Avatar gains the ability to transform into a dragon in chapter 5.

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** ''[[VideoGame/FireEmblemFates Fates]]''[='=]s Avatar gains the ability to transform into a dragon in chapter 5.5, just one chapter before the BigFirstChoice.
19th Oct '17 12:53:54 PM LucaEarlgrey
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* ''[[VideoGame/FireEmblemFates Fates]]''[='=]s Avatar gains the ability to transform into a dragon in chapter 5.

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* ** ''[[VideoGame/FireEmblemFates Fates]]''[='=]s Avatar gains the ability to transform into a dragon in chapter 5.
19th Oct '17 12:53:48 PM LucaEarlgrey
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* ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' and the remake hand Marth the title shield at the end of chapter 2. It's only in-game function is to open treasure chests, admittedly, but its storyline powers are rather more impressive.

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* ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia ''Franchise/FireEmblem'':
** ''[[VideoGame/FireEmblemAkaneia
Mystery of the Emblem]]'' and the remake hand Marth the title shield at the end of chapter 2. It's only in-game function is to open treasure chests, admittedly, but its storyline powers are rather more impressive.impressive.
* ''[[VideoGame/FireEmblemFates Fates]]''[='=]s Avatar gains the ability to transform into a dragon in chapter 5.
16th Oct '17 7:37:12 AM wingedcatgirl
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* This is relatively common in the ''VideoGame/PaperMario'' series. In ''VideoGame/PaperMarioTheThousandYearDoor'', the Star Meter abilities are only available after visiting the eponymous door for the first time, and in ''VideoGame/SuperPaperMario'' you get the 3D-flip ability halfway through the first level.
** Dates back to the first game as well. You start the game using basic attacks, and after visiting Shooting Star Summit for the first time, you get the Lucky Star, which gives you access to ActionCommands, a ''very'' important aspect of the games' battle system.

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* This is relatively common in the ''VideoGame/PaperMario'' series. series.
** In ''VideoGame/PaperMario64'', you don't even have ActionCommands when you start the game. You get those when you visit Shooting Star Summit and get the Lucky Star.
**
In ''VideoGame/PaperMarioTheThousandYearDoor'', the Star Meter abilities are only available after visiting the eponymous door for the first time, and in time
** In
''VideoGame/SuperPaperMario'' you get the 3D-flip ability halfway through the first level.
** Dates back to the first game as well. You start the game using basic attacks, and after visiting Shooting Star Summit for the first time, you get the Lucky Star, which gives you access to ActionCommands, a ''very'' important aspect of the games' battle system.
level.
24th Sep '17 3:28:02 PM nombretomado
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* The [[LivingShadow Shadows]] in ''BlueDragon''. You're powerless in fights before you get them [[spoiler:and after you lose them at the end of Disc 2]].

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* The [[LivingShadow Shadows]] in ''BlueDragon''.''VideoGame/BlueDragon''. You're powerless in fights before you get them [[spoiler:and after you lose them at the end of Disc 2]].
21st Sep '17 10:13:40 PM LinTaylor
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** Likewise, Series/KamenRiderKiva starts off the series with three alternate forms besides his default. He gains his final SuperMode earlier than many other Riders, though there was also a [[RealLifeWritesThePlot real life]] reason: the original Kiva costume was so heavy that it almost killed the stuntman once, so they swapped over to the lighter Emperor Form costume and used it as often as they could.
18th Mar '17 1:21:51 PM MyFinalEdits
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* In ''VideoGame/TheDarkness'', Jackie gains the power of the Darkness only after he "dies".
** This also applies to the sequel wherein the power of the Darkness is released only after he suffers an injury by the second level of the game.

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* In ''VideoGame/TheDarkness'', Jackie gains the power of the Darkness only after he "dies".
**
"dies". This also applies to the sequel wherein the power of the Darkness is released only after he suffers an injury by the second level of the game.
18th Mar '17 12:58:27 PM DanteVin
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Added DiffLines:

** This also applies to the sequel wherein the power of the Darkness is released only after he suffers an injury by the second level of the game.
23rd Jan '17 12:53:44 PM Dravencour
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Added DiffLines:

* In ''VideoGame/ShadowWarrior2013'', Lo Wang doesn't gain the ability to use chi powers until midway through Chapter 1, where he has to make a pact with Hoji in order to survive.
23rd Jan '17 12:26:18 PM Dravencour
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** There's also [[SuperMode Devil Trigger]], which usually isn't acquired until you're a few missions into the game.

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** There's also [[SuperMode Devil Trigger]], which usually isn't acquired until you're a few missions into the game. In the first game, Dante gains the ability after acquiring his first Devil Arm, Alastor. The third game has him acquiring it after his first battle with Vergil, where he's defeated and impaled with his own sword, Rebellion. Nero from the fourth game acquires it after resurrecting and acquiring Yamato, the sword that once belonged to Vergil.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SecondHourSuperpower